StackUp: Get professional development credit for Twitter edchats

StackUp: Get credit for everything you read and learn online

What it is: StackUp is a really neat new web app that automatically scores online reading and learning. As you work online, StackUp captures data through the free web app and plugin which can be used on Mac and Windows (iOS and Android coming soon). When active, StackUp captures and attributes a score time that is spent anywhere online. It then categorizes it into 60 different subject areas including: news, finance, engineering, fashion, technology, sports, and online classes. StackUp is a metric that can offer insight into the commitment and study of a certain field.

How to integrate StackUp into the classroom: In the increasing digital landscape of the world (and classrooms) it is important to offer the opportunity for students to research and direct their own learning. StackUp offers students a way to share the commitment of learning with teachers and other stake holders. So often, we think about time spent online as “wasted” because, let’s face it, there can be lots of moments of wasted time online. But, the Internet is also a rich landscape for learning and continued learning in areas of passion. StackUp is a way for students to offer proof of this time spent learning so that teachers can appreciate and offer credit for that learning. Often classrooms have certain parameters and reading expectations for students. What if instead, we offered kids the ability to spend time researching, reading, and exploring things that they are passionate about…and then offer credit for it! StackUp could be the catalyst for more independent learning opportunities and studies within areas of passion. One of the things that I find holds teachers back from allowing this type of reading, is the inability to measure whether a student has really spent time on task.

I’ve often lamented about how I wish that the time spent in online education chats and reading educational blogs, articles, and whitepapers counted as professional development and credit hours. Seriously, I rack up the hours and it is always time well spent. As an administrator, I would happily accept a StackUp record of the time that my teachers engage in online material and offer credit and professional development hours for that time. I’ve gotten more out of the connections, chats, and learning that I’ve done with all of you online, than most of the required professional development. This could be transformational for helping tell the story of the learning that we do independently.

Imagine “Stacking” up the learning from a young age in areas of passion, and continue throughout their lifetime giving students another way to distinguish themselves. Tools like StackUp could start to change the landscape of learning and how we decide who the “experts” are. Hint: it isn’t always the person with the most letters behind their name.

Tips: Worried that one of your students might be able to cheat the system and simply open a webpage and walk away? No need to worry! StackUp is built on a patent-pending software system that can detect the difference between a student who just opens a webpage versus the student who is actually engaged.

StackUp doesn’t always have to run in the background and record every single move you or your students make online, it allows users to turn it on or off at any time and delete time spent on a website or in any category…you know, for those of us who spend an embarrassing amount of time on Pinterest. šŸ™‚

 

Want to really amp up your professional development with the best education conference you’ve ever been to? Join us for the 5 Sigma Edu Conference!

5 Sigma Edu Con- a truly innovative education conference!

How We Got to Now: 6 Innovations That Made the Modern World

How We Got to Now: 6 innovations that made the modern world

At Anastasis Academy, we are in the middle of the inquiry block “Where We Are in Place and Time.” During this block our students are exploring orientation in place and time, personal histories, explorations and migrations of humankind, and the relationships between the interconnectedness of individuals and civilizations from local and global perspectives.Ā  Serendipitously, Steven Johnson’s new book “How We Got to Now” just came out along with a PBS documentary. The timing could not have been better!! Steven looks at 6 innovations that made the modern world. In his telling about these 6 innovations, he demonstrates the inquiry approach in really brilliant ways. The interdisciplinary nature of this series is fantastic! I’ve been reading “How We Got to Now” (I highly recommend it!) and the students have been watching the new PBS documentary series by the same name as part of the inquiry unit. In addition to the book and documentary series, PBS has a brilliant How We Got to Now website for the classroom!

What it is: How We Got to Now with Steven Johnson is a website from PBS. The resources on the site are meant to support the documentary series (or book) and recommended for 6th-12th grade. At Anastasis, we are using it with students as young as 3rd grade and they are all getting something out of it and loving the connections of history and these innovations.

How to use How We Got to Now in the classroom: I love the way that Johnson explores innovation through these 6 lenses. Instead of offering up the typical “heroes” of invention, Johnson introduces students to concepts that span hundreds of years of invention and many of the unsung heroes. The six innovations include: glass, time, clean, light, sound, and cold. I’m telling you, the way that Johnson helps kids see connections in innovation and invention is brilliant! So much the way that inquiry works. šŸ™‚

The How We Got to Now site has a great “Big Ideas” section that leads students to dig deeper into the six innovations and has provocations for students to continue making connections, learning, asking questions, and even coming up with their own innovations.

Students can explore and discuss how change happens and think about how we get to “next.”

