16 of the Best Internet Safety Sites for Kids

This is the time of year when I am usually introducing Internet Safety to my students.  Internet safety is something I really stress in the computer lab.  We hit it strong in the beginning of the year and revisit it several times throughout the rest of the year.  If you are using the Internet with students, Internet safety needs to be covered.

Below are the tried and true sites that the students enjoy each year.

1.  Netsmartz Kids– Netsmartz is a big hit every year with elementary students.  It teaches Internet safety through fun characters, games, songs, and videos.

2.  Disney’s Surfswell Island– an interactive island where students learn about Internet safety with Disney characters.  Students go on an Indiana Jones type adventure with Mickey and his friends as they learn about Internet safety.

3.  Privacy Playground- The First Adventure of the Three Cyber Pigs- a game designed for ages 8-10 where students help the Cyber Pigs navigate websites, marketing plys, spam, and have a close encounter with an unfriendly wolf.

4. Safety Land– An interactive city that teaches Internet safety.  Students help the Safety land hero catch a bad Internet character by searching buildings in the city and answering Internet safety questions.

5. Safe Surfing with Dongle– Students learn about email, chat, playing games, and having fun online in this interactive movie/game.

6. iKeep Safe– A kid friendly Internet safety program that follows a cat named Faux Paw and her adventures in the Internet.  The online books and videos teach kids basic Internet safety, how to handle cyber bullying, balancing real life with screen time, and the risks and dangers of downloading.  These are high quality!


7. Welcome to the Web– An interactive site that teaches students about the Internet through challenges and activities.  Students learn basic concept of the Internet, navigating and visiting websites, staying safe online, all about browsers, copyright, and how to search.

8. Faux Paw and the Dangerous Download– Another video from iKeep Safe, in it, Faux Paw learns that downloading is a great way to get information, but only when it is done the right way.  The video teaches a valuable lesson about illegal file sharing.

9. Internet Safety with Professor Garfield– Lesson on online safety, cyberbullying, and fact or opinion and forms of media.  Each section includes a video, game, and quiz.


10. The Carnegie Cyber Academy- Students join the Cyber Academy and complete several missions to equip them to be good cyber citizens and defend the Internet.

11.  Common Sense with Phineas and Ferb- This short video helps students learn cyberspace rules and online safety tips.

12.  Think U Know Cyber Cafe- a virtual environment where students can practice their online safety smarts. In the cafe, students help virtual kids make good choices when using email, texting, instant messaging, web browsing, creating an online personal space, and chatting in a chat room.

13. NS Teens– Older students learn about cyberbullying, email, IM, chatrooms, gaming, revealing too much, social networking, and other Internet safety tips through videos, games, and comics online.

14. The Bully Roundup– An interactive online board game where students test their bully smarts.

15. Child Net- games, resources, and more for primary and secondary students to learn about Internet safety.

16.  Stop Bullying Now!– A site to teach students how to deal with a bully through videos, games, and tips.

How about you, do you have favorite Internet Safety sites that I missed?

Copyright Exposed: Taking the Mystery Out of Copyright

What it is: Copyright can be tricky for students (and adults) to understand.  Copyright Exposed: Taking the Mystery Out of Copyright does a good job of just that, taking the mystery out of copyright.  Here your students will watch a short video/comic that explains copyright.  Next, students can explore how copyright came to be by looking at the milestone files on record.  Reading the Fine Print helps students answer questions such as: “Do I have to register a copyright to secure protection?”; “If it’s on the Internet can I use it?”; and “Is it okay to use up to 5% of someone else’s work?”.  Finally, students can learn what steps they need to take to secure a copyright for their work.

