Pinterest: My new obsession

What it is:  Pinterest is a new obsession of mine.  I signed up for the invite-only version a while ago but hadn’t done anything with the service since.  In between Reform Symposium sessions I wandered back on to check it out.  Wow. I know there are other tools out there that do what Pinterest do but none that are so immediately user friendly and visually appealing.  I am impressed and addicted.  Pinterest lets you “pin” things from around the web on virtual pin boards.  You can create as many boards as you want and share them with others.  Each time you pin something you can give it a description and tags if you want. Pinterest does the rest and automatically cites the source and provides a trail to get back to the original.  As a teacher I love Pinterest for pinning all of those great ideas I find around the web visually.  I can write a quick reminder to myself about what I was thinking when I pinned it or how I want to use the tool.   SO great!  A lot of times I come across some random craft or picture that spurs an idea for something I want to do for the classroom.  Because it isn’t a tech-tool or related to education it often gets lost.  Pinterest is helping me grab all of those ideas and keep them around so I actually put them to use.  Very nice.

How to integrate Pinterest into the classroom: Pinterest is a great way to organize yourself as a teacher.  Gather up all those ideas you see online and then share them with other teachers (who may or may not be Pinterest users…it really doesn’t matter).

Because you can share Pinterest boards with non-Pinterest users, this is a great way to share things with students.  The resource could be anything- pictures, a website, a video.  Create a board for every unit that you do and share those boards with students so that they can continue exploring and learning.

Students can use Pinterest too, invite young students to help build boards in a class Pinterest account.  Create a board for every letter of the alphabet and let students add pictures that they come across to the letter board that it matches.  Pinterest has a bookmark tool that you can put in your bookmark bar to make this as easy as one click!  Students can put their first name in the description so you (and other students) can keep track of who found what.  Like a year-long web scavenger hunt!

Older students can create their own Pinterest boards.  Pinterest would be a great place for them to collect images that they feel say something about them-an identity board.  These boards can be shared with others and added to all year.  Not only will you get to know your students better, but other students will find connections they didn’t know they had.

Pinterest is a nice visual way for students to share their web findings.  Pinterest even lets students decide if they want to be the only contributor to their board or if they want to open it up for collaboration so others can add their findings to the board.  Way cool.

I have two Pinterest boards that may be of interest to you, one is Classroom Inspiration where I am keeping ideas of things I want to do with students or for our classroom.  The other is School Design where I am collecting inspirational designs that I want to see in our school when we build our own building.

Tips: Right now Pinterest is an invitation only site.  You can sign up to receive an invitation (I received mine in about 10 min) or you can let me know you are interested in an invite and I can get you on the list.  See that? It is worth reading to the bottom of posts- VIP access! Leave a comment if you want an invite and be sure to use a real email address because that is how the invite gets to you.

Please leave a comment and share how you are using Pinterest  your classroom!

PBS Learning Media 14,000+ k-12 resources!

What it is: PBS Learning Media is a fabulous collection of 14,000+ resources that are separated by subject area.  The collection reminds me a lot of the popular Discovery Streaming with one big difference- the resources on PBS Learning Media are free to use!  Resources can be searched by grade level, media type (document, image, interactive or video), language (English, French, Spanish) and accessibility (caption, full mouse control, display, transcript).  Resources include great descriptions of the resource, the grade level appropriateness and the ability to add the resource to your favorites.  PBS Learning Media is a great stop for high quality resources that will meet the learning needs of your students.  Many of the resources have associated support materials for both students and teachers.

How to integrate PBS Learning Media into the classroom: The resources in PBS Learning Media are wonderful for all grade levels.  The site is easy to search and “favorite” so that the resources you need for your classroom are always at your finger tips.  PBS Learning Media is a great place to find videos that enrich learning in the classroom, can be used for anticipatory sets to introduce a concept or to illustrate a difficult concept.  The interactive resources are the high-quality games you find on the PBS and PBS Kids websites.  Some of the games are appropriate for an interactive whiteboard or projector-connected computer and played with the whole class, while others work well in a computer lab or computer center activity.

PBS Learning Media would make a good media center on classroom computers for students to explore areas of interest in learning, research and make connections in learning.

Tips: If you don’t already have a PBS account, register for a free account to gain access to more than 5 resources at a time. 🙂

Please leave a comment and share how you are using PBS Learning Media  your classroom!