As I mentioned, our students at Anastasis are really loving this block. They are enjoying exploring Where We Are in Place and Time with the help of Steven Johnson and through the lens of these six innovations. It has led to a lot of additional lines of inquiry and has also prompted our students to create their own innovations and inventions for the “next.”

As I was reading “How We Got to Now,” I couldn’t help but imagine a set of dominoes. Each innovation connects to something prior that sets off a chain reaction like the domino effect. I suggested to our classes that the students choose one of the six innovations to illustrate this way. The students will create a mini museum for our families to go through that is full of large cardboard dominoes with the inventions and catalysts of the chain reaction. The last domino will be their invention. I’m excited to see this come together!

Tips: Watch full episodes of How We Got to Now online here.

Are you interested in learning more about the inquiry model we use at Anastasis Academy? Join our conference in February! Early bird registration now available.

Anastasis Academy hosting the education conference you don’t want to miss!

5 Sigma Edu Con- a truly innovative education conference!

At Anastasis Academy, we are continually considering the assumptions made in education. We regularly seek to step away from those assumptions about how education must look, and dream together. Many of you have seen this dreaming (we do it pretty publicly), and have asked LOTS of questions about how we do what we do.

As a staff, we’ve asked questions about how assessment must look. We’ve asked questions about what a report card looks like and about what their purpose is. We’ve asked questions about how learning space must look. We’ve reconsidered the timing of the school day. We’ve questioned standards and testing. We’ve questioned the purpose of school. We’ve looked at the part that community plays in a school setting. Most of what we do at Anastasis every day looks very different from what most schools look like, and yet, what we do is not so revolutionary that it can’t be implemented in classrooms everywhere. In fact, our larger goal is to help educators everywhere do what we do.

Dreaming is nice, but in order to really transform education (and classrooms) we must go beyond dreaming . We have to learn, iterate and find a way to launch. It is only when all three of these happen that we can truly transform education and learning.

This February, Anastasis Academy is hosting a 3-day conference to facilitate this transformation in education. We chose 5-Sigma Edu Con as the name for our conference. Why 5-Sigma? 5-Sigma is a declaration of discovery. In science, it is used as a measure of confidence in a result. At Anastasis Academy, we are in a continual process of discovery. We call our conference the 5-Sigma Edu Con because that is what we hope for, declarations of discovery. Our goal is to transform education to be the very best that it can be for kids everywhere. We want to offer a conference experience where educators can come together to learn with world-changing thinkers and innovators. This conference will go beyond the typical how-to sessions; we will be hosting conversations where educators can come together to learn, iterate, and launch. There is something for everyone! This conference is for educators (of any level), administrators, and anyone involved in education.

I can boldly tell you this is like NO education conference you have ever been to. Some special features you can look forward to:

  • Tour Anastasis Academy- if you’ve wanted to see Anastasis Academy in action, this is your opportunity! Get a first hand view of the innovative learning that takes place at Anastasis Academy. Our students will offer an inside look at learning, free from assumptions. Tour our space, ask questions, meet our team, and see education re-imagined.
  • Learning Excursions- At Anastasis Academy, we seek to help our students understand that learning happens everywhere, not just within the four walls of our school building. We have reserved February 22 for adult learning excursions. These are opportunities to experience Colorado, think outside the box, and consider different ways of approaching learning. We cannot WAIT to let you experience learning the way that our students do.
  • No last names or titles rule- We all have an inherently unique perspective about the world, teaching, and learning. Yet, when we interact in our society (or education circles) these can get lost as we operate from the perspective that some people’s ideas are more important. We tend to give more weight to people on a stage, those who have been published, and people who hold titles of authority. The truth is, we all have something that only we can contribute to the discussion. We want to create a level playing field where ideas can be shared freely and everyone is comfortable to network. The labels shouldn’t own us. Before our final keynote, there will be a “grand reveal” where we will share our last names and titles.
  • AWESOME keynotes, sessions, and panel discussions: Christian Long will be the opening Keynote and will kick us off for a fantastic weekend of learning, panel discussions will include Team Anastasis and Anastasis alumni, and sessions are being led by incredible educators and thinkers from around the country.

Registration for 5 Sigma Edu Con is now open. Also open, calls for session proposals. You have something to contribute, please consider presenting! Registration and proposal for a session can be found on the 5 Sigma Edu Con website.

To learn more about the 5-Sigma Edu Conference, visit http://5sigmaeducon.com!

 

5 Sigma Edu Con- a truly innovative education conference!

 

Ozobot: game pieces with brains

What it is: “Oh my gosh! This is SO AWESOME!!” – Exclamation from a student upon playing with the Ozobot for the first time.

