Science Storybooks

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What it is: Science Storybooks is a great collection of online animated picture books that help teach science in a way that is fun and engaging.  There are a lot of animated books to choose from with topics such as applied sciences (electrons, light, etc.), the Universe Cycle (planets, constellations, etc.), Plate Tectonic Cycle (lavas, earthquakes, etc.), Rock Cycle (gems, dinosaurs, etc.), Water Cycle (clouds, weather, etc.), and the Life Cycle (organisms, human biology, plants, the natural environment).  The books don’t just tell about science, they take students on a science journey using story.  This makes the reading more accessible and student friendly than your typical science book.  There are also some very entertaining science songs.  I particularly enjoyed the Electricity song…but then I get a kick out of things like this (I think the kids will, too!).

How to integrate Science Storybooks into the classroom: These animated Science Storybooks are the perfect way to introduce your students to new science concepts.  They will give just enough information to leave your students wanting to explore some more.  The books can be read as a whole class using a projector or interactive whiteboard, or set up as a center on your classroom computers.

I have a group of fifth graders this year who are convinced that they are the cast of High School Musical, they are constantly breaking out in song (it is really something, they all join in and know the words to any song).  I have a feeling that my fifth graders would really get into the songs on Storybooks, singing along karaoke style.  If it helps them to learn new science concepts, I can’t think of anything better!

Science Storybooks may inspire your students to come up with their own science storybooks.  Students could create science storybooks as a slide show, in Animoto, Kerpoof, Shidonni, Storybird, and a host of other sites.  As part of the science fair projects, students could create a story to accompany the project that would explain the science involved.  And for my fifth grade musical cast, they just may want to come up with their own science song using Myna, Audacity, or Garageband.

Tips: There are some additional science lessons and worksheets for each topic of science, you can use these in conjunction with the stories as needed.

Please leave a comment and share how you are using Science Storybooks in your classroom.

NBC Olympics: Science of the Olympics

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What it is: The winter Olympics start tomorrow and students around the world will be watching and rooting on their favorite Olympian, sport, or country.  The Olympics offers some fun new learning opportunities to the classroom.  Olympic Science is one such opportunity.  NBC has several Olympic science videos in which students can learn about physics, motion, energy, biology, chemistry and math.  Videos include Slapshot Physics, Aerial Physics, Figure Skating, Snowboarding, Alpine Skiing, Skates, Mathletes, Bobsled, Motion Inside the Body, Short Track, Modern Skis, Suit Up, Curling, Ski Jumping, Safety Gear, and The Internal Athlete.  These videos walk students through the actual science that is taking place in the winter games.

How to integrate NBC Olympics- Olympic Science into the classroom: My students are always shocked to learn that there is a lot of math and science in athletics.  These videos show students exactly how closely science and math are entwined in everyday life.  Olympic Science videos are for students who are forever asking the question “how am I going to use this?” (and shouldn’t they all be asking this!).  In the bottom right hand corner of the Olympic Science site you will find more science data.  These are quick facts about the science in the sport.   I really enjoy using video in the classroom, students can watch, rewind, pause, and re-think the concepts they are seeing.  Combine the Olympic Science site with a Wallwisher where students describe the science in the sport, or create a Wordle with new science vocabulary that students learned.

Tips: The Science of the Olympic Games was produced by NBCLearn, part of NBC News that brings news, events, and issues into the classroom.  There is a great video collection that includes Word Roots (an animated series that explores the roots of English words), Common Errors in English Usage (animated videos that uncover common errors in English grammar and usage), and Mini Documentaries (hundreds of 2-6 minute documentaries on American history, economics, culture, and political cartoons).

Please leave a comment and share how you are using NBC Olympics-Olympic Science in your classroom.

Kerpoof: Update

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What it is: Kerpoof is one of my favorite creation tools for elementary students, it allows them to draw, create pictures, cards, books, and even movies.  My original post about Kerpoof can be found here. Kerpoof has added some new features that make it worthy of another post.  Students can now save their pictures, cards, stories and drawings locally (on their computers).  On each canvas is a JPEG icon that will allow any picture to be saved to the computer locally.  They are working on making it possible to download the movies locally soon.   Kerpoof also introduced info bubbles.  In the Make a Picture object library, students can drag out a picture onto the canvas.  Now there is a new question mark button that shows up on an object.  When students click on the question mark, a little bubble of information pops up.  Students will gain all kinds of information from these little fact bubbles.  They can learn everything from: who wrote Treasure Island, to learning the national animal of Australia.