History Buff: Primary source newspapers, historic panoramas, audio


What it is: I’ll admit it, when it comes to websites, I’m a judge-a-book-by-it’s-cover kind of gal.  If the website isn’t user-friendly and visually appealing it is an almost guaranteed skip for me.  History Buff is one of those forgettable websites. It isn’t overly visually appealing, it isn’t even really obvious how to get started.  I nearly skipped it.  History Buff has something going for it though: thousands of primary source newspaper made available digitally.  Students can search through newspapers from the 1700 all the way until 2004 and see the scanned version of it digitally.  I have to admit, it is pretty cool to be able to “hold” history in your hands that way.  To interact with the “actual” newspaper is pretty neat…worth the lack luster of the site even.  To search for articles, students just need to  choose a time period folder, choose a subfolder and go to exploring these primary source documents.  History Buff also boasts historic panoramas.  Students can view a virtual tour of Colonial America, the Henry Clay Ashland Estate, the William Henry Harrison Homestead, Daniel Boons gravesite, Davy Crockett’s childhood home, Anna Jarvis Home, the site that marked the end of the Civil War, historic sites for Abraham Lincoln, the national historic site for James Garfield, the William McKinley monument, the birthplace of Thomas Edison, Warren G. Harding’s Tomb, and the homestead of William Howard Taft.  A reference library on History Buff contains articles and audio on a variety of events and even hoaxes in the news. Students can also find facts about any state and interactive quizzes.

How to integrate History Buff into the classroom: History Buff is a website that can help history come to life through story, virtual tours, audio and primary source news papers.  I suspect that most students fall into the judge-a-site-by-it’s-cover category like me.  For this reason, if I was using it in my classroom, I wouldn’t send students directly to the website to do a lot of digging on their own.  Instead, I might direct them to the portion of the site I knew we would be using through a classroom website, wiki, blog or use a Weblist or Symbaloo to link to them.  It is amazing how changing something as small as the entry point into a site can change a students attitude about the site (heck, I’m like that too!).

Once I got into History Buff, I really appreciated the connection to primary sources and the way that the “actual” newspapers bring history to life.  I REALLY liked the hoaxes in news section and suspect that students will get a kick out of it to.  Your kids will be asking, how can people be SO gullible?  These kinds of stories are wonderful discussion starters and will make students think critically about their own news media.  As a fun extension, have your students write their own hoax news stories.

Okay, now for demystifying the navigation of this site. See the itty bitty brown words in the left sidebar that are all squished together? That is the navigation. For real.  I didn’t notice it at first either!  Go ahead and click on one to test it out…not so bad when you know what you are looking for, right? Right.  For your convenience, I’m linking to each page of the site below so you can easily find what you are looking for.  🙂

Tips: History Buff has a newsletter you can subscribe to if you are, you know, a history buff.  Just enter your email in that box under the header and click “subscribe” and you are on your  way to becoming even history buffier…or something like that.

Please leave a comment and share how you are using History Buff in your classroom!

Current.im: a private daily journal 140 characters at a time

What it is: Current.im is a site I learned about from @MZimmer557 on his excellent blog, The Weekly Pursuit of Technology Integration HappinessCurrent.im let’s students keep a private online journal 140 characters each day.  The journal couldn’t be easier to use, students login with a username and password that they create, and type their 140 characters for the day.  Current.im keeps a daily record of these bits of writing along with a time stamp.  The Current.im is truly private, this isn’t a social sharing site where students (or teachers) are writing for an audience.  It is a wonderfully simple tool created for one thing: recording daily thoughts.

How to integrate Current.im into the classroom: Current.im is an easy way to record writing daily.  The limit is 140 characters making it easy to keep up with and add to everyday without being overwhelmed by the blank sheet of paper.  Current.im can be used as a journal where students reflect on daily learning, a year-long creative writing project that students add to 140 characters at a time each day or a personal journal.  Because students are only responsible for 140 characters a day, this is a fast activity that could be completed as a center on classroom computers.  If your students don’t have access to computers where they can keep their own Current.im accounts, keep a class journal/story/reflection by compiling thoughts together using an interactive whiteboard or projector-connected computer.

