Qwiki- transforming the search into a story


What it is: Have you seen Wall-E?  Remember the scene when the captain finally starts taking charge and goes to his wall of computers to learn about Earth?  He tells his computer to “define Earth” and a wall of images of Earth pop up complete with computer narration.  In the definition of Earth he hears about the sea and interrupts the explanation so that he can have the sea defined.  This concept of information presentation is a reality…or nearly a reality.  There is a new way of information searching called  Qwiki.  Search using Qwiki and instead of coming up with a list of links to websites, images, and videos, a slide show of images and videos begins complete with computer voice narration.  It is truly an incredible experience.  Why are we still using textbooks again?

Qwiki is currently in Alpha which means that you have to request an invitation to get the full version of Qwiki, flaws and all. It is worth requesting an invitation; it is jaw dropping!  Even without an invitation, you can head over to Qwiki and get an idea of what it does. There are a few preloaded Qwiki searches that you can check out.  Qwiki believes that “just because data is stored by machines doesn’t mean it should be presented as a machine-readable list.”  Qwiki has transformed the search into a story.

How to integrate Qwiki into your curriculum: Qwiki is limited in its search capabilities right now (in that it won’t necessarily come up with a result for EVERYTHING you want to search), but the current Alpha version of Qwiki gives you more than enough great material to start using it in your classrooms.  I have searched everything from mitosis to the solar system to rational numbers to Romeo and Juliet to Shiba Inu to Google and World War 2.  Each had fantastic content, images and information.  Qwiki is going to revolutionize the way that we search and receive information.  The way that it pares a search down into a story is brilliant.

Use Qwiki on classroom computers as part of a center activity, students can dig deeper into science, math, history, geography, or literature using Qwiki to search.  Your students can learn more about any topic by searching related topics.  Use Qwiki to introduce new concepts to your students using a projector connected computer or interactive whiteboard for whole class learning and discussion.  Do you have reluctant or struggling readers?  Allow them to read along with Qwiki on their favorite topic or subject.  Teach older students? Involve them on conversation about the implications of making our searches “more human” while relying on a computer.  What could this type of searching mean for Google?  Does this type of searching change their views on learning?  Does this type of search feel too much like entertainment without offering enough information? What would they change or add to Qwiki?

Tips: Qwiki is currently in Alpha, that means if you would like to access the full version, you will have to request an invite.  I got my invite within 5 minutes of requesting.  As you run across features that you wish Qwiki had (the ability to slow down the narration, the ability to change voices) be sure to let them know.  If you run across glitches, report those. When a product is in Alpha, it gets better and better when people use it and comment on their experience.

What do you think? Are you as bowled over as I am? What implications do you see a tool like Qwiki having for education? How will you use it in your classroom? Leave a comment!

Juxio: Online Visual Creation Tool

What it is: Juxio is a new visual way to create and communicate.  The web application lets students take their own images (or images from Flickr, FaceBook, or Picasa) and add them to an image stream or panel.  Text descriptions can be added to the stream to describe the images.  Streams are where text and images get placed.  Streams expand in width as elements are added.  A Jux (Juxio creation) can be expanded vertically by adding additional streams.  This is useful for organizing content into categories or for comparison.  Each stream can have its own header to add meaning or depth to a Jux creation.  Events are used to visually segment streams.  For example, students might have an animal stream of pictures that is segmented into the events “mammals” and “reptiles”.  After students create a Jux, they can save it as a PDF file, print it, or share it online via email, Facebook, Twitter, or url.

