ABC Mouse: math, reading, geography, and science curriculum (interactives/games/books)

What it is:  ABC Mouse is a complete online curriculum for pre-k and kindergarten students that provides a step-by-step learning path.  There are six academic levels that include curriculum that includes over 350 interactive lessons and more than 2000 learning activities.  As a student completes one activity successfully, they are guided to the next.  The interactive lessons include online picture books, puzzles, games, songs, art, activities and printable activities that relate to different topics and disciplines.  Each lesson offers different ways to learn to meet the needs of a variety of students.  The reading curriculum in ABC Mouse helps students recognize letters and sounds of the alphabet and sight words.  There are hundreds of books build in including fables, fairy tales and non-fiction.  In addition to sight words, students can learn phonics, sound recognition and rhyming words/word families.   The math curriculum teaches students numbers, shapes, patterns and measurement.  Students will play games and activities that help them to recognize and count numbers 1-100, identify and draw shapes, and the meaning of addition and subtraction.  ABC Mouse’s World Around Us is an introduction to science, social studies and health curriculum.  In the World Around Us, students will learn about the body and health, sports, plants and animals, weather and seasons, and earth/moon/sun/stars.
The lesson builder, lets you choose the content and activities for students to interact with based on their needs and interests.  Progress tracking makes it easy to see the number of learning activities that have been completed.  There are a lot of fun goodies tucked away including a virtual zoo, farm, aquarium and the ability to record a book in your own voice.
This is a comprehensive, well put together site that is FREE to public schools in the United States and Canada.  It is a wonderful addition to the kindergarten classroom!

How to integrate ABC Mouse into the classroom:  ABC Mouse is a fun website.  Activities in ABC Mouse are fantastic for center use in a one-two computer classroom (or more).  The activities and games are short enough for a center activity that students can cycle through.

For kindergarten students in a computer lab, this is a great site to get their feet wet with the technology at the beginning of the year.  I often started my students on fun academic sites like Starfall.com where students could practice clicking, navigating, dragging/dropping, etc.  These type of sites build students computer confidence, improve their fine motor skills and provide them with content area learning at the same time.  I wish this site had existed when I was teaching kindergarten computer!

If you don’t have access to computers for the students but have an interactive whiteboard or projector-connected computer, students can take turns interacting with the ABC mouse activities.  The books make great class read along stories on the big screen!

ABC Mouse is a fun way to introduce new concepts/skills, as a place for students to practice concepts/skills, or for review.

Tips: If you aren’t at a public school, sign up for the sample content…the private school dollar amount is reasonable!

Please leave a comment and share how you are using ABC Mouse in  your classroom!

Zoodles: a kid safe mode for every device

What it is: Zoodles makes it possible to have a “kid safe” mode on every device: Mac, PC, iPad, iPhone, iPod Touch and Android.  Zoodles includes wonderful features for technology use in the classroom and at home.  With Zoodles every child has their own “playground” space (login) that they access by clicking on their picture.  A parent dashboard lets teachers (or parents) customize Zoodles to meet the needs of students. Parents and teachers can clearly see where a student spends their time, what their interests are, and what subjects they have been practicing.  Every game in Zoodles has been previewed by experts and is rated based on it’s educational merit.  Parent play-along mode makes it possible for parents or teachers to guide the learning experience.  The interface is focused on kids and is extremely intuitive.  There are no distracting “extras” in the navigation or URLs where students can get sidetracked or lost.  The content in Zoodles adapts to each child’s age and ability level so they are constantly being challenged and engaged. There are thousands of educational games built into Zoodles…students always have something new and challenging to interact with.  Zoodles also gives students access to fun educational videos.  Zoodles is geared for toddler to third grade (8 year old) students.  You can peruse the games included in Zoodles by clicking on the “Games” tab on the site.  There are games for: cognitive development, creative development, life skills, math, reading, science, and social studies. The games and videos in Zoodles are pulled from several places on the Internet.  What makes Zoodles a great tool is the ability to guide students in their learning, easily find quality educational content, scale as a student is ready, and keep ads blocked and hidden.