One of my favorite year-long projects in the computer lab was having students take a picture of themselves using PhotoBooth every computer class.  At the end of the year, students took all of their pictures and created a stop-motion type video combining all of the pictures into a movie.  The result was a short movie where they could see themselves grow up that school year.  Current.im would be a fantastic addition to this project.  Students could start each class period with a picture of themselves and a quick 140 character update to go with the picture.  At the end of the year not only will they be able to see their growth, they will be able to read reflections and thoughts they had throughout the year.  This is great for one school year but can you imagine doing this EVERY year of school from k-12 as part of a digital portfolio?  How neat would that be?!  This is truly a 2 min. time commitment each day.  Easy.

As a teacher, Current.im can be used to reflect on teaching practice, to record daily classroom (or student) observations or to record daily success (we all need to record those!).  I always joked that I should write a book about funny student antics.  Of course I never wrote all of these funny stories down so alas, I have no book.  Had I known about Current.im, I could have recorded these stories everyday and had the book written for me by the end of the year!

Tips: Current.im doesn’t include any terms of service so I assume it is okay for all students to use.  Registration for an account does require an email address.  The email address doesn’t need to be confirmed so if you have students without email addresses, they can use an @tempinbox or @mailinator account (just add tempinbox or mailiator to the end of any word to instantly create an account).

Please leave a comment and share how you are using  Current.im in your classroom!

Gudli: learning games for math, language, science, puzzles and fun

What it is: Gudli is a collection of games for kids that makes learning fun.  Students can play these interactive educational games while developing skills in math, logic, memory, words, creativity and more.  Gudli is free to use and a fantastic learning space for students in kindergarten, first and second grade.

Learning games include:

Math

  • Color Addition
  • Learn Shape
  • Color Subtraction
  • Number Series
  • Number Wheel
  • Add Numbers
  • Match Shape
  • Minus
  • How Many
  • Number Writing
  • Spider Counting
  • Color by Number
  • What Number Missing
  • Billing Counter
  • Time Zone
  • Table Memory
  • Mission Subtraction
  • Tick Tock Time
  • Quick Match
  • Math Story
  • Pattern Match
  • Counting Coins
  • Mission Addition

Language

  • Simple Sentences
  • Lead the Way
  • Rhyme Time
  • ABC Words
  • Word Rhyme
  • ABC Jigsaw
  • Word Trail
  • Sight Words
  • Labeling
  • Save Panda
  • Letter Blox
  • Word Hunt
  • The Blank
  • Opposite Adjectives
  • Spellathon
  • Scramble
  • Phonic Train
  • Googly Balloon
  • Alphabet Writing
  • What Letter Missing
  • Word Search
  • English Memory

Puzzle

  • Connect Pipe
  • US Map
  • Jigsaw Wonders
  • Stardoku
  • Shape and Shadow
  • Jigsaw Puzzle
  • Tetris Mania
  • Tricky Shuffler
  • Tic Tac Toe
  • Sliding Puzzle

Science

  • Butterfly Life Cycle
  • Grow Plant
  • Water Cycle
  • Animal Quiz
  • Jigsaw Safari

In the side bar student will learn fun “did you know” facts, Math tricks (like “Multiply by 9: Multiply by 10 and subtract the original number”) and grammar hints.  Each game is labeled with the grade level and has a short description of the game and learning goals.

How to integrate Gudli into the classroom: Gudli is a fun way for kids to practice learning in math, English and science.  These games make great center activities to support learning.  The games are short enough that they can be set up on classroom computers and students can take turns reinforcing learning and skill practice.  Gudli has enough games that students can play several in a lab setting where each student has a computer.  Students can choose the games that best meet their learning needs.

Gudli is a great site to share with parents looking for some ways to reinforce learning over the summer!

Tips: Gudli has a brand new virtual world coming soon!  Students will be able to explore a fun virtual world, “chat” with their friends, play in an interactive environment, challenge friends to games and of course learn!

Please leave a comment and share how you are using  Gudli in your classroom!

PSToM: Parents, Students, Teachers of Mathematics

What it is: PSToM is an online portal for math classes.  With PSToM parents can follow their child’s progress and know exactly what their child is learning in math.  Students can learn at their own pace, assess their own learning and know how well they are doing in math (and why!).  Teachers can recommend math videos, know each students strengths and weaknesses and tailor classroom instruction to get more out of each class.  PSToM has built-in math problems with an area to solve them, math videos that can be shared, built-in tests and a place to discuss learning.  The site is simple but the learning possibilities are pretty incredible.

