Make-a-Flake

What it is: Make-a-Flake lets kids ‘cut out’ virtual snowflakes. This is a fun site for the winter season!

How to integrate Make-a-Flake into the classroom: Make-a-Flake is one of those sites that is fun for all ages. Students cut out a snowflake (no two are ever alike) and then they can send their snowflake creations to a parent via email. Students snowflakes are also featured on the first page of the site as falling snow. This is a fun way to create snowflakes without all of the little paper mess. The site is great for younger kids who are still learning to manipulate the mouse, but it is fun for older kids too. Set up a snowflake station in the one or two computer classroom where students can stop and make snowflakes as they finish work early.

Tips: Gather your parent email addresses at the beginning of the year for communication purposes as well as fun creations like Make-a-Flake.

Please leave a comment and share how you are using Make-a-Flake in your classroom.

Spelling City

What it is: Spelling City is a place where your students can practice their spelling words through teaching, games, and practice tests. In the teaching section, students hear the word and a sentence including the word before the word is spelled for them. In the game section, students can choose to play an online word search, hang mouse (like hang man), and word scramble with their spelling words. In the practice test, students click to hear the word and a sentence containing the word. They type in the word and check for correctness. Teachers can save spelling lists on the site (or a years worth of spelling lists) for students to practice. Students login with the class information to access that weeks spelling list. Students also have the option of creating their own lists. Best of all Spelling City is totally free!

How to integrate Spelling City into the classroom: Use Spelling City as a spelling center where students can practice their spelling words. Create a link to your classes spelling lists on Spelling City on your classroom or school website. This will provide easy access to spelling practice at home and at school. Spelling City makes spelling practice fun for students…they will ask for more practice! Be sure to let your parents know about Spelling City. It will make spelling practice at home fun too. The word search and word scramble games can be printed out for off computer practice in the classroom or at home. You will be amazed with this site!

Tips: Spelling City has links to additional spelling games on the teachers page. These have not been fully integrated yet (meaning that your spelling words won’t automatically flow to the games, this is being worked on). Games include crossword puzzles, build a sentence wall, wacky story builder, find the misspelled word, verb puzzle, homophone quiz, sound alike words, syllables and the synonym game.

Please leave a comment and share how you are using Spelling City in your classroom.

Zoom into Maps

What it is: Zoom into Maps is an extensive collection of online maps. Maps range from 1500 AD to today. Maps include United States hometown geography, exploration and discovery, migration and settlement, travel and transportation, environmental history, military maps, pictoral maps, maps of today, and unusual maps. Each map is accompanied by a series of questions and tips on interpretation of orientation, legend, and scale.

How to integrate Zoom into Maps into the classroom: Use Zoom into Maps for history lessons, geography, and even literature lessons. These maps are very high quality and are a great way to teach students how to read a map. Create an activity where students can explore maps on their own in a center type activity or in a computer lab setting. These maps would also be perfect for displaying on a projector for whole class instruction. Print out the Graphic Organizer included on the site. Students can use this graphic organizer as they explore the maps on the site.

Tips: The maps on Zoom into Maps are zoomable and available for offline viewing as well.

Please leave a comment and share how you are using Zoom into Maps in your classroom.

The North Star

What it is: North Star is a book written by author Peter Reynolds. The North Star book is online for students and classrooms everywhere to read and enjoy. The book is a fable which helps children chart meaningful journeys in life and teaches a philosophy of creativity and lifelong learning. The North Star website includes the book, a place for sharing and communication with other North Star readers, a North Star constellation Map Maker where students can chart their own journey, crossword puzzles, inspirational quotes and cards, and several activities that encourage creativity and reaching goals.

How to integrate North Star into the classroom: The North Star is an amazing addition to any character education program. Read the story as a class using a projector (or purchase the book). Use computer lab time or classroom computers for the North Star constellation map maker where students can chart their life journey and goals. Encourage students to share their hopes and dreams with one another. Your students will not only learn more about themselves, they will learn more about their classmates.