How to integrate Copyright Exposed: Taking the Mystery Out of Copyright into your curriculum: Copyright law is important to teach our students of all ages.  As soon as we ask students to create original work, we should be teaching them about copyright.  I always found copyright difficult to teach, students had a hard time understanding what was fair use and when they were violating copyright.  It didn’t help that many of the adults in their lives weren’t model good copyright habits.  When students create their own original work, and you can walk them through the copyright process, it starts to resonate with them more.  Students may think nothing of “borrowing” something off of the Internet for their own use without permission but when they think about someone else claiming the work they created, they start to feel differently about it.  Copyright Exposed is an excellent presentation/site to go through as a class.  It helps answer those “sticky” situations of fair use, owning a copyright, and using content from the Internet.  The site is written in easy-to-understand language so students will have no trouble following along.  Students can navigate this site independently, but I prefer using it with a projector where the whole class can work through copyright together and discuss what they are learning with others.

Tips: I wrote about Cyberbee in 2008, it is another great site for teaching about Copyright!

Please leave a comment and share how you are using Copyright Exposed: Taking the Mystery Out of Copyright in your classroom!

Rustle the Leaf

What it is: Rustle the Leaf is an enchanting site that I learned about from @alexgfrancisco’s excellent blog ZarcoEnglish-Tool of the DayRustle the Leaf is a collection of online comic strips that teach about the environment.  The comics star Rustle the Leaf (don’t you just love the name?) and his friends.  Each comic is designed to help kids think about and understand their relationship to the planet and how their actions affect the Earth.  The site has a great collection of teaching resources that include lesson plans, offline games, and comics.  In the kids fun section, students will find Earth Day e-cards, printable cards, computer desktops, printable posters, and book downloads.

How to integrate Rustle the Leaf into your curriculum: I feel like when I was in elementary school (in the 80’s), that protecting the environment was a much bigger theme in schools than it is now.  Maybe it just isn’t as widely taught at the schools I am in, or maybe it has been cut out of curriculum because it isn’t tested on.  Regardless, the environment is as important to teach today as it was when I was growing up.  Rustle the Leaf is a fun way to help your students think about and understand environmental issues.  Use the site as the basis for a unit around Earth Day or help your students understand that everyday is Earth Day by reading and discussing a new comic every day.  The comics would be great discussion starters at the beginning of the day.  The resources on Rustle the Leaf are really well done, these can be used throughout the year, monthly, or all together as a focused unit.  Set the desktops on classroom computers with Rustle the Leaf wallpapers as a daily reminder of how to care for the environment.

I have a feeling that students will fall in love with the Rustle the Leaf character.  If this is the case for your students, they may enjoy creating their own Rustle the Leaf comics about the environment.  They could even create a Rustle the Leaf comic reminding others to turn off the water or lights to be posted next to sinks and light switches in the classroom.

Tips: At the bottom of the Rustle the Leaf homepage in the left sidebar, you will find links to animated shorts starring Rustle the Leaf.  These are entertaining and have a great message that tie directly into the comics and lesson plans on the site.  Don’t miss them!

Please leave a comment and share how you are using Rustle the Leaf in your classroom!

Answer Garden

What it is: I learned about Answer Garden from an interactive post on Suzanne Whitlow’s excellent blog, Suzanne’s BlogAnswer Garden is a “new minimalistic feedback tool.”  It can be used as an online answer collection tool or embedded on a website or blog.  An Answer Garden is created as easily as entering a question and clicking create, no registration needed.  Embed the Answer Garden on any blog, website, or social network page using the embed code provided.  You can also give students a direct link to the Answer Garden. Students can post answers to your questions by entering their own answers or by clicking on and submitting existing answers.  All of the answers are represented in the form of a word cloud.   25 answers are visible per garden but as students submit the same answer, that word will grow bigger.  Creating an Answer Garden is SO simple.  Just type in your question or brainstorm statement and click create.