Last week, I got an Ozobot in the mail…I couldn’t wait to play! These little robots are game pieces with brains. They are about the size of a large bouncy ball and kids can interact with these little robots in a variety of ways. Right out of the box, the Ozobot is ready to use. After a quick calibration (which consists of holding down the power button and setting on a “dot” card) the Ozobot is ready to play and learn with. Ozobot reacts to color codes. The color codes have already been programmed which means that your students can use those codes to create their own games and challenges. Red, blue, green, and black markers can be used to create their own challenges, games, and courses for the Ozobot. In addition to your student’s imaginations, the Ozobot website has pre-made mazes and games that can be downloaded and printed out. The Ozobot can also interact with your iPad or Android devices, download the Ozobot app and you suddenly have a lot more ways to interact with the Ozobot!

How to integrate the Ozobot into your classroom for learning: The Ozobot is a great way to teach your students the basic building blocks of coding. While they won’t actually use code to make Ozobot move, the color codes teach students to think like a programmer. Students start to realize that they can make the Ozobot move and react based on their input of different colors. Before you give your students the OzoCode sheet (which can be downloaded from the Ozobot website), use the color card included with the Ozobot and ask your “scientists” to observe this strange new discovery. Students can play the part of scientist and record observations about what Ozobot does in reaction to the different colors and codes on the maze. Can they reproduce some of these behaviors on their own drawings for Ozobot? Next, give them the color code reference chart and let them experiment with the different color codes. IF they make a red and blue dot next to each other THEN what does Ozobot do? Help students think in terms of IF/THEN and not only will they get practice with the scientific method, they will also get some great building blocks for coding. Students can use the color codes to design their own mazes and challenges for the Ozobot, they can even create their own games! The Ozobot kit that I received is from the Competition Series and included two Ozobots and some Ozoskins (so that you can tell them apart). Students could create large self correcting math or vocabulary puzzles for Ozobot to solve. They can write down the question and try to “beat” Ozobot to the correct answer. Each student can create a problem and they can be used as a center game…Beat Ozobot. Ozobot can move, set timers, pause, exit and win, count down, walk backward, spin, zigzag, etc. While it travels to the correct answer on the sheet of paper based on the path drawn, students have to try to solve the problem first. A fun digital buddy to practice math, vocabulary, geography, etc. with!

 

Tips: Ozobot is also a pretty great dancer. It should definitely be included in any classroom dance party!

 

SNAP Learning Close Reading System

Recently, SNAP Learning invited me to review their Close Reading Portfolio. Wow! I’m so glad they did! The SNAP Close Reading Portfolio is really great.

Close Reading

What it is: SNAP Learning Close Reading Portfolio is a complete online program comprised of a series of interactive exercises that guide students in the meaning of words and sentences, how sentences are sequenced and arranged, and how ideas are developed in a text. The books online are engaging and all of the tools are so well integrated that students learn about strategies that should be employed while reading and are not just left reading text that is online. As a teacher, you can create student groups and assign reading collections to groups based on their needs. Online books can be filtered by Lexile level, FP level, grade level, fiction/non/fiction, etc. Create a collection for students easily and assign it to them so that they can choose a book that interests them within the parameters of their reading needs.

Close Reading

Close Reading

 

How to integrate SNAP Learning Close Reading Portfolio into your classroom: This online program is a fantastic addition to your literacy program.Ā  When I taught 2nd grade, I loved getting to meet with small reading groups throughout the week. My goal was to meet with every group of 4 students twice in a week so that I could guide reading and help students build skills on a more one-on-one basis. While I led these small reading groups, I created tub work that students could work on independently to help build literacy skills (basically literacy centers that came to the students). At the beginning of the week, I would introduce this tub work for students. Each day of the week the tubs rotated to a different group and students would complete the activities. (To read more about how I organized tub work, read this post.) This was a great way for me to keep my students learning even though I was unavailable for guided learning or direct instruction because I was working with a reading group. I would have LOVED adding SNAP Learning Close Reading Portfolio into my rotation on classroom computers. SNAP Learning Close Reading Portfolio leads students step by step through close reading; it helps them build skills to help them understand a text. Students can highlight words that are difficult (that automatically get added to flash cards that help them learn later), answer main and supporting detail questions, and reflect on what they learned through the reading. The greatest part is the way that the program does “guided” reading and reads aloud to students while highlighting words. Truly, this is a great way for students to learn the skills necessary for reading and comprehension. As an add-on to your reading program (and certainly as a rotation for students to do while you work with individual students) it is awesome! The other benefit is all of the data collected for you. You can assign students stories to read, and see which words they highlighted, and all of their written responses. You now have some great background information for when you meet with students one-on-one.

SNAP Learning Close Reading portfolio makes it infinitely easier to collect information about how your students are reading when you aren’t able to sit right with them. This makes it a great companion to any reading program. I like the idea of using it as a center rotation (in classes with one or two computers) or independently in a 1-1 setting. While students are working through the close reading activities, you can work in smaller reading groups or one on one with students. The SNAP Reading portfolio keeps you and your students organized!