How to integrate Zoodles into the classroom: Zoodles is great for classroom computers and devices in the primary classroom.  It provides students with access to quality learning games and content from the Internet without having to sort through the Internet to get to it.  Zoodles is perfect for classroom computers that are used as learning centers.  For the classroom, create 3-5 different accounts.  Instead of basing the accounts on individual students, the accounts can be based on a learning level.  Through the dashboard, teachers can guide the learning that happens in each account.  This keeps your students on task, learning at their level, and engaged in meaningful activities.  Even if you don’t use the Zoodles interface on your computers for students, it is definitely worth a download as a teacher.  The games and videos are broken up into subject areas and age groups.  This makes it easy to find an activity for any learning that you are doing in the classroom.  Use Zoodles as your guide to find great activities and learning games on the web.

Tips: I found Zoodles when searching for a solution for one of the families I teach.  They were looking for a way that all of their kids (2 years old to 8 years old) could use the family computer for fun, safe learning experiences.  This is a great app to recommend to parents who don’t know what they don’t know, but want to provide their kids with virtual learning experiences.  Be sure to recommend it to your students families!  There are premium features that families will LOVE!

Please leave a comment and share how you are using Zoodles!

Sophia: learning made social

What it is: Sophia is a site that I have been playing around with for the past few months in their invitation only, beta space.  Now that the beta has been released to everyone, I’m excited to share it!  Sophia is a platform that connects teachers, learners, experts, and parents. This is an academic community that supports and enriches the traditional classroom.  Sophia is a social network of sorts that connects everyone in meaningful ways so that knowledge, help, instruction, standards-aligned content, and experts are available for learners everywhere.  As an educator, Sophia will help you to share your knowledge and make it available to anyone, anywhere.  Sophia can help students by offering them support in areas of weakness, opportunities for deeper learning, and the ability to follow areas of interest that aren’t being met in the classroom.   Currently the Sophia subjects include the arts, business, English/language arts, learning strategies, mathematics, science, and social studies.  Each of those subject contain several sub categories as well.  Packets of learning can contain text documents, slide shows, videos, and useful links.  In addition the packets are rated by users as to how academically sound the resource is.  Individual users of Sophia get scores based on how well they contribute to the community.

How to integrate Sophia into the classroom: As a teacher, Sophia can be used to supplement instruction, for blended learning opportunities, for “flip” learning (remember that Fisch flip I mentioned earlier in the week?), and for private personal learning networks (PLN).  Students can use Sophia for additional classroom support, homework help, to participate in study groups, and to help others in their learning.  Use Sophia to facilitate study groups between students, to create an online learning community for your team to create and share resources, and to create groups that include other classrooms for collaborative learning opportunities.

Tips: Sophia is best for middle, high school, and college right now.  I hope that they will scale this down for elementary students as well!

Please leave a comment and share how you are using Sophia in your classroom!

 

Fakebook and Twister- Create custom social media pages for learning

What it is: I don’t know if you all noticed, but I have been on a serious social media kick lately. 🙂  There is just SO much for students to learn from the social media sphere.  Last week (or was it the week before?) I shared that I had created a Facebook Template that could be used with students for creating a fake Facebook profile.  Since then I have come across Fakebook created by teacher, @russeltarr.  I have one word: Brilliant.  Seriously this is the BEST Fakebook tool I have seen.  It is simple to use.  Just click and type.  The profile pictures get pulled automatically based on the name that students type in.  Especially good for literary and historical characters!  The focus here really is on the learning that it enables, there are NO advertisements (unlike Myfakewall which I have deemed unusable because of all of the ads).

The other fake social networking tool I want to feature is called Twister.  This is a fake Twitter wall that students can create just by filling in a few key bits of information like a username, the real name (this is what the photo pulls from), a status update, and a date.  When students click submit, they have their very own fictional status update.  Very cool!

These tools are fantastic for the classroom because they don’t rely on actual social network sites (which are often blocked by filters), they are not limited by age to use them, and they provide a fun way for students to reflect on learning.  So neat!

How to integrate Fakebook and Twister into the classroom: These two teacher created tools are fantastic.  They produce results that look like the real deal and were obviously created by teachers who understand that the focus should be learning and not the tool (or advertisements surrounding the tool).  These fake profile/status creators are a wonderful way for students to learn about historical and literary figures in a manner that they can personally connect to. Students can create profiles or updates from the perspective of historical figures, literary characters, government, artists, composers, etc.  Students can also use these tools to help them develop characters for their own writing.

