Webspiration Wednesday: Sleedo

Today, I am doing something a little different for Webspiration Wednesday.  As a staff, we still gathered for Webspiration Wednesday finishing the Guy Doud video from last week.  Since I have already summed that up in this post, I thought I would write about a webspirational website instead.  Sleedo is a great Webspiration Wednesday website.

Picture 3

What it is: Sleedo is a search engine that I learned about from @cspiezio today on Twitter.  This is a search engine with a mission to better the world with each and every search.  Every time you search using Sleedo, 10 grains of rice will be donated to help feed the poor.  Sleedo is a Google powered search engine.  Sleedo makes money through advertisements and donates that money to the World Food Programme, feeding those in need.  So, for every search you do, you are helping improve the lives of people around the world.  Pretty cool right?

How to integrate Sleedo into the classroom: Set up Sleedo as your homepage on classroom computers.  When students perform searches, they can be doing double duty: searching and helping the hungry around the world.  Sites like Sleedo are wonderful vehicles for teaching students about empathy, world issues, and compassion.  Have your students dig in and learn more about how the World Food Programme operates or take a closer look at how website advertising works.

Tips: I have found that students are passionate about websites with a cause (Free Rice, Free Corn, Aid to Children, Free Kibble, Free Kibblekat). Often students feel helpless to do something important that makes an impact on this world.  Sites like Sleedo help students enact real change that they can feel proud of.

Please leave a comment and share how you are using Sleedo in your classroom.

What’s Your News?

Picture 4

What it is: What’s Your News is an online newsroom staffed by ants.  Complete with anchormen and a studio, What’s Your News is a “news show” aimed at 4-7 year old students that introduces them to the wider world.  The news covered is kids news, and it comes right from their homes (or classrooms).  News stories could be anything from the arrival of a new pet, to a lost tooth, or being able to play a new tune on the piano.  Students can submit their own Breaking News with the help of a teacher or a parent.  There are fun games to play that teach students about how news gets reported.  Learn about all of the characters by visiting them backstage.  Watch fun clips from the What’s Your News Nick Jr. TV show.  Print some fun activities including a make your own newspaper, build a What’s Your News studio, or download a special reporter pack that helps your students become roving reporters.  

How to integrate What’s Your News into the classroom: This site is just so cute, you can’t help but fall in love with it (and the characters).  What’s Your News is perfect for a communities/neighbors unit.  Students will learn about what is happening from news reports created by other kids.  I love the way this site involves kids in sharing news.  It would be fun to share classroom news on What’s Your News each week.  Download the special reporter pack for your students and have them put on their own weekly news show for your classroom.  Introduce your students to the wider world through this kid-friendly news show.

Tips: Before you post student pictures online, please make sure that you have school and parent permission to do so.  If you can’t post students pictures online, consider taking pictures and reporting on special class projects, a class pet, or a science experiment.

Please leave a comment and share how you are using What’s Your News in your classroom.

Ollie’s World

Picture 1

What it is: Earth Day is April 22nd, Ollie’s World is a fantastic place to begin the celebration early.  Here students will learn about the 4 R’s: reduce, reuse, recycle, rethink as they apply to the 5 action issues of waste, water, energy, air, and biodiversity.  The site is packed full of games, puzzles, information and projects.  Students can create web pages using a free (downloadable) version of WebEasy.  The information section has kid-friendly reading about the 4 R’s and 5 action issues.  In Ollie’s clubhouse, students can play games and work on puzzles.  Students can also watch the Mis-adventures of Ollie, 3 animated videos about Ollie and his friends, dealing with issues of sustainability (currently there is only 1 video available).  In the movie section, students can watch short flash movies about important environmental issues.  This site is loaded with information, games, and video.

How to integrate Ollie’s World into the classroom: Ollie’s World is a nice introduction for students learning about their ecological footprint.  Starting out in info, students can read about the 4 R’s and how they apply to the 5 action issues.  Students can watch videos and play games that reinforce the lessons they are learning.  You can use the videos as discussion starters in your classroom.   Download WebEasy to your classroom computers where students can build a webpage about their new learning.

Tips: Check out the educators section of Ollie’s World for professional development opportunities, lesson ideas, and project instructions.

Please leave a comment and share how you are using Ollie’s World in your classroom.

