BrainNook: Virtual Learning World for Elementary Students

What it is: BrainNook is a virtual world for kids where they can develop math and English skills while playing in the free online playground.  There are over a hundred education games packed into the BrainNook virtual world, all of them are based on foundational math, English, and grammar concepts.  The math games cover concepts from single digit addition to 3D spatial visualization.  English games cover everything from building simple sentences to counting syllables.  The games are all woven into a fun virtual world that students can explore and unlock.  BrainNook also strengthens students reading, reasoning, decision-making skills, analysis, and computer literacy.  Students choose a character (alien) and name, when they enter BrainNook for the first time, they are dropped onto Earth where their spaceship has crashed. They are greeted by an earthling named Bella who teaches them how to navigate the world, and earn stars by playing games. The stars that are earned can be used to buy back spaceship parts.   Students can travel to several locations within the virtual world that are based on real-life regions of the Earth  Students learn about each region through trivia, question popups, and local artifacts. In each world students can play math and English games with other players in the safe online environment. As they build up their skills, new worlds will be unlocked and they can buy items from the local market or work on assembling their spaceship by assembling puzzles.  The games in BrainNook are scaffolded so it adjusts to students ability level as they progress.  Games can be played individually or in head-to-head competition. Because this site is geared toward elementary students, no personal information or personal messages are included in the virtual world.

How to integrate BrainNook into the classroom: BrainNook is a brilliant virtual world for elementary students in first through fifth grade.  The virtual world allows students to learn and practice math and English skills at their own pace, and at their own unique level.  The games are great for building and reinforcing foundational learning skills.  Because the game progresses as students do, students could continue on in their virtual world throughout their elementary school experience.  BrainNook is ideal as a computer lab activity or in a 1 to 1 situation.  If you don’t have time to use BrainNook as a virtual world for each student, consider signing up for an account yourself that can be used as a class account.  Review the games that match up with skills students are learning in class and have the whole class play the games using an interactive whiteboard or on classroom computers as a center.  Make sure to tell parents about BrainNook, this is a fun way for students to get extra math and grammar practice at home.

Tips: If students sign up for an individual account, they will need a parent’s email address validated before play.  BrainNook also has a school account option that you can learn about here.

Please leave a comment and share how you are using BrainNook in your classroom.

Tag Galaxy: Visual Word Relationships

What it is: Tag Galaxy is a neat little tool that helps students to explore relationships between words and ideas as well as view pictures related to that word.  Type in a word to search and immediately you are transferred to a galaxy with the original word at the center and the associated ideas orbiting around it.  When you click on the word in the center, a globe populates with pictures from Flickr that are tagged with that word. Click on one of the orbiting words and tags related to that word start to orbit.  Tag Galaxy is a very neat way to view information!

How to integrate Tag Galaxy into the classroom: Tag Galaxy is a brilliant way to visually  explore word relationships.  Students can use it to type in spelling or vocabulary words and discuss the relationship the related tags have to the original word.   Students can click on the original idea to get a visual understanding of the word in the form of a picture globe.  The connection with Flickr helps students to visualize words, ideas, and concepts by providing a variety of pictures that match the tag.  Tag Galaxy would make for a fun story starter.  Students can type in a word tag to get them started, view related words, and then click on the globe of pictures to spark creative writing ideas.  Tag Galaxy can be set up on classroom computers as a creative writing centers, or used for  whole class inspiration  with a projector-connected computer or interactive whiteboard.

Check out science, math, art, or geography vocabulary on Tag Galaxy, the resulting collection of images will help your students attach meaning to those tricky science concepts like my photosynthesis example above.

As a side note, Tag Galaxy also offers a pretty good visual aid for learning about orbit 🙂

Tips: ***Very important***  Whenever you are using tools that pull from other sites to populate, it is important to test out the words prior to using with students.  You never know how people will tag an image and the image might not be appropriate for all age groups.  When using Tag Galaxy with elementary students, have them suggest words that you test before using with the class.  In my classroom, whenever students wanted to do an image search, I had them fill out an “image wish list” first.  On the wish list students write down words they would like to search. I would do a quick test of the words and sign off on them.  This worked well as there were a lot of similar requests (i.e. animals!) 🙂

Please leave a comment and share how you are using Tag Galaxy in your classroom.