How to integrate Answer Garden into the classroom: Answer Garden is a fun way for students to brainstorm, plan, and work together.  Pose open-ended thinking questions on your classroom blog or website for students to answers.  Use Answer Garden to host a classroom poll.  Create a geography Answer Garden that gives students a place that they can describe a state or country they are learning about.  Use Answer Garden during reading as a place for students to reflect on different characters, plots, settings, and themes.  In history, give students a date range, event, or historical figure and let them add words to the Answer Garden that describe.  In the primary classroom, type in a phoneme combination and have students submit words that fit the phoneme rule.   Create an answer garden to recognize VIP students in your classroom where each child can answer with a character quality that they appreciate about that student.  The possibilities are endless!  This tool is SO easy to use, try it out in the Answer Garden below.

Where will use Answer Garden?… at AnswerGarden.ch.

Tips: The default settings on Answer Garden only allows students to submit one answer.  You can check the optional “Unlimited Answering” to give students multiple opportunities to submit answers.

Please leave a comment and share how you are using Answer Garden  in your classroom.

Energyville


What it is: Energyville is a game sponsored by Chevron.  In the game, students have to provide enough power to meet the energy demands of a city with a 5.9 million person population.  As they play, they must keep the city prosperous, secure, and clean.  The energy decisions that students make for the city in 2015 are based on current lifestyles and the projected energy demands and costs for developed countries in North America, Europe, and Asia.  The Energyville game environment is a lot like SimCity in the way that students build and maintain the city.  Students begin by dragging energy sources to the city to bring it to life.  Students can choose from biomass, coal, hydro, natural gas, nuclear, petroleum, solar, and wind.  As they add energy sources to the city, they can observe the impacts on the economy, environment, and security of the city.  The goal is to keep the impact low.  There is a comparison chart where students can view the impact of the different energy sources on the environment, economy, and security to aid them in their decision-making.  As students move their mouse over the different energy sources, they can read about that energy source in the Energy Advisor panel.

How to integrate Energyville into the classroom: Energyville is an excellent simulation game that helps students to experiment with energy sources.  They are able to see the way that their decisions directly affect people and the environment.  Students can see how some energy sources may have a low impact on the environment but are high in cost or impact security.  This is a great way for students to weigh decisions and defend their choices.  Set students up in a computer lab setting where each student has their own computer.  Give students a set amount of time and see which students can get the highest score (lowest impact) on their city in that time.  Afterward, discuss the best and worst energy sources, and have the highest score walk the class through their strategy.  If you don’t have access to a lab, you can send students to Energyville in small groups as a center activity on the classroom computers.  You could also play as a whole class with an interactive whiteboard or projector-connected computer.

Tips: There are two levels of game play.  In the first level, students make decisions to meet the city’s energy demands in 2015.  In the second level, they must make additional decisions to prepare for the energy demands of 2030.

Please leave a comment and share how you are using Energyville in your classroom.

Can Do Street: Hector’s Being Selfish

What it is: Can Do Street is a website that has games, lessons, and videos focused on character development for young students.  The site is membership based but does have some free content. Hector’s Being Selfish is a free video on the site that teaches students what it means to be selfish.  The cartoon is easy to understand and helps kids recognize selfishness and what it means to be a good friend.  Throughout the video, students are given the chance to interact by answering questions.

How to integrate Hector’s Being Selfish into the classroom: Selfishness is one of those characteristics that young kids find difficult to understand.  It is hard to separate wants from being a good friend and expressing empathy!  This videos helps children recognize selfishness and offers ways that they can be a good friend.  Character education needs to be taught, we can’t expect that all children will naturally pick it up.  Kids come from different backgrounds and differing expectations at home.  Hector’s Being Selfish is a good video to begin the school year with, and would be a great reminder mid-year.  Watch the video as a whole class and invite students to vote on their answers throughout the video.

Tips: Each section of the Can Do Street website has a preview so you can get a feel for the types of activities they offer.  If you decide on a membership, plans are very affordable from $4.95/month to $24.95 for the year.

Please leave a comment and share how you are using Hector’s Being Selfish in your classroom.

