Rags to Riches

What it is: Rags to Riches takes Lemonade Tycoon to a whole new level with simulated business.  In Rags to Riches, students are working to make their band a success.  Students play the part of a new band going on tour with a few new songs.  As they play the Rags to Riches game simulation, students must make decisions about what the band should do.  They have to decide which cities are best for them to play in, what venues to play, how much money to spend on publicity and how much to charge for tickets.  Students start out with $100 and must make wise decisions to continue in the simulation.  When they run out of money, the game ends and they must start again.

How to integrate Rags to Riches into the classroom: If you teach students like mine, breaking out Lemonade Tycoon in the classroom is met by cheers from some and with eye rolls by others who are “way too cool” for a lemonade stand.  For those students, Rags to Riches is in order.  The premise of the game is the same, but instead of selling lemonade, students are working to take their band to super star status.  This is a great game for teaching students about business, economics, and money.  This game is really best played in a computer lab setting where each student has access to their own computer, but if you don’t have that luxury, it could also be played as a class with an interactive whiteboard or projector-connected computer.  If you are playing as a class, give each student a roll in the band and set up rules together about how business decisions will be made.  After the simulation, come together as a class and talk about what decisions had the best outcomes and which led to downfalls.

Tips: Don’t hit your back button while you are in the simulation or your game will start over.  This is an important tip to pass on to students!

Please leave a comment and share how you are using Rags to Riches in your classroom.

Hot Shot Business

What it is: The Disney website has a lot of engaging and fun content for kids, unfortunately, not all of it is educational.  Hot Shot Business is one of the better Disney games I have seen for the classroom.  It teaches kids about business and entrepreneurship through a fun simulation game.  Students are introduced to the idea of entrepreneurship and franchising by their virtual business hosts, Kate and Jack.  Kate and Jack offer advice and recommendations throughout the game.  The decisions that students will make throughout the game will have consequences that extend beyond profits and losses alone.  They will have to deal with environmental factors, as well as finding ways to provide jobs for members of the community.    Students can choose to start a pet spa, a candy factory, a comic shop, custom skateboard shop, professional landscaping, or a magic shop.  Kids are sure to find a business that they are interested in!  The entire game is narrated which is great for all levels of readers.  As students play the game, they will be exposed to the nuts and bolts of running their own business, they will have to make decisions about how to respond to market trends, how to respond to customer preferences, how to respond to fast breaking news reports that may affect their business,  and how to respond to ethical dilemmas.  Students even have access to a Hot Shot Business kit where they can download and print out business cards and fliers.

How to integrate Hot Shot Business into the classroom: Hot Shot Business was designed to meet national standards in both language arts and math, making it fit easily into any curriculum.  The ideal setup for Hot Shot Business is a few days in the computer lab for a 1-to-1 setting where each student can work individually on setting up their own store.  Game play could extend for several days depending on the unit that you are teaching.  The Disney site has some excellent lesson plans and suggestions for implementation, I highly recommend them.  I like the idea of connecting with entrepreneurs in the community during this unit so that as students are working through the game, they can get advice and recommendations from those who do it every day.

If you can’t make it happen in a computer lab setting over several days, choose a business to start as a class and make decisions as a team.  You can do this using an interactive whiteboard or projector connected computer.  In this scenario, students will have to discuss their decisions and reason with each other to decide on a course of action.

Hot Shot Business is a really well designed game, it would be a great addition for the 3rd-6th grade classroom.  I suspect that it ties into several of the curricula already being used in schools, I know that Treasures (MacMillan McGraw Hill) has units that it fits nicely into.  This is great hands on learning, a definite step up from Lemonade Stand. 🙂

Tips: This is a really great site, but I must warn you that it eats up the bandwidth!

Please leave a comment and share how you are using Hot Shot Business in your classroom.