Where’s George: Track US currency

What it is: Where’s George is a neat site that lets your students track the travel of dollar bills through circulation.  Users of the site mark their bills with the website address, and follow the adventure of their money.    On the Where’s George site, students can enter the serial number on the bill, enter their current zip code and learn about where their bill has been.  If your bill doesn’t have a tracking history, you can start tracking it.  Add a short note about the bill including where it was found, what condition it is in, etc.  Students and classes can choose to receive an email when the next person finds and records the bill’s next location.  In addition to tracking bills, you can view a report by zip code, state, bill denomination, or county.

How to integrate Where’s George into your curriculum: Where’s George is a great site to use as part of a money or currency unit.  Let your students track their money and watch the journey of their money unfold.  Students can track their lunch money, donation money, or sports club money.  Track a dollar with your class for an entire school year.  Enter the dollar serial number as a class at the beginning of the school year, record information about it, and write the Where’s George web address on the dollar.  Use a class email address to track the bill throughout the year.  Map where the dollar travels.  Toward the end of the year, have your students write a story about the adventures their dollar has had, including the places it has visited, and the kind of people they imagine that it met on its travels.  This is sure to spark some creative stories!

*** When using the site with students make sure to preview where the bill has been before sharing with students, sometimes those bills visit some interesting places that may need to be screened (i.e. strip club). Always preview first!

Tips: Need a different currency to track? Check out this page to find your country’s currency (Europe, United Kingdom, New Zealand, Russia, Switzerland, India, South Africa, Australia, Sweden, Denmark, Japan, China, Taiwan, and Germany).  There is also a neat site called Book Crossing that tracks books that you have read and released.  Cool!

Please leave a comment and share how you are using  Where’s George  in  your classroom!

14 Online Interactive Advent Calendars

It is December again, which means the beginning of Advent.  Advent calendars are a fun way to reveal information and “surprises” for your students to look forward to each day in December leading up to Christmas.  This year I thought I would make an advent calendar of my own using Wix.  I created a Web 2.0 advent calendar by choosing 25 of my favorite web 2.0 tools for the classroom.  Each day you can check out a new one.  (I’ll let you in on a secret, you can cheat and look at them all by clicking on the bird to get back to the calendar page…shh don’t tell anyone!)  You and your students can create your own custom advent calendar like I did using Wix.  Students can create an advent calendar of pictures of their school work, trivia for their parents, special audio notes, or anything they are learning.  To create your own Wix advent calendar, choose a template, add shapes to the template to create your calendar pieces, add 25 pages to the site, add links to those pages.  You could also create an advent calendar of your own using Glogster.  Create a customized advent calendar for your students with fun surprises, quotes, video clips, sound bites, etc.  It can be related to the learning they are doing in your classroom, suggestions of books to read,  or reveal special rewards like extra computer time, time playing a favorite game, time for reading, etc.  Be creative!

Woodlands Jr has a great online advent calendar every year that tests students knowledge about Christmas around the world.  The Woodlands Jr. 2010 advent calendar is now up and ready for viewing! This is a fun way for students to test their knowledge and learn about the ways that Christmas is celebrated all around the world.  As an extension, plot the places around the world that they are learning about on a world map.

BBC Radio has a fabulous Bach advent calendar. Each day your students can listen to a story about Bach or music.

The National Museum of Liverpool has an advent calendar that reveals a piece of art from the museum each day.

The Dirt Dirt advent calendar is purely fun, each day click on a number and an animation will be added to the tree.

For those of us who are app inclined, you can download a free app for your iDevice every day from Appvent Calendar.

Below you will find my interactive advent calendar finds from last year.  You are bound to find one that is a perfect fit for your class!

