Can Do Street: Hector’s Being Selfish

What it is: Can Do Street is a website that has games, lessons, and videos focused on character development for young students.  The site is membership based but does have some free content. Hector’s Being Selfish is a free video on the site that teaches students what it means to be selfish.  The cartoon is easy to understand and helps kids recognize selfishness and what it means to be a good friend.  Throughout the video, students are given the chance to interact by answering questions.

How to integrate Hector’s Being Selfish into the classroom: Selfishness is one of those characteristics that young kids find difficult to understand.  It is hard to separate wants from being a good friend and expressing empathy!  This videos helps children recognize selfishness and offers ways that they can be a good friend.  Character education needs to be taught, we can’t expect that all children will naturally pick it up.  Kids come from different backgrounds and differing expectations at home.  Hector’s Being Selfish is a good video to begin the school year with, and would be a great reminder mid-year.  Watch the video as a whole class and invite students to vote on their answers throughout the video.

Tips: Each section of the Can Do Street website has a preview so you can get a feel for the types of activities they offer.  If you decide on a membership, plans are very affordable from $4.95/month to $24.95 for the year.

Please leave a comment and share how you are using Hector’s Being Selfish in your classroom.

The Goal of Education

Tonight’s #edchat topic on Twitter was: Can we agree on a common goal of education?

My response:

The goal of education is to provide the conditions for learning.  I think that it is a broad enough goal for everything else to fall into place.  I engaged in some discussion about how current conditions keep us from that goal.  While I agree to some extent, I think that excuses are an easy way to stay where we are.  We can create conditions for learning without administrative support, without funding for technology, without the best conditions.  How do I know this?  Because I had teachers who did it for me.  They used what they had, within the system they were in, to provide us with the conditions for learning.  And guess what?  We learned.

Now, this is not to say that the goal wouldn’t be more attainable if we weren’t mired in a system that is run by testing and policies.  It is better to have ubiquitous use of technology and freedom within our classrooms.   I believe that those things will come.  But right now we are working within this system.  For now we can create conditions of learning for our students using what we have available to us.  Is it ideal?  No.  Is it possible?  Of course.  All it takes is some creativity.

I want to be clear, creating conditions for learning does not mean that every classroom looks the same.  It means that the conditions created match that unique student population.  The conditions that I learn best in may look different from the conditions that you learn best in.  This means that teachers have to know and understand the needs of their students.  The conditions of learning may change every year, every month, every day, and even every hour.  We are human, our needs are constantly changing.

Someone mentioned during the #edchat, that it would be great to see how students answered this question.  I actually know how my students answered this question, because I asked my 3rd-5th grade students to answer it last year.  My students answered something like this: the goal of education is to get good grades and pass tests so you can go to college.   Not the answer most of us would like to hear but there it is.  Did we really expect differently?  This is what our school system breaths.  This is the current goal of education, to move students through so that they graduate and go to college.

Being the computer teacher has some major advantages, one of which is that there is no curriculum to follow.  I write my own curriculum every year.  I have a scope and sequence of skills that I want my students to gain and I use a different path to get there each and every year.  I didn’t originally intend for this to be a year-long project, but that is what it became because it made my students think differently, creatively.  It made them question, discuss, and debate.  It was brilliant.

We had just finished learning the Internet safety rules, and were practicing netiquette.  I wanted my students to have an authentic place to practice their newly acquired skills so I sent them on their way to write their first blog entry.  The topic: Write about your dream school.  If you could make a school look like whatever you wanted it to, what would it look like?  How would learning happen there?

After the students had a chance to blog their dreams, I asked them to pick their favorite idea and add it to our class Wallwisher.  I cannot tell you how disappointed I was with the answers.  They were the most unimaginative answers I had ever seen.  I’m talking zero in the creativity department.  It was as if they were writing what they thought I wanted to hear.  Then it hit me, they were writing what they thought I wanted to hear.  Isn’t that what their education has primed them for?  Guess what the teacher is thinking.  There is only one right answer and then we move on to the next thing.

Not willing to let the project go, the next week I sat all of my students down and asked them again what their dream schools would look like.  They hadn’t gotten more creative with their answers in the week they had to think about them.  The look of utter confusion on their faces was obvious.  They couldn’t figure out what the right answer was, the one that I wanted to hear that would move us on to the next topic.  I showed my students pictures of the inside of Googleplex and Pixar.  You have never heard so many “oohs” and “awwws”.  By the end of the slide show, every kid was declaring that they were going to work at Google or Pixar some day.  I asked them why they would want to work there?

