Bad News- The Game

Bad News combat fake news game

What it is: This is part research project, part game where students take on the role of a fake news monger who drops all ethics to build a media empire. This game is intended to help students better identify the tricks used to manipulate thinking. In the game, players earn badges corresponding to the tactics used in the production of fake news, like polarization, conspiracy theories, discrediting, trolling, and invoking strong emotion. Through taking on the persona of someone building a fake news empire, students learn how to spot the manipulation tactics. The game is built around the psychological concept of inoculation theory, where exposure to weakened doses of fake news tactics helps create resistance or psychological immunity against fake news.

How to use Bad News in the classroom: Bad News is an interesting approach to helping students understand fake news, influence, and manipulation. By actually taking on the persona of someone spreading misinformation and using these tactics, students become more keenly aware of how these subtle moves are used to manipulate people’s perceptions. This would be a great provocation for junior high and high school students to engage in before a deep-dive conversation on fake news, spotting manipulative media tactics and the ethics associated. It’s also a great discussion starter about social media followers, likes, and engagement. When students can identify how tactics are used to grow an audience or gain credibility, suddenly, some of those “stars” with gobs of followers stop being so impressive. Bad News is an interesting way to let students see “the man behind the curtain” and understand the mechanics of what is really at play in the spread of fake news. Media literacy is one of those areas that needs to be prioritized in schools with the flood of content that students engage in every day, it’s essential that we cultivate citizens who can critically think about what they are consuming.

Students can play Bad News solo, with partners, or in small groups. It is heavy on reading and responding to prompts, so keep that in mind as you decide how to pair students. The game itself takes about 20 minutes to complete. After playing, bring students together for a Socratic discussion about the experience. How was it easiest to deceive? What were the moments where you felt a moral or ethical dilemma? Where do you notice these tactics being used? If you were going to design a technology or system to combat fake news, where would you start? How do you see disinformation influencing public opinion? Which badge was the easiest to earn and why?

Tips: This game was designed in partnership with DROG and the Cambridge Social Decision-Making Lab at Cambridge University. They have done a great job of sharing the science behind the game on the About Page. More information for using the game in the classroom can be found here.

Citizen University

Citizen University

What it is: Citizen University is an experiential approach to cultivating civic identity. What I love about Citizen University is they immediately address the challenges and barriers faced when addressing civic education in the classroom; there can be cultural and codified barriers, making it feel charged, insufficient, or impossible to do. Building citizenship is about more than where we come from or knowing the tenants of our country; it’s about our everyday choices, mindsets, and how we see ourselves as contributing members of society implicated in caring about the problems around us. Our communities are depending on us to engage and live like a citizen. Citizen University uses the Power + Character = Citizenship approach to help students understand themselves as citizens.

How to integrate Citizen University in the classroom: The Citizen University curriculum is meant for students ages 14-24. The curriculum provides modular, adaptable, and experiential content designed to increase students’ literacy in power flows in civic life and how it can be used to improve communities, deepen their sense of moral discernment and critical thinking, and foster the belief that practicing citizenship matters. This isn’t a one-size-fits-all type of curriculum. This is meant to be tailored to your place and the people in your community. It’s a way for each student to share why their community matters to them and what they commit to as a responsible citizen. This isn’t your typical download-and-implement curriculum. The folks at Citizen University are deeply committed to walking alongside the educators doing this important work. You convene a network, and they have a team of facilitators that will help your community adopt and adapt the curriculum.

It can feel overwhelming to consider the complexity of meeting this present moment in the United States…so many of us are wondering how to best use our voice and effort to make change. I’m a big believer that education is transformative. When we teach students how to be in a community with each other well and when we develop responsive citizens, real change is possible. We need more active participants in our communities to make them places where everyone has a voice and experiences belonging.

Tips: If you are interested in bringing Citizen University to your community, contact their program director (contact information is under the “Convene your network” section.)

Literature-Map: Help students find new authors to fall in love with

Literature Map: Help students find new author to fall in love with

What it is: Literature Map is a literature recommendation system. It is really easy to discover a new author. Start by searching for an author you enjoy, and magically a map of names will appear based on what other readers of that author have read. The closer that two writers are on the map, the more likely it is that you will like both of them. Click on any name on the map to travel further and find more recommendations.