How to integrate Juxio into your curriculum: Juxio is a fantastic online tool to use for online visual creation.  Students can mash-up text and photos to create their own Jux that can be used to organize information or display understanding.  Use Juxio for animal classification, vocabulary, historical time lines, changes over time, to tell a linear story, or display any information in an organized fashion.  Take pictures of a science experiment for students to turn into a Jux, they can start at the beginning of the experiment adding captions to each picture.  Text boxes can be added for students to type in their hypothesis at the beginning of the experiment and to add a concluding statement at the end.  Take pictures of a school field trip and create a Juxio to tell the story of what happened on the field trip.  A Jux can be created individually by students in a computer lab setting, or by a whole class using an interactive whiteboard.  Class Juxio’s can be created to display new learning, each student contributing to one Jux.  The finished product can be printed and saved in the classroom with the URL sent home so students can access the learning from anywhere.  Use Juxio in place of a traditional Friday newsletter.  Take pictures of students throughout the week, add captions explaining what learning happened during the week and add a stream for upcoming events and reminders.  Anytime you add student pictures to a newsletter, the chance that a parent takes the time to read it goes way up!

Tips: Juxio requires an email address for sign up.  In addition, students must be 13 or older to obtain their own account.  If you teach younger students, create a class account where you are the owner.  Students can create a Jux using the class account and save it with their name in the title.

Juxio offers the option to purchase the finished Jux as a poster.  Prices are very reasonable and can be used for customized classroom decoration.  Cool!

If your school has access to an iPod Touch or iPad lab, Juxio can be downloaded directly to the device as an application.

Please leave a comment and share how you are using Juxio in your classroom!



Picture a Story: Digital Storytelling

What it is: As I mentioned a few days ago, I am starting a virtual classroom/club for digital storytelling.  I have been on the lookout for great resources, I listed my favorites here, and now I am remembering a lot of tools I left off of my original list (like Toon Doo!).  Today as I was going through my Google Reader, I learned about this gem from Richard Byrne’s Free Tech for Teachers.  The Delaware Art Museum has provided a great website dedicated to storytelling.  The tagline is “bringing visual art to life through stories”.  On the site, students can picture a story, experience a story, or tell a story.  The Picture a Story was the most intriguing portion for me, as it provides a great tool for telling a digital story.  First, students choose a genre of story that they want to tell, next they choose a famous painting background for their story, students add characters (also from famous works of art), props, and then tell the story.  In the tell the story section, students type out the story.  If a microphone is available, students can even record the story in their own voice.  When students have completed their story, it can be shared via email.

How to integrate Picture a Story into your curriculum: Stories are powerful.  I love the way that Picture a Story weaves together famous works of art with story.  It teaches students to reflect on the art that they encounter and think about the stories that it represents. Picture a Story is a great way to discuss genre, characters, and parts of a story.  It is also a fantastic way to bring a little art history into your classroom.  It would be a neat class experiment to have students choose all the same genre, background, characters, and props and, without talking to others, write their story.  After students are finished they can share their stories with the class.  Students will learn about perspective, creativity, and voice as they listen to all the different stories that originated from the same picture.  If you don’t have access to a computer lab, this activity could be done with an interactive whiteboard or projector connected computer and students writing on paper.  Let your students experiment with story and share their finished pieces with each other.  Picture a story is ideal in a lab setting where each student has access to their own computer.  If that isn’t a possibility, you could also have students visit Picture a Story on classroom computers as a storytelling center.  The site is quick to navigate through and students can tell a story in a sentence or a few paragraphs making it a good center.  If students don’t have access to email or can’t email the finished product to you, have them take a screenshot of the story to save in a digital portfolio or to print out.

Tips: The teacher section of this site has some great lesson ideas for every grade level.

Please leave a comment and share how you are using Picture a Story in your classroom!

31 of My Favorite Digital Storytelling Sites

I am working on starting a virtual classroom…actually when it is all said and done, it will look more like a virtual club.  I have opened up my virtual classroom to students in 3rd-8th grade.  My first offering is going to be digital storytelling.  In honor of that, I thought I would share the sites I am going to use with the students, as well as some other favorites for digital storytelling.

1. Google Search Stories Video Creator– This is a YouTube site that lets you create a digital story out of a series of Google Searches, you really have to check it out to get the full effect!

2. PicLits– This is an all time favorite of mine, PicLits lets students choose a picture and then draw from a word bank to create a sentence or story to accompany the picture.

3. Domo Animate- This is my favorite story animation tool.  It gives students so much flexibility and freedom in telling their story, the results are amazing!

