Admongo: “Aducation” learning about advertising

What it is:  Admongo is a website from the FTC all about advertising.  The site aims to improve “advertisement literacy” by raising awareness of advertising and marketing messages, fostering critical thinking skills to help students analyze and interpret messages in advertising and demonstrate the benefits of being an informed consumer.  These concepts are introduced in the form of a game.  Students get an “aducation” by playing a game where they are introduced to the world of advertising.  Students create a character, game name and password.  As students play they collect advertisements, watch videos about the different kinds of advertisements and are asked to think about the advertisement and how it is used.  Students are asked who the target audience of the advertisement is, who created the ad, what is the ad saying, what does the ad want them to do.

How to integrate Admongo into the classroom: Advertising is all around us, Admongo helps students identify  the ads that they are surrounded by every day and prompts them to think deeply about the purpose and aim of advertising.  Students at Anastasis are currently completing an inquiry block all about advertising.  A look at advertising can introduce students to persuasive writing, the effect of different music, colors and mediums, critical thinking and problem solving.

I like to have students to consider both sides of advertising.  First, what does it mean to be a consumer and how does advertising play into that?  Second, how would you create an advertisement that reaches a target audience?  Advertising asks students to carefully consider their audience, the objective, and the tools that they use to spread a message.  You can also tie advertising to history by asking students to look at World War II posters.  Students can analyze the purpose of the poster, the call to action, the colors used, the intended audience and the message being “sold”.  Students will need to do some digging to find out why the posters were successful and what events were occurring that made the posters necessary.  After students explore actual World War II posters, they can plan and create their own.

There are so many places to go with an advertising unit and Admongo is a great starting point.  Students can go through the game independently on computers or use an interactive whiteboard/projector-connected computer to take turns navigating through the game.  Stop and discuss each question that pops up as a class.

Tips: Be sure to check out the “Teacher” section for lesson plans, print materials and videos.

Please leave a comment and share how you are using Admongo in  your classroom!

Quixey: Your go-to app search for ALL platforms!

What it is:   Have you ever attempted an app search?  It is a miserable experience, unless you already know what you are looking for, you are out of luck!  Quixey changes all of that by powering app searches across multiple platforms (Android, Bada, BlackBerry, Chrome extensions, Chrome web apps, Facebook, Firefox add-ons, IE add-ons, iPad, iPhone, Mac, Symbian, Web, WebOS, Windows, Windows Mobile and Windows Phone).  Quixey works with manufacturers, carriers, search engines and platforms to create a custom app search solution.  Quixey uses what they call “functional search” just for apps.  When you use Quixey, you don’t have to know the app’s exact name or “official” description to find the app.  Quixey scans blogs, review sites, forums and social media to learn what each app can do and how people are using it.  The Functional app search isn’t dependent on keywords.  When you search an app, you can type in the kind of app you are looking for.  Easily narrow your search by device.  Next to the device, you can see how many apps are related to your search making it simple to see how much digging you will need to do.  Next to each app that comes up in your search, there are snippets: short pieces of information that help you decide if the app will do what you need it to.  Need to narrow it down even more? No problem, Quixey let’s you organize by paid or free apps, or filter by a custom advanced view.  Very handy!

How to integrate Quixey into the classroom: If you or your students use ANY of the above platforms, Quixey is a must!  Hunt down the exact app you need quickly and easily.  Have a mixed platform classroom? Quixey makes it simple to see where app crossover is possible for the classroom.  This is one handy search engine!

Be sure to bookmark Quixey on classroom computers for easy access to an anytime search. When you find an app you are interested in, click for more information, screen shots of the app and a link to the app store.  You can even tweet the app out or share it on Facebook!

Tips: When you click on an app, Quixey will even redirect you to the appropriate app store for download!

Please leave a comment and share how you are using Quixey in  your classroom!

Word Dynamo: Vocabulary made fun

What it is:  Word Dynamo is a superb site from Dictionary.comWord Dynamo makes learning new words a whole lot of fun.
Here is how it works:
1.  Answer 10 questions and Word Dynamo will calculate how many words a student knows. This is your word score. The word score adjusts as you learn new words, Word Dynamo helps give students study “shortcuts” to learn new words faster.
2.  Word Challenge- in word challenge students are offered a custom 20-level game designed especially for their skill level.  As students master meanings, they unlock the next threshold of difficulty.
3.  The Word Dynamo Library- here students can browse and search for things they need to learn.  Students can choose to practice by schooling level, SAT prep, subject or popular word lists.
4.  Play Games- students can practice vocabulary by matching terms and definitions, listening to the word and definition, spell a word out in a crossword puzzle, etc. New challenges are unlocked as students succeed!
5.  Create a Word List- this one is my favorite, I love that students can create their own lists based on what they need to work on.

