A Periodic Table of Visualization Methods

What it is: The Periodic Table of Visualization Methods is a brilliant collection of visualization methods for displaying, understanding and using information.  The periodic table is broken down into data visualization, information visualization, concept visualization, strategy visualization, metaphor visualization, and compound visualization.  Each “element” of the table includes information about the element such as if it is a process visualization or a structure visualization.  Each “element” also includes cues about what kind of thinking the visualization requires (divergent or convergent).  As you move your mouse over the table, an example of the “element” pops up.  As I said, brilliant!  The Periodic Table of Visualization is an excellent way to help students (and teachers) understand and explore visual literacy.

How to integrate A Periodic Table of Visualization Methods into the classroom: A Periodic Table of Visualization is a great place to start helping your students understand how to decode visual information as well as how to create visual representations of information.  I’m a HUGE fan of infographics, graphic organizers, charts, graphs, mind maps, etc.- definitely a visual learner!  Students often come across visual information graphics in their reading for the classroom.  Unfortunately, we don’t always spend time helping students understand that visual information because we are SO focused on the text.  The Periodic Table of Visualization gives you a one-stop-shop to discuss the different kinds of visual data, helping students understand how to “read” and decode that information.  These are great critical thinking activities because they ask students to process information in a different way.  Use the Periodic Table with an interactive whiteboard or projector-connected computer to expose students to examples of different types of visual information.  Talk about each one and how information is being conveyed.  If you have interactive whiteboard software, use the annotation feature to “stamp” or keep track of the different kinds of visual data students come across during the year in their reading.  Make it a year-long goal to find an example of each type of visualization.  This will keep your students looking for and engaging with visual literacy.

Take it a step further and encourage your students to create their own information graphics and visualizations.  After some learning that was completed, ask students to choose one of the “elements” from the table of visualization and create their own graphic or table.

I love the way that a Periodic Table collects and organizes information.  Currently I am working on the first unit of inquiry for students at Anastasis Academy.  From first through eighth grade, all of the units are focused around community.  I thought it might be fun to create our own periodic table of community.  Each student can add an “element” that makes up community.  Instead of just pictures popping up on our periodic table, I thought students could add video, photos, text, or audio.  Each student will add to the community periodic table and we will use this as part of our school code of conduct.  Here is what I am thinking: Each student will learn about community and choose a method of sharing what they learned (video, audio, text, photo).  They will create their “element” using their iPad and add it to their online portfolio at edu 2.0.  I can easily access all files from one place (edu 2.0) and add the projects to a periodic table of elements that I create on Wix.com.  I’ll link from the Table to the student projects and voila, a Periodic Table of Community.  I’ll let you know how it works in practice 🙂

Another related idea: create a Periodic Table of Students during the first weeks of schools.  Add each student’s picture to the periodic table along with their class room number and initials as their Element information.  This can be printed out and turned into a bulletin board for the classroom or shared on an interactive whiteboard or projector-connected computer with parents at back to school night.  If you have “star” students in your classroom (or VIP) you might add the student picture to the periodic table when it is their week to share and shine.

Tips: Thank you to my friend @artysteph26 for sharing this awesome resource on Twitter yesterday.  Thanks Steph!  **Reminder: if you don’t have a personal learning network on Twitter, I highly recommend spending some time on that this summer.  That small time investment is worth it’s weight in gold I tell ya!

Please leave a comment and share how you are using  A Periodic Table of Visualization Methods in your classroom!

Current.im: a private daily journal 140 characters at a time

What it is: Current.im is a site I learned about from @MZimmer557 on his excellent blog, The Weekly Pursuit of Technology Integration HappinessCurrent.im let’s students keep a private online journal 140 characters each day.  The journal couldn’t be easier to use, students login with a username and password that they create, and type their 140 characters for the day.  Current.im keeps a daily record of these bits of writing along with a time stamp.  The Current.im is truly private, this isn’t a social sharing site where students (or teachers) are writing for an audience.  It is a wonderfully simple tool created for one thing: recording daily thoughts.