How to integrate Kerpoof into the classroom: Kerpoof is an outstanding creativity program for the classroom.  With there education accounts and these new features, it is even more useful in the classroom setting.  Now that students can save their pictures created on Kerpoof locally, they can use their Kerpoof creations in new ways.  Upload the saved JPEG to the class website, blog, or wiki, or add illustrations to a word processing program.

Use the new information bubbles to start a Kerpoof scavenger hunt.  Ask students specific questions ahead of time or instruct students to research broader topics like “dinosaurs” or “Mexico”.  After students have found answers to their assigned questions, they can do more in-depth research using library or Internet resources.  After research is completed, students can come back to Kerpoof to create a picture, story, essay, or movie including information that they learned.


Tips: Be sure to check out Kerpoof’s lesson plans, they have just added a new lesson called “Programming Wizards” designed to teach students about how computers work and how to build, design, and test a program.  Very cool.


Leave a comment and share how you are using Kerpoof  in your classroom.

The Eco Zoo

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What it is: The Eco Zoo is an impressive 3d environment where students can meet different “animals” that will give them some ideas about taking care of the environment.  Each of the critters has a virtual pop-up book that tells a little about the character.  Each character has an environmental quirk, like one who is always turning off the lights to save energy, and has a little story that will get your students thinking about the environment.   The site is available to view in both Japanese and English.

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How to integrate The Eco Zoo into the classroom: The Eco Zoo is a great site to travel through as a class when you are studying the environment, ecology, or eco-friendly solutions.   This site is ideal for an interactive whiteboard or projector connected computer.  As a class, travel up the tree, visiting each animal along the way.  Ask students to guess what environmental issue the animal is passionate about.  Have students brainstorm ideas of ways that they could be friendlier to the environment as it relates to each animal.  This would be a great site to guide classroom discussion and spark some new ideas.

The look of the site is very unique, students will love the virtual popup books!  Students can also explore this site on their own on classroom computers or in a computer lab setting.  As they view the different animals, students can create character cards about the animal, listing the environmental passion, and ideas of how they can be more environmentally friendly.


Tips: This site was created in Japan so some of the English is a little awkward, or the humor missed.

Leave a comment and share how you are using The Eco Zoo  in your classroom.

5 of the BEST Virtual Field Trips

Kelly Tenkely | TheApple.com (Posted at The Apple.com)
Field trips can be amazing learning experiences.   They provide students with the opportunity to actively participate in education, offering learning possibilities that aren’t readily available in the classroom.  Unfortunately, it isn’t always practical or possible to take students on field trips.  Tight budgets, location, transportation, time, and resource restrictions can keep your students school-bound.  Virtual field trips can fill this void.  Virtual field trips have come a long way from the page of links they used to be.  Now students can explore the world with simulations that are so realistic, they will believe they have left the classroom.  Below are five of the best virtual field trips on the web:

Virtual Field Trip #1:

Smithsonian Museum
Not all cities have access to an incredible natural history museum like the Smithsonian.  This virtual tour is the next best thing to taking an actual field trip to the Smithsonian.

The Smithsonian Virtual Museum is truly remarkable.  Students can ‘step’ into the exhibits and take a tour through the entire museum in a 360 degree environment.  The virtual museum is made up of panoramic pictures of the actual exhibits inside the Smithsonian.  Using their mouse, students “walk” through the museum room by room. They can zoom in, look left and right, look up and down, and walk forward or backward.  Camera icons throughout the museum show students hot spots where they can get close to an exhibit panel.  As students explore the museum, they will see: the ocean hall, ancient seas, dinosaurs, early life, fossils, plants, mammals, African cultures, the Ice Age, Western cultures, reptiles, insects, butterflies, bones, geology, gems, and minerals.

Students can explore the various exhibits on individual computers in a computer lab setting or life size with an interactive whiteboard or a projector.  Split your students into groups and assign them an exhibit to explore and take notes on.  After students have explored and become the ‘expert’ on their exhibit, project the Virtual Smithsonian Museum on an interactive whiteboard/screen.  Explore the museum as a class. As you enter an exhibit, invite the group who explored the exhibit to act as tour guides.

Even if you have access to a natural history museum for field trips, the Smithsonian Virtual Museum is still incredibly useful.  Prepare for a field trip to your local history museum by visiting the virtual museum.  After the field trip, students can compare and contrast what they saw at the local museum with the Smithsonian.