We Are the People We’ve Been Waiting For

Picture 1

What it is: We Are the People We’ve Been Waiting For is an inspiring documentary film that explores education in the UK and challenges us to dream of something more.  Big names (Sir Richard Branson, Germaine Greer, Henry Winkler, Bill Bryson, and Sir Ken Robinson) share their experiences with education and offer new ideas for how education can be done.  If you are in the UK, take advantage of the free DVD offer and get the full documentary to share with your students.  Those of us not in the UK can enjoy clips of the film on the We Are the People We’ve Been Waiting For website.  There are several clips from the documentary and each of them will leave you inspired and thinking about how education can be transformed.  The site also features some excellent games for students to play.  The first game is called “The Test You Can’t Fail”.  This little quiz asks students a variety of questions and gives them creative career paths to consider based on their interests.  Many of these your students may not have considered and will give them insight into the places they shine.  The second game is called “Future Me”, it is a Bebo App that lets students predict their friends future.  

How to integrate We Are the People We’ve Been Waiting For into the classroom: If you can get the documentary for your classroom, do so.  Be inspired by the documentary as a teacher, but also share it with your students.  They need some inspiration for their education and future.  This film is sure to offer plenty.  If you aren’t in the UK, share the webisite clips with your students.  Challenge them to think differently about education.  At first, they may struggle with this task (the way my students did), they expect that there is one right answer.  This is a sad statement about what education has been up to this point, we have primed them to believe that there is only one right answer with a myraid of tests and worksheets that have told them it is so.  Have your students take “The Test You Can’t Fail” quiz, it leads them through a variety of questions and activities.  Students tell what their favorite subject is, swat or save a fly, order grocery items in order of price, connect a video game to the Internet and TV, choose what to do when they get lost, design a t-shirt, memorize a phone number, and arrange a computer desktop.  When students are finished they are given a list of things they are good at, some surprises (things students may not know about themselves), and thoughts about possible career paths.  It seems to work well, my results were education, computers and IT.  🙂 So I guess I am on the right track!  Talk with students about their results. Do they agree/disagree? Were their items on their list that they hadn’t considered?  It is good to dream with students, it gives them aspirations and goals for the future and lets them know that they aren’t the only ones dreaming.

Tips: In the “About the Film” Section, students can watch videos and read bios of the students that star in the documentary.

Please leave a comment and share how you are using the We Are The People We’ve Been Waiting For in your classroom.

Webspiration Wednesday

wnm

I’ll be honest, today’s Webspiration Wednesday was a flop.  I wanted to introduce teachers to Daniel Pink’s a Whole New Mind and did a quick video search to see what I could find.  I came up with an interview that Oprah did with Daniel Pink about his book.  It would have been great if Oprah wouldn’t have opened her mouth.  I think she mentioned that she donated 4,500 books to Stanford grads no less than 50 times.  The interview wasn’t great, Oprah didn’t focus enough on the book, she was leading the questions to get the answers that she wanted. A flop.  On the upside, teachers got enough of a glimpse into the book that they were left wanting to read it.  So even though the video was a flop, the inspiration was still there.  Our local library offers digital downloads and A Whole New Mind is one of the audio books available for download.  My hope is that the staff will listen to it and think about how it relates to our classrooms and education.  Daniel Pink has a discussion guide for educators that is free to download on his website.    In the next few weeks, I hope to show Daniel Pink’s TED Talk on his newest book Drive (also excellent).

In A Whole New Mind, Pink asks us to consider the world that we are living in. He calls the age we find ourselves in the Conceptual age.  In this age, many left brain jobs are disappearing.  If a computer can do it faster, someone overseas can do it cheaper, or what you are offering isn’t in demand in this age of abundance, the job will become obsolete.   So then, creativity becomes the competitive difference that can differentiate commodities. Pink outlines six essential senses that need to be developed:

  1. Design – Moving beyond function to engage the senses.
  2. Story – Narrative added to products and services.
  3. Symphony – Adding invention and big picture thinking (not just detail focus).
  4. Empathy – Going beyond logic and engaging emotion and intuition.
  5. Play – Bringing humor and lightheartedness to business and products.
  6. Meaning – the purpose is the journey, give meaning to life from inside yourself.

As an educator, I am interested in how we can help our students develop these senses so that they can be prepared for the world ahead of them.  Here is a clue: it has nothing to do with standardized testing!

Have you read A Whole New Mind?  What take aways do you have for us?

If you haven’t read A Whole New Mind, I highly recommend it.

The Zimmer Twins

Picture 1

What it is: Who are the Zimmer Twins, you might ask?  Edgar and Eva Zimmer are 12 year old twins who appear normal but have developed psychic powers.  Strange things began to happen when the twins adopted a black cat named 13.  On the Zimmer Twins website, students can create their own cartoon movie endings to a story starter or create their own animated movie from scratch.  Students can create and edit movies solo or “Collab-o-write” and work together creating a collaborative movie.   Zimmer Twins runs well in Firefox, Internet Explorer, and Safari making it easy to get to and use in any classroom setting.  You will need Flash 8 (or higher) installed for the Zimmer Twins to work properly.  