Take a page out of the Grammaropolis book and have students personify things they are learning about like parts of speech.  Students can create a profile for each part of speech.  How about creating a profile page for math functions like Number Gossip does? Students could even practice dialogue in a foreign language using either tool.

Teaching your students netiquette? Let students create two versions of a Fakebook page, one with appropriate online interaction and another that “breaks the rules” to compare/contrast.

The Twister site only lets you create one status update at a time.  This makes it really nice for memorializing famous or favorite quotes. These would be fun to print out and display on a bulletin board.

Tips: Students can save or print out their Fakebook page. To save, they will create a password and need to write down the unique URL for their page to access it at a later date.

Please leave a comment and share how you are using Fakebook and Twister in your classroom!

Spent: Social Justice Simulation

What it is: I learned about Spent from my friend @ianchia last week on Twitter. Spent is a collaboration between McKinney and Urban Ministries of Durham to show students how the decisions they make affect their lives.  The Urban Ministries of Durham serves over 6,000 people every year.  Students have the opportunity to accept the Spent simulation and challenge to see if they can make it through a month of living expenses.  They have just lost their job, their savings are gone, they have lost their house, and they are down to their last thousand dollars.  Students must find a job, make decisions about housing, food, emergencies, and more as they try to survive one month on minimum wage.

How to integrate Spent into the classroom: Spent is a social justice game simulation that helps students understand the tough circumstances that so many face that have caused them to be homeless and in need of outside assistance.  The game uses scenarios that are true to life and shows students how each decision that they make has consequences.  Spent would be a great game for students to play in an economics or social studies class.  Students can play the game individually and come together at the end of the game to discuss how the decisions they made affected their ultimate outcome.  Which students made it to the end of the month and which failed?  What decision(s) led to that outcome?  If you don’t have the ability for students to play the game individually, play as a class using an interactive whiteboard or projector-connected computer.  Make decisions together as a class weighing the pros and cons of each decision as you go.

Extend this online game by moving to a place of action.  What can your students do to help those in need?  Can they hold a school fundraiser to donate to the Urban Ministries of Durham? Can they create compelling call to action videos and post them to YouTube?  Let your students be creative and come up with their own solutions for making an impact.

Tips: There are some great ethical scenarios in the simulation that should spark some interesting discussion and debate among students.

Please leave a comment and share how you are using Spent in your classroom!

SPILL! Virtual Team Challenge

What it is: Registration is now open for the Spring 2011 SPILL Virtual Team Challenge for North America.  The Virtual Team Challenge is a real-time, multi-user business simulation that is played over the course of several weeks by high school students in North America.  As a team, students will take on business tasks and challenges that simulate real-world experiences of professional services employees. Each student participant will fill one of the several roles offered on a simulated professional services team and compete against other high school teams to clean up an oil spill in the river of New York City.  When the challenge is complete, Deloitte will make a real donation to the United Way on behalf of the winning team.  Registration is open now and the competition takes place from February 14, 2011 to April 1, 2011.

How to integrate SPILL! Virtual Team Challenge into the classroom: The SPILL Virtual Team Challenge is an engaging, hands-on approach and competition to learn about business, math, and economics. Get your classroom involved in this great learning opportunity and challenge by registering your school, entering students’ names and assigning them roles and teams for the game, downloading the free game and installing it on the school computers, and playing through the tutorial. On February 14 the official competition and game launches. Students can play at their own pace to finish the three game tasks by April 1, 2011.  This is one game that is packed full of learning, provides a realistic experience, acts as a team building exercise, and has the great outcome of providing a donation to the United Way.

Tips: You can learn more about the game platform and Deloitte by visiting the Virtual Team Challenge website.

Please leave a comment and share how you are using SPILL! Virtual Team Challenge in your classroom.