Virtual Field Trip #2:

UPM Forest Life
A field trip to a forest is a wonderful way to learn about tree species, ecosystems, habitats, and animals.   The UPM Forest Life virtual field trip will have your students believing that they are actually in a forest smelling pine trees.
UPM Forest Life aims to teach about forest sustainability.  It does this by inviting students to take a virtual hike through a forest.  The forest is made up of panoramic pictures of an actual forest.  Students can zoom in, look up and down, left and right, and ‘walk’ through the forest with their mouse.  Students start their field trip with a virtual tour guide.  As students ‘hike’ through the forest, they will click on hot spots that reveal videos of forest life, pictures with information, and sounds.  Throughout the forest are opportunities for learning about forest planning, harvesting, regeneration, re-spacing, thinning, transport, recreation, training, berry picking, bird watching, hunting, fishing, natural forests, valuable habitats, deadwood, forest structure, water, native tree species, and the various animals that call a forest home.   This virtual field trip is impressive on individual computers and amazing when viewed as a whole class on an interactive whiteboard or with a projector.  Allow students to take turns acting as forest rangers. They can click on various videos, pictures, and information embedded in the forest.  Students can record their observations of the forest, trees, animals, and sounds they experience in an observation journal.

Virtual Field Trip #3:

Moon in Google Earth
The moon is no longer off limits for field trips!  Students can visit the moon virtually using Moon view in Google Earth.  Google Earth makes for excellent virtual trips around the world; in Google Earth 5.0 you can also take your students to the moon.
Moon in Google Earth makes it possible for students to take tours of Apollo missions to the moon, from takeoff to landing – all narrated by Apollo astronauts.  Students can explore 3-D models of landed spacecraft, zoom into 360-degree photos of astronaut footprints on the moon, watch rare TV footage of the Apollo missions, and, of course, explore the surface of the moon.   Take your virtual field trip to the moon as a class with an interactive whiteboard/projector, or send students on their own mission to the moon using student computers.  Assign groups of students to an Apollo mission to explore.  When the ‘astronauts’ return to earth, they can tell other students about their mission to the moon or write a newspaper article about their journey.

Virtual Field Trip #4:

Planet in Action
Real field trips don’t allow for adventures like a helicopter ride above the Grand Canyon, an expedition to Mount St. Helens, or a helicopter tour of Manhattan or Disneyland Paris.  Planet in Action makes all of these possible with the help of Google Earth.
Planet in Action is an outstanding way to bring learning to life.  Students can take a guided tour of the Grand Canyon, Mount St. Helens, Manhattan, or Disneyland Paris or take control and explore on their own.  These journeys are incredibly lifelike on an interactive whiteboard/projector.  Take your whole class on a virtual helicopter ride above famous landmarks that they are learning about in class.  First, watch the recorded tour and discuss the different landmarks as you see them.  Then ‘hire’ a student helicopter ‘pilot’ who can navigate a trip for the class.  On individual computers, students can create postcards of their virtual field trip or create their own virtual tour that can be saved and shared with others or with Planet in Action.  As students fly above the landmarks, a Google Map will show them exactly where they are in the virtual tour.

Virtual Field Trip #5:

AR Sights
Most students probably won’t have the ability to travel to the pyramids or the Eiffel Tower for a field trip.
Augmented Reality makes it possible to see these landmarks, and more, using Google Earth in 3-D.
Augmented Reality requires a webcam, browser add-on, and a printout provided by the AR Sights website.
After a simple graphic is printed out, it is held up to a webcam.  Students will see a landmark spring to life right before their eyes on the computer screen.  As the printout is tilted, twisted, and moved the landmark moves accordingly.  Students can view the famous landmark in 360-degrees, 3-D, and up close.  It is truly incredible!
AR Sights makes it possible to view Google Earth right in a web browser and then zoom into places of interest, looking at them in 3-D with Augmented Reality.  Students can ‘fly’ around Google Earth, when they find a place of interest, they will hold the printout up to the camera and explore the landmark.  This is an amazing visual method for learning about geography and famous landmarks.  If you only have access to one webcam, use it with a computer connected to a projector or interactive whiteboard for whole class exploration.

Geography, budget, and time are no longer field trip restrictions.  With virtual field trips, students can explore the universe using a computer.  These simulations are so realistic that your students will believe they have traveled the universe, actively participating in their learning.

