Heifer International: Game for Change

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What it is: Heifer International works with communities to end hunger, poverty, and care for the earth.  Heifer International does not give hand-outs, they offer hand ups.  Transforming lives of hunger and poverty, into sustained lives of hope.  Using gifts of livestock and training, Heifer International helps families improve nutrition and generate sustainable income.  I have written about a program that Heifer International has before, called Read to Feed.  I highly recommend that you take a look at the Read to Feed program if you haven’t seen it before.  Heifer International has partnered with BeaconFire and ForgeFX to create an interactive 3D game that teaches students about hunger and poverty in a virtual world.  Through Heifer International: Game for Change, students will learn about real world conditions of poverty and how communities can create sustainable solutions.  Through game play, students will learn about sustainable options for help.  In the game, students take on the role of a 12 year old Nepalese girl in a village that struggles with poverty and hunger.  There are four tasks/missions that students must complete in the current (beta) version of the game.  Each task offers an activity that teaches a core principle.  One example is a task where students learn about deforestation that makes it more difficult to collect firewood used to cook dinner.  The lessons in the game mirror real-life happenings in Nepal with Heifer International’s partners.  The game is currently in Beta version and the creators are asking for suggestions here.  

How to integrate Heifer International: Game for Change into the classroom: Heifer International: Game for Change is an excellent way to offer your students global education, awareness, and encourage them to action.  Students will learn important lessons about issues like poverty and environmental degradation in a real, hands on, manner.  Start out with a geography lesson, encouraging students to find Nepal on a map or globe.  Use Google Earth or Scribble Maps to put a place marker on Nepal and a place marker where they live.  Talk with students about issues of poverty and hunger, exploring the Heifer International site for students where they can watch videos, do experiments, and play games.  Next, allow your students to step into the story by taking the role of a Nepalese girl living in an impoverished village.  Students should work to complete all 4 tasks in the game and keep a journal (online or off) of their thoughts as they complete the game.  Was it hard to find food, wood, water?  There are a lot of lessons packed in here, from geography and social studies, to reading and following directions and character education.

As an extension activity, students could create VoiceThreads or Animoto videos about Heifer International.  Tie in the Read to Feed program so that your students can get hands on with Heifer International.  Use their completed VoiceThreads or Animoto videos as “advertisements” for the Read to Feed program.

If your students are anything like mine, they will have definite opinions about the game.  Why not take advantage of that, and have them offer suggestions and praise that can be used by the creators?  Have students craft their ideas and send them here.

Tips: If you haven’t signed up for the Read to Feed program, it is an outstanding program.  It includes free DVD, leaders guide, poster, storybook (Beatrice’s Goat), brochures, bookmarks, student rewards, and standard based curriculum.  Get your students excited about reading and involved in their global community, it is never too early to get your students thinking about others!

Please leave a comment and share how you are using Heifer International: Game for Change in your classroom.

Scribble Maps

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What it is: Sometimes I use a website and recommend a website so often in my own corner of the world, that I forget to share it with all of you.  Scribble Maps is one of those websites.  Jonathan Wylie posted about Scribble Maps on his blog, Educational Technology Blog, last week and it made me wonder if I had ever posted here about it.  A quick search revealed I had not.  That sent me on a search through my blog of websites that I use most often with my students, and many of them have been overlooked here.  I guess I assume everyone knows about them because I use them so much.  You know what they say about people assuming things…  So, I will sprinkle in blog posts of some well known tools (in my classroom) as I realize they are absent!   Scribble Maps is a website that lets you scribble, draw, and annotate over Google maps.  Scribble Maps even lets you print your maps, save them, embed them on your website, blog, or wiki or save them as jpeg images to your computer.  Sweet, huh?!  In addition to annotating over maps, you can also add place markers with titles and descriptions, and add images to the map.  Maps can be viewed as regular maps, terrain maps, hybrid maps, or satellite maps making it pretty ideal for every classroom need.