How to integrate Word Dynamo into the classroom:  Word Dynamo is an easy fit into any classroom k-12.  This is a great addition to your language arts, math, economics, science, history, (ANY) classroom.  Word Dynamo gives students the keys to their own learning by working with them at their own level.  It would be wonderful to use Word Dynamo throughout the year to keep kids playing with words.  Students will love watching their own “estimated words you know” score creep up and up over the course of the school year.  Vocabulary is one of those things that students don’t always realize that they are learning throughout the school day.  Then *bam* they wake up one day and suddenly know a whole LOT of words.

The games and practice items on Word Dynamo make for a great vocabulary center on classroom computers during language arts.  But, as I mentioned before, my very favorite part is the ability for students to create their own lists.  At Anastasis, we have  students constantly adding to their own spelling/vocabulary list as they come across new words they want to learn.  I like that Word Dynamo give them a place to keep, practice and play with these words.  Students have ownership over their own learning and aren’t stuck practicing and testing on the words they already know. Do you assign spelling and vocabulary words each week?  Let students enter those words in their custom list to practice!

Because Word Dynamo is constantly utilizing the feedback it gets from students, it is constantly challenging them and urging them on to a new personal best.  Students can watch their score go up, engage in challenges, and choose fun games that keep them learning. In other words, this is a site you are going to want to have handy for your students!

Don’t have the opportunity for students to use Word Dynamo on their own account/computer?  Put up a challenge on the interactive whiteboard or projector-connected computer.  As students enter the classroom, they can each answer a question on the way to their seats.  Keep track of the number of words that the whole class knows.

Tips: The Quick Tour will lead you through all the Word Dynamo goodies and have you ready to use it with your students in no time!  Word Dynamo looks and works well on the iPad and iPod Touch browser…great for vocabulary practice anywhere.

Please leave a comment and share how you are using Word Dynamo in  your classroom!

Moglue: Create interactive ebooks and release as apps!

What it is:  Moglue is an interactive ebook builder that helps students create and share their stories on mobile devices as an app.  This download desktop platform makes it a snap for students to create interactive ebooks and release them as apps for iOS devices (iPad, iPhone, iPod Touch), Android tablets and Android phones.  Students only need to build the content once and Moglue makes it compatible with each user interface seamlessly.  No programming is required, this is a great creation platform for all classrooms!  Using a simple drag and drop interface, students can make their stories come to life.  Every child is enabled to be an artist now.

How to integrate Moglue into the classroom:  I think tools that make content creation simple are absolute genius.  As much as I would love for every student (and myself) to know how to program, it takes quite a bit of know-how before students can make their stories and ideas come to life.  The intuitive interface of tools like Moglue let students focus on breathing life into their creations and not on the technology tools used to build them.  Tools like Moglue are wonderful for the classroom where students are often short on time and resources (someone to teach them programming).  Because the interface is so easy to use, students can focus on telling a story, releasing their inner artist, and letting their creativity shine.

Students (or classes) can use Moglue to:

  • Tell a fractured fairy tale
  • Create a choose your own adventure story
  • Demonstrate science concepts in an interactive “glossary”
  • Create a class dictionary of math, science, economics or geography words
  • Write creatively
  • Create an interactive “textbook”
  • Create an illustrated dictionary for a second language
  • Create an interactive “travel-the-world” geography book
This is a neat way for students to publish their work and share with others!

Tips: The Moglue builder can be downloaded on Mac or Windows computers and has a great tutorial to get your students started!

Please leave a comment and share how you are using Moglue in  your classroom!

Draw a Stickman

What it is:  Draw a Stickman is a delightful site that I learned about from @amandacdykes on her blog Upside Down Education.  On Draw a Stickman, students are prompted to draw a stick figure, the figure they draw springs to life and is faced with several challenges, students must follow directions and draw several props for their stick figure to interact with.  This is a mini interactive story that has students reading and following directions, solving mysteries, thinking creatively and solving problems.  Students will love the hero of the story (the character they created) and the villain (a dragon).