Kids Interactive-Whales

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What it is: The stories in our 3rd grade reading curriculum are all about whales this week.  I found this great interactive about Whales put together by the Australian Government Department of the Environment for the students to explore.  In the Kids Interactive-Whales, students board the Discovery where they can explore 5 different rooms including the science lab, the research center, the office, the library, and the bridge.  Each room has an “expert” that will help the students as they explore the room.  As students explore each room, they can take notes by saving text to a clipboard.  In the research center, students learn about whale migration, the effects of whale hunting, watch video footage of whales, take an up close view of whale pictures, learn about whale sounds, and even report a whale sighting.  On the bridge, students will learn about the rules for viewing whales from land, listen to sounds that different whales make, learn about sonar, steer the boat, learn about the whales that live in Australian waters, learn the rules about watching whales from a boat, and learn the best time to go whale watching.  In the underwater library, students will use the database to look up facts about whales (they can take notes on their clipboard), use a dictionary to look up unfamiliar terms, learn about the history of whaling, see how whale populations have suffered, and see pictures of whales that can be used in a research project.  In the office, students can watch whales through a portal, read about Australian whale preservation, read a brochure, and view a timeline of how whaling activities have changed throughout the years.  The science lab is the last room on the Discovery.  Here, students can learn about what whales eat, take a closer look at the anatomy of whales, play a game to practice identifying whales, find out how whales are important to the ecosystem, learn about the difference between whales and dolphins, learn about the research that scientists do, and take a closer look at whale statistics.


How to integrate Kids Interactive- Whales into the classroom: Our 3rd grade students study whales every year in both reading and science.  This is an excellent interactive to send kids through to help them build background knowledge about whales for future reading or study.  This is also a great place for students to begin a research project about whales.  Students can save notes to a virtual clipboard as they learn and explore each room.  The clipboard can be printed out and used as research notes.  The interactive is packed full of good information and activities.  Set up your room so that as students file into the room, they feel like they are boarding the Discovery ship.  Choose students to act as tour guides for each of the 5 rooms.  Using a projector or interactive whiteboard, have the tour guides lead the class through each room.  Students who are at their seats can take notes about whales and ask the tour guides questions.  If you have access to a computer lab setting, students can explore the site individually.  Create a guide of things to search for as they complete their tour, make it a scavenger hunt for information. 


Tips: As an extension activity, encourage students to learn about whaling practices and preservation in their own country.


Leave a comment and share how you are using Kids Interactive-Whales  in your classroom.

Discovery’s Make a Quake

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What it is: Our fifth graders are going to be reading stories about extreme nature next week.  To build background knowledge about extreme nature, I was on a hunt for some sites that would teach them about different natural occurrences and include an interactive where they could explore the occurrence first hand.  Discovery has an nice interactive on earthquakes called Make a Quake.  Students are able to create their own earthquake in a virtual simulator.  Students enter a simulator that lets them choose the kind of ground that their building is built on, the preventative measures that have been put in place, and the magnitude of the earthquake.  Then they begin the quake to test out different scenarios.


How to integrate Discovery’s Make a Quake into the classroom: This is a great site to help students understand how different factors determine the impact of an earthquake.  Allow students to explore this interactive individually on classroom computers or in a computer lab setting.  Encourage them to take notes about what combination causes the most damage and which combination causes the least damage.  You could also complete this simulation as a class using an interactive whiteboard or a projector.  Invite students up to adjust the different factors (ground, prevention, magnitude).  Ask students to make predictions about what will happen to their building. Begin the quake to test their hypothesis.


Tips: Students can learn more about past earthquakes by learning more about 1906: The Great Quake Cover-Up and view a photo gallery of earthquake destruction.


Leave a comment and share how you are using Discovery’s Make a Quake  in your classroom.

National Geographic Forces of Nature

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What it is: Our fifth graders are going to be reading stories about extreme nature next week.  To build background knowledge about extreme nature, I was on a hunt for some sites that would teach them about different natural occurrences and include an interactive where they could explore the occurrence first hand.  National Geographic has a great collection called Forces of Nature. Here students can explore a natural forces lab where they learn about the extreme nature. Students can learn about tornadoes, volcanoes, hurricanes, and earthquakes.  Students learn what the force of nature is, what causes them, their characteristics, the damage that they do, how they are forecasted, and then have the opportunity to actually create the force of nature virtually.  Students can also view an interactive map that shows hot sites where the forces of nature occur, and read case studies of actual events.