Literature Map- find your next favorite author

How to integrate Literature Map into the classroom: It’s a common problem, a student falls in LOVE with an author and devours everything the author has ever written. Then they come to the end of their journey and a sort of sadness hangs over them, there is nothing more. Enter Literature Map. Students can easily enter the name of the beloved author and discover others they are sure to love, leading them down a rabbit trail of reading utopia! Students can discover new voices, genres, and keep the love of reading alive. Literature Map is a great site to bookmark on classroom computers, in the library, or on student devices.

If your students do an author study, this site could be useful for helping them find related authors and then using Wolfram Alpha to compare the authors they find side by side.

Tips: Hat tip to @michellek107 for sharing this with Anastasis staff this week!

Flash & Thunder- Part graphic novel, part game, all fun and learning

INVICTA-Challenge- graphic novel/game/maps

INVICTA-Challenge_Packge-with-flap-open_WEB

What it is: INVICTA Challenge combines technology (in the form of an action-packed video game), a graphic novel, maps, an operation packet and an action figure that inspires kids to read and problem solve. Each INVICTA Challenge collection builds problem solving and leadership skills for students 8-14. Part story, part game, students are placed in historical situations where they get to make the decisions that will determine success or failure. The first challenge, Flash & Thunder lets students walk in the shoes of an American Hero.

How to Integrate INVICTA Challenge in your classroom: These challenges are a fun and new way to foster literacy, history, and leadership skills in your classrooms. Stories are highly visual and have enough action and adventure to keep even your reluctant readers engaged. The game component of the challenge almost takes on a choose your own adventure feel as it pairs with the graphic novel, maps, and missions. The first challenge, Flash & Thunder tells the true story of a Native American paratrooper’s D-Day leadership. The way that this combination puts students in the middle of the story is fantastic. Students aren’t passive readers…it is impossible! With Flash and Thunder, students are in the middle of the action, analyzing options, making decisions, evaluating the decisions and building comprehension and understanding of history all the way.

The INVICTA challenge is like a smart recombination of the things I enjoyed most from my own childhood: American Girl dolls/Books, Oregon Trail…only with a major upgrade.

INVICTA-Challenge_app-screenshot_WEB

At Anastasis, we’ve been working on an inquiry unit about change makers and the power of one. The INVICTA challenge has been a fantastic launching off point for students as they consider what it means to be a change maker, and what characteristics make up a change maker. This interactive challenge/book/game put students in the middle of thinking like a change maker, building leadership traits like integrity, nobility, valor, initiative, curiosity, tenacity, and accountability.

INVICTA-Challenge_ops-package_WEB

This challenge would be an excellent addition to your classroom library. You might want a few copies so that students can read together and work through the game and missions together in a book group. The video game component will be available on iOS, Android, and online here. Take a look!

Tips: The INVICTA Challenges can be purchased at Barnes and Noble for $34.99. For all that is included in this kit, it is truly a great value! I’m so excited for the other challenges to come out, some very exciting stories and characters are on their way!

Full disclosure: INVICTA sent me the Flash and Thunder challenge so that I could review it for you all here. But…

You can win your own Flash and Thunder challenge at the 5Sigma Education Conference in February! If you register for the conference today, you can save 20% using the code: CYBERMONDAY at check out. Not only will you get the opportunity to win one of these great challenge kits for your classroom, you also get a conference experience like no other!

World Education Games 2015! Math, Literacy, Science


What it is: You guys, the World Education Games is back again, taking place around the world October 13-15, 2015! More than 5 million students from over 200 countries and territories will participate in the games for 2015. This is an exciting online challenge for students around the world. The competition begins tomorrow and continues through October 15. The World Education Games includes World Literacy Day, World Math Day (which has been around since the first World Education Games), and World Science Day. Just by participating through the answering of questions, students will be earning UNICEF points which are converted into money that goes directly toward supporting UNICEF education programs where class and school resources are desperately needed.

In World Literacy Day, students will enter the Spellodrome to compete with students from around the world. A sentence will be read aloud and it is the student’s job to spell the missing word.

For World Maths Day, students will enter Mathletics, to compete with students around the world. This is a place for students to practice and work on math fluency speed and accuracy.

World Science Day will bring students to the IntoScience dashboard where students will test their knowledge with a panel containing 16 question boxes, split into four categories of science. Each question is worth one, two or thee points based on the difficulty. In this game, you must answer faster than your opponents.