Meet Me at Midnight


What it is: As I said yesterday, the Smithsonian is a wealth of outstanding online activities and interactives.  Meet Me at Midnight is an interactive adventure/comic book that takes place in the Smithsonian Art Museum.  Through this fun mystery adventure, students are introduced to American art and Artists from the Smithsonian collection.  Students are taken on adventures as they explore each item in the Root Monster’s treasure chest.  The coyote teaches about sculpture, the headless horseman about landscape, and the ballerina about light.  As students go through the adventures they will pick up art terminology.  Each story takes place in five galleries: media, technique, design, purpose, and culture.   Students will play art games and puzzles to find clues about where the artwork in the treasure chest should be returned to.

How to integrate Meet Me at Midnight into the classroom: Meet Me at Midnight is a fantastic interactive game for third to fifth grade students.  The reading throughout the interactive is appropriate for 8-11 year old readers.  To me, Meet Me at Midnight feels like a fun graphic novel/comic book adventure that students can interact in.  The interactive takes time to get all the way through, once students get to certain points in the interactive, they can stop and get a code that they can plug in the next time they visit the site.  They will pick up right where they left off.   Meet Me at Midnight is a good way to pique students interest in art.  There is a lot of good learning embedded in the games and puzzles.  Because there is so much reading on this site, it would make a good reading center/thinking activity on classroom computers.  Meet Me at Midnight is really best played individually in a computer lab setting, but I think students would also enjoy playing together in a whole class setting using a projector-connected computer or interactive whiteboard.

If your class takes a field trip to your local art museum, this site is a must visit prior to the field trip.  It will give students common language about what they see at the museum and students can complete the accompanying Kids Activity guide.  If a field trip to the art museum is out of the question, use this site as part of a virtual field trip experience for your students.

Tips: Are you taking your family on a trip to the art museum this summer; start your art adventure by visiting Meet Me at Midnight!

Please leave a comment and share how you are using Meet Me at Midnight in your classroom.

Stop Disasters

What it is: Stop Disasters is a collection of disaster simulation games created by the ISDR (International Strategy for Disaster Reduction).  As students play the games, they learn about natural disasters and actions that people can take to help protect themselves and others.  The student’s job is to plan and construct a safer environment for their population. Students must assess the disaster risk and try to limit damage when natural disasters strike.  Some advice that students are given within the game will be good and some of it will be bad, it is up to them to discern which is which.  Students can choose from 5 different scenarios, Tsunami, Earthquake, Hurricane, Wild Fire, and Flood.  Each scenario has 3 levels: easy, medium, and hard.  When students enter the simulation, they are greeted by a local who briefs them on the situation.  Students are given a budget and time limit to complete the necessary precautions.  After 20 min., the natural disaster occurs and tests their solutions.  Students develop the land and learn about their choices each step of the way.  During the game students can keep track of their budget, the population they are working to keep safe, a map and risk management map, and their remaining time.  The game is very engaging, it reminds me of the SIM City games that I played as a kid.  This game will put those critical thinking muscles to the test!

How to integrate Stop Disasters into the classroom: Stop Disasters is an excellent game for teaching students about natural disasters through an engaging simulated environment.  It is up to each student to create solutions for their environment before the natural disaster occurs.  Students get immediate feedback during each development period and get to test their work when the natural disaster strikes.  This game is best played in a computer lab setting where each student has the opportunity to interact with the simulation individually.  A simulation game takes about 20-30 minutes to complete so make sure that your students have ample time to complete the game.  After students complete the simulation, bring them back together as a class and discuss choices that were made, why those choices were made, and what outcomes students observed.  Students can also write a reflection piece on what they might do differently next time.  Stop Disasters has quite a bit of reading embedded in game play, it is best for 4th-5th grade students and older.  If you are teaching younger students who won’t be able to read the site independently (or you don’t have access to a computer lab) the simulation can be run as a whole class using an interactive whiteboard or projector-connected computer.