4. StoryBird- This site lets students create stories based on beautiful illustrations by real artists; better yet, it lets students create stories collaboratively!

5. Animoto– The free version of Animoto lets students create 30 second videos that combine images, songs, and text. It combines them all for an impressive presentation without a lot of fuss.

6. ZooBurst- ZooBurst is one that I haven’t used with students yet but I am excited to.  ZooBurst is a new site that lets students create virtual 3D popup books.  Even better, it lets students print out a special marker and view their popup book augmented reality style as it comes to life using a webcam!

I couldn’t fit in all of my favorite digital storytelling tools into a 5 week class, here are some more favorites:

7. Myths and Legends

8. Shidonni– One of my students very favorite websites of all time, this one gets requested a lot!

9. Smile Box

10. Kerpoof– another student favorite!

11. Glogster

12. Creaza

13. Voice Thread

14. Graphic Novel Creator- Comic Master

15. Stage’d

16. ePub Bud– publish ebooks for ebook readers like the iPad

17. Virsona– a different kind of digital storytelling but neat none the less!

18. Zimmer Twins– one of my students very favorite ways to tell a story!

19. Fotobabble

20. Picture Book Maker

21. Nota– collaborative workspace

22. My Story Maker

23. Xtranormal

24. Do Ink

25. Piki Kids Comic Creator

26. Bubblr!

Sites to get students writing:

27. Lightening Bug

28. What-if questions for stories

29. The Story Starter Jr. -Created by my friend Joel Heffner!

30. The Story Starter- Also created by Joel!

31. PinBall-bounce ideas around

My iPad Journey

The story above is meant to be an illustration of the school/learning experience.  The first explorer’s journey represents the traditional school model.  Here, students are given set tools and led in one direction down a river of scripted curriculum and standardized tests.  Some wonderful things are learned along the way, but there is little freedom to stop and explore more.  This is further limited by the tools provided that allow for little or no discovery.  On this journey there is a single goal in mind: graduation.

The second explorer represents a rich learning experience made available when the proper tools and experiences are made available.  In this model, there is still a destination and objective, but the journey is one of discovery, adventure, and opportunity.  On this journey, students are given the resources that will allow them to explore and learn at their own pace, deepening the learning experience and passion for  a life of learning.  While there are many resources that could enrich the learning experience and help students on this journey of discovery, the tool I am recommending is the iPad.

I choose the iPad over other devices (such as netbooks) because it is an intuitive device (particularly for the elementary level) that puts the focus on the journey unfolding.  Other devices may be cheaper, or offer Flash, or allow multi-tasking but these devices get in the way of the journey because they must be learned before the journey can even begin.  These type of devices can end up being THE journey because there is a learning curve for using the device.  The iPad is brilliant in its simplicity.  Students can pick it up and immediately understand how to navigate and use the device with little guidance.  The iPad offers portability not available in other devices.  It is the go-anywhere, all day learning device that allows students to explore, communicate, and collaborate at their own pace and in their own way.

In the current school system, students aren’t afforded the luxury of having the teacher to themselves all day.  The iPad can fill some of this void by guiding learning, offering instant feedback, giving the ability to pause-rewind-replay learning, and allowing students to learn collaboratively.  This frees the teacher to spend more time guiding students individually on their individual learning journey.

As I have written previously, one device may not make sense in every school, in every classroom.  In another demographic, the cellphone may be the best portable learning device.  I am proposing an iPad study pilot program because for my students at my school, the iPad is the right tool for the journey.  I have had an average of 400 students each year.  I know every one of them by name.  I know many of their families.  I know their hobbies, interests, fears, and passions.  Being a computer has afforded me the opportunity to teach these kids every week of their elementary school lives.  I know these kids. The iPad is the device that would make the second explorer’s journey possible for them.