Because SNAP Learning let’s students create word lists while they read, each of your students could have a customized spelling list each week. A step into individualizing your curriculum for your students.Close Reading

Tips: There is all kinds of customization within SNAP reading to fit the needs of your classroom and each child. For example: when you assign reading, you can also assign reading timers for first, second, third, and fourth close reading.

You can request a demo of the close reading portfolio here- www.snaplearning.co/request_demo

News-O-Matic: New non-fiction delivered to your classroom every day!

News-O-Matic: New non-fiction delivered to your class every day!

What it is: Press 4 Kids, News-O-Matic is both a subscription-based app and a free daily email delivered in pdf format. News-O-Matic is a fantastic current event, news source for elementary students. It is a great resource for fresh, non-fiction material for your classroom. Recall, discussion, and comprehension questions are included in each News-O-Matic. You can purchase an app subscription for your class in the 1:1 iDevice setting, or you can subscribe for the FREE daily school edition which is delivered by email. The PDF can be printed out to share with your students, or to keep your class paperless, you can share it on an interactive whiteboard or projector-connected computer.

How to integrate News-O-Matic in your classroom: News-O-Matic delivers a daily newspaper written especially for elementary-age students. Each edition comes with 5 current-event, news stories that cover the latest news, science, sports, and wacky kids stories. Students get a chance to not only read the news, but also rate articles, submit questions, and submit their drawings. News-O-Matic is Ā a great way to keep your students reading regularly. Each day they will get engaging non-fiction reading that helps build a global perspective. Use News-O-Matic daily, as a class discussion starter. Challenge your students to make connections between the current events they are reading about, and the learning they are doing in class. Integrate geography study with reading each day. If you have a classroom map, put a place marker on it each time you read an article that is location specific. This could also be done virtually with Google Earth. This practice will help students visualize where each event takes place, while at the same time building geography skills.

Tips:Ā All publications are ad free, so you never have to worry about inappropriate content.

The school app edition of News-O-Matic is $9.99 and can be found here.

We choose the moon: assessment without labels

“With willing hearts and skillful hands, the difficult we do at once; the impossible takes a bit longer.”- unknown

Yesterday, @Kevreadenn shared the quote above with me on Twitter. It had me thinking about assessment and John F. Kennedy’s, “we choose the moon” (embedded above – you should watch it again). The declaration that we WOULD send a man to the moon, that we would do the impossible,Ā seemed like an unworkable task given the technology of 1969. It is astounding to me that the technology I hold in my pocket is significantly more capable than the technology that sent a man to the moon. Kennedy inspired a nation to dream together, to achieve the impossible usingĀ the resources that were available. How can we inspire kids in this wayĀ as theyĀ quest for learning? How can we help those students who look at the goal of reaching the moon and think, “this is impossible, I only have 1969 technology,” to be inspired, to look at their resources in new ways and believe that they can do the impossible?

Everyone wants to know that they are “winning” and contributing to something meaningful. The declaration that a man would go to the moon was a lofty goal. It seemed incredibly Ā important, as a nation, that we achieve this goal together.

It strikes me as strange that the majority of assessmentĀ that we focus on in education only shows lag data. The lag data reveals toĀ us where a student landed in a given moment, but doesn’t offer any opportunity for course correction. It also doesn’t take into account outside influences (not enough sleep, home struggles, lack of nutrition, friendship stresses, etc.). If our goals are lofty, and we want learning to be better, we will stop focusing on the lag data as the most important, and instead focus on the lead data. Lead data shows us what leads up to the learning, it gives us insight in the journey and process so that we can adjust as we go.

The majority of grading systems fail to compel action from students because they show historical data only. Students are left believing, “I’ve failed, and now I have to move on knowing I already fall short. Now I have to continue forward from a deficit.” Or they may be left believing, “I aced this, I already know it all, I don’t have anything more to learn.” Traditional grades tend to end learning. Traditional grades also measure students against everyone else with the goal being a perfect score. (Notice that I didĀ NOTĀ say that the goal was learning.) This comparison can be demoralizing for students who know they will fall short of the perfect score. They begin to label themselves as “stupid” and often arrive at the apathetic stance of, “it’s not even worth trying.” The other scenario is the student that believes the goal of the perfect score signals that they learned everything they need to know. For these students, apathy comes in already having hit the mark. “I know everything I need to about x.” This line of thinking closes down creativity and the drive to learn more. Apathy is the killer of learning. It matters not if you are a straight A student, or a D student, traditional grade systems breed apathy and don’t encourage kids to go for the lofty goals. There will be no choosing the moon.