How to integrate Current.im into the classroom: Current.im is an easy way to record writing daily.  The limit is 140 characters making it easy to keep up with and add to everyday without being overwhelmed by the blank sheet of paper.  Current.im can be used as a journal where students reflect on daily learning, a year-long creative writing project that students add to 140 characters at a time each day or a personal journal.  Because students are only responsible for 140 characters a day, this is a fast activity that could be completed as a center on classroom computers.  If your students don’t have access to computers where they can keep their own Current.im accounts, keep a class journal/story/reflection by compiling thoughts together using an interactive whiteboard or projector-connected computer.

One of my favorite year-long projects in the computer lab was having students take a picture of themselves using PhotoBooth every computer class.  At the end of the year, students took all of their pictures and created a stop-motion type video combining all of the pictures into a movie.  The result was a short movie where they could see themselves grow up that school year.  Current.im would be a fantastic addition to this project.  Students could start each class period with a picture of themselves and a quick 140 character update to go with the picture.  At the end of the year not only will they be able to see their growth, they will be able to read reflections and thoughts they had throughout the year.  This is great for one school year but can you imagine doing this EVERY year of school from k-12 as part of a digital portfolio?  How neat would that be?!  This is truly a 2 min. time commitment each day.  Easy.

As a teacher, Current.im can be used to reflect on teaching practice, to record daily classroom (or student) observations or to record daily success (we all need to record those!).  I always joked that I should write a book about funny student antics.  Of course I never wrote all of these funny stories down so alas, I have no book.  Had I known about Current.im, I could have recorded these stories everyday and had the book written for me by the end of the year!

Tips: Current.im doesn’t include any terms of service so I assume it is okay for all students to use.  Registration for an account does require an email address.  The email address doesn’t need to be confirmed so if you have students without email addresses, they can use an @tempinbox or @mailinator account (just add tempinbox or mailiator to the end of any word to instantly create an account).

Please leave a comment and share how you are using  Current.im in your classroom!

Gudli: learning games for math, language, science, puzzles and fun

What it is: Gudli is a collection of games for kids that makes learning fun.  Students can play these interactive educational games while developing skills in math, logic, memory, words, creativity and more.  Gudli is free to use and a fantastic learning space for students in kindergarten, first and second grade.

Learning games include:

Math

  • Color Addition
  • Learn Shape
  • Color Subtraction
  • Number Series
  • Number Wheel
  • Add Numbers
  • Match Shape
  • Minus
  • How Many
  • Number Writing
  • Spider Counting
  • Color by Number
  • What Number Missing
  • Billing Counter
  • Time Zone
  • Table Memory
  • Mission Subtraction
  • Tick Tock Time
  • Quick Match
  • Math Story
  • Pattern Match
  • Counting Coins
  • Mission Addition

Language

  • Simple Sentences
  • Lead the Way
  • Rhyme Time
  • ABC Words
  • Word Rhyme
  • ABC Jigsaw
  • Word Trail
  • Sight Words
  • Labeling
  • Save Panda
  • Letter Blox
  • Word Hunt
  • The Blank
  • Opposite Adjectives
  • Spellathon
  • Scramble
  • Phonic Train
  • Googly Balloon
  • Alphabet Writing
  • What Letter Missing
  • Word Search
  • English Memory

Puzzle

  • Connect Pipe
  • US Map
  • Jigsaw Wonders
  • Stardoku
  • Shape and Shadow
  • Jigsaw Puzzle
  • Tetris Mania
  • Tricky Shuffler
  • Tic Tac Toe
  • Sliding Puzzle

Science

  • Butterfly Life Cycle
  • Grow Plant
  • Water Cycle
  • Animal Quiz
  • Jigsaw Safari

In the side bar student will learn fun “did you know” facts, Math tricks (like “Multiply by 9: Multiply by 10 and subtract the original number”) and grammar hints.  Each game is labeled with the grade level and has a short description of the game and learning goals.

How to integrate Gudli into the classroom: Gudli is a fun way for kids to practice learning in math, English and science.  These games make great center activities to support learning.  The games are short enough that they can be set up on classroom computers and students can take turns reinforcing learning and skill practice.  Gudli has enough games that students can play several in a lab setting where each student has a computer.  Students can choose the games that best meet their learning needs.

Gudli is a great site to share with parents looking for some ways to reinforce learning over the summer!