How to Integrate World Education Games into your classroom: I love the World Education Games for the fun way that it helps students (k-12) practice facts in math, spelling, and science knowledge. This makes drill/skill infinitely more fun. Students can practice with their own classmates and with those around the world. When I was still in the classroom, World Math Day was a time of year that students looked forward to. They ASKED for homework (can I keep playing at home?). True story. The kids loved finding out which country they would be paired with. It was always very motivating to see someone half way around the world playing the same game at the same time. My students worked hard to see if they could be paired with someone on every continent before the Games were over. Keep track of the countries  that your students get matched with on a Google Map or on the printable maps offered on the World Education Games Website.

For at least one week, ditch the worksheets (or do it like we do at Anastasis and ditch them every day!) and practice math facts and spelling with fun games instead. This is a few days of fun, friendly competition for your students. The adjacent learning opportunities during the World Education Games is great (similar to what the Olympic games brings!). Geography, math, spelling, and science investigations are the obvious adjacent possible. This year, UNICEF is partnering in on the Games and the points that your students earn goes toward a very worthy cause, for every point your students earn, money is being donated to UNICEF for education. In addition to the drill/skill, your students can inquire into the Power of One (as our students at Anastasis Academy are doing), or can inquire into organizations that make a difference in the world (like UNICEF) and explore the social issues that these types of organizations are working to solve.

Tips: Using an Android or iPads in the classroom? World Games Day has Apps for that! Download the Mathletics app here for free!

 

Library for All Six Degrees of Education

 

I greatly appreciate people who recognize a problem and work in new, innovative ways to solve it. Today I learned about Library for All, who has just launched a truly innovative campaign to eradicate illiteracy in the developing world. The campaign is called Six Degrees of Education. Library for All is building on the theory of “six degrees of separation” to reach some key donors and influencers, such as George Lucas and Queen Rania. People who can help achieve the mission of providing access to books for millions of children in developing countries through the Library for all digital library.

Check out the Six Degrees of Education Library For All page and let’s see how our six degrees of separation can help spread literacy virally! Share on social media sites, when you are chatting with friends, or networking at a conference. According to the the six degrees of separation, if everyone who read this blog participated, we could help Library for All reach this goal in no time!

I relish the summer time because it provides me the opportunity to read, learn, and read some more. Everyone should know that gift! We can help, join me in spreading the word about Library for All’s Six Degrees of Education Campaign!

Tynker: Computer programming for kids

iLearn Technology Tynker: programming for kidsiLearn Technology Tynker: programming for kids

What it is: Tynker is about the coolest way for kids to learn how to computer program- absolutely NO prior programming experience is needed!  Tynker leads kids through design thinking through interactive courses where kids can learn how to program at their own pace.

Anyone can teach kids how to program (no really!) because with Tynker, you don’t need any prior knowledge or understanding.  Tynker provides teachers with tools, curriculum and project ideas that will have your kids programming in no time!  The Tynker curriculum pack starts with 6 lessons.  Each one is appropriate for a 45 minute work period. Through the teacher dashboard, you can assign lessons to your students.  A built-in tutor provides step-by-step instructions that guides students toward creating a working project.  The teacher dashboard also helps you track student progress as they learn and master concepts.  No data entry is required, students login and the teacher dashboard auto-magically populates.

When students have completed projects, they can publish them to the class showcase and be shared with family and friends through email, Google+, Twitter or Facebook.

Happily, Tynker works entirely in your web browser.  There is nothing to install or setup.  It is good to go right away!  Equally happily, Tynker is FREE for your school!  Woot!

How to integrate Tynker into your classroom: Not only will students learn the basics of programming with Tynker, they can use it to demonstrate their learning through their creations.  Students can compose stories and comics that retell a story, historical event, recent field trip, fiction or non-fiction.  Using the physics features, students can learn some basics about physics and cause the games they create to be more realistic.  They can also demonstrate understanding of physics principles through their creations.

Students can use Tynker to create their own apps to show off their understanding of new math/science/social studies vocabulary, math or science concepts, retell stories, character sketches, games, animations and more. In addition to being able to create stories, games, and  slideshow- students can also program original music and create computer art.