The Goal of Education

Tonight’s #edchat topic on Twitter was: Can we agree on a common goal of education?

My response:

The goal of education is to provide the conditions for learning.  I think that it is a broad enough goal for everything else to fall into place.  I engaged in some discussion about how current conditions keep us from that goal.  While I agree to some extent, I think that excuses are an easy way to stay where we are.  We can create conditions for learning without administrative support, without funding for technology, without the best conditions.  How do I know this?  Because I had teachers who did it for me.  They used what they had, within the system they were in, to provide us with the conditions for learning.  And guess what?  We learned.

Now, this is not to say that the goal wouldn’t be more attainable if we weren’t mired in a system that is run by testing and policies.  It is better to have ubiquitous use of technology and freedom within our classrooms.   I believe that those things will come.  But right now we are working within this system.  For now we can create conditions of learning for our students using what we have available to us.  Is it ideal?  No.  Is it possible?  Of course.  All it takes is some creativity.

I want to be clear, creating conditions for learning does not mean that every classroom looks the same.  It means that the conditions created match that unique student population.  The conditions that I learn best in may look different from the conditions that you learn best in.  This means that teachers have to know and understand the needs of their students.  The conditions of learning may change every year, every month, every day, and even every hour.  We are human, our needs are constantly changing.

Someone mentioned during the #edchat, that it would be great to see how students answered this question.  I actually know how my students answered this question, because I asked my 3rd-5th grade students to answer it last year.  My students answered something like this: the goal of education is to get good grades and pass tests so you can go to college.   Not the answer most of us would like to hear but there it is.  Did we really expect differently?  This is what our school system breaths.  This is the current goal of education, to move students through so that they graduate and go to college.

Being the computer teacher has some major advantages, one of which is that there is no curriculum to follow.  I write my own curriculum every year.  I have a scope and sequence of skills that I want my students to gain and I use a different path to get there each and every year.  I didn’t originally intend for this to be a year-long project, but that is what it became because it made my students think differently, creatively.  It made them question, discuss, and debate.  It was brilliant.

We had just finished learning the Internet safety rules, and were practicing netiquette.  I wanted my students to have an authentic place to practice their newly acquired skills so I sent them on their way to write their first blog entry.  The topic: Write about your dream school.  If you could make a school look like whatever you wanted it to, what would it look like?  How would learning happen there?

After the students had a chance to blog their dreams, I asked them to pick their favorite idea and add it to our class Wallwisher.  I cannot tell you how disappointed I was with the answers.  They were the most unimaginative answers I had ever seen.  I’m talking zero in the creativity department.  It was as if they were writing what they thought I wanted to hear.  Then it hit me, they were writing what they thought I wanted to hear.  Isn’t that what their education has primed them for?  Guess what the teacher is thinking.  There is only one right answer and then we move on to the next thing.

Not willing to let the project go, the next week I sat all of my students down and asked them again what their dream schools would look like.  They hadn’t gotten more creative with their answers in the week they had to think about them.  The look of utter confusion on their faces was obvious.  They couldn’t figure out what the right answer was, the one that I wanted to hear that would move us on to the next topic.  I showed my students pictures of the inside of Googleplex and Pixar.  You have never heard so many “oohs” and “awwws”.  By the end of the slide show, every kid was declaring that they were going to work at Google or Pixar some day.  I asked them why they would want to work there?

“Because it is SO cool!”

“Did you see the Lego room?”

“They get to play all day!”

“It is so colorful.”

“It looks like a playground.”

“They have a chef that cooks lunch for them.”

We talked about why Googleplex and Pixar look the way they do and the philosophy that each company has.  We talked about what it means to be creative and the things that help us get in that creative element.  Then I showed them some pictures of schools,  one had a slide in the building, another had students singing and dancing on top of desks, another of students sitting on exercise balls instead of chairs.  The common phrase uttered was “they are so lucky!”  I also showed them the YouTube video of the piano stairs.