How to integrate Zimmer Twins into the classroom: Your students are going to love this site!  They can direct and produce their very own animated movies.  The easiest way to start using Zimmer Twins in the classroom, is to use it as a story starter.  Students can watch a “starter” video and finish the story however they would like.  The first time you introduce the site, it might be fun to complete a video as a class.  Then students can take over and create their own ending to a Zimmer Twins movie.  These video clips make excellent story starters for journal writing even if you can’t take the time to make it into an actual video.  To use as a story starter, show the beginning of the short animation to your students on an interactive whiteboard or projector, then let students take over on classroom computers, working together, or writing a journal entry.  After your students are familiar with the Zimmer Twins website, they can start a story from scratch.  Students could direct “screen plays” of their writing, as a way to publish their finished work.  Zimmer Twins would make an excellent alternative to the traditional book report.  Students could create a movie where the main character is being interviewed, the story is being summarized, or retold.  Students could also create movies about historical events, describing a science experiment or concept, in math as a story problem, to demonstrate understanding of character education or for vocabulary practice.  My students have really enjoyed creating movies to show what they have learned on any topic, it is always a sure winner!  Are you looking for new ways to engage your students? Why not create a Zimmer Twins original yourself to introduce a new topic.  If you are looking for more great ideas for using Zimmer Twins in your classroom, be sure to check out the lesson plans on the teacher page, there are some good ones.

Tips: Students can create a movie on Zimmer Twins without registering; however, they will not be able to save their creation.  Creating an account requires an email address.  If this presents a problem in your classroom you can do a few things: 1. create a classroom account that every student logs into and saves their videos on.  Students will need to include their first name or a class number in the title of their video to differentiate it from others in the class.  2. Set up an account for each student using your email account.  You will have to check this email account to provide your students with their passwords. 3. Ask parents to set up accounts for their kids to use at school.

Please leave a comment and share how you are using Zimmer Twins in your classroom.

Heifer International: Game for Change

Picture 1

What it is: Heifer International works with communities to end hunger, poverty, and care for the earth.  Heifer International does not give hand-outs, they offer hand ups.  Transforming lives of hunger and poverty, into sustained lives of hope.  Using gifts of livestock and training, Heifer International helps families improve nutrition and generate sustainable income.  I have written about a program that Heifer International has before, called Read to Feed.  I highly recommend that you take a look at the Read to Feed program if you haven’t seen it before.  Heifer International has partnered with BeaconFire and ForgeFX to create an interactive 3D game that teaches students about hunger and poverty in a virtual world.  Through Heifer International: Game for Change, students will learn about real world conditions of poverty and how communities can create sustainable solutions.  Through game play, students will learn about sustainable options for help.  In the game, students take on the role of a 12 year old Nepalese girl in a village that struggles with poverty and hunger.  There are four tasks/missions that students must complete in the current (beta) version of the game.  Each task offers an activity that teaches a core principle.  One example is a task where students learn about deforestation that makes it more difficult to collect firewood used to cook dinner.  The lessons in the game mirror real-life happenings in Nepal with Heifer International’s partners.  The game is currently in Beta version and the creators are asking for suggestions here.  

How to integrate Heifer International: Game for Change into the classroom: Heifer International: Game for Change is an excellent way to offer your students global education, awareness, and encourage them to action.  Students will learn important lessons about issues like poverty and environmental degradation in a real, hands on, manner.  Start out with a geography lesson, encouraging students to find Nepal on a map or globe.  Use Google Earth or Scribble Maps to put a place marker on Nepal and a place marker where they live.  Talk with students about issues of poverty and hunger, exploring the Heifer International site for students where they can watch videos, do experiments, and play games.  Next, allow your students to step into the story by taking the role of a Nepalese girl living in an impoverished village.  Students should work to complete all 4 tasks in the game and keep a journal (online or off) of their thoughts as they complete the game.  Was it hard to find food, wood, water?  There are a lot of lessons packed in here, from geography and social studies, to reading and following directions and character education.

As an extension activity, students could create VoiceThreads or Animoto videos about Heifer International.  Tie in the Read to Feed program so that your students can get hands on with Heifer International.  Use their completed VoiceThreads or Animoto videos as “advertisements” for the Read to Feed program.

If your students are anything like mine, they will have definite opinions about the game.  Why not take advantage of that, and have them offer suggestions and praise that can be used by the creators?  Have students craft their ideas and send them here.

Tips: If you haven’t signed up for the Read to Feed program, it is an outstanding program.  It includes free DVD, leaders guide, poster, storybook (Beatrice’s Goat), brochures, bookmarks, student rewards, and standard based curriculum.  Get your students excited about reading and involved in their global community, it is never too early to get your students thinking about others!

