Technospud Projects

What it is: Technospud Projects are projects created by educator Jennifer Wagner that encourage the use of technology tools in the classroom. Projects can be adapted to fit your classrooms needs. They can last a class period, a school day, or be stretched into a unit. Projects change every couple of months. Currently, registration is open for a holiday card exchange. Past projects have included activities such as A Salute to Seuss where students learned to Wiki about their favorite Seuss characters and books, a Pumpkin Seed Count, and a O.R.E.O. activity to teach about tallying and averaging. The projects are wonderful and bring classrooms from all over the world to collaborate.

How to integrate Technospud Projects into the classroom: Technospud Projects are a wonderful first step into technology use for any classroom teacher. Both novice and master technology users will enjoy these projects. Jennifer makes it easy for classrooms to collaborate with other classrooms. Choose a project from the Technospud Project page to “get your technology feet wet.” You will soon find yourself wanting more!

Tips: Be sure to visit the Technospud blog. Jennifer always has fun insights into integrating technology into the classrooms and the joys and struggles that technology can bring.

Please leave a comment and share how you are using Technospud Projects in your
classroom.

Seussville University

What it is: Seussville University website is created by Random House Children’s publishing in the spirit of making learning fun. Kids favorite Dr. Seuss characters serve as their guides to learning in the fun, interactive environment. Horton the Elephant hosts the reading area where kids learn basic reading concepts such as letter recognition, sounds of letters and rhyming words. Yertle the Turtole hosts the math area where kids learn to recognize numbers, number words, to count, and do simple addition. The Lorax hosts the science area where kids are introduced to animal categories, basic astronomy and ecology. Sam-I-Am hosts the reasoning area, here kids can compare size, number, patterns, and directions and learn opposites. These activities are best for kindergarten and first grade students.

How to integrate Seussville University into the classroom: Suessville University is a wonderful addition to any kindergarten or first grade classroom. It can be used for language, math, science, and reasoning reinforcement. Students will love the interactive games with familiar Dr. Seuss characters. This would make a fun center activity for student rotations during daily learning activities. There are also printable activities that coordinate with the website activities. Use Seussville while completing a Dr. Seuss unit. Encourage parents to use Seussville with their children at home as an extension activity.

Tips: Keep Seussville University in the bookmark bar for easy access for your students. They are bound to love this site!

Please leave a comment and share how you are using Seussville University in your
classroom.

Library of Virtual Manipulatives

What it is: The Library of Virtual Manipulatives is a library of interactive, web-based virtual manipulatives or concept tutorials for mathematics instruction (K-12 emphasis). Manipulatives are for students in grades kindergarten through twelve and include hundreds of manipulative tools in the areas of Numbers and Operations, Algebra, Geometry, Measurement, Data Analysis, and Probability. Manipulatives include interactive base 10 blocks, money, pattern blocks, tangrams, geoboards, clocks, and bar/pie charts just to name a few.

How to integrate Virtual Manipulatives into the classroom: Virtual Manipulatives can be used in place of actual manipulatives in math class. There are many benefits to the virtual version of manipulatives. First, math manipulatives can be expensive, especially when a class set is required. The Virtual Manipulatives are completely free to use. Math manipulatives can take up a lot of storage space. The Virtual Manipulatives are accessible quickly and easily and there is never any need for set up or clean up. The Virtual Manipulatives never wear out and need to be replaced. In the one or two computer classroom, set up a Virtual Manipulative center where students can stop by individually or in groups and work with the manipulatives. Use a projector cart for whole class instruction. Virtual Manipulatives are ideal for the 1 to 1 computing environment.

Tips: Share the Virtual Manipulative site with parents. The manipulatives are great for use at home while students are completing math homework!

Please leave a comment and share how you are using Virtual Manipulatives in your
classroom.

I Was Wondering

What it is: I Was Wondering is a site geared toward getting girls interested in science and technology. Although this site is geared toward girls, the site has some fun games and activities that boys will enjoy too. I Was Wondering features 10 women scientists, a time travel time line, and science games. Games include astroscope where students can explore the universe in a scavenger hunt (this is really neat!), gorilla quest where students can “track” and learn about gorillas, and make a robot where students can create their own robot and then learn about robots that real scientists have created.

How to integrate I Was Wondering into the classroom: I Was Wondering would be an excellent site to use during a solar system unit. The scavenger hunt gives students a sense of what the universe looks like while making them familiar with vocabulary. Set the site up as a center during science class or bring your students on a space “field trip” to the computer lab. Students could explore the gorilla quest to learn about gorillas. This would be a fun way for students to learn research skills. Students could use the 10 women scientists or time travel time line to learn more about famous scientists and their contributions. All are very student friendly.

Tips: Visit the teacher section and click on “Using the Science Labs”. Science labs are activities based on one of the ten scientists. These are really great extension activities for your science classroom. Again, this site is geared toward girls but is a great addition to any science class…boys included!

Kidz Online

What it is: Kidz Online is a digital production and distribution organization with online learning. Kidz Online is the leading provider of training videos for students and teachers. Each of the 12 technology subjects is explored through five channels. The variety of formats draws students from a wide range of skill levels and interests. The teach IT section has videos that target viewers who are interested in hands on learning. A host guides students step by step through the concepts and tools behind each tech topic. Animations and screen demos aid in understanding. The KTK Live! uses sketch comedy to introduce the potential of technology. Streaming Features is an online career resource and shows students what kind of jobs are available in the field of technology. Gurl Tech emphasizes the importance females have in technology. Technology in Action is the final channel, it allows anyone to submit their work online, showcasing their learning to fellow students.