How to integrate National Geographic Forces of Nature into the classroom: Set up a science or reading center where students can read and learn about each force of nature.  Allow students to interact with the activities to control their own tornadoes, volcanoes, hurricanes, and earthquakes.  Choose a “weather forecaster” for the class.  Using an interactive whiteboard or projector have the forecaster change the elements that lead to the force of nature.  Ask students at their seats predict what will happen with the force of nature.  Are conditions right for a tornado/hurricane/earthquake/eruption?  The forecaster will test out conditions to find out what happens.  Ask students to explain the occurrence and why their predictions were correct or incorrect.  If you don’t have access to an interactive whiteboard or projector, students could complete this activity in partners on the classroom computers.  This is an excellent visual aid for the science classroom, it is like an interactive text book.


Tips: National Geographic has a great Forces of Nature photo gallery (found below the interactive) where students can see high quality photos of tornadoes, hurricanes, volcanoes, and earthquakes.  The earthquake interactive is a timely addition to the classroom with the recent earthquake in Haiti.  This is a great way for kids to understand exactly how the earthquake occurred.

Leave a comment and share how you are using National Geographic Forces of Nature  in your classroom.

NASA Space Place

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What it is: NASA has hundreds of excellent educational resources online.  NASA Space Place is another awesome site for elementary kids to explore science and space.  The Space Place has fun online games, animations, projects, and fun facts about Earth, space and technology.  Space Place Live is an animated talk show where all the guests are real scientists and engineers who work on space and Earth missions.  Students can find out what it is like to work for NASA, how the scientist or engineer got started, and what they like to do for fun.  There are currently 7 episodes that students can enjoy topics include: solar wind, satellites, weather, space missions, telescopes, engineering, the birth of stars, Mars, robots, and black holes.  Even though the show is animated, the experts involved are the actual experts.  NASA Space Place has a variety of on and offline games with everything from scrambled pictures, to world puzzles, crazy quizzes and board games.  Students can learn more about weather, space, satellites, the environment, (and much more) through game play.  There are a variety of projects and experiments on the site with step by step directions for students.  These are great for the classroom, science fair, or at home on a rainy day.  Space Place makes finding games, animations, and projects related to your curriculum easy arranging the site by subjects.  Use Space Place when you are learning about planets and the solar system, stars, galaxies, and black holes, laws of the universe (light, motion, gravity), the Earth, and space technology.  Space Place has several storybooks that can be viewed on or offline.


How to integrate NASA Space Place into the classroom: Because of the wealth of resources on this site, there are a variety of ways to use it in your classroom.  The animations are a neat way to bring expert scientists and engineers into your classroom.  Share an animated video a week as your students explore the solar system and universe.  The games reinforce learning, use them as a center activity on the classroom computers as they relate to your curriculum.  Many of the games encourage exploration and trial and error (these are my favorite kind of learning games for students).  Students can explore the Amazing Facts section of the site and then complete the trivia game to test out their understanding.  In the project section, you will find experiments and science crafts. Choose some of these to complete as a class or assign each student a different project to test and share with the class.  Projects would also make an excellent stop during science fair time.  Use the Space Place Storybooks as animated flipbooks online as a class with a projector/interactive whiteboard, or print them out for your classroom library.  The books could be used as an online reading center on your classroom computers as well.  These stories are sure to capture your students imagination!


Tips: Be sure to check out the educator page on NASA Space Place, it is packed full of good ideas, newsletters, printable images of space for bulletin boards, space related articles, math related articles, printable posters, and podcasts to download.  With the renewed push for STEM education, there has never been a better time to include sites like NASA Space Place to excite and engage your students.


Leave a comment and share how you are using Nasa Interactive Timeline in your classroom.

Wiglington & Wenks Virtual World

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What it is: I absolutely love when I learn about a new site, especially those that I immediately know will be a winner with students.  You know the sites that have incredible graphics, are easy to use, and involve kids in the story (instead of just drill and practice).  Wiglington & Wenks is one such site.  One of the creators of the site @aldricchang alerted me to the new site today via Twitter.

Students are dropped into the middle of a story where they become world travelers to places around the real-world, meeting historical characters, playing brain games, building culture inspired houses, exploring secret locations, and solving ancient mysteries.  There are 100 educational real-world and imaginary places for students to visit from the past, present, and the future.  Wiglington and Wenks was originally a children story book series written by Johan Bittleston.  It has exploded into an online world where students can learn and explore.

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Wiglington and Wenks is so much more than your standard virtual world, it has a rich story line with well developed characters, plot, mystery, and quests.  Students are dropped into the story and invited to participate, learning through exploration, problem solving, and critical thinking.  The world highlights famous real-world landmarks, historical figures, inventions, culture, nature, and wildlife.  Students are motivated to learn more about each as they complete a series of quests.