I asked them to go back to their seats and blog about their dream school again.   I told them that there was no right answer.  The right answer was their answer.  The sky was the limit.  This time the ideas were infinitely more exciting.  Some students still played it safe and stuck to what was possible in the confines of the school system they knew.  Others wanted anti-gravity classrooms.  There were common threads in every one of my students blog posts: they all wanted flexible learning spaces, they all wanted more hands on/active learning, they wanted school to feel like play, and they all wanted animals to be involved in some fashion.

You can see some of their answers on these Wallwishers:

3rd Grade1

4th Grade1

4th Grade2

5th Grade 1

My students got so excited about this little blogging activity that they continued to post about what their dream schools would look like (even though I hadn’t assigned it).  I had students stop by my classroom and tell me another idea they had for a dream school.  Then I had students start asking if I would ask the administration to make our school a dream school.  I can only imagine how that would go, so instead I expanded the project.

I asked my students to imagine that they actually got the go ahead for their school, and now they had to advertise for it.  They had to convince me to send my imaginary children to their imaginary school.  They had to make a convincing case for why their school made the best place to learn.  Each student made a brochure advertising their school.  They highlighted the features of their school, promised amazing things, and sold it!  I am telling you, I have never seen such amazing work out of my students!  I would have sent my imaginary kids to any one of their schools.  Boy did they sell it!  The brochures looked amazing.  I brought them into the teacher’s lounge to pass around.  The teachers couldn’t believe what their students were capable of.  It was great!  A few of the kids brought the brochure they created to the administration to show off.

The kids hadn’t had enough, they wanted to explore the idea further.  I had them create commercials for their school.  I showed them the Kaplan University commercials and told them they could be inspiring like Kaplan, factual, funny, or any combination of the three.  They set to work using their method of choice.  Some used Keynote, others recorded in Photobooth and edited in iMovie, some used Xtranormal, some GoAnimate, and others used the ZimmerTwins.  The commercials were fabulous.

Toward the end of the year I had the kids create websites for their imaginary dream schools.  They used Weebly to create the websites.  I cannot tell you how impressed I was with the level of creativity, innovation, and fun that showed up on those sites.  The kids were convincing, but more than that, they were right.  They may have started with every student having a laptop, pony, and anti-gravity rooms, but where they ended was with rich learning experiences.  At the core what our students want is an opportunity to discover, play, and experiment with their learning.  They want to feel safe.  They want to be active.  I wish I could share the finished sites and commercials with you, I can’t because they contain pictures of students and other identifying information.

I learned a lot from my students as a result of the project, at the heart of it is this: provide conditions where we can learn.

Branches of Power


What it is: Looking for another super awesome learning game for your classroom?  Filament Games does it again with Branches of Power.  In it, students can play all three branches of government, all working cooperatively toward the goal of building new laws.  As President, students will choose issues they think are important and rally people around them.  As Legislator, they will create bills around the values of the constituents.  As Justice, they will uphold the law or take out legislation that is unconstitutional.  The only way to navigate the game successfully is to cooperatively construct laws around the issues of the country.  (Our government probably has something to learn about the cooperatively part.) Students will find issues that the citizens care about.  By using the three branches of government, they can grow the issues into laws which appear as towers.  They win if they build all ten issues into towers before time runs out.  Students get the opportunity to play as all three branches, they have to stay on top of it, if they don’t, the branch may start making decisions on its own!

How to integrate Branches of Power into the classroom: Branches of Power is a fantastic interactive game that puts students right in the thick of the government.  I love that the game doesn’t ask students to choose a branch of government to play, but expects them to learn, and play, all three roles.   There is nothing like experience to teach students about the different roles, struggles, and methodologies of each branch of government.  Branches of Power is an excellent game for the computer lab environment where each student has access to a computer and can play individually.  After play, discuss what worked well and what didn’t.  Were students able to complete all 10 towers?  Who got the furthest and what was the strategy that took them to that point?  If you don’t have access to a computer lab, the game can be navigated as a class using a projector-connected computer or an interactive whiteboard.  Discuss strategy during game play and give each student a chance to take part in the game.  This is an outstanding way to learn about the branches of government, what better way to learn than by doing?