“Because it is SO cool!”

“Did you see the Lego room?”

“They get to play all day!”

“It is so colorful.”

“It looks like a playground.”

“They have a chef that cooks lunch for them.”

We talked about why Googleplex and Pixar look the way they do and the philosophy that each company has.  We talked about what it means to be creative and the things that help us get in that creative element.  Then I showed them some pictures of schools,  one had a slide in the building, another had students singing and dancing on top of desks, another of students sitting on exercise balls instead of chairs.  The common phrase uttered was “they are so lucky!”  I also showed them the YouTube video of the piano stairs.

I asked them to go back to their seats and blog about their dream school again.   I told them that there was no right answer.  The right answer was their answer.  The sky was the limit.  This time the ideas were infinitely more exciting.  Some students still played it safe and stuck to what was possible in the confines of the school system they knew.  Others wanted anti-gravity classrooms.  There were common threads in every one of my students blog posts: they all wanted flexible learning spaces, they all wanted more hands on/active learning, they wanted school to feel like play, and they all wanted animals to be involved in some fashion.

You can see some of their answers on these Wallwishers:

3rd Grade1

4th Grade1

4th Grade2

5th Grade 1

My students got so excited about this little blogging activity that they continued to post about what their dream schools would look like (even though I hadn’t assigned it).  I had students stop by my classroom and tell me another idea they had for a dream school.  Then I had students start asking if I would ask the administration to make our school a dream school.  I can only imagine how that would go, so instead I expanded the project.

I asked my students to imagine that they actually got the go ahead for their school, and now they had to advertise for it.  They had to convince me to send my imaginary children to their imaginary school.  They had to make a convincing case for why their school made the best place to learn.  Each student made a brochure advertising their school.  They highlighted the features of their school, promised amazing things, and sold it!  I am telling you, I have never seen such amazing work out of my students!  I would have sent my imaginary kids to any one of their schools.  Boy did they sell it!  The brochures looked amazing.  I brought them into the teacher’s lounge to pass around.  The teachers couldn’t believe what their students were capable of.  It was great!  A few of the kids brought the brochure they created to the administration to show off.

The kids hadn’t had enough, they wanted to explore the idea further.  I had them create commercials for their school.  I showed them the Kaplan University commercials and told them they could be inspiring like Kaplan, factual, funny, or any combination of the three.  They set to work using their method of choice.  Some used Keynote, others recorded in Photobooth and edited in iMovie, some used Xtranormal, some GoAnimate, and others used the ZimmerTwins.  The commercials were fabulous.

Toward the end of the year I had the kids create websites for their imaginary dream schools.  They used Weebly to create the websites.  I cannot tell you how impressed I was with the level of creativity, innovation, and fun that showed up on those sites.  The kids were convincing, but more than that, they were right.  They may have started with every student having a laptop, pony, and anti-gravity rooms, but where they ended was with rich learning experiences.  At the core what our students want is an opportunity to discover, play, and experiment with their learning.  They want to feel safe.  They want to be active.  I wish I could share the finished sites and commercials with you, I can’t because they contain pictures of students and other identifying information.

I learned a lot from my students as a result of the project, at the heart of it is this: provide conditions where we can learn.

iPads in Education

Some of you may know that I am working on an iPad 1-to-1 pilot program for first and fifth grade students at the school where I teach.  The program will study the effects of the mobile device on learning and achievement in the math and reading/language arts classroom.  One of my PLN members, Jason Schmidt will be working with us as a part of his masters program.  Additionally, Robert Marzano and Debra Pickering from the Marzano Research Institute, have agreed to partner with us in research if we can get the funding all settled.  Which brings me to the point of this post.  I still have to fund the thing!  I am waiting to hear back on several leads but never the one to only have one marshmallow in the fire, I am looking at every method conceivable to find the money for this.