Don’t think you have time in your curriculum?  Take a look around Tynker and think about natural ways you could use it to enhance your curriculum.  Instead of asking your students to create a book report, have them program a retell using Tynker.  This will take some additional background knowledge (they will need to go through a Tynker tutorial or two) BUT the outcome is well worth it.  You will have asked your students to learn something new semi-independently, beefed up logical/mathematical thinking skills through programming, and invited students to think critically about what they read to tell the story to others through a program.  Worth the additional 45 min!  Students could demonstrate a math concept, show the steps in a science experiment, retell an event in history, and even compose their own music through program.  When you start thinking like a maker as you play with Tynker, you will realize there are infinite opportunities for including Tynker in your curriculum.  If you are still convinced that you can’t find the time in your heavily scheduled (sometimes scripted-sad) day, why not start a before or after school program, summer camp, lunch club, etc.?

At Anastasis, we have Crave classes every Wednesday.  These classes are offered by our teachers every 5 weeks.  Teachers choose an area of learning that they crave and create a class based on that (we have everything from programming, to cooking, to forensic science, hockey history, junk orchestra, iPad rock band, to chess and da Vinci art).  Students get a list of classes at the beginning of a new block, and get to choose a class that they crave.  The result is a wonderful mixed age (k-8) class of passions colliding.  The kids LOVE Wednesdays for this awesome hour of our day.  I’m excited to offer a Tynker class for our next block of classes (along with playing with our new Romo robot!), I think this is going to be a popular class!

iLearn Technology- Romotive robot

Tips: If your school uses Google apps for education like we do, your students can log in with their Google information.

What do you think of Tynker?  How do you plan to use it in your classroom?

Our Little Earth: Global News for World Citizens

iLearn Technology- Our Little Earth international newspaper for kids

What it is: Our Little Earth is a great international online newspaper for kids.  It is delivered every two weeks directly to email and best of all, it is free!  Past editions of Our Little Earth can be found on the site for students to read and explore.  Each issue helps students stay informed about what current events are happening in the world around them.  Every edition has a map showing students where the news came from for the issue.  The articles are easy for students to read and do a great job of offering enough background information so that students can make connections to the text and better understand it.

How to integrate Our Little Earth into your classroom: I really like Our Little Earth kids news, it is simple in its delivery, but packs a substantial punch of great information.  This is a fantastic source for students to read just-in-time, non-fiction text, at a level that is accessible to them.  Subscribe to Our Little Earth and read through a story-a-day for the weeks following.  Make sure to model for kids how to explore the themes, politics, geography and history that is related in each article.  This is also a great starting point for kids to fact check, make connections, and confirm the reliability of a source.  The news is current, so there is always something fresh!

I love using current news with students, it keeps the classroom relevant and touches enough transdisciplinary themes that students can make connections to other reading and learning they are doing.  Combine Our Little Earth with @angelamaiers What Breaks Your Heart project.  As students are more informed, they will be able to better articulate things about the world they would like to be a part of changing.

Use Google Earth to help students learn geography at the same time.  Create a pin on the map for each story read.  Ask students to come up with a title for each story (or use the title provided) to help them remember what they read about that location. Add to the same Google Earth map all year-long so that students can begin to see common themes by geography.

Tips: Use the search feature to help students dig even deeper into events and themes.  What happened a year ago at this time?

What do you think of Our Little Earth?  How do you plan to use it in your classroom?

Wordsmyth- outstanding illustrated e-dictionary

iLearn Technology: Wordsmyth- illustrated e-dictionary

What it is: Wordsmyth is a fantastic online dictionary for kids.  WILD is Wordsmyth’s Illustrated Learner’s Dictionary.  It is a truly well done young reader’s dictionary for k-3 readers or ELL students.  WILD is a simple-to-use visual dictionary that includes definitions for 1500 words, developmentally appropriate sentences for each word and for each meaning of the word, integrated visual environments that help kids really explore language, audio for each word, and fun activities that promote literacy.  Wordsmyth has a dictionary for intermediate elementary and middle school students called Word Explorer Children’s Dictionary.  The Word Explorer includes a related-words feature where students can see concept maps, easy-to-read and understand definition, word histories, Language Notes, and thousands of images and animations to help students build literacy. Finally, Wordsmyth has a comprehensive dictionary suite with easy to read entries and definitions, illustrations, synonyms/similar words/antonyms under each definition, audio pronunciation and thousands more images.  Wordsmyth has different options for use.  There is a free subscription available to everyone that will allow students to freely access all 3 dictionary suites, advanced search options, puzzles, words of the day, look up history, customized pronunciation and dictionary formats, and a glossary maker.  MOST of the site is totally free to use with the free registration!  For $9.95/year, you can also purchase an individual subscription that gives some additional features such as the ability to customize the dictionary and gain access to premium features.