Please leave a comment and share how you are using Heifer International: Game for Change in your classroom.

Webspiration Wednesday

Last week, I instituted Webspiration Wednesday at CHC.  To find out what exactly Webspiration Wednesday is, check out my original post here.

Today we gathered over a TED Talk by Tim Brown on Creativity and Play.

Tim reminded me of something very important, there comes a point in schooling where we begin discouraging play.  We ask students to sit in their seats, to fill in the circles completely with a number two pencil, and to stay on task.  There is very little time in schools for play.  I think that by making schools void of play, we harm our students.  There is a lot of important learning that happens during play and discovery.

In the video, Tim shows some pictures inside some major design firms (Pixar and Google).  At the beginning of the year, I asked students to describe what their dream school would look like.  I was very sad to learn that most of them couldn’t conceive of a school that looked different.  In our first brainstorming session, most of them talked about having more recess or a longer lunch and that was the extent of their wishes.  I really tried to impress on them that their school could look and be structured any way they wanted.  I was met with blank stares and confused looks.  The problem in the first brainstorming session was that students were doing what they do all day long in school.  They were trying to guess what I was thinking.  They wanted to give me the right answer.  But in this instance, there wasn’t a right answer, every answer was right.  I showed my students pictures of Googleplex and Pixar and explained that there was a lot of work and creativity that came out of both companies.  What they saw was a playland.  Nearly all of my students declared that they would work at Google or Pixar when they got out of school.  One of my students asked if I would help her write a resume so that Google would have it on file when she was ready to work there (she is 9).  We brainstormed a dream school again.  This time the students understood that there wasn’t a right answer, that the sky was the limit.  Few of them included desks in their dream school, nearly all of them included animals of some kind, and most of them wanted slides and piano stairs to get from one floor to another.  We collaborated on Wallwisher and dreamed together.  At the beginning of the project, I told the kids the school could look like, and operate, any way that they wanted, but there were two restrictions: 1. it had to be a place of learning, and 2. they had to justify why they included everything in their school.  Most of them cited an increase in creativity and innovation (we learned that word as we looked at pictures of Googleplex).   One of my students wanted  a huge cylinder tropical fish tank in the lobby with clear pipes branching out and winding around the school and through the classroom.  She thought the fish would be interesting to study and an inspiration for learning.  Another student wished for swing chairs hanging from the ceiling so that they could move while they learned.  Several kids wanted dogs in the school that they could read to because, “dogs won’t make fun of you when you make a mistake reading out loud.”  Once the students felt comfortable with not having one right answer, they let their imaginations run wild and came up with excellent ideas and suggestions.

We need to help kids understand that there usually isn’t only one right answer.  They have been so primed to believe that every problem has one correct answer because we overload them with tests and worksheets that tell them that it is so.  We squash creativity.  Pretty soon they become adults who don’t know how to play and as a result, aren’t creative.  How do you encourage creativity and outside the box thinking in your classroom?

A Lifetime of Color

logo

What it is: A Lifetime of Color is a fun interactive environment where students can learn about, and study, art and artists.  in these “Art Edventures”, students will discover how great artists made their famous works and learn tips and techniques for create their own masterpieces.  A Lifetime of Color is split into activities for primary and intermediate students.  In the primary section, students will learn about line and shape, landscapes, color, architecture, industrial design, and portraits.  In the intermediate section, students will learn about the history of art, the art of crime detection, Leonardo, color theory, architecture, design and portraits.  In the study section of the Lifetime of Color site, students can explore a timeline, artists, and access a glossary.  The activities section includes technique demos, projects, and featured artists.  The lesson plans are cross curricular, combining art with science, social studies, math, and reading. 

How to integrate A Lifetime of Color into the classroom: One of the saddest developments to come out of the budget crisis is the cutting of the arts from education.  The arts are so important to learning and development.  Art asks students to think differently, creatively, innovatively.  Art is a necessary focus in education.  A Lifetime of Color is an excellent site to integrate art into a variety of subjects.  With ideas for the science, social studies, math, and reading classroom, there are no excuses for not infusing your classroom with art.  The activities lead and guide students to look at the world in new ways, to consider detail, and to interpret what they are viewing.  This is an excellent site for the art classroom but has activities that will easily extend and enrich any classroom.  Use the activities with the whole class using an interactive whiteboard or projector or set up A Lifetime of Color as a center on your classroom computers for students to visit.

Tips: Make sure to take a look at the lesson plans for your grade level, there are some fantastic ideas for introducing art to your curriculum.

Please leave a comment and share how you are using A Lifetime of Color in your classroom.