This morning my mom sent me a Kohls Cares for Schools contest email that is offering $500,000 to the 20 schools with the most votes by September 3.  Of course I promptly signed up for it and am counting on all of you to help me out.  You are given a total of 20 votes that you can use, but you can only use 5 votes per school.  So I am asking for 5 of your votes to help fund the iPads in education study.  It is simple and just takes a one time click to connect and then 5 clicks of the votes button.  Easy right?  So, would you give us a hand and help us put some research to the iPads in the classroom debate?

One of the fun outcomes of this little idea is the comments that students have started leaving about how they think that the iPad could be used in the classroom.  Pretty fun to see from the students point of view 🙂

Two side notes:

1.  I have an iLearn Technology fan page on Facebook, if you haven’t already become a fan and clicked “like” you can do that here.

2. If you have a contact that could help with funding, I would take that too 🙂

Thank you all for your help and support!  If you are so inclined, you can also tweet about this post and ask others in your PLN to help vote.

Free virtual e-conference: Reform Symposium

Reform Symposium

Over the past few months I have been working with Shelly Terrell, Jason Bedell, and Chris Rogers on a secret project. 🙂  I am happy to say that I don’t have to keep the secret any longer but can share the project with all of you!  In two weeks (July 31st and August 1st, 2010), we will be holding a worldwide virtual e-conference for free!  The conference is called Reform Symposium and it is a conference for teachers, administrators, students, and parents.  This year the conference is focused on innovative practices in education and what role these practices can play in educational reform.

We have an incredible lineup of presenters and keynote speakers that you can see here.   We hope that no matter where you are in the world, you will join us for parts or all of the conference on these days.

What you can do:

  1. Mark your calendars for July 31st and August 1st 2010
  2. Tweet about the conference using the #rscon10 hashtag so we can follow everyone’s tweets.
  3. Invite your friends, both those you know online and off.
  4. Blog about the conference and then tell us about your blog post on Twitter using the #rscon10 hash tag.
  5. Join the conversations and fun on the Reform Symposium website. You can add friends, start conversations, and chat about the sessions.
  6. Add me as your friend on the website.
  7. Add the Reform Symposium badge to your blog or website to let others know you will be attending.

This conference is for you!  We hope that you will join us for fun, learning, collaboration, and maybe even a few prizes.  See you there!

National Geographic Kids Animal Jam Virtual World

What it is: National Geographic Kids is a constant source of excellent activities but their new Animal Jam virtual world is above and beyond my favorite.  My students love virtual worlds, they enjoy being immersed in a story, sent on a mission, and interacting with each other to complete adventures and learn.  Animal Jam lets them do all of these things while providing a virtual world where they can discover real-world plant and animal information and follow a rich storyline that has National Geographic’s multi-media content built in.  Cool huh?!  Animal Jam does something else, it excites students to learn more about the real world around them, so when they aren’t playing in the virtual world, they will be excited to learn more about the world they live in.  The virtual world is an easy one for students to pick up on and learn, it is perfect for young students and caters to their specific levels of play and developmental stages.  Animal Jams will be one of those environments that is as appealing to fourth grade students as it is to first grade students.  The online environment is safe and monitored so you can feel comfortable introducing it in your classroom.  Each portion of the sign up process is narrated so it is easy for even young students to sign up.  The site requires a parent’s email address to sign up, the email is required but does not have to be verified before play can begin.  In a classroom setting, a teacher or classroom email address could be used for sign-up. The email address allows an adult to monitor and adjust settings in a child’s game.

How to integrate National Geographic Kids Animal Jam into the classroom: After students sign up, they are entered into the magical world of Jamma where they are introduced to the world.  Each portion of the game is narrated making it accessible to early readers, struggling readers, and English language learners.  As students explore the world of Jamma, they will find embedded learning about different kinds of plants and animals along with incredible National Geographic images.  Animal Jam is a nice environment to let your young students practice what they are learning about online safety and netiquette.  As students explore Jamma, they will learn about links, navigation with mouse and arrow keys, and learn fun facts in the process.

Every primary curriculum that I have seen carves out time for students to learn about plants and animals.  Animal Jam is a fun place for them to discover this learning within the virtual world.  Send your students on expeditions and adventures to find these learning opportunities.  As they play in Animal Jam, students can keep an observation journal where they record the plants and animals they are discovering like a scientist would.  Ask your students how many of the plants and animals they can find in real life around their homes.    If you are learning about ecosystems and environments, ask students to count and name the different ecosystems they can spot in Animal Jam.  This site is ideal for the computer lab setting, make sure to at least begin the game in the computer lab where each student has a computer.  After the kids are signed up and familiar with the world, it could become a center activity for your classroom computers throughout the year.