Grading systemsĀ need to be upgraded so that they engage students in the process of reaching lofty goals. When students are able to help set their own goals and the assessment happens as a part ofĀ learning, students are continually pulled forward in their learning. Each small win adds learning momentum that begins to snowball into something bigger. For those who struggle, the small victories reveal that they can win and they are making forward progress. This gives the confidence that all learning is possible and worth engaging (even when the end goal feels impossible). The students who find that learning comes easily aren’t halted by artificial ceilings.Ā They aren’t left believing that the learning has endedĀ andĀ are encouraged to keep moving forward.

In starting Anastasis Academy, we quickly found that no traditional grading system could adequately assess students as they were learning. We ditched formal A-F grading and instead usedĀ standards based grading. The idea was that if we assessed students based on standards (which we used as some of our learning goals), stakeholders would be able to better map progress as they went. We use standards differently, at Anastasis the standards aren’t organized by grade levels, they are simply a continuum of foundational skills. It didn’t take long before the standards based grading was also falling short. There is SO much more to learning than simply meetingĀ the standard. We were interested in helping students understand how their attitudes toward learning impacted academicĀ progress. We wanted to help them understand how character spills into everything else that they do. We wanted them to see that more important than a “Math” grade, was the ability to think like a mathematician. We wanted students to be able to “choose to go to the moon” and contribute to something meaningful. We needed something more holistic that helped students see the intricacies of how learning works. We wanted them to be able to make correlations between their attitudes toward learning and theĀ outcomes that they could see.

Anastasis Report Card

This is the “report card” that I created. It is our attempt to help kids better understand what contributes to learning. It is a helpful way toĀ show students that they aren’t “stupid in math,” but instead helpĀ them realize that they aren’t risk takers in math. The aversion to risk taking in math is what really holds them back.

The Latin root of Assessment is assidere, which means ā€œto sit beside.ā€ At Anastasis, we believe that assessment is more than just a measurement, it is an opportunity for apprenticeship, a time for us ā€œto sit besideā€ and guide. Weā€™ve used various tools for assessment in our short history, our search was for the assessment tool that would offer a more holistic picture of learning. Weā€™ve used Mastery Connect and Jump Rope, but they fell short in giving us that holistic picture because they were tied to Common Core Standards alone (and limited by grade levels). What ourĀ students do at Anastasis every day is SO much bigger and deeper than these standards, and yet we didn’tĀ have a good way to demonstrate that. Beginning in January, we rolled out our own grading system. We call it UpGrade because that is what it felt like, an upgrade!

Our goal for feedback on the UpGrade report is twofold:

1. To give students feedback that causes them to think, engage, and reflect on their own learning process as they learn.

2. To give families a detailed account of the studentā€™s learning journey and forward progress.

The UpGrade reports are designed to explain what students know and are able to do, rather than determining grades based on point averages. This kind of grading allows teachers to more effectively tailor instruction to students based on what they actually know and can do, no floors and no ceilings.

The UpGrade report containsĀ the proficiency marks 1-5 (explained below). These numbers are intended to demonstrate the process of learning, students move through the levels of proficiency as learning progresses. A ā€œ1ā€ indicates that a child is new to the learning or requires a lot of guidance. A ā€œ5ā€ indicates that the student is able to apply the learning to new situations and make connections to other learning.

1- Novice Concept and/or skill is brand new, student is just getting started in the learning. Student requires much teacher guidance and prompting.
2- Apprentice Some prompting or guidance is needed for the new concept and/or skill.
3- Practitioner Concept and/or skill can be done consistently and independently. Student may require occasional prompting or guidance.
4- Scholar Student can apply concept and/or skill to new and/or different situations with little guidance. Student is ready to build on the learning (next level of standard).Ā 
5- Change Maker Concept and/or skill come second nature and can be used to make connections with other learning. Students understand concept/skill and can apply, evaluate, analyze, and create using the skill/concept. Student can use skill/concept for in-depth inferences and applications.

Of course when you create a report card that looks like this, you also have to craft a grading system to populate the report card. Dang it.

This is where I had to get creative and use my limited resources to make something (that seems impossible) work. I used Apple’s Numbers as the method for creating the grading system. It is tedious work, the user interface is messy, but it allows lofty goals and the impossible.

On the back end, teachers can fill in rubrics, or learning evidence pages. These compile and end up as the final 1-5 on the image that you see above. Why did I use Numbers? It is the only spreadsheet program robust enough to incorporate the graphic above. The evidences of learning (assignments) and scores are the easy part. Getting the rubrics to work the way I wanted them to, not so much! I sent out a call for help the other night on Twitter and had some AMAZING spreadsheet ninjas step in to help me find solutions. I promised to share what I figured out…for those not interested in the technical bits, feel free to skip ahead. šŸ™‚

Anastasis self-grading Writing Rubric in Numbers

This is the rubric that I was working on. I wanted it to “self grade” and then for the score to transfer as a learning evidence. It seemed like it should be simple, but this honestly stumped me for days. Thankfully my PLN stepped in to point me in the right direction!