Tips: Below the game play screen, check out the Teacher Tools tab.  There are some great teacher files including a Powerpoint presentation that reinforces game concepts and a teacher’s guide to using the game in class.

Please leave a comment and share how you are using Branches of Power in your classroom.

Whiz Kids

What it is: Whiz Kids is a new site developed for autistic children.  It was designed to give these kids a fun place to develop life skills.  All of the games and videos have high production values, making them engaging and impressive, they feel as though you have stepped into a Pixar movie.  Through this one portal, you get 16 interactive and therapeutic games.  The games help kids develop essential life skills like empathy, recognizing emotion, making decisions, coping with change, transactions,  non-verbal gestures, grouping, schedules, finding a route, and making eye contact.  Although these games were specifically developed for children with autism, they are wonderful for primary elementary students and ELL students as well.

How to integrate Whiz Kids into the classroom: Whiz Kids has an incredible back story, the site was created by more 80 students 8 lecturers and 10 autism specialists, the project represents more than 16,000 hours of research and development.  The games are tailored to fit the needs of autistic children.  If you teach autistic children, these games will help them develop important life skills that will aid them when interacting with classmates.  The games would be great for classroom computers as a center activity.  Help other students in your classroom understand how they can help the autistic children in the classroom by having them play the Whiz Kids games as well.  This will give your students a shared vocabulary and experience to draw on when they are working and playing together in the classroom.  Because the games focus so much on character development, they are appropriate for any primary classroom.  Help your students learn about complex human interactions like empathy, non-verbal communication, and coping with change through game play.  The games can be played and discussed as a whole class using an interactive whiteboard or projector connected computer, or they can be played independently at a computer center, or a computer lab.  After playing the game, practice the skill taught as a class.  For example, if students play Robbie the Robot and are practicing recognizing emotion and facial expressions, follow up by asking students to work with a partner making faces and naming the emotion.  ELL students can use Whiz Kids to develop character related vocabulary and understanding.

Tips: On the Whiz Kids sister site, Autism Games, teachers can get more information about individual games and how to use them with students.  Each game is categorized based on the life skill that it teaches.  The game descriptions and suggestions are fantastic.

Please leave a comment and share how you are using Whiz Kids in your classroom.

Rags to Riches

What it is: Rags to Riches takes Lemonade Tycoon to a whole new level with simulated business.  In Rags to Riches, students are working to make their band a success.  Students play the part of a new band going on tour with a few new songs.  As they play the Rags to Riches game simulation, students must make decisions about what the band should do.  They have to decide which cities are best for them to play in, what venues to play, how much money to spend on publicity and how much to charge for tickets.  Students start out with $100 and must make wise decisions to continue in the simulation.  When they run out of money, the game ends and they must start again.

How to integrate Rags to Riches into the classroom: If you teach students like mine, breaking out Lemonade Tycoon in the classroom is met by cheers from some and with eye rolls by others who are “way too cool” for a lemonade stand.  For those students, Rags to Riches is in order.  The premise of the game is the same, but instead of selling lemonade, students are working to take their band to super star status.  This is a great game for teaching students about business, economics, and money.  This game is really best played in a computer lab setting where each student has access to their own computer, but if you don’t have that luxury, it could also be played as a class with an interactive whiteboard or projector-connected computer.  If you are playing as a class, give each student a roll in the band and set up rules together about how business decisions will be made.  After the simulation, come together as a class and talk about what decisions had the best outcomes and which led to downfalls.

Tips: Don’t hit your back button while you are in the simulation or your game will start over.  This is an important tip to pass on to students!

Please leave a comment and share how you are using Rags to Riches in your classroom.