I found Stop Disasters while working on a unit in our Treasures curriculum that had the theme of natural disasters.  As an extension activity, students can create public service announcements about safety using a tool like Animoto or create safety posters for their population.

Tips: Students can learn more about the ISDR on this site, when we are talking disasters with kids, it is always nice to have a place where they can learn about organizations that are working to help keep them safe.  This makes the topic less stressful and overwhelming for students.

Please leave a comment and share how you are using Stop Disasters in your classroom.

Crypto Kids

What it is: Crypto Kids is a website created by the National Security Agency all about creating and breaking codes.  This is a fantastic critical thinking website that also taps into math, linguistics, engineering, and analyzing skills.  I found Crypto Kids while I was hunting for an activity for students to learn more about codes as part of our Treasures reading series.  Crypto Kids turns out to be an excellent site for all elementary classrooms.  Students learn all about cryptology, the National Security Agency, and ciphers.  Students get the chance to meet the characters of Crypto Kids which include: Crypto Cat, Decipher Dog, Rosetta Stone, Slate, Joules, T. Top, and the leader CSS Sam.  Students can play logic games to test out their code breaking skills.  There are three levels of game play beginner, intermediate, and advanced.   As students play games, they will learn Morse Code, complete brainteasers that involve math and logic, create their own cipher machines, crack Yardleygrams and cryptograms, and learn some words in different languages.  Students can then learn more about careers that use cryptograms and code breaking at the National Security Agency.

How to integrate Crypto Kids into the classroom: Crypto Kids is packed full of thinking and logic games and activities, many of which involve mathematical problem solving.  Crypto Kids games and activities are a great way to get your students thinking critically before math class.  Put one of the brain teasers up on the projector connected computer or interactive whiteboard for students to solve as a warm up activity.  Crypto Kids games are short enough that they could be used as a math center activity on classroom computers.  Students can visit the center in pairs or small groups and work on solving cryptograms together.  The Yardleygrams are stories that must be solved, these are fun to solve as a whole class.

Since I was using this site to build background knowledge about codes with my students, we focused on what secret codes were, how they were used, and cracked some codes for practice.  As an extension activity, I had students read the descriptions of the characters on Crypto Kids and write a short story about the character.  These turned out great!  Students have to use the character qualities that are written and craft a story about the character, paying attention to how they think the character would act and what special skills they could use to solve a problem.

Tips: Check out the Teacher/Parent section of the site for some additional resources.

Please leave a comment and share how you are using Crypto Kids in your classroom.

MeeGenius

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What it is: MeeGenius is an outstanding site I just learned about from @NMHS_Principal on Twitter.   MeeGenius is an online library of picture books that kids can read independently or as a read along.  Books can be personalized with students names, just answer a few quick questions and the book is rewritten for you.  Each book comes with audio playback and word highlighting, perfect for beginning or struggling readers to read along.   

How to integrate MeeGenius into the classroom: MeeGenius is a nice web library of picture books that can digitally expand your classroom library.  Students will love the way they can personalize books using themselves and friends as characters in the book.  Personalized books can be saved and shared with friends.  Set up MeeGenius on classroom computers as a listening and reading center.  Students can practice their reading, vocabulary, and fluency.

Begin the school year by making personalized books that contain your students names in them.  Read them throughout the first week as a class on the interactive whiteboard or projector connected computer.

Older students can use MeeGenius, too!  If you have students who are learning a foreign language, have them listen to or read a story and translate it into the language they are learning.

Tips: MeeGenius is also available as an app for the iPhone, iPod Touch, and iPad.

Please leave a comment and share how you are using MeeGenius in your classroom.