I started out by creating a highlighting rule. This is simple in Numbers, just click on the cell(s) that you want the rule on and in the “cell formatting” pane, choose “Conditional Highlighting.” In each cell where teachers could leave a score, I wanted the cell to highlight when the score was added. I chose to add the rule “Text contains” and then the number that corresponded to the row of the rubric. Then I chose a color to highlight.

Next came the tricky part. In theĀ cells full of text, I wanted the last cell to recognize when a teacher had typed in a number, and to add up all the numbers of the row so that we could get a total that would populate on the Learning Evidence sheet. I could find all kinds of ways to accomplish this in a Google Spreadsheet or in Excel, but none of the solutions seemed to work in Numbers. I kept getting a syntax error. I finally solved it by using the following format:Ā =COUNTIF(B2:H2,”=*1″) In each row, I changed the number to reflect the score that it would count. This got me most of the way to what I needed, but it was only giving me a count of how many of the number were in the row, not giving me the sum (=SUMIF didn’t work). SO, I added another column to find the product of the “Countif” with the row number. Success! I’ll hide these two columns for the final grade system and just have the total at the bottom show up. This total is easy to then transfer to the Learning Evidence sheet.

THANK YOU @mathlioness @katieregan88 @mrmatera @alicekeeler @royanlee @jasonschmidt123 @benlouey @malynmawby @thomascmurray, you all are truly wonderful for spending time to help me solve this. I am seriously elated that there was a solution! Anastasis teachers will be thrilled as well! šŸ™‚ YOU ARE NINJAS!!

When people ask about Anastasis, they are usually curious to know how we’ve broken past the barrier of labels. We have students who are dyslexic, twice exceptional, have struggled in school, are gifted, know how to play the game of school, etc. Everyone of these kids chooses the moon. They choose to do the impossible and keep moving forward. They aren’t stifled by the learning labels. They know they are more than an “A” or “F.” They start to understand that learning is not the same as a grade. They begin to understand where their hangups actually are and can work on adjusting those instead of believing they are failures. Ā It is amazing what happens when you take away the labels and help kids understand that no matter where they start from, there is something to be learned, forward progress to be made. They choose lofty goals. They do the impossible.

Pixel Press Floors: draw a video game on paper, snap a picture and play it!

 

What it is: Pixel Press Floors is a seriously magical (currently free) app that brings a child’s imagination to life. With the Pixel Press Floors creation platform, students can literally dream up and draw their own video game without any coding. Students draw their ideas out on paper, and the Floors app turns the drawing into an actual video game that can be played. Print out the special paper so that the app can recognize the shapes “glyphs” that are drawn, or use the in app drawing tools. The drawing is instantly turned into a game that can be tested, designed, played, and even published to the “Arcade” where others can play it.

How to integrate Pixel Press Floors into learning: The first step of creation is to download the Pixel Press Floors app on the iPad. Next, go to projectpixelpress.com to download and print the free sketch guide. Students draw up the game of their dreams and then take a picture of what they drew from the Pixel Press Floors app.

The glyphs (shapes) that students draw are magically transformed into game play objects. After glyphs have been created, students can apply a design to the element, test it, and play it. Within the app, students can create games with:

  • Run and jump game play (Mario-style)
  • Create with 14 creator glyphs: terrain, moving blocks, ladders, portals, monkey bars, power-ups, coins, super coins, falling blocks, spikes, exploding blocks, start and end positions, pits and fireballs, keys.
  • Two original themes to get the creativity jump-started: “Save the Parents” and “Fiddleheads: Stones of Eden”
  • Publishing and sharing in the Arcade

Pixel Press Floors is a fantastic “maker space” element to add to your classroom. This app is perfect for prototyping ideas, design thinking (ideation and prototyping), teamwork and collaboration, and to build creativity. In designing games, students learn systems thinking, creative problem solving, art and aesthetics, writing and storytelling, and creates a motivation for further STEM exploration.

There is so much to learn from digital games.Ā  As a player, students learn to think strategically, persist through failure and experience epic wins that can translate to what they do and are willing to try out in real life. As a designer students learn systems thinking, creative problem solving, digital art and aesthetics, and storytelling and writing. Students love being able to bring their creations and ideas to life in the form of a game. Video game creation could be the key to unlocking the storytelling genius in your reluctant writers. It has been my experience that a student faced with a blank paper and a writing assignment can be daunting. Introduce the idea of designing their own game and suddenly a storyline pours forth. It is pretty neat to watch!

Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary! Draw your own video games- no coding necessary!

Students can create games that help them build skills. Instead of simply playing those drill/skill games on other websites/apps, they can create their own! This is visual notes 3.0. Instead of simply practicing math facts, students can create a customized game to help them learn and remember those facts! This type of game is perfect for creating games to practice: math facts, spelling, vocabulary, foreign languages, letter recognition, geography, history facts, etc.

Instead of passively playing games in their free time, students can create their own! The blend of the hand-drawn and technology is seamless and brilliant. Kids will have such fun creating their own games and bringing their imagination to life.

Tips: Game Star Mechanic would be an outstanding place to start, here kids can learn the thinking process behind designing their own video games.

Are you using Pixel Press Floors in your classroom? Leave a comment below andĀ share the ways that you use it with students!

Rodan + Fields Consultant

Hooda Math: math fact practice that feels like fun

Hooda Math: Practice math facts and have fun

Flappy factors: learn math playing games

What it is:Ā Ā Hooda Math is a fantastic collection of math games that give students the opportunity for math fact practice while having fun. The games are based on other addicting games like Flappy Birds and 2048. Instead of just playing the games to see how far they can get, students also get some built-in fact practice. For example, in Flappy Factors, students maneuver a bird through a maze of pipes. Each pipe has an integer on it, students must fly through the correct factor of a target multiple that is given. Students must avoid the pipe with the incorrect integer.Ā As students advance through the game, a progress report is generated that can be emailed to a teacher or a parent. The Hooda Math site has been created for a variety of platforms…perfect for a BYOD classroom!

How to use Hooda Math in your classroom:Ā Hooda Math is organized by category types: Mobile games, Shopkeeper games, Geometry games, Logic games, Number games, Physics Games, Growing games, Building games, and Escape games. The games can also be organized by grade level, subject, or category. There are over 500 games in all, ensuring something for everyone in kindergarten through high school.

Students at Anastasis LOVE mobile games. When Flappy Birds came out, they were often spending hours (truly!) playing these games in their free time. Hooda Math games are a great way for students to practice math facts and skills while they are playing. Math becomes significantly less challenging when facts become second nature. Hooda Math games are a great way for students to practice their math facts without hours of flash cards. Math practice becomes fun and the challenge is not just in figuring out the trick to the game, it is also unlocking the building blocks ofĀ math.

When I taught a computer class, I often had students lament that they would NEVER be able to learn to touch type. I often asked these students, “do you play video games? Do you have to look at the controller when you play to see what to press next?” They always answered, “No! I would lose if I had to look at the controller.” I would follow-up by asking them how they memorized what to do to the controller to win. Light. Bulb. Moment. The same is true for these math games. Students can play these games like they would other popular games, if they know their math facts, they are more likely to “live” longer and win the game.

I learned my math facts when my third grade teacher made up rhymes and a Chinese jumprope game where you had to know your facts to stay “in.” We learned our multiplication tables in no time! (If anyone knows this game, I would LOVE to remember how to play it, leave the link/directions in a comment below.) I suspect that Hooda Math games could have the same outcomes for your students. When the facts are the key to winning, there is a different motivation to know them (beyond just completing the worksheet/test).

In a one to one device environment, students can play the games that build skills where they need them. Students can play at their own level. In the one or two computer classroom, use Hooda Math as a math center rotation. Students can travel from center to center in small groups and take turns playing the games that meet their individual needs.

Be sure to pass on Hooda Math to your student’s families. It is a great way to practice at home and over summer break.

Tips:Ā Don’t forget to have your students send you the progress report at the end. This helps you keep track of their progress without the need for worksheets.

Are you using Hooda Math in your classroom? Leave a comment below andĀ share the ways that you use it with students!

Rodan + Fields Consultant

Sphero: the coolest robot around

Sphero- coolest robot ever

This week, the wonderful people at Orbotix sent me a Sphero to try out and play with. HOLY COW, I haven’t had so much fun with a new toy in a long time. The better part of today was spent learning about the Sphero and stealthily “driving” it into classrooms (much to the delight of kids). Sphero is a robotic ball that gets controlled by iPhone, iPad, or android device. I had it rolling all over school this morning…I only wish I had thought ahead to record student reactions (I was using my iPhone to control it and didn’t think about video and pictures). I had so much fun with it, that I brought it home to play and learn some more. It is equally loved by my dogs! šŸ˜‰