What it is: It is December!  This means the beginning of Advent along with the anticipation and excitement that it brings.  The Internet is full of interactive advent calendars that you can use in your classroom to teach about how the Christmas season is celebrated all around the world.  These advent calendars reveal fun facts, interactive activities, and stories.

Santa’s House Advent Calendar– This advent calendar tells a fun story.  Each day reveals another secret about what goes on inside Santa’s home on the 24 days leading up to Christmas.  In each picture, there is a little mouse hiding.  When students click on his ears, he jumps out.

Picture 1

Christmas Around the World Advent Calendar– Each day students click on the date to reveal a fun fact about how countries around the world celebrate Christmas.  The facts are accompanied by great illustrations and pictures.  This site shows up very small inside my Internet browser (Firefox).  To remedy this problem, click on “view” in your menu bar and choose “zoom”.  You may need to zoom in several times.

Picture 2

Christmas Mice Advent Calendar– This calendar tells the story about a mouse family who celebrates Christmas.  Each day a little more of the story is revealed.  Each picture includes some animation.

Picture 3

Santa’s Advent Calendar– On this advent calendar, each day reveals a new song or activity for students to complete. There are some fun Christmas themed mysteries to solve, stories to read, and activities to work through.

Picture 4French Carols Advent Calendar–  This is a French advent calendar.  Each day contains a new French Christmas carol sung by children.  This advent calendar would be a fun one to include in a study of Christmas around the world.

Picture 5

Christmas Around the World Advent Calendar Quiz–  This advent calendar tests students knowledge about how other cultures celebrate Christmas.  Each day students are asked a question and given hints to help them answer.  When the answer is revealed, students can click on links to learn more about the Christmas celebrations in that country.  This site also includes great activities and teaching resources for Christmas.

Picture 6

Christmas Advent Calendar– Follow the adventures of Zac the elf as he tries to find a Christmas present for Santa.  Each day a little more of the story is revealed.

Picture 7

Christmas Activity Advent Calendar–  This advent calendar has fun little games and activities to play each day.  The games and activities are quick and easy to complete, building mouse and keyboard skills.  This advent calendar would be a good one for the classroom computers as a center activity.

Picture 8

How to integrate Interactive Advent Calendars into the classroom: The season of Advent is always filled with eagerness and expectancy. Build some of that anticipation into your school day by allowing students to unlock a new secret on the advent calendar each day.  Use these advent calendars with the whole class on an interactive whiteboard or projector, or set them up as a quick center activity that students can visit.  Use the advent calendars that reveal a story to practice looking for foreshadowing clues, using context clues to guess what will happen next, or as story starters for students own stories.  The Christmas around the world advent calendars are wonderful for teaching students some of the history of Christmas and the way that other cultures celebrate the familiar holiday.

Tips: Each of these advent calendars has some fun goodies and hidden surprises, find the one that best fits your classroom needs.

Leave a comment and share how you are using Interactive Advent Calendars  in your classroom.

The Street: World Music

What it is: I am currently working on a fun project for Starrmatica tagging and organizing websites and resources.  One of the resources that was new to me is The Street: World Music.  This is a neat interactive learning journey from BBC radio where students can learn about other countries and cultures through music.  The Street features five families from five different countries including India, Ireland, Brazil, Turkey, and Nigeria.  In each house students can learn more about the country, instruments, musicians, religion, and food from the country.  Students have plenty of opportunities to listen to the music.

How to integrate The Street: World Music into your curriculum: Music is a neat way to introduce students to other cultures.  It allows an inside look into the culture by sharing the sounds of the culture.  What I like about The Street, is the way the music is introduced along side religion, food, and information about the country.  This site gives students a wonderful overview of five countries where they can not only read about the differences, but they can see the differences (through photos) and hear the differences (through music).  The Street is a great site to introduce into any classroom, music teachers will appreciate the look at the instruments and musicians of the country.  As an extension activity, have your students create their own “house” for The Street. This can be done offline with paper and a collection of music, photos, and information.  Alternatively use a website builder like Weebly or Wix or a Wiki to collect the information in an online space.  Students can choose a country to learn more about or create a house for their own country, thinking about what is important to their culture.  Want to extend the activity even more?  Connect with teachers from different countries and have the students learn about different cultures together.  Use Skype or Wetoku to connect the classes and play music from each culture.  Create a wiki together to collect and  share information learned.