Tips: Right now Animal Jam is in Beta.  The world is free to join and play in but premium accounts are also available to students.

Please leave a comment and share how you are using Animal Jam in your classroom.

Stories of Learning: Antarctica Inquiry Unit and the Power of Twitter

In addition to iLearn Technology, I keep two other blogs (about to add another): Dreams of Education and Stories of LearningStories of Learning isn’t really my blog, it’s your blog.  It is a place to share what is working in education.  I don’t plan to post my original work often. It is a place to collect and gather guest posts and re-posts of what you are doing every day in the classroom that transforms learning.  The most recent post is a must see, it is from edublogger alliance member Henrietta Miller and is a re-post of a post that she wrote for her excellent blog, Classroom Chronicles.  This story of learning is about an inquiry unit that Henrietta did with her students about Antarctica, as you will read, the learning stretches far beyond your typical unit on Antarctica thanks to the Power of Twitter.

If you have a story of learning you would like to share as a guest post or as a re-post, let me know about it via my contact form here.

BBC: Magic Key

What it is: The BBC is a constant source of excellent classroom interactives and games.  Today I ran across Magic Key while working on supplementing MacMillan Mcgraw Hill’s Treasures curriculum for first grade.  Magic Key is based on a cartoon in the UK, even if your students aren’t familiar with the cartoon, they are sure to enjoy the website adventures.  Magic Key has fun literacy games for kindergarten and first grade students.  The games help students practice full stops (sentence endings), sentence order, questions, character characteristics, capital letters, seeing patterns, figuring out new words, descriptions, and words that make sounds.  The games are age appropriate, include fun characters, and help students practice and understand important literacy skills.  In each game, students enter an adventure where the goal is to collect the Magic Key.

How to integrate BBC: Magic Key into the classroom: The Magic Key games are short and sweet, they give students the opportunity to practice new skills independently.  I like to use games like these as a center activity.  These types of short games make a great center because they provide students with immediate feedback and are self leveling.  Set Magic Key up on your classroom computers as a literacy center for students to visit independently or in small groups.  Don’t forget that the interactive whiteboard or projector connected computer can also be a center station!  These games are a great alternative to the worksheet (you didn’t really want to grade one of those anyway) and will provide your students with an opportunity to practice what they are learning.

Tips: Check out the teacher section of Magic Key for a description of each game, the curriculum tie in, and (I hesitate to mention) worksheets.

Please leave a comment and share how you are using BBC: Magic Key in your classroom.

Whiz Kids

What it is: Whiz Kids is a new site developed for autistic children.  It was designed to give these kids a fun place to develop life skills.  All of the games and videos have high production values, making them engaging and impressive, they feel as though you have stepped into a Pixar movie.  Through this one portal, you get 16 interactive and therapeutic games.  The games help kids develop essential life skills like empathy, recognizing emotion, making decisions, coping with change, transactions,  non-verbal gestures, grouping, schedules, finding a route, and making eye contact.  Although these games were specifically developed for children with autism, they are wonderful for primary elementary students and ELL students as well.

How to integrate Whiz Kids into the classroom: Whiz Kids has an incredible back story, the site was created by more 80 students 8 lecturers and 10 autism specialists, the project represents more than 16,000 hours of research and development.  The games are tailored to fit the needs of autistic children.  If you teach autistic children, these games will help them develop important life skills that will aid them when interacting with classmates.  The games would be great for classroom computers as a center activity.  Help other students in your classroom understand how they can help the autistic children in the classroom by having them play the Whiz Kids games as well.  This will give your students a shared vocabulary and experience to draw on when they are working and playing together in the classroom.  Because the games focus so much on character development, they are appropriate for any primary classroom.  Help your students learn about complex human interactions like empathy, non-verbal communication, and coping with change through game play.  The games can be played and discussed as a whole class using an interactive whiteboard or projector connected computer, or they can be played independently at a computer center, or a computer lab.  After playing the game, practice the skill taught as a class.  For example, if students play Robbie the Robot and are practicing recognizing emotion and facial expressions, follow up by asking students to work with a partner making faces and naming the emotion.  ELL students can use Whiz Kids to develop character related vocabulary and understanding.