Tips: Gudli has a brand new virtual world coming soon!  Students will be able to explore a fun virtual world, “chat” with their friends, play in an interactive environment, challenge friends to games and of course learn!

Please leave a comment and share how you are using  Gudli in your classroom!

eduify: virtual writing coach making writing easier

What it is: eduify is an online tool that acts as a writing coach for students.  As students write they have immediate access to tutorials and writing examples, the built in ability to discover and cite sources automatically, the ability to verify citations and safeguard against plagiarism, the ability to store, share and edit documents online, and the ability to get help from friends and experts.  eduify takes all of the guess-work out of writing and puts the focus back on…well, writing.  Students can focus on getting their thoughts out and expressing learning, eduify helps take care of those little details that hang students up.  Students can even find quotes and additional sources for their writing directly within eduify.

How to integrate eduify into the classroom: eduify acts as another teacher in the writing classroom.  Because we don’t have the ability to work one on one with every student at once, eduify steps in and guides students until we can offer personal support.  Students don’t have to wait around for coaching, they can get help as they need it.  Students working on writing from home also have access to that support.  In my experience students are hindered in sharing their learning through writing by the writing “rules” and process itself.  They are so stuck on form that they lose the content and passion about a topic along the way.  eduify gets them out of the writing rut, giving them the freedom to focus on content and ideas first and form second.  Like a writing wingman.  Awesome. Where on earth was this when I was in school?

Use eduify as a writing platform in a one to one setting where every student has access to a computer.  Students can store their papers safely online for easy access both at school and home.  Papers can share their papers for review online with the teacher or with other students.  In a one or two computer classroom, set up computers as an eduify center that students can visit for writing support as an editing center.

Tips: eduify is in beta right now.  Students (and teachers) can request a beta invite code, mine came right away.

Please leave a comment and share how you are using  eduify  in your classroom!

Isle of Tune: Create a musical journey

What it is: Isle of Tune is a site that has just significantly impacted my productivity today- I can’t stop playing!  Thanks to @Matt_Arguello and @dancallahan for this share today on Twitter!  Isle of Tune lets students create musical journeys out of street layouts.  Roadside elements act as instruments and cars are the players.  Students can create whole islands of music by creating a street layout, adding objects that generate different sounds and adding cars to play the music.  Each object has an object panel where students can adjust the sound, volume or clone the object.  Students can determine when a sound will be played based on the ground lighting up when the car passes.  Junctions change the course of passing cars or can “loop” a sound.  It is easy for students to get started, they just click “Create a new island” and away they go.  Students can name their island anything and save to return to it later.  No need for registration, the Internet browser they are using just needs to have cookies enabled (this is a bit of a problem for shared classroom computers with a single account).

How to integrate Isle of Tune into the classroom: Isle of Tune is an enchanting place for creation.  The sky is the limit as students create music based on visual creation.  Aside from teaching some great music principles, Isle of Tune would be a fantastic way to teach students pattern.  Students can use Isle of Tune to construct patterns of objects and actually experience the connection between math and music as they “play” their pattern tune.

Isle of Tune would also be a fun place for students to learn about maps and ordinal directions and basic graphing.  Students can start with oral directions about where to lay their street “Four street squares North East, two street squares West”.  After directions are given, students can customize their islands with trees, houses, lamp posts, etc.  You can quickly tour the room for some formative assessment while students complete their island.  Let students take turns listening to each other’s Isle of Tune, noting similarities and differences based on the patterns made.

Use Isle of Tune as a creative writing prompt.  Students can create an island and tune and write an imaginative story about the island they created.  The saved island makes a nice visual-aid and soundtrack for their finished story.

Isle of Tune makes a great interactive whiteboard, or projector-connected computer activity.  Students can work together to create a giant island of tunes.  Use the annotate over the desktop feature to label directions, coordinates and patterns.

The shared songs are pretty incredible- many of the “top” shares are popular music that has been created using Isle of Tune.

Tips: Isle of Tune is currently available on the web, keep an eye out for the iPhone, iPod Touch and iPad versions coming soon!  If Isle of Tunes inspires your students to want to become architects or engineers, point them toward online CAD Drafting classes.

Please leave a comment and share how you are using  Isle of Tune in your classroom!