Tips: If you are looking for teachers to collaborate  with, use and search the #glolab hash tag to connect.

Please leave a comment and share how you are using The Street: World Music in your classroom!

Animation Chefs: Kids learn animation


What it is: Animation Chefs is a fun website/blog that teaches kids how to create their own animations using stop motion video techniques.  The Animation Chefs teach how to create animations using a “secret” recipe.  To create animations you need two things: a camera and a computer.  Animation Chefs aim to help young producers of stories and animation learn about the latest and greatest ways to get their content created.  The blog will continually be adding tips, tricks, and tutorials for creating online animated videos.

How to integrate Animation Chefs into your curriculum: Animation Chefs is a great place for students (and teachers) to learn the tricks of stop motion animation.  Students can use this site to learn new techniques and get advice for creating their own videos.  My students loved creating their own videos.  Any time I mentioned a video project, the students would ask daily when we would start with it.  Our students have grown up in the video generation and this is one of the languages they want to learn to speak in.  Visit Animation Chefs as a class to learn about stop motion animation, for inspiration, and to learn new tricks.  If you have students that are particularly intrigued by using video to tell a story, this is a great place for them to learn the tricks of the trade.  Often we as teachers shy away from lessons that we aren’t familiar with.  With Animation Chefs, even if you aren’t familiar with creating stop motion animation, you can provide a fun learning experience for your students.  How can your students use stop motion videos for learning?  Students can tell any story, illustrate their learning, explain a difficult concept, reflect on learning, or create videos for younger students/grade levels.  In my computer classroom, I had students take a picture of themselves every single time they logged into the computers during the school year.  We put all of the pictures in a “me” folder on their desktop, labeling each picture with the date.  The last week of school, we created a stop motion video with all of the pictures by putting them into iMovie and setting the picture clip to 1 second.  Students added music that they created in Garageband and a title page.  The end result: each had videos of their school year where they could watch themselves “grow” up.  This works especially well in second through fifth grade where the changes in a years time are marked.

Tips: Animation Chefs has a Twitter page, if your class is on Twitter, they may be a good tweep to follow as a class.

Please leave a comment and share how you are using Animation Chefs in your classroom!

The Augmented Reality Library

What it is: Okay, so the augmented reality library doesn’t exactly exist, but I ran across a few items today that had me dreaming about what augmented reality could do for a library.  First a definition for those of you unfamiliar with augmented reality.  Wikipedia has this definition for augmented reality (AR): “a term for a live direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer-generated imagery.”  If that is a little cumbersome for you, let me give you my definition.  Augmented Reality generally uses a camera to let you overlay virtual data on top of the physical world you are seeing through your camera lens.  The virtual data could be a map, information, multimedia, or even look like a holograph that you can manipulate.  For a really simple explanation you can check out this AR Common Craft Video.  Augmented reality apps are available for many devices, the iPhone, Android and now the iPod Touch.  Layar is a cross-platform app that is a reality browser that contains a large catalog of data layers.  The AR apps use geolocation data from the GPS to layer data over the physical view.  Junaio is another app that uses markers to help the device determine it’s location.  When GPS isn’t available, AR markers can be used.  These are square black and white barcodes that store data.  You may have seen the AR markers begin to pop-up on advertising, grocery items, and books.  The markers allow a device to gather data about the product and overlay that data on top of your physical view.