The story behind the virtual world is about two water rats from England, Wiglington and Wenks, who are in search of a legacy left by Wiglington’s great explorer ancestor.  A series of magic maps guide them as they travel through time and space.  Through a series of events, a time portal was accidentally created that transported famous figures from the past to the future.  All of the historical figures seem to have forgotten who they are.  Students embark on a quest to help Wilington and Wenks find the famous missing characters and recover their lost memories.

Wilglington and Wenks are the main characters of the story.  They are the heroes. There are a host of other characters that further enchant students as they solve the mysteries of this virtual world.

Carto is the map creator who created the magic maps that keep track of geography, cultural evolution, and climate change over time.  Fragments of the map piece together to form a complete real-world map.

Sir Ordy Nace is the curator of the maps at the British Museum.

Filo rat is the head of the Traveling Academy in the town.  He is an inventor, code breaker, and skilled strategist- a genius in every way.  He loves a challenging game of sudoku or master mind.

Scuttle Butt is a search engine.  Ask him a question and he provides a useful list with the most relevant information at the top.  He is Filo Rat’s assistant. (This is an awesome way for students to familiarize themselves for using search engines to solve problems!)

Chacophonous is a crab who also happens to be a conductor.  He is reportedly connected by an ancestor to Beethoven.  He introduces students to classical music.

Walpole the whale makes cross-ocean transportation possible.  He has a terrible sense of direction so students have to give him directions and help guide him.

Every story needs a villain and the Count is the villain of this story.  He is known for using his knowledge of the magic maps for the destruction of the environment along with his side kick Warrior Wolf.

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Historical figures include Thomas Edison, Alexandar Graham Bell, Cleopatra, Confusious, Copernicus, Damo, Emperor Quin, Galileo Galilei, Issac Newton John, Marco Polo, John Rolfe, Nostra Damus, Pocahontas, Wilber Wright, Orville Wright, Vlad Dracula, and many more.

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How to integrate Wiglington & Wenks Virtual World into the classroom: The rich storyline alone makes this site one to bring into your classroom.  Students can do character studies, learn about plot, mystery, and suspense.  Use this site to teach your students about environmental issues such as global warming, forest preservation, protection of marine life, and endangered animals.  This is an immersive learning environment where your students will learn by doing.  As students travel the virtual world, they will learn geography, cultural differences, history, and inventions.  Students are encouraged to think creatively to solve the issues facing the world today.  Wiglington & Wenks would be a great site to introduce to students at the beginning of the year that is used throughout the year for learning.  Make it your goal to solve the mysteries of the magic maps before the end of the year.  Throughout the year students can visit the virtual world, learn about historical figures, famous inventions, and geography.  Hang up a world map in your classroom and keep track of the places that have been visited.  Encourage students to create character cards as they learn about new historical figures, and story characters.  Each student can have their own account but keep track of progress as a class.  Create PSA posters for the classroom as students learn about environmental issues.  Explore more about the inventors and inventions that students come across in the virtual world.  Have students keep a journal of discoveries (on or offline) as they discover new clues.  Have students write newspaper articles about the happenings of the virtual world and it’s characters.   This site can be tied into your curriculum for the year in a variety of ways.

I love the way this site encourages discovery of knowledge, teamwork, and critical thinking. This site will have your students excited about learning the whole year through.  Fridays would make a great day of discovery each week and give students something to look forward to.  Create a single class account and explore Wilington and Wenks as a class each week (or a little each day) using an interactive whiteboard or projector.  Give each student the opportunity to be the navigator of the world.  The other students can take observation notes in a journal about what they see and learn.  If you have classroom computers, cycle your students through the virtual world as a center activity.  In this model each student can have an account.  If you have access to a 1 to 1 environment (one computer for each child) or a computer lab setting on a regular basis, students can each have their own account and solve the mystery individually.  Form small groups where students can discuss their findings and give each other tips and tricks. (Hint: these groups will form whether or not you create them…it is that engaging!)

Wiglington and Wenks is the way that learning should be!



Tips: Read the Wiglington & Wenks books (Amazon link) as a class…the tie into the virtual world will have your students eager to read these books to learn more!

Your students will catch on to the virtual world environment quickly and know more about the characters, games, etc. than you could ever hope to learn.  There is a great guide that will clue you into everything the world offers so that you can keep up with your students. Check it out here.

Leave a comment and share how you are using Wiglington & Wenks Virtual World in your classroom.

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