Before the school year was over, an idea formed to start a 1-to-1 iPad pilot program in first and fifth grade (180 students).  I decided to make this program a formal research study to find out what affect the device really had on student learning and achievement.  I wanted the results of this program to be farther reaching than my school and my students.  It is my hope that by turning this into a research study, not only would my students be given the best, but others could benefit from the results.  Perhaps we could provide the road map of how to implement a 1-to-1 iPad program.  I wrote out my proposal and immediately sent out a tweet asking if there were any research professors or graduate students who might be interested in something like this. Many from my PLN responded positively with help, Jason Schmidt was the one I chose.  Then, I got the wild idea to take the study to another level and sent my proposal to Robert Marzano and Debra Pickering.  They agreed to partner with us on research!  The problem?  We are still working out a way to fund this project.

Below is a pared down version of my proposal:

Objective/Purpose of Study
The purpose of this pilot program is to examine the effectiveness of the Apple iPad multi-touch, mobile device on student achievement and learning in a 1-to-1 environment.  The iPad mobile device will be used to augment instruction, differentiation, inquiry learning, and innovative classroom practice with a focus on reading/English language arts and Math.  Reading/English language arts and math are the primary focus of the study since these are the two subjects that all states have been required to develop assessments under the No Child Left Behind Act.1   The study will also seek to determine if instructional practices are influenced by the use of iPad mobile devices in the classroom.

Goals
The goal of this pilot program is to provide a 1 to 1 mobile device learning environment which will:

  • Provide consistent access to technology for a fully integrated learning experience by providing each student with an iPad mobile learning device for use inside and outside the classroom.
  • Make provisions for on demand learning opportunities which will expand the reach of the classroom with the iPad learn-anywhere platform (applications, podcasts, video, e-books all selected for individual learning needs).
  • Allow for customized, individualized content to meet each student’s unique learning needs.4
  • Increase student motivation and engagement in learning.5
  • Increase collaboration among students and teachers resulting in improved achievement.6
  • Provide students with student-focused instruction that is multi-level (for different student abilities), multi-sensory (for different learning styles), and individualized.7
  • Provides students with immediate feedback on learning.8
  • Provides teachers with the ability for immediate and individualized learning assessments.

Questions to Address

  • How can the iPad mobile learning device influence student achievement?
  • How can use of the iPad improve student motivation, attitude, and interest in learning?
  • How can the iPad mobile learning device be introduced into curriculum and instruction effectively?
  • What learning strategies are most effective in instructional applications of the iPad?
  • How can the iPad be used to extend learning beyond the classroom and school day?
  • In what ways can implementation of the iPad be a catalyst for a restructuring of school?
  • What are effective ways of evaluating the impact of mobile learning devices on teaching and learning?
  • Will there be an increase in student ability to use classroom or computer lab computers?
  • Will there be a change in the way teachers think about the use of mobile technologies?
  • Will there be a change in the process of learning from being largely teacher centered, to student centered as a result of the introducing the iPad?
  • Will there be a greater sense of student ownership, responsibility, and empowerment in their own learning (how does this differ in 1st grade to 5th grade)?
  • Will students use technology more purposefully to complete a task or discover new information?
  • Will there be a change of teacher’s philosophy, pedagogy, or approach to the learning process?

Conclusion
The iPad pilot program offers something innovative in the classroom.  It provides the potential to empower and uplift students in their learning.  To maximize effectiveness, education in the 21st century has to be active, engaged, and customized for students.  Students must have universal access to mobile technologies that will enable critical thinking, differentiation, and problem solving.  It is our belief that the technology in Apple’s iPad meets these needs and more.

I tell you all of this because we are still searching for funding.  We have applied for grants, talked with individuals, entered contests, emailed Steve Jobs, etc., etc., etc.  I am stubborn.  I refuse to believe that money is going to be the thing to stop us in our tracks.  I refuse to believe that in all of my PLN, Twitter, and Facebook connections that there isn’t an answer.  Surely Twitter shrinks the six degrees of separation between me and someone who can help get this moving.  Surely someone knows someone, who knows someone who can make this happen.

So here is my plea:

I am convinced that with your help I can get this program started and that our ripples will be felt throughout the education community.