Books Should Be Free: Free Audio Books from the Public Domain

What it is: Books Should Be Free is a fantastic collection of audio books that students can download and listen to for free from the public domain.  Books are easily searchable by genre, keyword, title or author.  Books can be downloaded as MP3 files, iPod or iTunes format.  Each book includes a description of the book, full text from Project Gutenberg, a Wikipedia link, and the audio download.  Students can play a snippet of the audio before deciding to download.  The collection is pretty impressive, including my favorite classics.

How to integrate Books Should Be Free into the classroom: Not every child has an extensive collection of books at home, or parents who model a love of reading.  Books Should Be Free expands every classroom and home library by giving students access to some of the most loved books of all time.  Students can download both the audio and accompanying text for a read along or simply listen to the audio file.  Audio books help students build comprehension, fluency and help students develop a love for story.  Books Should Be Free is a great way to start a Reading Buddies program at your school with some MP3 players or iPods that can go home with students loaded up with good books.

Tips: Looking for some more ebooks to expand your classroom library?  Check these out!

Please leave a comment and share how you are using  Books Should Be Free in your classroom!

Cyberkidz: games for math, literacy, geography, creativity and science

What it is: Cyberkidz is a great new website packed full of great learning practice games for kids age 4 to 11.  The games reinforce skills in a variety of disciplines including math, literacy, geography, creativity and science.

Math– amounts, pattern, scale, number recognition, counting, scale, sums to 10, sums to 20, weights, multiplication, telling time, money, measurement, calendar, volume, percentage, distance, division, mathmix, area

Literacy– letter recognition, alphabetical order, hangman, crosswords, typing, singular and plural words, sayings and quotes, learning Spanish, learning Dutch

Geography– America, state capitals, countries of the world, Asia, Africa, France, Spain, Portugal, Belgium, Switzerland, Austria, Italy, South Africa, Ireland, flags

Creative– painting, music, coloring, maze

Science– food for animals, skeletal system, body parts, animals, solar system, mammals, the eye

The games in each category are great for practice and skill building.

How to integrate Cyberkidz into the classroom: Cyberkidz is a fun place for students to work on the knowledge level of Bloom’s Taxonomy.  The music game is the only creative game that I would truly place in the “create” category of Bloom’s Taxonomy because it gives students free rein to explore music and create a recording.   The majority of the games are designed to help students build skills and remember key concepts that are a necessary foundation for other learning.  These are a nice alternative to worksheet skill practice.  Students will enjoy the game quality of these practice activities.  Each activity can be advanced through relatively quickly making them perfect as a center on classroom computers.  Students can visit the game as a math, literacy, geography or science “practice” center before advancing to put those newly honed skills to work in a higher order thinking center.

These practice activities could also be completed as a class using an interactive whiteboard or projector connected computer.  Split students into teams and rotate them up to the whiteboard for a class practice session.

Tips: On each game screen, students can scroll to the bottom for instructions on the game.  Most of the games are pretty self-explanatory and kids will figure them out quickly.

Please leave a comment and share how you are using  Cyberkidz in your classroom!

Using Angry Birds to teach math, history and science

This post has been generously sponsored by iTutorMaths – GCSE Maths Tutors in the UK

Yesterday instead of dutifully writing a blog post, I was having fun building catapults with kids.  I was playing with a transdisciplinary lesson using Angry Birds as my inspiration.  Yes, you read correctly-Angry Birds.

It doesn’t seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I’m a fan too), I started thinking about all of the learning that could be happening.  I have watched a two year old tell an older sister that “you have to pull down to go up higher”.  I have watched as kids master this game through trial and error.  Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base.

I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today.  This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come.  So what did I do? I got myself out of bed and went to work sketching out a super awesome plan.

Here is the embedded learning that I came up with:

  • Primary Math: positional math language (above, below, left, right, bottom, biggest, smallest), measurement (distance), angles, shapes
  • Intermediate Math: parabolas, velocity, angels, trajectory, acceleration, quadratic formulas
  • Science: simple machines (lever), mechanics, force, energy, velocity/speed
  • History: history of the catapult, changes made to catapult technology throughout history, modern-day inventions that use this technology
  • Music: Tie in with history, what music was popular in the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Art: Tie in with history, what era of art was happening during the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Language Arts: reflection writing, reading text for information (non-fiction books and websites)
  • Learning: application of Angry Birds on students as learners, application of building a catapult on students as learners (I can’t claim this one it was all @stumpteacher with this blog post).