How to integrate PSToM into the classroom: PSToM is a fantastic supplement to the math classrooms.  PSToM makes it simple to create a blended classroom with online content, discussion and problem solving supporting what is happening in the classroom.  As a teacher it is easy to assign math videos and problem sets.  All data is collected and shared with students, parents and teachers.  PSToM is a great connection between the math classroom and home.  The mystery of the math classroom is taken out for both the parents and students.  Everyone knows what learning goals are being worked on, the progress and what skills need to be practiced.

Use PSToM as a supplement to your math classroom and to customize math lessons for your students.  Give students the opportunity to work on math at their unique learning level in a computer lab setting or as a center on classroom computers.

Tips: Be sure to tell parents about PSToM, it is a great way for students to get some extra practice and opportunity for understanding in at home.

Please leave a comment and share how you are using  PSToM  in your classroom!

Books Should Be Free: Free Audio Books from the Public Domain

What it is: Books Should Be Free is a fantastic collection of audio books that students can download and listen to for free from the public domain.  Books are easily searchable by genre, keyword, title or author.  Books can be downloaded as MP3 files, iPod or iTunes format.  Each book includes a description of the book, full text from Project Gutenberg, a Wikipedia link, and the audio download.  Students can play a snippet of the audio before deciding to download.  The collection is pretty impressive, including my favorite classics.

How to integrate Books Should Be Free into the classroom: Not every child has an extensive collection of books at home, or parents who model a love of reading.  Books Should Be Free expands every classroom and home library by giving students access to some of the most loved books of all time.  Students can download both the audio and accompanying text for a read along or simply listen to the audio file.  Audio books help students build comprehension, fluency and help students develop a love for story.  Books Should Be Free is a great way to start a Reading Buddies program at your school with some MP3 players or iPods that can go home with students loaded up with good books.

Tips: Looking for some more ebooks to expand your classroom library?  Check these out!

Please leave a comment and share how you are using  Books Should Be Free in your classroom!

Cyberkidz: games for math, literacy, geography, creativity and science

What it is: Cyberkidz is a great new website packed full of great learning practice games for kids age 4 to 11.  The games reinforce skills in a variety of disciplines including math, literacy, geography, creativity and science.

Math– amounts, pattern, scale, number recognition, counting, scale, sums to 10, sums to 20, weights, multiplication, telling time, money, measurement, calendar, volume, percentage, distance, division, mathmix, area

Literacy– letter recognition, alphabetical order, hangman, crosswords, typing, singular and plural words, sayings and quotes, learning Spanish, learning Dutch

Geography– America, state capitals, countries of the world, Asia, Africa, France, Spain, Portugal, Belgium, Switzerland, Austria, Italy, South Africa, Ireland, flags

Creative– painting, music, coloring, maze

Science– food for animals, skeletal system, body parts, animals, solar system, mammals, the eye

The games in each category are great for practice and skill building.

How to integrate Cyberkidz into the classroom: Cyberkidz is a fun place for students to work on the knowledge level of Bloom’s Taxonomy.  The music game is the only creative game that I would truly place in the “create” category of Bloom’s Taxonomy because it gives students free rein to explore music and create a recording.   The majority of the games are designed to help students build skills and remember key concepts that are a necessary foundation for other learning.  These are a nice alternative to worksheet skill practice.  Students will enjoy the game quality of these practice activities.  Each activity can be advanced through relatively quickly making them perfect as a center on classroom computers.  Students can visit the game as a math, literacy, geography or science “practice” center before advancing to put those newly honed skills to work in a higher order thinking center.

These practice activities could also be completed as a class using an interactive whiteboard or projector connected computer.  Split students into teams and rotate them up to the whiteboard for a class practice session.

Tips: On each game screen, students can scroll to the bottom for instructions on the game.  Most of the games are pretty self-explanatory and kids will figure them out quickly.

Please leave a comment and share how you are using  Cyberkidz in your classroom!