Tips: On the Whiz Kids sister site, Autism Games, teachers can get more information about individual games and how to use them with students.  Each game is categorized based on the life skill that it teaches.  The game descriptions and suggestions are fantastic.

Please leave a comment and share how you are using Whiz Kids in your classroom.

A Walk in the Forest

What it is: The Smithsonian site is a wealth of outstanding activities and interactives.  In the Walk in the Forest interactives, students are guided through a virtual forest where they do field research using the same scientific methods and tools that Smithsonian scientists use to monitor forest biodiversity.  Students can act as dirt detectives, predicting which trees will thrive in each type of soil; learn about forest layers and the plants and animals that take up residence in each; identify a tree; observe seasonal changes; map the forest; and use amphibians as an indicator of the forest.  Each of the interactives has the option of narration (audio) or non-narrated (students read through the interactive).

How to integrate A Walk in the Forest into the classroom: The interactive activities on A Walk in the Forest are very well made.  They will have your students working and thinking like a scientist.  The activities are meant to be completed by individual students, but if you don’t have access to a computer lab, they would also be excellent as a center on classroom computers or on the interactive whiteboard or projector connected computer.  For whole class participation, send a team of scientists (your students) into the forest to investigate and collect data.   Give each student a job to do on the forest adventure.  For the students not at the board, create a field guide that they can fill out while they observe.   As an extension activity, students can create an Animoto or Prezi about what they learned in the forest.  They could also create a comic book style field guide about walking through a forest.

A Walk in the Forest is well suited to all elementary students.  Independent readers can complete the activities without narration while emerging or struggling readers could have the interactive narrated.

Every year, we have an outdoor education program for our 5th graders.  They spend a week in the mountains, in a forest, learning outside.  If you do something similar, A Walk in the Forest is a great preparation activity for students.  They can learn about the processes of collecting and analyzing data virtually before they do it in real life.

Tips: If you and your family are visiting national parks this summer, these are fun activities to do before hand that will transform your kids into scientists when they are exploring outdoors.

Please leave a comment and share how you are using A Walk in the Forest in your classroom.

TED Talk Tuesday: Tom Wujec Build a Tower, Build a Team

The group that consistently fails at the marshmallow task: recent graduates of business school.
Business students are trained to find the single right plan and then execute it. The problem with this strategy is that they wait for the last minute to add their marshmallow to the top of the structure and when their plan fails, it is a crisis.
The group that consistently succeeds at the marshmallow task: recent graduates of kindergarten.
Kindergarten students start with a model and they build successive prototypes of their structure. They always keep their marshmallow on top. They have multiple opportunities to refine their structure until it is working. With each version of the prototype, students are getting instant feedback about what works and what doesn’t and they can adjust accordingly.
Kids don’t spend time trying to be CEO of Spaghetti Inc. They aren’t jockeying for power, they are working together creatively and having fun.

What stands out to me about the data that Tom Wujec shares, is not that architects and engineers build the best towers (as he says, we would expect that), but that kindergartners are not very far behind. This makes me wonder about what important things we are deprogramming kids to do as we send them through the education system. If the education system was really working, I would expect that adults would be able to construct the best, highest towers. I would expect that those with the most education would build the best towers. But as we see, this isn’t the case. In school we teach students that everything has a correct answer. Sometimes that answer means filling in the “c” on a bubble test, and sometimes it means getting your teacher to nod and say “that’s right”. School has become a game of “guess what the teacher is thinking”.  As a result, we have students who can come up with one correct solution to any problem. In the real world, we often need more than one right solution. Many times we need several solutions and creative thinking applied to the problem. Our most recent example of this is the BP oil spill. I can’t help but wonder what great solutions kindergartners would come up with that adults aren’t even considering because we have been deprogrammed to think that way.
What does this mean for schools? It means that we need more opportunities for students to explore multiple solutions to a problem, it means that we offer kids the chance to discuss and stop asking the one answer questions all the time. Sometimes there is one correct answer, but in life that isn’t always the case. Students need to be given the chance to explore both options.

(As a side note, it is interesting to me that when the incentive of a prize was offered, not one team had a standing structure. I am working my way through Daniel Pink’s book Drive right now and it mirrors what he says in the book.)