Tips: Be sure to visit the Educators section of North Star for some outstanding free teacher resources. Find mini-posters and clip art. Note- the North Star Constellation Map Maker requires a Shockwave player.

Please leave a comment and share how you are using North Star in your classroom.

Fable Vision

What it is: Fable Vision is a virtual town for kids filled with stories, games, and fun places to visit. The Fable Vision Library has a collection of online stories and stories that can be downloaded, borrowed, and shared. The Fable Vision Arcade fun games featuring the whimsical characters of Fable Vision. FVTV is the Fable Vision TV station, here students can watch mini cartoons that are fun and informational. At the Fable Vision post office allows students to send Fable Vision e-cards to family and friends. Fable Vision School is the home to all things educational. The first offering is the Fable Vision publishing workshop. Fable Radio is a place for students to listen to the Fable Vision books.

How to integrate Fable Vision into the classroom: Fable Vision is a fun virtual world that teaches reading and writing language skills. Use this site during literacy time. Read fables together using a projector. Use the Fable Vision School as part of the writing publishing center in your classroom. Students can stop by the Fable Vision School to learn about publishing and then open a word processing program to digitally publish their writing. Students will love the Fable Vision stories, use them for retelling and story ordering activities.

Tips: Be sure to visit the Educators section of Fable Vision for some outstanding free teacher resources. Find mini-posters, a guide to Sparking the Creative Spirit, a Fable Vision Field Guide, and a Fable Vision clip art collection.

Please leave a comment and share how you are using Fable Vision in your classroom.

Mighty Book

What it is: Mighty Book is a fun, interactive website that makes reading exciting with animated talking books…animated story songs…animated jokes, games, puzzles and riddles. All with words that highlight in sync with the stories and songs. It’s so much fun, students don’t even know they’re learning to read. The site is very engaging for students. The link I have provided is for the Mighty Books home page. These are free interactive books and games. However, this is only a small portion of what Mighty Books has to offer.  For $24.95 a year your class can have full access to the membership portion of the site and for $99 a year your school can have full access to the membership portion of the site which allows access to hundreds of animated books, 5 new books are added each month.

How to integrate Mighty Books into the classroom: Mighty Books can be used for whole class instruction or individual instruction. Use the animated talking books during reading instruction. These books would be great for recall and story ordering activities. For whole class instruction, use a projector (speakers are a must on this site!). Struggling readers would also love the “read along” aspect of this site. If you are an art teacher, or study art in the classroom, be sure to visit the interactive museum together. It is organized wonderfully and includes kid-friendly information about the artist and the genre.

Tips: Make sure to visit the teachers page for some great integration ideas as well as some free printouts!

Please leave a comment and share how you are using Mighty Book in your classroom.

Fleck

What it is: Fleck is a free web application (it doesn’t even require a download!) that allows teachers or students to add notes and bullets to any web page. The annotated pages can then be posted on a blog or shared with students or colleagues. This is amazing! Fleck also provides you with a history of all the pages you have Flecked so that they can be updated and visited again and again. Fleck makes the Internet a collaborative learning experience.

How to integrate Fleck into the classroom: Fleck can be easily integrated into any curriculum. Imagine finding a really great site on the Civil War that you want to share with your students. It is a very comprehensive page and has more information than they need. Fleck the site with your sticky notes about important information. Add bullet points to the information that you want them to be sure to read. Share your Fleck with your students and they will be able to complete an activity independently as though you were sitting their with them and guiding them through it! Students could use Fleck while they are completing research projects. They can bullet important information on sites as they are gathering information. When students are working on group projects that require the Internet, they can share their Flecks with each other as they research. This is a COOL tool. I know that you will come up with other incredible uses for Fleck. Be sure to share those ideas with us in a comment!

Tips: Fleck will allow you to add notes to web pages without an account, I recommend a free account so that you can share your Flecks and save them.

Please leave a comment and share how you are using Fleck in your classroom.