How to integrate Scribble Maps into the classroom: The days of bulky pull down maps taking up space in your classroom are over.  If you have an interactive whiteboard or computer with projector, Scribble Maps is all you need.  (You couldn’t write on those expensive maps anyway!)  Scribble Maps is perfect for your every map need.  Whether it is a quick reference or an in depth geography lesson, Scribble Maps is easy to use, save, and print.  Use Scribble Maps in literature or history and drop place markers with descriptions on a map as students read.  Students will have a better idea of what is happening in story when they can visually see places mentioned marked out on a map.  Scribble Maps would be a great tool for those Flat Stanley projects that elementary classrooms across the country do each school year.  Create a map and plot all of the places that Stanley traveled, attach pictures of Stanley, with those he visited, on the map.  Play map games calling out geographical places and having students find them on the map and tag them with the information they know.

Scribble Maps lets you share maps via Facebook, in the high school classroom create a class page that students can become fans of and post homework help, links to educational websites, etc.

My Technology Tuesday tip of the week is for Scribble Maps.  Check out Quick Tip 14 here.

Tips: As a side note, if you are not reading Jonathan’s blog, it is one to add to your RSS reader!

Please leave a comment and share how you are using Scribble Maps in your classroom.

National Geographic Young Explorer

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What it is: National Geographic has fantastic resources for the classroom.  Their Young Explorer online content is not to be missed in the primary classroom.  This is an online magazine specifically for kindergarten and first grade student (I think second grade students would also benefit).  The site lets students listen and read the latest stories from National Geographic Young Explorer.  The photographs are breath taking and the reading is very accessible to beginning readers and English language learners.  Each portion of the text has a speaker next to it that allows students to listen to the text.  Click on the “More Issues” button to access past issues.  In the “For Teachers” section, you will find print versions of the teacher’s guides complete with lesson plans, discussion questions, accompanying worksheets, and more.  There is a very helpful story planner that gives you upcoming themes.  These may be helpful when planning upcoming lessons.  

How to integrate National Geographic Young Explorer into the classroom: It can be hard to find quality, accessible informational reading for primary students.  National Geographic has solved this problem with Young Explorer.  I am amazed that National Geographic is offering these online for free!  Struggling readers can listen to the text read to them and read along.  English language learners receive support for their reading of the text.  The photographs and images are nothing less than excellent.  The teacher materials that are included will help you to utilize the magazines and stories effectively.

Read and discuss Young Explorer stories as a class using a projector or interactive whiteboard.  Teach your students how to read informational text, and the comprehension strategies that will help them to understand what they are reading.  Set up Young Explorer on the classroom computers as a reading center for students to visit during reading time.  Take a look at the Young Explorer archives to see if any of the past issues will support the learning you are doing in the classroom.

Tips: In the “For Teachers” section, you will find a link to interactive whiteboard content.  This is a link to National Geographic’s premium content that can be found on Promethean Planet.  These flipcharts are fantastic and include a teachers guide, printable blackline masters, teaching notes, and offline materials.

Please leave a comment and share how you are using National Geographic Young Explorer in your classroom.

Google Street View Gallery

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What it is: Google Street Gallery is a must add bookmark for any classroom.  This is a collection of Google Street views of famous landmarks, buildings, and art, sport, and entertainment venues from around the world.  Landmarks includes places such as Big Ben, Tower Bridge, Golden Gate Bridge, Space Needle, Gateway Arch, CN Tower, Tokyo Tower, Plaza de Cibeles, Eiffel Tower, Arthur’s Seat, The Colosseum, Arc de Triomphe, and Chiang Kai-shek Memorial Hall.  In Famous Buildings students can see the street view of Westminster Abbey, City Hall, St. George’s Hall, Coventry Cathedral, Sydney Opera House, Sagrada Familia, Chateau de Chillon, Belem Tower, St. Peter’s Basilica, and Taipei 101.  In Art, sport and entertainment students can tour Angel of the North, Coronation Street, Trafalgar Square Fourth Plinth, Tate Britain, Wales Millennium Centre, Glasgow Gallery of Modern Art, Guggenheim Museum, and The Louvre Museum.  Not only can students explore the street view of all these places, they can also see users pictures embedded right in the street view.  Each place can be viewed on Google Maps with the click of a button.   Students can also quickly find more information about any of the landmarks by clicking “more information”.  Students are taken to a Google Search that shows the location on a Google map, gives details, photos, videos, reviews, tells about nearby places, and gives more information about the place.  