How to integrate the Draw a Stickman site into the classroom: Draw a Stickman is a fun interactive site that uses student creations to tell a story.  Students can complete the interactive on individual computers, iDevices (the site works great!), interactive whiteboards, or classroom computers.

Aside from just fun practice at following instructions, Draw a Stickman would be a great fictional story prompt.  Students have the bones of a story and can fill in details, vivid verbs, adjectives, etc. to tell the story.  Students can focus on fleshing out their hero, the plot of the story, the details, the setting, etc.  Students can come up with a moral of a story that they add in the customized ending.  This link can be sent as a tweet, facebook link, or in an email to accompany the story they have created.  These stories would be fun to share as a class…how many different stories did students come up with using the same base?

On an interactive whiteboard, students can go through the story together, labeling the different parts of the story (beginning, problem, climax, resolution, ending).  This interactive can help students identify parts in a story including setting, characters and plot.

Tips: After you have gone through Draw a Stickman, you can personalize the message at the end and share.  Add any two lines of text that you wish.  This could be a fun way to reveal messages to your students!

Please leave a comment and share how you are using Draw a Stickman in  your classroom!

Mastery Connect Widget: Common Core Standards at Your Fingertips

What it is:  That serendipity that I spoke of yesterday continues today.  Mastery Connect just keeps getting better and better, this recent little goodie is very handy.  Mastery Connect has released a little widget that can be embedded on any blog or website.  The Mastery Connect app sits neatly on your sidebar until you are ready to reference a Common Core standard and then *BAM* just like that it is at your beck and call.  SO handy I tell you!  The app has all Language Arts and Mathematical standards in an easy-to-use little website widget.  You can catch a glimpse of this widget app in my sidebar —->

How to integrate the Mastery Connect App into the classroom:  At Anastasis Academy, we use the Common Core standards as a rough framework and guide of where to take learning next.  We don’t constrain students to just one grade level of standards (they are all developing skills and mastery at different rates, we move as students are ready to move).  Because we don’t use ANY boxed curriculum, the standards act as an outline and guide through learning.  The Mastery Connect App is a great little help for students, teachers and parents.  The widget makes it easy to embed in a classroom blog, website or wiki.  Just copy and paste the code and the widget is there for you when you need it.

Tips: Make sure to check out the rest of Mastery Connect!

Please leave a comment and share how you are using Mastery Connect App in  your classroom!

Mangahigh: k-12 math games

What it is:  The title of this post is a little underwhelming- I had a hard time expressing ALL that this site does in one line.  Mangahigh is a game based learning site where students can learn all about math. What is unique about Mangahigh math learning games is the way that the learning topics are addressed.  These aren’t your typical drill/skill math games that only address the four basic operations or introductory algebra skills.  The games adapt in difficulty to student levels as they play.  Games continue to challenge students without getting too difficult too quickly and frustrating kids.  The Mangahigh games encourage students to observe, hypothesize, test, evaluate and conclude. All games are based on the Common Core standards making it easy to integrate the games into your current curriculum.  Teachers get their very own login to Mangahigh where they can assign challenges, track student progress and use the games as a form of formative assessment.  The mathematics topic in Mangahigh are geared for elementary, middle and high school students (I am a big fan of site that meet a variety of ages and needs!).

How to integrate Mangahigh into the classroom:  Mangahigh is a great way to shake up your math classroom while injecting it with a big dose of fun, discovery and challenge.  The best way to use Mangahigh is in a one-to-one setting where each student has access to the Mangahigh site.  This makes it easy for students to work at their own pace and for you to track progress.

Mangahigh would be a great way to tailor what your students are working on so that each child is getting challenged at the level they need.  Use the built-in analytics to help inform decisions about where to go next with your students.

Don’t have access to a one-to-one environment?  Don’t discount Mangahigh yet.  The site could be used in a one or two computer classroom as a math center.  Rotate your students through the center throughout the week.  Those who have computers at home can continue the learning there.  Mangahigh would be a great way for students to continue their learning.

Tips: Do you have a pen pal or collaborating school?  Mangahigh will let your students engage in a Fai-To where they can have a friendly little math smack down competition.