Project Global Inform

What it is: Project Global Inform is an incredible movement bringing together education and a mission to do something about human rights.  Project Global Inform “is an in-school project where students use media to spread awareness about human rights violations. PGI came out of the idea that we too often “teach” our students about genocide and human rights violations, but never “do” anything about it. This project’s main objective is to create awareness about current human rights violations in our schools, communities, and abroad. Through the use of media and technology students have the power to make a difference.”  This is education and learning at it’s finest, it is a call to action and an invitation for students to do something important.  The project is made up of eight steps.  First, students learn about human rights issues through media and literature.  Next students form groups based on the humans rights issue they are passionate about.  Each group learns about the history of the human rights issue they chose including the current political stance, media, etc.  Students come up with an action plan for creating awareness.  Students use the action plan as the base for their project where they will choose a media outlet to spread awareness about the issue.  At the end of the campaign, students will collect data on the effectiveness of the campaign (based on website hits, video views, “likes” on Facebook, etc.).  Each team writes up a report detailing and reflecting on the project, success, and failures. Each student creates a video or slideshow (a kind of documentary) of their project.   This is an opportunity for your students to learn about humans rights issues and to get involved in an authentic way that has the potential to directly impact those suffering from human rights issues.

How to integrate Project Global Inform into your curriculum: Project Global Inform is an incredible resource and movement that get students involved in impacting their world in real and meaningful ways.  As a result of this project, your students will be more informed about humans rights issues, have a better understanding of social networking and how to virally spread a message, how to use media as a communication tool, how to track web 2.0 data and statistics, collaboration, and reflection.  This would make a great project for an ethics class, but could be used as a transdiciplinary project including literature, math, and technology (to name a few). Project Global Inform literally meets every single level of Blooms Taxonomy from knowledge and understanding to creating, apply, analyzing, and evaluating.

While the project appears to be focused on the middle school or high school age group, I think that it could be tailored to the elementary classroom.  For example, I had my students use Free Rice as the basis for a similar project.  They learned about hunger, created a video slideshow that we uploaded to YouTube and played on Free Rice to earn grains of rice.  If using Project Global Inform with younger students, choose a humans rights issue to study as a class.  Make sure the information you gather is age appropriate.  Students can create posters or pictures for a local coffee shop, create slideshow videos that they upload to YouTube, or hold an information day for the local community.  These are they type of projects that will make an impact on your students and the world.

If you decide to take part in Project Global Inform, make sure you let your local news organizations know about it.  They love covering stories of children impacting the world and it helps spread the message.  Here is our Free Rice story in the local paper.  I can’t tell you how this project transformed these two boys featured in the article. They became “celebrities” in the school and were so proud of their hard work.  Two average students became two of my top students after this project.  Give your students something important and meaningful to do, it makes a huge impact on them.

Tips: Even if you don’t have time for the full project, make sure to take the “Plus Two Pledge”.  As your students are learning about human rights violations have them sign the pledge to tell at least two people about what they have learned.  I told my two…hopefully more are reading this…who are you going to tell?

Please leave a comment and share how you are using Project Global Inform in  your classroom!

Rustle the Leaf

What it is: Rustle the Leaf is an enchanting site that I learned about from @alexgfrancisco’s excellent blog ZarcoEnglish-Tool of the DayRustle the Leaf is a collection of online comic strips that teach about the environment.  The comics star Rustle the Leaf (don’t you just love the name?) and his friends.  Each comic is designed to help kids think about and understand their relationship to the planet and how their actions affect the Earth.  The site has a great collection of teaching resources that include lesson plans, offline games, and comics.  In the kids fun section, students will find Earth Day e-cards, printable cards, computer desktops, printable posters, and book downloads.

How to integrate Rustle the Leaf into your curriculum: I feel like when I was in elementary school (in the 80’s), that protecting the environment was a much bigger theme in schools than it is now.  Maybe it just isn’t as widely taught at the schools I am in, or maybe it has been cut out of curriculum because it isn’t tested on.  Regardless, the environment is as important to teach today as it was when I was growing up.  Rustle the Leaf is a fun way to help your students think about and understand environmental issues.  Use the site as the basis for a unit around Earth Day or help your students understand that everyday is Earth Day by reading and discussing a new comic every day.  The comics would be great discussion starters at the beginning of the day.  The resources on Rustle the Leaf are really well done, these can be used throughout the year, monthly, or all together as a focused unit.  Set the desktops on classroom computers with Rustle the Leaf wallpapers as a daily reminder of how to care for the environment.