How to integrate Google Street View Gallery into the classroom: Google Street View Gallery makes it easy to whisk your students away on virtual adventures around the world.  Bring your geography, history, and social studies lessons to life by letting students take a virtual field trip with Google Street Views.  Using an interactive whiteboard or projector, your students will feel like they have visited landmarks around the world during class.  Allow students to be the “tour guides” and navigate the street view and pictures associated. Make sure to view the Google Maps so that students can get a sense of where each landmark is located and practice their map skills. Google Street views can be used during math to study architecture shapes, angles, etc. in real world settings.

Display a Google Street View on your projector or interactive whiteboard and ask students to imagine they have just visited this landmark or building and write a story about what happened there.  The street views make excellent writing prompts.

Tips: I love using Google Street Views with an interactive whiteboard.  Students really get the sense of what it is like to stand on the street in the middle of Prague or London and take a look around.  It is fun to imagine the stories that take place every day on those streets.

Google Street View Gallery is not a comprehensive collection of available Google Street Views, it is a great collection of famous landmarks and buildings, grouped together for easy access.

Please leave a comment and share how you are using Google Street View Gallery in your classroom.

Neo K12

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What it is: Neo K12 is an outstanding online collection of educational videos, lessons and games for students in grades k-12.  Neo K12 believes that “kids learn best by ‘seeing’ the real world.”  They have created this site with that belief in mind.  Neo K12 has cataloged the best free online educational videos from the Internet in one place.  Each video is watched and reviewed by k-12 educators to ensure their accuracy and appropriateness for students.  Subjects include physical science, life science, human body, earth and space, social studies, math, English (including phonics, stories, and grammar), and fun videos such as time lapse, slow motion, arts and crafts, learn magic, music lessons, and sports lessons.   In addition to videos, Neo K12 has Web 2.0 tools.  The  School Presentation tool is a mashup of Flickr and Wikipedia, and allows users to create and share presentations online. To create a presentation, students choose pictures for their presentation from Flickr, read and article about the subject from Wikipedia, and then add text to their presentation.   When the presentation is finished, it can be printed or viewed online as a slideshow.  Quizzes, games, and puzzles on Neo K12 are an interactive way to improve learning.  Teachers can create and share videos playlists complete with notes and instructions for their students. 

How to integrate Neo K12 into the classroom: Videos provide excellent opportunities for learning, they make it possible for kids to visualize and build a model in their minds.  This helps them to better understand key concepts and can stimulate curiosity in a subject.  When students or teachers search a subject, they are given a list of related videos, quizzes, games, and puzzles.  When a teacher creates an account, they can create a complete assignment within Neo K12 that includes instructions and notes for the students.  Students can complete the assignment by watching videos, playing related games and creating a School Presentation that shows understanding.  The presentations are easy enough for even young students to create.  Primary students can skip reading the Wikipedia article and just choose pictures and add some captions about facts they learned from a video they viewed.  These videos are a great way to introduce new learning, expand on previous learning, or to spark curiosity in a topic.

Many of the educational games and puzzles would be great for an interactive whiteboard as whole class activities.  They could, of course, also be used as classroom center activities, or completed individually in the computer lab. The jigsaw puzzles can be used as teasers to introduce a new topic.  The jigsaw puzzles use incredible images from Flickr.  Have students take turns coming up to the interactive whiteboard to put puzzle pieces together.  Students waiting at their seats can take guesses about what new learning you will be doing in class.