How to integrate Augmented Reality into your library: You may be wondering how augmented reality could be used in a library.  I recently read an article in the School Library Journal that got my wheels spinning about the ways augmented reality could transform the library experience.  In the article they suggest putting AR markers on a book cover so that when a device is used, a librarian could walk across the book jacket and deliver a quick review of the title.  Markers inside books could cause 2D diagrams or images to come alive as 3D interactive simulations.  Another idea I loved was to create a literary tour using an AR program, which would describe locations that appear in a book.  When you actually travel to that place, the text that took place there could pop up along with additional information or content.  Each of these ideas is amazing in itself but thinking of transforming a school library, here are the ideas I came up with:

  • Connecting your card catalog with augmented reality so that students could search for a book or topic from their mobile device and instantly get a layer that directs them to books that may be of interest.
  • Connecting a tool like Shelfari, where students keep a virtual bookshelf and rate the books they have read ,with augmented reality.  Students could instantly ask for books that are recommended based on their ratings of other books and recommendations could pop up in a layer directing students to those recommendations.
  • Turning booktrailers (professionally created or student created) into an augmented reality layer.  Students could use an AR marker on the book cover and instantly watch a booktrailer about the book.
  • A this day in history layer where a fact pops up each day describing an event in history, the layer could then direct students to additional information, include a video or challenge of some kind.
  • Connect AR to a search engine so that when students are researching a topic, book recommendations pop up in a layer with directions on where to find them.
  • Our library is often a showcase of student work, what if each diorama, piece of artwork, or project had an AR marker on it?  Students could record themselves (either audio or video) describing their work.  This could be attached to an AR marker so that as students viewed other’s work, they could get an introduction to it by the creator. (This would be awesome for parent teacher conference time as well!)
  • AR Markers next to the computers could remind students of important Internet safety rules, the school acceptable use policy, and what to do if they have been bullied.
  • The school librarian could have a special selection of books each month that contain an AR marker linked to the librarian reading the story.
  • Does your school have author visits or use the Skype an Author network?  If so record the author (audio or video) and connect it to AR markers on their books.
  • Label the areas of the library using AR so that ESL and ELL students can get a vocabulary lesson as they walk through the library.

AR could bring libraries to life in new and exciting ways.   What ideas do you have for the use of AR in the library?

Tips: Currently this technology isn’t as easy as download and go for the library.  Content needs to be created, and background building has to be done.  For now you can download Layar to get a feel for how augmented reality works.   You can also visit the “Create” section to create your own layers of AR (this is how you could make some of these ideas happen).   Junaio also allows you to create a channel that offers information.  Junaio makes it very easy to add information by tagging directly within the application.  You can tag your library with comments, pictures, audio, or 3D objects.  If you are using AR in your library please let us know more about it!

Want to see more AR tools? Here are some that I’ve reviewed.

Please leave a comment and share how you are using Augmented Reality in your library.

ArcGIS Explorer Online

What it is: ArcGIS Explorer Online is a neat mapping experience powered by BING that lets you use, create, and share ArcGIS (Global Information System) maps online.  The online software lets you read and write ArcGIS maps that can be used with the website, ArcGIS for the iPhone, and ArcGIS desktop version.  Mark up maps with notes that have photos, text, and links embedded directly in the map. Measure distances on the map and include them as a layer of the map.    Create a presentation in the map that guides viewers from one location on the map to another.

ArcGIS lets you create an interactive map experience.
1. choose a basemap to display your GIS data on top of.
2. Click on one of the map notes shapes to add a GIS note to your map.
3. Click "edit note" along the bottom of the note and add text, a picture, and a link.
Create a slideshow presentation of you map by clicking "Edit Presentation"
Click "Capture New Slide" to take a screen shot of your map to become a slide in the presentation.
Format the slide with the formatting tools above the map. View slides in the slide pane to the left of the map.
Click the home tab to return to the default tool bar. (You can switch back and forth between the two).
Click Measure to measure distances on the map. Click "add to map" if you want to add the measurement to the map.

How to integrate ArcGIS Explorer Online into your curriculum: ArcGIS Explorer is an impressive online mapping tool.  Use it to create guided tours for your students that can be played on classroom computers as an independent learning system or on the interactive whiteboard as a whole class map tour.  Embed links to informational websites, pictures relating to learning, and text to help guide your students through their journey.  Do one better by asking your students to create a map where they layer information, pictures, measurements, etc. on a map.  Students could create and swap tours of their home town with pen pals/blogging buddies around the world.  Create historical maps by adding notes with primary sources, pictures, links to additional learning (or blog posts that your students have written), and text that indicates the importance of the place.  Create literary maps by making note of key locations in literature that students are reading.  Students can add a note to the map with a quote from the book or a description of what happened there.  When they are finished reading, students can create a presentation/tour of the literature by creating a slide out of each place in the book.  An interactive literary tour of learning beats a traditional book report hands down!  ArcGIS would be a really neat way to plot a Flat Stanley project in the elementary classroom!