I have a feeling that students will fall in love with the Rustle the Leaf character.  If this is the case for your students, they may enjoy creating their own Rustle the Leaf comics about the environment.  They could even create a Rustle the Leaf comic reminding others to turn off the water or lights to be posted next to sinks and light switches in the classroom.

Tips: At the bottom of the Rustle the Leaf homepage in the left sidebar, you will find links to animated shorts starring Rustle the Leaf.  These are entertaining and have a great message that tie directly into the comics and lesson plans on the site.  Don’t miss them!

Please leave a comment and share how you are using Rustle the Leaf in your classroom!

Answer Garden

What it is: I learned about Answer Garden from an interactive post on Suzanne Whitlow’s excellent blog, Suzanne’s BlogAnswer Garden is a “new minimalistic feedback tool.”  It can be used as an online answer collection tool or embedded on a website or blog.  An Answer Garden is created as easily as entering a question and clicking create, no registration needed.  Embed the Answer Garden on any blog, website, or social network page using the embed code provided.  You can also give students a direct link to the Answer Garden. Students can post answers to your questions by entering their own answers or by clicking on and submitting existing answers.  All of the answers are represented in the form of a word cloud.   25 answers are visible per garden but as students submit the same answer, that word will grow bigger.  Creating an Answer Garden is SO simple.  Just type in your question or brainstorm statement and click create.

How to integrate Answer Garden into the classroom: Answer Garden is a fun way for students to brainstorm, plan, and work together.  Pose open-ended thinking questions on your classroom blog or website for students to answers.  Use Answer Garden to host a classroom poll.  Create a geography Answer Garden that gives students a place that they can describe a state or country they are learning about.  Use Answer Garden during reading as a place for students to reflect on different characters, plots, settings, and themes.  In history, give students a date range, event, or historical figure and let them add words to the Answer Garden that describe.  In the primary classroom, type in a phoneme combination and have students submit words that fit the phoneme rule.   Create an answer garden to recognize VIP students in your classroom where each child can answer with a character quality that they appreciate about that student.  The possibilities are endless!  This tool is SO easy to use, try it out in the Answer Garden below.

Where will use Answer Garden?… at AnswerGarden.ch.

Tips: The default settings on Answer Garden only allows students to submit one answer.  You can check the optional “Unlimited Answering” to give students multiple opportunities to submit answers.

Please leave a comment and share how you are using Answer Garden  in your classroom.

Energyville


What it is: Energyville is a game sponsored by Chevron.  In the game, students have to provide enough power to meet the energy demands of a city with a 5.9 million person population.  As they play, they must keep the city prosperous, secure, and clean.  The energy decisions that students make for the city in 2015 are based on current lifestyles and the projected energy demands and costs for developed countries in North America, Europe, and Asia.  The Energyville game environment is a lot like SimCity in the way that students build and maintain the city.  Students begin by dragging energy sources to the city to bring it to life.  Students can choose from biomass, coal, hydro, natural gas, nuclear, petroleum, solar, and wind.  As they add energy sources to the city, they can observe the impacts on the economy, environment, and security of the city.  The goal is to keep the impact low.  There is a comparison chart where students can view the impact of the different energy sources on the environment, economy, and security to aid them in their decision-making.  As students move their mouse over the different energy sources, they can read about that energy source in the Energy Advisor panel.

How to integrate Energyville into the classroom: Energyville is an excellent simulation game that helps students to experiment with energy sources.  They are able to see the way that their decisions directly affect people and the environment.  Students can see how some energy sources may have a low impact on the environment but are high in cost or impact security.  This is a great way for students to weigh decisions and defend their choices.  Set students up in a computer lab setting where each student has their own computer.  Give students a set amount of time and see which students can get the highest score (lowest impact) on their city in that time.  Afterward, discuss the best and worst energy sources, and have the highest score walk the class through their strategy.  If you don’t have access to a lab, you can send students to Energyville in small groups as a center activity on the classroom computers.  You could also play as a whole class with an interactive whiteboard or projector-connected computer.

Tips: There are two levels of game play.  In the first level, students make decisions to meet the city’s energy demands in 2015.  In the second level, they must make additional decisions to prepare for the energy demands of 2030.

Please leave a comment and share how you are using Energyville in your classroom.