Please leave a comment and share how you are using Mangahigh in  your classroom!

1-to-1 iPad ePortfolio solution

Today @j_allen asked how we handled eportfolio’s at Anastasis Academy.  The 140 characters of Twitter felt a little too limiting to explain the hows and whys of what we do…bring on the blog post!

Anastasis has a one-to-one iPad program.  Our students own their iPads in a modified BYOD (bring your own device) setup.  I say modified because we requested what device they brought.  The iPad was the ONLY supply on our supply list. Anastasis supplies all other materials (pencils, papers, crayons, markers, paint, glue, etc.).  This has been a fantastic setup for us.  Families are in charge of keeping the iPads in working order, synced with the student iTunes account and charged for class.  We made the decision not to own the iPads as a school to keep costs low for technical support, replacement of broken or out-dated devices and so that our students could take ownership over their own devices.  Students can add any apps to the iPad at home using their own iTunes account.  As a school, we purchase curricular and productivity apps for students.  Students download these apps using redeem codes so that they can stay signed into their own iTunes account.

Anastasis has 60 students in 1st through 8th grade.  At the beginning of the school year, we sent home a list of recommended restrictions for parents to set up on student iPads.  We taught families how to enable parent restrictions on the Internet, movie/app/song ratings, and how to block in app purchases.  We asked all parents to restrict student access to Safari.  At school, we downloaded the MobiCip app to every iPad so that we could filter the Internet.  MobiCip allows us to set up broad category filters based on age. A premium MobiCip account lets us filter exactly what we want to and allow those sites we want to.  (For those who are wondering our students do have access to YouTube.) 🙂

I digress…the question was about ePortfolios.

We use a combination of Evernote, Edu 2.0 and Edublogs to keep and share our work.  Evernote has been a fantastic app for our students.  Students can record text, images, and audio directly in Evernote.  Each note can be emailed to teachers and parents.  A link can also be generated for each note making them easy to share on blogs.  Better yet? There are SO many apps that have the ability to share with Evernote.  Very handy.  Students do quite a bit of writing directly in Evernote.  This is a good place for all of student writing (even those pieces they don’t want to, or aren’t ready to, share).  Evernote makes it easy to organize all of their notes into notebooks (the learning curve here is teaching students to use some organization).  The ability to record audio and take pictures of their work in Evernote is great.  This means that students can capture learning that isn’t natively digital-digitally.  All of those awesome inquiry projects that they construct and build can be captured and reflected on in Evernote.  Another HUGE benefit to the Evernote/iPad combo: it goes with them everywhere.  Recording learning on a field trip? Check. Recording learning at home? Check. Recording learning on the fly? Check. Teachers often send students a PDF instructions for an assignment or a picture to the student’s Evernote account. Parents can login to their child’s Evernote account from any computer or iDevice to see what they are working on.

Edu 2.0 is our education portal.  In Edu 2.0 we can share things as a school community.  Edu 2.0 has a built in e-portfolio (we don’t often use this), a blog, a post feed, calendar, and message system.  Edu 2.0 makes it easy for us to stay connected as a school community.  Because we teach young students, this “walled” community is a safe place for students to share any, and all, of their work and thoughts.  Students often write blog posts in Edu 2.0 about their learning.  Other students, parents and teachers can comment on the Edu 2.0 blog posts.  Teachers use Edu 2.0 to send students assignments, make class announcements and communicate quickly with parents in their classroom.  Students can link any content from their Evernote account to their blog in Edu 2.0 to share it with other students, parents or teachers.  The school calendar is updated with all birthdays, learning excursions and school events so that students, parents and teachers are always up-to-date.  The live post feed makes it easy for teachers and administration to make school-wide announcements.  This feed shows up on the home page of every student, parent and teacher.

Each of our teachers has a class Edublog.  This is where the teachers write blog posts about the happenings in their classrooms.  Students can also contribute to the class blogs to get input and comments from a global audience.  The Edublog is the place for interaction and collaboration with the world.

We have a school YouTube account where students can upload videos and stop motion animations.  The school account has become a nice central place for students to share their work with the world.  I act as administrator on the YouTube channel so that I can moderate comments and videos.  Students can easily link to, or embed, videos they have created in Evernote, on their Edu 2.0 blog or on Edublogs.