What’s the Time Mr. Wolf

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What it is: What’s the Time Mr. Wolf is a fun sequencing and time activities for students in kindergarten or first grade.  (I was just looking for one of these for a Treasures unit in first grade, great timing!).  In this game, students are asked to sequence pictures based on the time of day that they happened.  After sorting the photos, students must choose the correct time-of-day description to match the photo.  Finally, students are given analogue clocks with various times on them.  Students have to choose the correct clock to match the narration of the story.  

How to integrate What’s the Time Mr. Wolf into the classroom: What’s the Time Mr. Wolf is a great short activity that helps students practice sequencing, recognizing time-of-day high frequency words, and reading an analogue clock.  The activity is narrated and builds listening and direction-following auditory skills.   What’s the Time Mr. Wolf is a short and sweet activity that students can complete independently.  The game includes progress monitoring and provides students immediate feedback as they interact with it.

Tips: What’s the Time Mr. Wolf is another free game from Sherston.  They also sell this game as part of a complete software package.

Please leave a comment and share how you are using What’s the Time Mr. Wolf in your classroom.

Stage’d

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What it is: I am constantly learning about cool new website tools for the classroom from my PLN (Personal Learning Network), today I learned about an animated comic creator called Stage’d from fellow Blogging Alliance member @MrR0gersStage’d is a tool that helps students to tell digital stories in a new 3-d way.  Students can create a stage full of characters and dialogue as if they are directing their own digital play.  They can choose characters, costumes, animations, set design and provide characters with dialog.  When the 3-d comic has been saved, it can be emailed or linked to with a unique url.   Stage’d is perfect for use in any classroom, to save a comic requires no personal identifying information or even an email address.  All students have to do is type in the name of the director (first name only or a pseudonym).  

How to integrate Stage’d into the classroom: Stage’d is a seriously fun creation tool, students are going to love directing their own 3-d comic plays.  Stage’d makes a great digital story telling tool.

Students can:

  • Publish their own fiction (or non-fiction) writing pieces as a 3-d play
  • Re-tell a story to demonstrate comprehension
  • Illustrate vocabulary words
  • Illustrate historical events
  • Create mock public service announcements
  • Create mocumentaries
  • “Interview” an important person of interest
  • Create short persuasive video commercials
  • Illustrate story problems in math
  • Practice a foreign language dialogue and vocabulary

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Stage’d is very easy to use and the results are absolutely fantastic.  Create your own Stage’d creations to introduce a new topic or concept to your students.  This is a fun introduction that will grab their attention in a hurry.

Tips: The creators of Stage’d are constantly adding new features and options so check back often.

Please leave a comment and share how you are using Stage’d in your classroom.

Kerpoof: Make a StoryBook

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What it is: Kerpoof is a website that I use often with my students, I like it so much I have written about it a few times before here and hereKerpoof has just added a brand new Make a StoryBook tool.  Kerpoof’s Make a Storybook is an excellent addition to the already great lineup of Kerpoof tools.  Here students can create their own picture and story books.  They can use Kerpoof’s backgrounds, props, and characters or draw their own illustrations.  Students can write their story in both text boxes and speech bubbles.  The interface is extremely user friendly, kids will pick it up in no time!  The sidebar has thumbnails of each page that students have created, making it easy to see their progress.  Students can save their finished Story Books on their Kerpoof account to share with other students, download the finished Story Book to their computers, or print out their completed stories.  

How to integrate Kerpoof’s Make a StoryBook into the classroom: Kerpoof’s Make a StoryBook is a fantastic place for students to “publish” their written work.  Students can practice writing fairy tales, poetry, collaborative stories, fables, math based stories, illustrated science journals and non-fiction books.  Kerpoof offers the freedom of creativity, students are only limited by their own imaginations.  Set up your classroom computers as a publishing center where students can create a finished, published piece of work.  Create collaborative class stories using Make a StoryBook on an interactive whiteboard or projector.  Print out finished stories and add them to your classroom library for other students to “check out” and read.