Tips: Create a free Neo K12 account, you will receive a dashboard where you can store videos, games, presentations, quizzes, and add notes and instructions.  You get a unique URL for your dashboard to share.

Please leave a comment and share how you are using Neo K12 in your classroom.

A Lifetime of Color

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What it is: A Lifetime of Color is a fun interactive environment where students can learn about, and study, art and artists.  in these “Art Edventures”, students will discover how great artists made their famous works and learn tips and techniques for create their own masterpieces.  A Lifetime of Color is split into activities for primary and intermediate students.  In the primary section, students will learn about line and shape, landscapes, color, architecture, industrial design, and portraits.  In the intermediate section, students will learn about the history of art, the art of crime detection, Leonardo, color theory, architecture, design and portraits.  In the study section of the Lifetime of Color site, students can explore a timeline, artists, and access a glossary.  The activities section includes technique demos, projects, and featured artists.  The lesson plans are cross curricular, combining art with science, social studies, math, and reading. 

How to integrate A Lifetime of Color into the classroom: One of the saddest developments to come out of the budget crisis is the cutting of the arts from education.  The arts are so important to learning and development.  Art asks students to think differently, creatively, innovatively.  Art is a necessary focus in education.  A Lifetime of Color is an excellent site to integrate art into a variety of subjects.  With ideas for the science, social studies, math, and reading classroom, there are no excuses for not infusing your classroom with art.  The activities lead and guide students to look at the world in new ways, to consider detail, and to interpret what they are viewing.  This is an excellent site for the art classroom but has activities that will easily extend and enrich any classroom.  Use the activities with the whole class using an interactive whiteboard or projector or set up A Lifetime of Color as a center on your classroom computers for students to visit.

Tips: Make sure to take a look at the lesson plans for your grade level, there are some fantastic ideas for introducing art to your curriculum.

Please leave a comment and share how you are using A Lifetime of Color in your classroom.

World Math Day 2010

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What it is: Hooray!! It is World Math Day time!   This year World Math Day will be held on March 3, 2010.  For those of you who are unfamiliar with World Math Day, it is a day when students from around the world compete in an online environment in live games of mental arithmetic.  Each game lasts for 60 seconds and students can play as many as 500 games, earning points for every correct answer.  The students who answer the most questions show up in the Hall of Fame. This is an absolutely free event to take part in.  Students can train for World Math Day every day leading up to March 3rd by participating in arithmetic competition. For those of you home school readers, World Math Day is also open and free to you!  The competition is designed for students 5-18 years old.  This year has a little bit of a new format (the change is fantastic!) with multi-levels for all groups.  Teachers, parents and media are also invited to participate for the first time.  Last year 2 million students from 204 countries participated and correctly answered more than 4 million questions!!

How to integrate World Math Day into the classroom: World Math Day is a fun competition to involve your students in.  It helps build mental arithmetic and numeracy.  Students from around the world compete in this competition to find out which country has the top mathematicians.   Students have a great time working to get their country to the top (nothing like a little National pride!).  My students beg to be involved in World Math Day each year.  We spend extra time in the computer lab and on classroom computers preparing for the day.  Students answer mental math questions appropriate to their age level. This is a phenomenal way to get some fact practice in!

We make a big deal out of World Math Day and let students have an extended math period to compete on March 3rd.  You could use World Math Day as a Math Olympics for your class and have and opening and closing ceremony for your class, school, or representing your country.

Tie World Math Day into your social studies curriculum.  As students compete against other students from around the world, the other student is represented by a flag.  My students are always very curious to learn more about the other countries and cultures represented. It would also be fun to start a map in Google Earth where you put place markers on the countries that students have competed with.

The platform is open, register your students and start training today!

Tips: If you would like to find out more about past World Math Day competitions check out my posts 2009 here and 2008 here.  There are rumors of a World Math Day iPod App coming soon, check back with the official site for more information.

Please leave a comment and share how you are using World Math Day in your classroom.