I set up 3 stations of learning and exploration.   In the first station students found Angry Birds on the iPads (now also available on the Internet in Chrome here), guiding questions, sticky notes and books on the history of catapults and simple machines.  Guiding questions were on chart paper and invited kids to join in the question asking by jotting down their own “wonders” on sticky notes and adding them to the chart questions.  At this station students “tested” Angry Birds and were asked to consider energy, force, acceleration, speed, angle and distance as they played.  Kids had fun with this, I anticipated that they would stick strictly to the  iPad and Angry birds but all of the kids looked through the books at some point.  There was a lot of talk about strategy, what they noticed about angle and how far to pull back on the different levels to get the bird to reach the target.

At Station 2 students found random materials that they could use to build their own catapult.  We included small blocks of wood, duct tape, string, rubber bands, paper clips, plastic cups, smaller dixie cups, paint stir sticks, popsicle sticks, plastic silverware,  markers, empty toilet paper rolls, clothes pins and of course the marshmallow to launch.  Students colored their marshmallow with sharpies to look like an Angry Bird (if doing this with kindergarten, be sure to mention that as soon as the marshmallow is colored, it is no longer food…we had a couple who were begging to eat the colored mallow!).  Next, students went to work constructing their catapults.  We offered no instructions and just let them go to town.  There was a lot of trial and error but all of the kids (kindergarten through eighth grade) made working catapults.  Students tested their catapult and experimented with speed, distance, accuracy, fulcrum, angle and force.  After launching the marshmallow bird they measured for distance and recorded.

As students tested we asked them:

  • What makes the catapult more accurate?
  • What makes the bird go the furthest?
  • Does mass affect the results?
  • How do objects move?
  • How do we calculate motion?
  • What is acceleration?
  • What is speed?
  • What are some forces that act on objects in motion?
  • How did the catapult set the marshmallow in motion?
  • Which challenge did your catapult meet best, accuracy or distance?
  • What helped the catapult?
  • What kind of energy did your catapult use?
  • What kind of force?
  • What are other kinds of levers?
  • What are simple machines?
  • What happens when the arm of a lever is shortened or the load is moved?
  • What happens to the force needed to make the load move?
  • What happens when you move the fulcrum?
  • What is the relationship between force and distance?
  • What happens when you adjust the angle?

Students had a fantastic time learning through trial and error and working together to reach our pig targets.  The collaboration among students was neat to watch, students would give each other ideas for fine-tuning the catapults to improve results.

In the third station, students had the opportunity to reflect on what they learned.  We asked them to reflect literally and figuratively.  Literally what did you learn about how a simple machine works, parabolas, measurement, etc.  What did you learn about catapults and how the technology is used today?  Then we asked them to think about the activity figuratively, what can Angry Birds teach them about life? What can it teach them about the learning process?

 

Older students looked at the math and science behind Angry Birds, using screen shots to determine if a bird would make it to the pigs based on parabolas.

Younger students labeled their catapult diagram with the language they learned about simple machines, force, and motion.  Students also labeled the Angry Birds diagram.

To wrap up we discussed the middle ages as a class and went through some of the texts together.  We read the history of the catapult and talked about why it was a necessary invention.  We connected all of this with how the technology is currently being used on air craft carriers (the boys really got into that discussion).

Who knew you could learn so much from a game of Angry Birds?

Here are some of the resources that we used during this lesson:

Projectile Motion simulation

Angry Birds Pig Target

Catapult guide for students

Myth Busters YouTube clip of tree catapult

The Physics of Angry Birds

Angry Birds Geogebra

The Secret Annex

What it is: The Secret Annex lets students travel back in time to Anne Frank’s hiding place.  Students can explore Anne’s house in a super cool 3D interactive environment.  The Secret Annex gives students an authentic feel for the place where Anne wrote her diary while listening to stories of everyone who lived in the hiding place.  In addition to the 3D hiding place, students can review historical archive material about the war and view unique TV broadcasts where memories are shared.