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Tips: In addition to the new Make a StoryBook, Kerpoof has added another fun activity called Spell a picture.  Students can choose a background for their picture and use the letters below to practice spelling words.  As they spell, pictures pop up that begin with those letters.  As they continue spelling, Kerpoof narrows the pictures down to the one that a student has spelled.  For example, when students select “c” pictures of a cow, cat, corn, car, cab, and cap pop up on the scene.  As they continue selecting letters, the pictures get more specific and Kerpoof points to the suggested pictures of what has been spelled.

Please leave a comment and share how you are using Kerpoof  in your classroom.

Lightning Bug

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What it is: Lightning Bug is a fantastic resource for the writing classroom.  The tag-line of Lightning Bug is, “Your writing partner, helping you write a story from beginning to THE END”.  That is exactly what it does.  For each stage of the writing process, students have access to excellent guides and resources to aid the process.  Students can get help finding a story idea, developing the idea, and finishing the story.  Students can even have a look at what kind of writer they might be based on their personalities.  Lightning Bug has a great collection of writing resources.  Students can explore author blogs, search for character names, get some exercises in creativity, get help with grammar and spelling, and even get help for publishing their written work.  The teacher resources are equally helpful for teaching writing.

How to integrate Lightening Bug into the classroom: Lightning Bug is a great resource to have going on your classroom computers as a writing/publishing center.  Students can visit the site to get help with every stage of writing.  This is an excellent site to send home and alert parents to, it would be enormously helpful for at-home writing projects.  If you have access to a computer lab or 1 to 1 setting, allow your students to walk through this website as they work on any piece of writing.  The site is organized really well and easy to navigate independently.  Be sure to take a look at the teacher resources.

A few of the recommendations for the writing process include worksheets such as mind maps.  Instead of using a worksheet for students to map their ideas, consider using online tools that will let students organize their thoughts and collaborate with others as they write.  Try using online mind mapping tools such as Creza’s Mindomo or  Comapping.  Students can use tools such as Zoho, Google Docs, or Kerpoof to collaborate as they write.

Tips: Many of the ideas and resources found on Lightning Bug are useful for digital storytelling.

Please leave a comment and share how you are using Lightning Bug in your classroom.

ePub Bud: ePublish Yourself

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What it is: ePub Bud is the YouTube of Children’s eBooks.  The site is YouTube-like in that anyone can create and share their own children’s ebooks.  The goal of this not-for-profit website is to provide an easy way to find, share, and self-publish children’s ebooks.  ePub Bud lets you create an ebook for a small audience, or for the whole world, digitize a real book by mailing in a physical children’s book and having it “digitized” for the iPad, upload an ebook file that you can read on the iPad, or download an eBook (classics and books others have shared).  Best of all, everything you do on ePub Bud is completely free!

How to integrate ePub Bud into the classroom: ePublishing is quickly becoming popular and more eReader devices are showing up in the classroom.  While there is nothing like holding a paper back book in your hand, their is also nothing like holding a good ebook in your hands.  Whatever we can do as teachers to get students reading, I say use it!  Use ePub Bud in your classroom to “publish” student stories.  The books can be shared with other students, parents, and schools.  Publishing an eBook of their own is highly motivating, and will have your students eager to write.  With ePub Bud, your students could construct their own text books.  Have them create ebooks about what they are learning to share with others.

If you have access to the iPod Touch, iPhone, or iPad, consider sending in some of the books from your classroom libary to be digitized.  Many sites have free ebooks for kids, make them iPad, iPod, or iPhone friendly by uploading them to ePub Bud.  You can also search the extensive collection of classic children’s eBooks that are on ePub Bud and download those for students to read.  You will find children’s favorites from Beatrix Potter, Lewis Carrol, A.A. Milne, Frances Margaret Fox, Milton Goldsmith, and many, many more.

This is such a neat website and it is really and truly free.  You won’t even find advertisements on this site!

Tips: If you send in a book to be digitized, ePub Bud cannot send the original back for copyright purposes.

Please leave a comment and share how you are using ePub Bud in your classroom.