How to integrate Kidz Online into the classroom: Kidz Online is an amazing resource for teachers who are lagging in their technology skills or simply don’t have the time to teach technology skills. Students can learn at their own pace using the online instructional videos. Videos can be downloaded or streamed online. Students can learn about a topic or program that interests them or all students can watch and learn from the same videos. The videos are very well done and user friendly. Kidz online is the perfect tool to teach students self-directed learning skills. Challenge students to become the class “expert” in one of the programs featured on Kidz Online and let them teach each other. This site will excite your students about the possibility of technology in the classroom and in the future. Students can also create their own video tutorials and post for other students. Have older students create video tutorials of programs that younger students use.

Tips: Make sure to click on the “Lesson Plans” page for some great lesson plan ideas and teacher resources. While you are there, click on the Teacher’s Tool Kit for free resources including: instructional web videos, step-by-step tutorials, technology integrated core-curriculum lesson plans and streaming videos on various topics like girls and technology (gURL Tech) and career exploration (Streaming Futures). This is an amazing resource!

Professor Garfield: Comics Lab

 

What it is: Professor Garfield: Comics Lab here students can write, assemble and print their own comic strips. The comic strips can even be saved on Professor Garfield. The Comics Lab allows students to develop creative writing skills while learning how to develop plots and story lines. The Comics Lab also includes a video tutorial about writing.

How to integrate Professor Garfield: Comic Strips into the classroom: Professor Garfield Comic Lab allows for fun, creative writing for beginning, developing, and intermediate writers. Give students a common theme for their comic. Students should watch the Jim Davis video tutorial on creative writing before they begin brainstorming. This can be done as a writing center or with a projector. Students can plan their comic on paper before getting onto the Comic Lab. The Comic Lab encourages hesitant writers and those who don’t think they like writing.

Tips: Be sure to visit the Teachers’ Lounge for really thorough instructional materials, phonemic awareness, vocabulary, comprehension, writing, printable materials, electronic field trips, and educational materials.

Professor Garfield: Transport to Reading

 

What it is: Professor Garfield: Transport to Reading has two interactive reading games. The first is called Fishing for Phonics. Students can choose to fish for beginning or ending consonants. In the game, Garfield fishes and discovers different objects like a book. Students find the consonant that matches the object. The second game is called Orson’s Farm. Students can choose to play a game on the farm practicing rhyming words, syllables, segmenting words, blending, and deleting and substituting.

How to integrate Professor Garfield: Transport to Reading into the classroom: Professor Garfield is a nice addition to the kindergarten, first grade, or remedial reading programs. Use Professor Garfield: Transport to Reading as a center to reinforce phonemic awareness and learning in class.
Orson and his friends on the farm offer engaging, academically-sound activities at each level that will give students the opportunity to practice phonemic awareness tasks.
The skills practiced while playing Fishing with Phonics can be used to reinforce ongoing classroom instruction directed at identifying sound-symbol correspondences and automatic phoneme blending. The students will love working on these interactive sites as an alternative to paper and pencil practice.

Tips: Be sure to visit the Teachers’ Lounge for really thorough instructional materials, phonemic awareness, vocabulary, comprehension, writing, printable materials, electronic field trips, and educational links.

Health Detective

 

What it is: Health Detective is an interactive game developed by Kaiser Permanente that teaches kids how to make healthy choices. The premiss of the game is an outbreak of unhealthy habits hitting too many kids. The kids get ‘secret’ training on how to eat right an exercise. Students can investigate fun games like whack a snack, soccer, and zap the TV. Students and teachers can also print out classified clues on ways to be healthy.

How to integrate Health Detective into your classroom: This is a fun, motivating way to learn about making healthy exercise and eating choices. In the one computer classroom, set up the Health Detective as a center for students to visit during science/health class. In the computer lab setting each student can play individually (about 20min. game). If you have access to a projector, this would be a fun whole class experience.

Tips: Teachers can print out healthy habits “classified clues” to send home with students.

The Story Starter

 

What it is: The Story Starter provides 345,935,040 creative ideas for writers of all ages. The Story Starter randomly generates writing prompts that will help students start stories.

How to integrate The Story Starter into your classroom: Have one or two of your classroom computers set to this site during writing or journaling time. Students can click on the random story starter button and get the beginning of a story that they can add to. This is a wonderful creative tool for students who are learning to write fiction.

Tips: Bookmark this page for easy access during writing time.

 

 

The Apple

 

What it is: The Apple is a social networking site for teachers. Think Facebook specially designed for teachers! This is the place where teachers meet, discuss, and learn. Use The Apple to read the latest education news of the day, watch education related videos, shop for education products (and see how other educators on The Apple have rated the products), search for jobs, learn about furthering your own education, explore articles and search for lesson plans by subject, share photos, discuss with other teachers, and create your own community of educators.

How to use The Apple in your school: Encourage your colleagues to sign up for The Apple and use it as a place to meet and discuss online. This is a great place to collaborate at your convenience. Meet other educators around the country and find out what works and what doesn’t in their classrooms.

Tips: This is also a wonderful resource for people who are considering becoming a teacher! Be sure to check out the wealth of resources under the “Become a Teacher” tab.

When you sign up, be sure to add me as a contact! ktenkely 🙂