The Road to the Capitol

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What it is: The Road to the Capitol has to be one of the coolest sites I have seen to help kids understand government and the campaign and election process.  Students are immediately greeted by a newspaper headline “Congressman Retires: who will represent the US on Capitol Hill?”.  Students are then taken to a TV ad of one of the candidates running for congress, Roberta Glass.  Roberta thinks that kids have too much freedom and should be banned from freely accessing media like movies, TV, video games, and the computer.  Students are offered the opportunity to run against Roberta Glass in the election.  Students must register as a candidate in the election and are then introduced to their campaign manager.  Students make 5 campaign stops in their local congressional district.  At each stop, it is their job to help citizens understand the importance of protecting freedom.  Students can stop at campaign headquarters at any time to get briefed for each campaign event.  At the Campaign Headquarters, students click on important topics to get briefed on such as: Justice and Equality, Rights to Privacy, Freedom of Assembly, Freedom of Expression, and Freedom of Religion.  When students choose a topic, they are taken to subtopics that lead them to rich resources where they can delve deeper into the topic and learning.  Along the campaign trail, students have to make their own commercial, give a speech, talk to students about the freedom of expression, answer questions in a press conference, and debate Roberta Glass head to head.  I can’t stress enough what an awesome interactive site this is.  Every webquest should involve kids in the story and process the way this one does!

How to integrate The Road to the Capitol into the classroom: This is an incredible self-guided learning experience.  Students will learn about our democratic system in depth by completing this activity.  The Road to the Capitol is really best experienced by individual students in a computer lab setting where they have plenty of time to research and complete each stop along the campaign trail.  If you don’t have access to a computer lab, the activity could be completed as a whole class using an interactive whiteboard or projector connected computer.  To make The Road to the Capitol a more in-depth project, have students take campaign notes along the way in a word processing program.  They can later sum up what they learned and recorded in their notes by copying the notes and pasting them into a word cloud program like Wordle.  Students could create short campaign commercials based on the commercial they created in the game.  These can be recorded with PhotoBooth on a Mac or with a video camera.  Students could also create a campaign poster using a word processing or publishing program.

At the beginning of this interactive, you will see the campaign commercial of Roberta Glass.  The commercial talks about taking away kids freedoms, I imagine that some passionate discussion about the commercial could follow.

Tips: Really, go check out this website.  You won’t be disappointed!  Press the “Stop” button on the game to get the teacher/parent pdf guide.

Please leave a comment and share how you are using The Road to the Capitol in your classroom.

Trick.ly

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What it is: There are several url shortening tools out there that let you shrink down a cumbersome url into something more manageable for sharing.  Trick.ly is a url shortener with an added feature: it can be password protected.  When you share the url, you can add a clue and a password that has to be used in order for the shared website to be accessed.  You may be wondering why you would want to password protect a url in the classroom, I’m glad you asked… 

How to integrate Trick.ly into the classroom: I am constantly sharing shortened url’s with my students, it makes it easy to get all my students to the same website quickly.  Trick.ly adds the ability to password protect the url.  This could add a layer of learning and fun to accessing websites in the classroom.  Give your students a Trick.ly shortened url with a secret clue that helps students “unlock” the website. For example, if you are using National Geographic Maps website with your students, don’t just send them to the website, give them a clue that is related to the website such as “Capital of Colorado”.  Students have to correctly solve the puzzle to unlock access to the game.  The password “Denver” would provide students with access to the website.  Create Trick.ly shortened url’s with math, geography, history, spelling, vocabulary, science, or foreign language problems built in.  Make the clue to solve related to the end website that students will access.  Kids enjoy solving problems, adding a puzzle to a website gives students a sense of anticipation for the activity they will be completing.  Trick.ly urls take just seconds to create, they are a fast, easy way to direct your students to a website.

Tips: Trick.ly would be a great way to share websites and web pages that you create for your classroom.  We have a school Facebook and Twitter account.  If I wanted to share pictures I took of our school carnival, I could share them with Trick.ly, adding a layer of protection.

Please leave a comment and share how you are using Trick.ly in your classroom.