Sphero seems like a simple concept, a ball that can be controlled via tablet or phone. Even though the concept is simple, I have to admit, I’m pretty floored by the way that this little ball moves around effortlessly as if by magic. We have a hallway in our school that includes an incline and it rolled up it without any trouble, like a champ! It is SO much more than a fun rolley ball. There are a slew of apps that interact with the Sphero making it ultra fun and educational. The majority of apps available are totally free to download. There are a few that cost $0.99. Apps include:

  • Sphero Nyan Cat Space Party- Even if you have no idea what Nyan cat is, your students will. They will think it is awesome.
  • Sphero Dark Nebula Episode One- A labyrinth game for the 21st century.
  • Sphero Dark Nebula Episode Two- Defeat obstacles and enemies using your Sphero.
  • Sphero- the app I played with all day. This app drives Sphero and teaches it (and you) new tricks with basics of coding.
  • GoGo Mongo- Designed to teach toddlers and primary students healthy eating habits.
  • Sphero Exile- Arcade-like space-fighter game. But with real life actions!
  • Sphero Draw N’ Drive- Use your finger on the tablet or phone to draw a shape or path and watch Sphero follow it.
  • Sphero MacroLab (great for education!)- Learn basics of programming by arranging simple commands and settings in any combination. Save favorite programs and share them with friends.
  • Sphero TAG- A great tag game when you have access to more than one Sphero.
  • Zombie Roller- A zombie app. Need I say more?
  • Sphero Lights- Basically the coolest night-light ever. Keep the Sphero lit even when charging.
  • Last Fish- Try surviving as a fish in toxic water filled with goo and shadow fish. The goal: survive.
  • Sphero Macro Draw- Draw using your Sphero robot.
  • DJ Sphero- Go ahead and be a party rock star with Sphero. Load tracks from your iPad/iPhone music library . Cross fade between songs and speed up or slow down music by spinning your sphere robot. Basically you will be the star of the lunch room.
  • Astro Ball- An arcade-syle 3D flight simulator.
  • Sphero Golf- I played this one as soon as I got home. Create a physical golf course and then virtually control Sphero to make it into the holes that you create. Hit Sphero with either a flick of the finger, or (for more fun) by swinging your arms while holding your tablet/phone.
  • Sphero Cam- Currently Android only. Use the built-in camera on Android to record video with Sphero.
  • orbBasic for Sphero- This is a great app for learning and practicing program. Students can execute basic programs and create and prototype autonomous behaviors for their Sphero robot.
  • Sphero H2O- For real, this robot can be played with IN water!! This is a game for a summer pool party.
  • Etch-o-matic- 21st century toy makes drawings like it is 1965. LOVE this app! Brings me right back to about 1987 when I sat in the back seat of the Jetta on the way to Grandmas. Just like an etch-a-sketch, only better.
  • Sphero Snake- Classic Snake game brought to life.
  • Disc Groove- Control your Sphero to avoid being hit by “flying meteors”
  • Doodle Grub- A new twist on the classic Snake game. Lots of fun.
  • Sphero Pet- Wishing you had a class pet? Sphero fits the bill well without being overwhelming. Kids can teach it to shake, flip and move in any direction.
  • Pass the Sphero- A game of dare for multiple players where Sphero becomes a ticking time-bomb. Lots of fun when there is lots of snow and recess has to occur inside.
  • Sphero Measuring Tape (AWESOME, measuring our Anastasis Academy garden!) Virtual measuring tape. Amazingly accurate. Our kids have been learning Area/Perimeter and using the Anastasis Academy garden as a learning space. Sphero helped verify their calculations.
  • Sharky the Beaver- Sphero turns into an augmented reality beaver that you can interact with.
  • Sphero ColorGrab- A multiplayer tabletop game. Sphero flashes colors and you have to pick him up at the right time to earn points. Best indoor recess ever!
  • Sphero Chromo- Like an old-school Simon game for this little robot. Makes me a little nostalgic for my childhood. šŸ™‚
  • The Rolling Dead- an augmented reality game featuring zombies. Not sure how it gets better than using Sphero as a fireball to shoot virtual zombies. Anastasis Academy backs to a cemetery where the teachers walk/jog after school. I’m pretty sure the Rolling Dead/Sphero combo will be a welcome addition to our exercise.

The Sphero apps the are available to download range from just plain fun, to serious learning capability and augmented reality. There are so many possibilities with this little robot and, it seems, that the apps and abilities of this little robot will only continue to grow. This robot is resilient. It can stand up to dogs, water, outdoors, hills, etc. Truly so magical and amazing!

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

Shiba Inu playing with Sphero Robot

I dig technology that effortlessly blends real world with imagination and technology. Sphero definitely fits this bill in ways that I haven’t seen before. I’m excited to dig into Sphero Education to try out the STEM lessons that can be used with Sphero with students. I’ll be sure to blog our progress through them! Stay tuned.