The Eco Zoo

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What it is: The Eco Zoo is an impressive 3d environment where students can meet different “animals” that will give them some ideas about taking care of the environment.  Each of the critters has a virtual pop-up book that tells a little about the character.  Each character has an environmental quirk, like one who is always turning off the lights to save energy, and has a little story that will get your students thinking about the environment.   The site is available to view in both Japanese and English.

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How to integrate The Eco Zoo into the classroom: The Eco Zoo is a great site to travel through as a class when you are studying the environment, ecology, or eco-friendly solutions.   This site is ideal for an interactive whiteboard or projector connected computer.  As a class, travel up the tree, visiting each animal along the way.  Ask students to guess what environmental issue the animal is passionate about.  Have students brainstorm ideas of ways that they could be friendlier to the environment as it relates to each animal.  This would be a great site to guide classroom discussion and spark some new ideas.

The look of the site is very unique, students will love the virtual popup books!  Students can also explore this site on their own on classroom computers or in a computer lab setting.  As they view the different animals, students can create character cards about the animal, listing the environmental passion, and ideas of how they can be more environmentally friendly.


Tips: This site was created in Japan so some of the English is a little awkward, or the humor missed.

Leave a comment and share how you are using The Eco Zoo  in your classroom.

Wiglington & Wenks Virtual World

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What it is: I absolutely love when I learn about a new site, especially those that I immediately know will be a winner with students.  You know the sites that have incredible graphics, are easy to use, and involve kids in the story (instead of just drill and practice).  Wiglington & Wenks is one such site.  One of the creators of the site @aldricchang alerted me to the new site today via Twitter.

Students are dropped into the middle of a story where they become world travelers to places around the real-world, meeting historical characters, playing brain games, building culture inspired houses, exploring secret locations, and solving ancient mysteries.  There are 100 educational real-world and imaginary places for students to visit from the past, present, and the future.  Wiglington and Wenks was originally a children story book series written by Johan Bittleston.  It has exploded into an online world where students can learn and explore.

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Wiglington and Wenks is so much more than your standard virtual world, it has a rich story line with well developed characters, plot, mystery, and quests.  Students are dropped into the story and invited to participate, learning through exploration, problem solving, and critical thinking.  The world highlights famous real-world landmarks, historical figures, inventions, culture, nature, and wildlife.  Students are motivated to learn more about each as they complete a series of quests.

The story behind the virtual world is about two water rats from England, Wiglington and Wenks, who are in search of a legacy left by Wiglington’s great explorer ancestor.  A series of magic maps guide them as they travel through time and space.  Through a series of events, a time portal was accidentally created that transported famous figures from the past to the future.  All of the historical figures seem to have forgotten who they are.  Students embark on a quest to help Wilington and Wenks find the famous missing characters and recover their lost memories.

Wilglington and Wenks are the main characters of the story.  They are the heroes. There are a host of other characters that further enchant students as they solve the mysteries of this virtual world.

Carto is the map creator who created the magic maps that keep track of geography, cultural evolution, and climate change over time.  Fragments of the map piece together to form a complete real-world map.

Sir Ordy Nace is the curator of the maps at the British Museum.

Filo rat is the head of the Traveling Academy in the town.  He is an inventor, code breaker, and skilled strategist- a genius in every way.  He loves a challenging game of sudoku or master mind.

Scuttle Butt is a search engine.  Ask him a question and he provides a useful list with the most relevant information at the top.  He is Filo Rat’s assistant. (This is an awesome way for students to familiarize themselves for using search engines to solve problems!)

Chacophonous is a crab who also happens to be a conductor.  He is reportedly connected by an ancestor to Beethoven.  He introduces students to classical music.

Walpole the whale makes cross-ocean transportation possible.  He has a terrible sense of direction so students have to give him directions and help guide him.

Every story needs a villain and the Count is the villain of this story.  He is known for using his knowledge of the magic maps for the destruction of the environment along with his side kick Warrior Wolf.