National Geographic Maps: Tools for Adventure

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What it is: National Geographic Maps: Tools for Adventure is the best everything-map site I have seen.  The site was created by the Children’s museum of Indianapolis.  Maps are presented as the keys to adventure.  Students learn to use maps to find their way, share information, look at patterns, and solve problems.  There are six excellent interactive games for students to practice putting their math skills to use.  Students can explore a pyramid by guiding a robot to hieroglyphs, find sunken treasure, explore Mars, go on an adventure, see GIS in action, and visit Adventure Island.  I love the realistic feel of these games, as students explore and guide robots, they get a “live” video feed of where they are navigating.  On the National Geographic Maps: Tools for Adventures site, you will find information about the Indianapolis exhibit, how to use maps, related map links, and lesson plans.  This is one of those websites that my description just won’t do justice to, be sure to check it out!

How to integrate National Geographic Maps: Tools for Adventure into the classroom: This website is packed full of fantastic resources, games, and activities involving maps.  This is THE website to use when you are teaching students map reading skills.  As students navigate through the games, they will learn how to read a legend, practice following written directions, learn about different types of maps, practice giving directions, and problem solving.  The games provide an authentic way for students to learn how to use maps. Lessons in the “For Educators” section are wonderful and incorporate the online games.  National Geographic Maps: Tools for Adventure is ideal as a center on classroom computers or as an individual activity for the lab setting.  It could also be used as a whole class activity with an interactive whiteboard or projector, allow each student to take part in the navigation process at the board.

Tips: Be sure to check out the Related Links for more map adventures, games, and activities, you will find fun extras to build map skills.

Please leave a comment and share how you are using National Geographic Maps: Tools for Adventure in your classroom.

Math-A-Thon

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What it is: Math-A-Thon is an excellent math site with a good cause.  “Math-A-Thon is a volunteer-based fundraising program for St. Jude Children’s Research Hospital. The program includes a free math curriculum supplement for grades K-8 that students complete after obtaining sponsorships from family and friends.”  Students work on math and comprehension skills, age appropriate math problems while building empathy and character.  By practicing math, students can raise money and awareness for St. Jude patients who are battling cancer and various other childhood diseases.  In addition to the free curriculum and math fun books, Math-A-Thon has entertaining online math games and math character profiles.  The Numerators are a math superhero team that is made up of Minus, Symmetry, Octagon and Fraction.  The characters have math super powers that will help students as they solve problems in their Funbook and work at defeating evil robots.   Each character has a fantastic character description (these remind me of the characters on Grammaropolis). Games on Math-A-Thon include Add Like Mad, Subtraction Action, and Bubble Bugs.  Bubble Bugs is an enchanting game where students catch bugs inside bubbles, they practice counting, mouse control, and fine motor skills.

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How to integrate Math-A-Thon into the classroom: Math-A-Thon is a website that will help get your students fired up and excited about math and helping others.  The games are available for play whether or not you sign up for the full Math-A-Thon challenge.  Students in kindergarten through eighth grade can work together to help other kids by working on their math skills.  Challenge your class or whole school to raise money for other kids using math as the vehicle.  Add Like Mad and Subtraction Action would be fun games for a math center on classroom computers or as a whole class game using an interactive whiteboard.  To play either game with the whole class, divide your students into two (or more) teams.  Team 1 lines up at the IWB, the first person in the line completes the first problem and then passes play to the next student in line relay style.  Teams try to clear the tiles in the least amount of time.  After Team 1 has a final time, Team 2 tries to beat it.  My students love this kind of friendly competition.

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Use the Numerators team characters to learn about math concepts and vocabulary.  There are four members of the current team, encourage your students to add to the superhero team with additional math team members.  Students can create character profiles and back stories about their math operation superhero.  Students could create individual baseball trading cards of their math superhero team member.

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Tips: Download a free Funbook sample, these are high quality math workbooks that will have your students problem solving and having fun with math.

Please leave a comment and share how you are using Math-A-Thon in your classroom.