Tips: ArcGIS requires the Microsoft Silverlight plugin to work.  You can download Silverlight for free directly from the ArcGIS website.

Please leave a comment and share how you are using ArcGIS in your classroom!

Critical Past

What it is: Critical Past is a website I learned about today from Tom Boito’s great blog EDge 21 in his Catch of the Day.  The resource is too good not to share again here!  Critical Past is a collection of more than 57,000 historical videos and more than 7 million historical photos.  All of the photos and videos are royalty free, archival stock footage.  Most of the footage comes from U.S. Government Agency sources.  All of the videos and photos can be viewed for free online and shared with others via url, Twitter, or Facebook.  The videos and photos are also available to purchase for download.

How to integrate Critical Past into your curriculum: Critical Past is an incredible collection of historical videos and pictures.  The site is easy to search either by decade and topic or keyword.  The clips and photos on Critical Past will bring historical events alive for your students.  Use photos or videos on Critical Past to help illustrate what students are learning in history.  Ask students to be “eyewitnesses” of history and watch a video before they have context for it.  Students can write or blog about what they think they are witnessing, afterward they can research the event more in-depth and write a follow-up reflection on what was actually happening in the clip.

** Check out this awesome lesson that @pharesr created based on this post. So cool!

Tips: Along the right side bar of Critical Past, you will find “related videos.”  Students can watch a clip and the related videos and reflect on how the clips are related.  Sometimes it is a similar time period, sometimes a related event, other times it is a related location.

Please leave a comment and share how you are using Critical Past in your classroom!

Sharendipity

What it is: Sharendipity is an excellent online tool that lets you easily create your own learning and educational game.  You can do this by using one of the Sharendipity ready-made templates, or you can create a game from scratch.  There just isn’t always a quality game for students to practice with when you need one.  I know I have found myself wishing that I could find a game focusing on the exact phonic skill or a game that used the vocabulary that we were working on in class.  Often those tailor-made games just don’t exist.  Sharendipity is the answer, making it simple to create your own custom games.  Games are a fun way for students to practice a new skill and they make a great quick center activity on classroom computers.

How to integrate Sharendipity into your curriculum: Create games that are tailored to your students learning needs.  Sharendipity makes it easy enough to create fun games, you can create one in the time it would take you to make copies of worksheets.   Use one of the ready-made templates for the easiest game creation, or if you are feeling brave, start from scratch and make your own.  You can upload all of your own images to Sharendipity making customization really easy.  Consider using pictures of your class, school, or students as the background of a game.  Your students are sure to love seeing familiar faces or landmarks as part of the game.  These games are great for fact practice and recall in math, vocabulary, spelling, phonics, or geography where quick recall of the basics is key.  Sharendipity will walk you through each step of the game making process and when you are finished, you can share the url or embed the game in a class website.  If your students are a little older, they can make their own Sharendipity games to practice with.  Students can create games for their classmates to play as a way to study.  I have students who were constantly creating games and practice activities for my classroom; they got really good at it!  If you are teaching in a computer lab, Sharendipity is a fun way for students to create “original” content for their wiki, blog, or website.  At my school, we buddy up older grade level students with younger grade level students.  It was fun for the older kids to create special games for their buddies after learning about their buddies favorite things.  For example, one student found out that their buddy loved basketball and created a basketball themed spelling activity for them.

If you collaborate with another class or another school, it would be neat to swap customized games with them.

Tips: If you are braving creating your own game, be sure to check out Sherendipity’s learning center for a great guide on how to use the tools.

Please leave a comment and share how you are using Sharendipity in your classroom!