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Historical figures include Thomas Edison, Alexandar Graham Bell, Cleopatra, Confusious, Copernicus, Damo, Emperor Quin, Galileo Galilei, Issac Newton John, Marco Polo, John Rolfe, Nostra Damus, Pocahontas, Wilber Wright, Orville Wright, Vlad Dracula, and many more.

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How to integrate Wiglington & Wenks Virtual World into the classroom: The rich storyline alone makes this site one to bring into your classroom.  Students can do character studies, learn about plot, mystery, and suspense.  Use this site to teach your students about environmental issues such as global warming, forest preservation, protection of marine life, and endangered animals.  This is an immersive learning environment where your students will learn by doing.  As students travel the virtual world, they will learn geography, cultural differences, history, and inventions.  Students are encouraged to think creatively to solve the issues facing the world today.  Wiglington & Wenks would be a great site to introduce to students at the beginning of the year that is used throughout the year for learning.  Make it your goal to solve the mysteries of the magic maps before the end of the year.  Throughout the year students can visit the virtual world, learn about historical figures, famous inventions, and geography.  Hang up a world map in your classroom and keep track of the places that have been visited.  Encourage students to create character cards as they learn about new historical figures, and story characters.  Each student can have their own account but keep track of progress as a class.  Create PSA posters for the classroom as students learn about environmental issues.  Explore more about the inventors and inventions that students come across in the virtual world.  Have students keep a journal of discoveries (on or offline) as they discover new clues.  Have students write newspaper articles about the happenings of the virtual world and it’s characters.   This site can be tied into your curriculum for the year in a variety of ways.

I love the way this site encourages discovery of knowledge, teamwork, and critical thinking. This site will have your students excited about learning the whole year through.  Fridays would make a great day of discovery each week and give students something to look forward to.  Create a single class account and explore Wilington and Wenks as a class each week (or a little each day) using an interactive whiteboard or projector.  Give each student the opportunity to be the navigator of the world.  The other students can take observation notes in a journal about what they see and learn.  If you have classroom computers, cycle your students through the virtual world as a center activity.  In this model each student can have an account.  If you have access to a 1 to 1 environment (one computer for each child) or a computer lab setting on a regular basis, students can each have their own account and solve the mystery individually.  Form small groups where students can discuss their findings and give each other tips and tricks. (Hint: these groups will form whether or not you create them…it is that engaging!)

Wiglington and Wenks is the way that learning should be!



Tips: Read the Wiglington & Wenks books (Amazon link) as a class…the tie into the virtual world will have your students eager to read these books to learn more!

Your students will catch on to the virtual world environment quickly and know more about the characters, games, etc. than you could ever hope to learn.  There is a great guide that will clue you into everything the world offers so that you can keep up with your students. Check it out here.

Leave a comment and share how you are using Wiglington & Wenks Virtual World in your classroom.

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National Geographic Image Collection

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What it is: National Geographic is known for their poignant images.  Now, those images can be viewed online in the National Geographic Image Collection.  There are more than 11 million images that chronicle the world from the end of the 19th century to the beginning of the 21st century.  Students can also view the history of photography from daguerreotypes to digital through an interactive time line. The image collection includes images related to exploration, wild life, people and cultures, and science and climate change.


How to integrate National Geographic Image Collection into the classroom: The National Geographic Image Collection is an impressive set of images from around the world.  The old adage “a picture is worth a thousand words” proves to be true.  These images are indeed worth a thousand words or more.  Use these images to help you tell the story of our world as you teach students about history, science, wild life, and world culture.  These images will help to connect your students with learning in ways that a textbook can’t.  Use the Image Collection for creative writing prompts.  Allow your students to choose an image from the collection to tell a story about.  The interactive time line can be used to  teach students about the history of photography.


Tips: I learned about this site from a Tweet by @McTeach a few weeks ago on Twitter, thanks Karen!


Leave a comment and share how you are using National Geographic Image Collection in your classroom.