How to integrate The Secret Annex into the classroom: The Secret Annex is about the closest students can come to traveling through time and experiencing the hiding place.  The site is incredible in its attention to detail.  Each room can be explored with narration describing the room.  The Secret Annex is an excellent addition to any classroom studying World War II, reading the Diary of Anne Frank or studying Nazi Germany.

Explore the Secret Annex as a class using an interactive whiteboard or projector-connected computer for a virtual field trip.  After exploring as a class, allow students to dig deeper into the site learning about all of the guests of the hiding place on classroom computers or in a computer lab setting.

If you are reading the Diary of Anne Frank as a class, use the Secret Annex as a support tool and visual aid so students can picture where Anne composed her diary.  The site does a fantastic job of capturing the feelings of fear, hope, anxiety and relief.

Ask students to imagine that they were hiding in the hideaway.  Use The Secret Annex as a writing prompt for students to explore the feelings, attitudes and observations in diary or journal form.

Tips: Be sure to visit the “This Site” page where you will find more historical information about Anne Frank, a timeline of Anne’s life, student guides to help students who are learning about World War II and teaching materials from the Anne Frank House.

Thank you to Ryan for sending me to this site, I truly have the best readers!

Please leave a comment and share how you are using  The Secret Annex in your classroom!

Fraboom Online Children’s Museum: Online classes, videos, interactive book, games, oh my!

What it is: Oh. My. Word. I have just stumbled on gold my friends, gold!  Fraboom is an online children’s museum packed full of games, interactive books, creativity, learning and-are you ready for this-LIVE online teachers!  On Fraboom students can learn about US presidents while they play games, watch Fraboom TV cartoons to learn vocabulary, read interactive books that encourage creativity and join live online classes with real flesh and blood teachers!  Fraboom TV has a variety of cartoons that will teach students content area vocabulary words. Each cartoon on Fabroom TV lists all associated vocabulary words so teachers can quickly find a video that will support learning.  Cartoons can be searched by keyword or category.  The very best part of Fraboom (in my humble opinion) is the live online teachers.  Drawing classes start every hour on the hour.  Students can drop into a class and learn how to draw cartoons.  There is a new challenge every day so content is always fresh!  Students can interact with teachers through the chat feature; students type a message and the teacher responds to them by name.  Fraboom cartoon characters introduce the activity for the day and the teachers interact with the cartoon on the screen- very fun!  Students learn how to draw step by step guided by the teacher and follow along on their own whiteboard space.  When students are finished, they can share their pictures with the class.  After drawing, the class completes a mad lib together.  The teacher explains a part of speech and requests words for that part of speech from the class.  Students can contribute words to the story by typing them into the chat area. Throughout the class, the teacher shares submitted pictures with the whole class.  I attended two live classes and was really impressed with the teachers in both sessions. They are upbeat, engaging and fun.  Fraboom was created for students six to twelve years old.  Content is being added regularly and fresh challenges in the live classes every day.  Plenty to keep kids creating and learning!

How to integrate Fraboom Online Children’s Museum into the classroom: With widespread budget cuts and art programs being cut regularly, Fraboom is a welcome new addition to the education landscape.  Being able to connect every student in your class with another teacher is amazing.  Fraboom could be used on classroom computers as a creativity/art/grammar center that kids can visit throughout the week.  Students can get one-on-one attention from a virtual teacher freeing you up to work in small reading or writing groups knowing that all of your students are engaged in learning.  Connect to a Fraboom online session as a class using a projector-connected computer or interactive whiteboard.  Students can follow along with the drawing instructions and take turns engaging in the chat as a whole class.  Students can take turns creating the class picture on the projector or interactive whiteboard while students at their seats create their own masterpiece.  This would be a great activity for students to do while you hold one-on-one student conferences in your classroom.

Fraboom TV is full of fun cartoon videos that help students learn a variety of content area vocabulary.  Use these videos to introduce a new unit so that students are familiar with vocabulary before engaging in new learning.

The interactive stories on Fraboom can be shared with your class using an interactive whiteboard or projector-connected computer.  Read through the story as a class and practice comprehension strategies together.

Tips: Be sure to share Fraboom with parents, this would be a great opportunity for learning at home too!

Please leave a comment and share how you are using  Fraboom in your classroom!