Technospud Projects

What it is: Technospud Projects are projects created by educator Jennifer Wagner that encourage the use of technology tools in the classroom. Projects can be adapted to fit your classrooms needs. They can last a class period, a school day, or be stretched into a unit. Projects change every couple of months. Currently, registration is open for a holiday card exchange. Past projects have included activities such as A Salute to Seuss where students learned to Wiki about their favorite Seuss characters and books, a Pumpkin Seed Count, and a O.R.E.O. activity to teach about tallying and averaging. The projects are wonderful and bring classrooms from all over the world to collaborate.

How to integrate Technospud Projects into the classroom: Technospud Projects are a wonderful first step into technology use for any classroom teacher. Both novice and master technology users will enjoy these projects. Jennifer makes it easy for classrooms to collaborate with other classrooms. Choose a project from the Technospud Project page to “get your technology feet wet.” You will soon find yourself wanting more!

Tips: Be sure to visit the Technospud blog. Jennifer always has fun insights into integrating technology into the classrooms and the joys and struggles that technology can bring.

Please leave a comment and share how you are using Technospud Projects in your
classroom.

Seussville University

What it is: Seussville University website is created by Random House Children’s publishing in the spirit of making learning fun. Kids favorite Dr. Seuss characters serve as their guides to learning in the fun, interactive environment. Horton the Elephant hosts the reading area where kids learn basic reading concepts such as letter recognition, sounds of letters and rhyming words. Yertle the Turtole hosts the math area where kids learn to recognize numbers, number words, to count, and do simple addition. The Lorax hosts the science area where kids are introduced to animal categories, basic astronomy and ecology. Sam-I-Am hosts the reasoning area, here kids can compare size, number, patterns, and directions and learn opposites. These activities are best for kindergarten and first grade students.

How to integrate Seussville University into the classroom: Suessville University is a wonderful addition to any kindergarten or first grade classroom. It can be used for language, math, science, and reasoning reinforcement. Students will love the interactive games with familiar Dr. Seuss characters. This would make a fun center activity for student rotations during daily learning activities. There are also printable activities that coordinate with the website activities. Use Seussville while completing a Dr. Seuss unit. Encourage parents to use Seussville with their children at home as an extension activity.

Tips: Keep Seussville University in the bookmark bar for easy access for your students. They are bound to love this site!

Please leave a comment and share how you are using Seussville University in your
classroom.

Cyberchase

What it is: Cyberchase is a website aimed at teaching kids that math is everywhere, that everyone can be good at it, and that math can be fun. The Cyberchase website is based on the PBS TV show, teachers can view episode guides, video clips, and character descriptions. The website has two main sections for math enhancement, games and quests. Games include interactive math games and puzzles. Quests are interactive games that allow students to create their own cyber characters and go on cyber quests. Math topics include measurement, patterns, deductive reasoning, saving, spending, budgeting, making hard problems easier, growth by doubling, inverse operations, decimals, negative numbers, combinations, place value, elapsed time, angle measurement, linear measurement, timekeeping, area, volume, bar graphs, equivalent fractions, fractions, data clusters, probability, algebraic thinking, perimeter/area relationship, patterns in music, scale and size, patterns, codes, functions, estimation, counter examples, logic, point of view, using models, 2d and 3d geometry, navigation, symmetry, navigation, proportional thinking, circles, and percents.

How to integrate Cyberchase into the classroom: Cyberchase is an incredible website! With the number of math topics, there is a game to fit every curriculum. The games are fun, interactive and teach critical thinking skills. Students experience math when they use the games and quests. This site really makes math come alive! Use this site to introduce new math concepts (students probably won’t realize that they have learned a new math concept until you dissect it for them afterwards!) The site would also be great to reinforce math concepts that have already be learned. The games and quests make an excellent practice field. Games could be used with the whole class and a projector cart (be ready for a lot of volunteers on this one!) Or individually as a math center or all at once in the computer lab setting.

Tips: Visit the Cyberchase teachers page for lesson plans using the Cyberchase games. This is an outstanding math resource! Even your most resistant math students will love this site!

Please leave a comment and share how you are using Cyberchase in your
classroom.