Using Angry Birds to teach math, history and science

This post has been generously sponsored by iTutorMaths – GCSE Maths Tutors in the UK

Yesterday instead of dutifully writing a blog post, I was having fun building catapults with kids.  I was playing with a transdisciplinary lesson using Angry Birds as my inspiration.  Yes, you read correctly-Angry Birds.

It doesn’t seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I’m a fan too), I started thinking about all of the learning that could be happening.  I have watched a two year old tell an older sister that “you have to pull down to go up higher”.  I have watched as kids master this game through trial and error.  Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base.

I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today.  This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come.  So what did I do? I got myself out of bed and went to work sketching out a super awesome plan.

Here is the embedded learning that I came up with:

  • Primary Math: positional math language (above, below, left, right, bottom, biggest, smallest), measurement (distance), angles, shapes
  • Intermediate Math: parabolas, velocity, angels, trajectory, acceleration, quadratic formulas
  • Science: simple machines (lever), mechanics, force, energy, velocity/speed
  • History: history of the catapult, changes made to catapult technology throughout history, modern-day inventions that use this technology
  • Music: Tie in with history, what music was popular in the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Art: Tie in with history, what era of art was happening during the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Language Arts: reflection writing, reading text for information (non-fiction books and websites)
  • Learning: application of Angry Birds on students as learners, application of building a catapult on students as learners (I can’t claim this one it was all @stumpteacher with this blog post).

I set up 3 stations of learning and exploration.   In the first station students found Angry Birds on the iPads (now also available on the Internet in Chrome here), guiding questions, sticky notes and books on the history of catapults and simple machines.  Guiding questions were on chart paper and invited kids to join in the question asking by jotting down their own “wonders” on sticky notes and adding them to the chart questions.  At this station students “tested” Angry Birds and were asked to consider energy, force, acceleration, speed, angle and distance as they played.  Kids had fun with this, I anticipated that they would stick strictly to the  iPad and Angry birds but all of the kids looked through the books at some point.  There was a lot of talk about strategy, what they noticed about angle and how far to pull back on the different levels to get the bird to reach the target.

At Station 2 students found random materials that they could use to build their own catapult.  We included small blocks of wood, duct tape, string, rubber bands, paper clips, plastic cups, smaller dixie cups, paint stir sticks, popsicle sticks, plastic silverware,  markers, empty toilet paper rolls, clothes pins and of course the marshmallow to launch.  Students colored their marshmallow with sharpies to look like an Angry Bird (if doing this with kindergarten, be sure to mention that as soon as the marshmallow is colored, it is no longer food…we had a couple who were begging to eat the colored mallow!).  Next, students went to work constructing their catapults.  We offered no instructions and just let them go to town.  There was a lot of trial and error but all of the kids (kindergarten through eighth grade) made working catapults.  Students tested their catapult and experimented with speed, distance, accuracy, fulcrum, angle and force.  After launching the marshmallow bird they measured for distance and recorded.

As students tested we asked them:

  • What makes the catapult more accurate?
  • What makes the bird go the furthest?
  • Does mass affect the results?
  • How do objects move?
  • How do we calculate motion?
  • What is acceleration?
  • What is speed?
  • What are some forces that act on objects in motion?
  • How did the catapult set the marshmallow in motion?
  • Which challenge did your catapult meet best, accuracy or distance?
  • What helped the catapult?
  • What kind of energy did your catapult use?
  • What kind of force?
  • What are other kinds of levers?
  • What are simple machines?
  • What happens when the arm of a lever is shortened or the load is moved?
  • What happens to the force needed to make the load move?
  • What happens when you move the fulcrum?
  • What is the relationship between force and distance?
  • What happens when you adjust the angle?

Students had a fantastic time learning through trial and error and working together to reach our pig targets.  The collaboration among students was neat to watch, students would give each other ideas for fine-tuning the catapults to improve results.

In the third station, students had the opportunity to reflect on what they learned.  We asked them to reflect literally and figuratively.  Literally what did you learn about how a simple machine works, parabolas, measurement, etc.  What did you learn about catapults and how the technology is used today?  Then we asked them to think about the activity figuratively, what can Angry Birds teach them about life? What can it teach them about the learning process?

 

Older students looked at the math and science behind Angry Birds, using screen shots to determine if a bird would make it to the pigs based on parabolas.

Younger students labeled their catapult diagram with the language they learned about simple machines, force, and motion.  Students also labeled the Angry Birds diagram.