An educational subscription allows access to ALL tools including teacher tools.  Best of all, it is FREE for schools for the 2013-2014 school year.  Worth taking advantage of this option!

How to integrate Wordsmyth into your classroom: I’m seriously impressed with the Wordsmyth dictionaries.  They are truly an impressive option for a digital dictionary in the classroom.  The downfall of this site: the illustrated dictionary (WILD) is flash-based.  This means that it is not easily accessible on iDevices in the classroom.  It also means that it takes a bit to load each page if your Internet connection isn’t great.  

What I appreciate about this dictionary, is the accessibility for emerging readers, non-readers, or ELL/ESL students.  The dictionary is really easy to use, the definitions are easy to understand, and the accompanying audio and images are fantastic!

If you have a dedicated writing space in your classroom, make sure to include Wordsmyth in it.  Bookmark it on classroom computers, send it home to parents, include it on your classroom blog/website, etc.  This is a wonderful place for kids to be empowered during their writing and literacy time.

If you are lucky enough to have a 1:1 device setting, this site is worth making a web clip for to make it easily accessible to everyone.

Right now our students are inquiring into how we express ourselves.  Our intermediate students are looking at different mediums and methods that people use for self-expression.  Part of that exploration has led them into a study of words.  Wordsmyth is a great way for them to explore in a place that is developmentally appropriate and helps them see the way that language is connected and can be used for expression.

Wordsmyth has words separated by topic.  As you begin a new unit, give students the opportunity to explore the vocabulary on the front end.  You can do this as a class using a projector or interactive whiteboard or individually on classroom/personal devices.  As you go through a class book or unit together, create a custom glossary that students can refer to.

Tips: Be sure to sign up for the free educational group subscription for the 2013-2014 school year.  With the subscription you get unlimited making/using/saving/sharing activities, customize the dictionary, access premium dictionary features, and access to the teacher tools.

What do you think of Wordsmyth?  How do you plan to use it in your classroom?

Book Writer: create books on the iPad

Book Writer app- iLearn TechnologyBook Writer

 

 

 

What it is:  Book Writer is a great app for the iPad (and iPhone or iPod Touch).  This app makes it a snap for kids to create books that can be read directly in iBooks.  With Book Writer, students can create their own ebooks with photos, video, audio and links.  Images and video can be annotated over in the book.  Finished books can be shared using iTunes and E-mail.  One of the best features of Book Writer is the huge number of applications that books can be shared through including: iBooks, Nook, Instashare, Bump, Evernote, Dropbox, and Send Anywhere.  This makes Book Writer wonderfully flexible no matter what apps your school uses regularly.

Book Writer- iLearn Technology

How to integrate Book Writer into the classroom: Book Writer is a great app for students to “publish” their writing in.  Students can compile research, notes, images and videos to create their own textbooks.  Why passively read through a text when students can be a part of creating their own?  This makes the learning so much more valuable and gives students the opportunity to “own” their learning.  Each student’s finished book will be just a little different.  Students can compile class notes, images of work and examples from class, and videos (either their own or other videos they’ve downloaded), reflections on learning, etc. into a book that can be shared.  This would be a fantastic way for students to share what they’ve learned at the end of a unit.  Because of the variety of content that can be included in Book Writer, it would make for a great science journal.  Students can take photos  of a scientific experiment or process, label the images, and reflect on observations, hypothesis, etc.

Students could also use Book Writer as a place to keep all of their creative writing based on visual writing prompts.  Students can include the picture prompt on one page and their writing on the facing page.  Students can add to this book throughout the year and share their “published” writings at the end of the year.

Younger students will find Book Writer easy to use.  These students could create their own word bank picture dictionary.  Ask students to create a new page for each letter.  Every time a word gets added to the class word wall, students can add it to their dictionary.  Students can also add pictures to accompany the words, or audio of themselves saying the word.

Book Writer can be used for a class yearbook and then shared with all students digitally.  The extra fun part are the videos that can be included!

Tips: Book Writer has a clean, easy to use interface.  If you are using with young students, you may want to walk them through where to find tools for the first time.

Compatibility: Requires iOS5.0 or later

Devices: iPhone, iPad, iPod Touch

Price: $3.99 (iTunes link)