This combination of tools has worked well as an ePortfolio for student work. I love that at the end of the school year students have ALL of their work with them.  Because they own their iPads, the Evernote content goes with them.  Even without the iPad, students can access their Evernote account from anywhere and continue using it.

Do you have a one to one program?  I would love to hear your solutions for an ePortfolio!

Encyclopedia of Life: podcasts, videos, images, activities

What it is:  The Encyclopedia of Life (eol) is a beautiful website that celebrates the biodiversity of life.  On the eol website, find podcasts where students can discover the diversity of life five minutes and one species at a time.  Students can dig deeper into their learning with extra features like “Meet the Scientist”, “Educational Materials” or “Extras”.  The “Extras” include Google Earth tours, videos, audio out-takes, images and contributions from listeners.  Podcasts can be subscribed to via RSS or iTunes.  The Encyclopedia of Life even provides a podcast guide for educators to use!

Teachers can create customized “Field Guides” on the eol website.  These guides are collections of text and images from the eol website to fit your classroom needs.

Students can participate in their very own BioBlitz activities where they are led in observation of biodiversity in their own backyard.

The Tools page has great extra interactives and tools for students to use as they learn about life on earth. Find tools such as a Cool Iris eol plugin, Google Earth Species quizzes and Life Desk where students can create and contribute to eol.

How to integrate Encyclopedia of Life into the classroom:  The Encyclopedia of Life is a gorgeous site for students to explore biodiversity.  Students can engage with audio, video, images and activities to learn more about life on Earth.

My favorite part of the site is the BioBlitz activities that lead students through discovering biodiversity in their own backyard.  These activities teach students to be careful observers, respectful of life and encourage curiosity and discovery.  Choose a BioBlitz activity to complete in the school yard with your students.  Use the eol site to learn about the different species you find.  Students will love the image and audio collections here!

Are you studying a specific species in your class? Create your own classroom field guides.  Better yet, put students in charge of this job.  Split students into groups, each group can create a field guide to share with the rest of the class based on a species. 

Tips: You have to login in order to create field guides on the Encyclopedia of Life.  All content can be viewed without a login.

Please leave a comment and share how you are using Encyclopedia of Life in  your classroom!

Ever wondered what 10,000 young people could do to solve some of the world’s greatest problems?

My Twitter friend Ewan McIntosh recently shared an incredible opportunity for involving students in solving real world problems.  I love putting kids creative minds to problems that keep us all wondering. I’m always so impressed with the unique approach that children take to problems.  Kids don’t have the same life filters that we do.  Some assumptions we make about the way things have to be done don’t exist for kids. They are free of those.

Ewan explains how your students can be involved wonderfully so I won’t reinvent the wheel:

“At TEDxLondonBLCNaace and a few other events this summer I asked if people wanted to join me in trying to encourage more curricula that were based less on students solving the irrelevant, contrived pseudo problems given to them in textbooks, and based more on finding great, real world problems that need solved.

A superb opportunity for action has come along.

Ever wondered what 10,000 young people could do to solve some of the world’s greatest problems? We want to know for the world’s most important ICT event, ITU Telecom World 11, by gathering young people’s vision for the future on world2011.us.

The October 24-27 event is the flagship meeting of the world’s telecoms industries, brought together by the International Telecommunication Union (ITU), the specialised United Nations agency responsible for information and communication technologies. In the run up to the event, and during it, we’ll be showcasing the ideas of young people, aged 8-18, alongside the debates, panels and corridor discussions of these influential delegates.

I’ve been at so many events recently that have either totally lacked the student voice, or made third party reference to it through second-hand reportag from their teachers. This is a real chance for your students to make a global impact on problems that matter, wherever they are.

It’s a once-in-a-lifetime real world project-based learning opportunity, that ties into most teachers’ curriculum at any given point in the year.

We’re providing some brief points of inspiration to get you started, over the seven key themes, and will open up a wiki space today where teachers can collaborate and add to each other’s resources on the areas.

By October 24, we hope to have videos, photos, blogs and examples or prototypes of what young people believe might help solve challenges on their own doorstep. Sign up your class, school or district to begin sharing the ideas of your students. We want you to tell us how technology could be harnessed to:

To take part, you just have to sign up your interest, and from there you’re able to submit posts to the project.”  -via http://edu.blogs.com

 

Way cool!  Thanks for sharing Ewan!