To wrap up we discussed the middle ages as a class and went through some of the texts together.  We read the history of the catapult and talked about why it was a necessary invention.  We connected all of this with how the technology is currently being used on air craft carriers (the boys really got into that discussion).

Who knew you could learn so much from a game of Angry Birds?

Here are some of the resources that we used during this lesson:

Projectile Motion simulation

Angry Birds Pig Target

Catapult guide for students

Myth Busters YouTube clip of tree catapult

The Physics of Angry Birds

Angry Birds Geogebra

33 Space Websites to Celebrate the Launch of Endeavour

Did your students get to see the shuttle launch this morning?  What a great way to start a Monday!  Seeing a launch never gets old for me, there is always a sense of wonder and anticipation during count down and launch.  To celebrate the launch of Endeavour, I thought I would share some of my favorite space websites.  In no particular order:

1. We Choose the Moon– An interactive that drops students right into history where they get to witness, and take part in, the Apollo 11 launch and mission.

2. NASA Clickable Spacesuit– An interactive for students to learn about the parts of a spacesuit.

3. Planet Quest: Alien Safari– An interactive exploration adventure that encourages students to find bizarre and extreme organisms that live on Earth.

4. Eyes on Earth 3D- Lets students track missions as they are happening with the satellites that are collecting information about Earth from space.

5. Moon Zoo– Gives students the chance to study the lunar surface while contributing to real science.

6. NASA @ Home and City- Students explore 3D environments where they discover common household and city items that have roots in space exploration.

7. Solar System Scope- A 3D real-time look at celestial positions with planets and constellations in the night sky.

8. NASA’s 50th Anniversary Flash Feature– Best. Website. Ever. An incredible interactive timeline that highlights each decade in the United States space program from 1950 to 2000.

9. European Space Agency– Kid-friendly information about the universe, life in space, lift off, useful space, earth, and more.

10. NASA’s Be a Martian– Students virtually explore and learn about the human-robotic partnership that makes virtual exploration of Mars possible.

11. NASA Space Place– Fun online games, animations, projects, and fun facts about Earth, space and technology.

12. NASA Interactive Timeline–  A multimedia timeline that begins in 500BC and follows the search for extrasolar planets to modern discoveries.

13. Moon in Google Earth–  Take tours of landing sites narrated by Apollo astronauts, view 3D models of landed spacecraft, zoom into 360* photos of astronaut footprints and watch rate footage of the Apollo missions.

14. NASA Images– Find amazing images of the universe, solar system, earth, aeronautics and astronauts.

15. Google Sky– Students get up close and personal with the solar system, constellations, the Hubble Telescope, backyard astronomy, Chandra X-ray Showcase, GALEX Ultraviolet Showcase and the Spitzer infrared Showcase.

16. Buzz Lightyear in Orbit– Teaches students about the next space mission with Atlantis.

17. Station Spacewalk Game– Play the role of an astronaut and repair the ISS.

18. NASA 101– Learn about what NASA does.

19. NASA Anatomy: How Space Technology Improves Human Health- Students learn about how NASA impacts daily life and health.

20. Apollo 11 Launch– Step into the moonshoes of Buzz Aldrin and Neil Armstrong while discovering the lunar landing.

21. Spooky Space Sounds– Listen to real sounds from space.

22. Hubble Celebrates 20 years– View imagery from the Hubble Telescope and learn about history of the Hubble.

23. Galaxy Zoo- Explore the universe and really help scientists.

24. Climate Time Machine– Take an interactive tour through Earth’s climate history.

25. NASA Edge– Students look behind the scenes at NASA with entertaining and informative videos.

26. NASA 360*– Learn about NASA’s past, present and future and how NASA has improved life on earth with these videos.

27. NASA e-clips– Learn about innovative applications of science, technology, , engineering and math through short NASA videos.

28. TEDx NASA– Inspiring talks from TEDx NASA.

29. NASA @ Twitter– Students can follow NASA on Twitter to get up-to-date information on space exploration and discovery.

30. Your Age on Other Worlds– Students can find out how old they would be on other planets.

31. iWas Wondering Astro Game– A scavenger hunt in outer space.

32. Study Jams Solar System– Students view a video and slide show about the solar system.

33. Pipo Club– Travel through the Universe with Pipo.