We made the front page!

01/31/2008
Students work to end world hunger
Holly Cook , Staff Writer

Ann Foster | afoster@ccnewspapers.com

Cherry Hills Christian School third-grader Joshua Parchen looks at his computer while working on FreeRice.com, a program that donates grains of rice for every correct vocabulary question answer. Parchen is one of his class’ highest scorers.

What if just knowing what 10 vocabulary words meant could help stop world hunger? Well, at FreeRice.com it does and students at Cherry Hills Christian School in Highlands Ranch know enough vocabulary words to send 1.3 million grains of rice to people in need.

Before Thanksgiving, technology teacher Kelly Tenkely introduced FreeRice to her elementary students to remind them about how much they had to be thankful for, and to do something to help others.

FreeRice is a sister site of the world poverty site, Poverty.com. FreeRice provides a free vocabulary game that accumulates grains of rice, paid for by supporting advertisers, for every correct answer. The donated rice is shipped to the United Nations World Food Program and distributed internationally to impoverished countries.

The results are two-fold. Students increase their English vocabulary while donating effortlessly to world hunger.

“I don’t even think they really connect that they’re learning vocabulary,” Tenkely said.

FreeRice has become such a hot item in Tenkely’s class that students are playing in their free time when school work is finished. Third-graders Joshua Parchen, 8, and Luke Mason, 9, are what Tenkely calls her “FreeRice rockstars.” Both boys have taken up playing at home and have donated more than 77,000 grains of rice individually.

“We try to get homework done in our carpool so we can play when we get home,” Mason said.

“It’s addicting and really fun,” Parchen said.

Aside from just playing the game, Tenkely’s students are taking it upon themselves to develop commercials to motivate others to play FreeRice and to raise awareness about world hunger. To reach technology class curricular goals, students are using GarageBand and Keynote computer software to make their commercials. GarageBand helps students create background music and Keynote is similar PowerPoint software.

“The goal of the commercials is to teach our kids how to use Keynote and GarageBand but also to teach them about poverty and hunger. We are creating the commercials to tell others about the subject and to tell them about one way that we can help out with FreeRice.”

Mollie Gardner, 9, wants her commercial to show people how hungry others are and how thankful they are to receive food. Petra Sikovkski’s commercial says the same thing.

Tenkely wants to place the finished products on other Web sites like TeacherTube and SchoolTube.

“My goal is to let FreeRice know about them, although I’m not sure if they will add them to their site or not,” Tenkely said.

See the full article here Colorado Community Newspaper

DIGI[cation]

What it is: Digication is a website that allows teachers and students to create and keep e-portfolios. E-Portfolios are online spaces for teachers and students to communicate, share, reflect and collaborate in and outside of the classroom and have created exciting opportunities for teaching and learning world-wide. E-portfolios can be a continuing body of work that follow students throughout their school experience. The communication aspect that Digication provides makes for a richer school experience. The Student/Teacher edition of Digication is free.

How to integrate Digication into the classroom: Digication e-portfolios can be used in the classroom as a means for communication between students and teachers. It can also be used as an introduction to the student for other teachers. Students can use Digication for publishing school work, sharing school-related accomplishments, use for college admissions, sharing ideas and showcasing work, and build powerful learning communities with other students within the school. Students can control who has access to their e-portfolio and have control over the navigation of their e-portfolio. An e-portfolio can be a work in progress throughout the students school career. It can be used by teachers to see the progression of student ability throughout their school career. Teachers can use Digication to document student work, create a class/course website, share best practices in education with other teachers, gain recognition, link to external websites, upload documents that you have created, and display flash movies from your e-portfolio.

Tips: Ideally Digication would be used school or district wide so as to create a body of evidence in an e-portfolio.

Please leave a comment and share how you are using Digication in your classroom.

Library of Virtual Manipulatives

What it is: The Library of Virtual Manipulatives is a library of interactive, web-based virtual manipulatives or concept tutorials for mathematics instruction (K-12 emphasis). Manipulatives are for students in grades kindergarten through twelve and include hundreds of manipulative tools in the areas of Numbers and Operations, Algebra, Geometry, Measurement, Data Analysis, and Probability. Manipulatives include interactive base 10 blocks, money, pattern blocks, tangrams, geoboards, clocks, and bar/pie charts just to name a few.

How to integrate Virtual Manipulatives into the classroom: Virtual Manipulatives can be used in place of actual manipulatives in math class. There are many benefits to the virtual version of manipulatives. First, math manipulatives can be expensive, especially when a class set is required. The Virtual Manipulatives are completely free to use. Math manipulatives can take up a lot of storage space. The Virtual Manipulatives are accessible quickly and easily and there is never any need for set up or clean up. The Virtual Manipulatives never wear out and need to be replaced. In the one or two computer classroom, set up a Virtual Manipulative center where students can stop by individually or in groups and work with the manipulatives. Use a projector cart for whole class instruction. Virtual Manipulatives are ideal for the 1 to 1 computing environment.

Tips: Share the Virtual Manipulative site with parents. The manipulatives are great for use at home while students are completing math homework!

Please leave a comment and share how you are using Virtual Manipulatives in your
classroom.

I Was Wondering

What it is: I Was Wondering is a site geared toward getting girls interested in science and technology. Although this site is geared toward girls, the site has some fun games and activities that boys will enjoy too. I Was Wondering features 10 women scientists, a time travel time line, and science games. Games include astroscope where students can explore the universe in a scavenger hunt (this is really neat!), gorilla quest where students can “track” and learn about gorillas, and make a robot where students can create their own robot and then learn about robots that real scientists have created.

How to integrate I Was Wondering into the classroom: I Was Wondering would be an excellent site to use during a solar system unit. The scavenger hunt gives students a sense of what the universe looks like while making them familiar with vocabulary. Set the site up as a center during science class or bring your students on a space “field trip” to the computer lab. Students could explore the gorilla quest to learn about gorillas. This would be a fun way for students to learn research skills. Students could use the 10 women scientists or time travel time line to learn more about famous scientists and their contributions. All are very student friendly.

Tips: Visit the teacher section and click on “Using the Science Labs”. Science labs are activities based on one of the ten scientists. These are really great extension activities for your science classroom. Again, this site is geared toward girls but is a great addition to any science class…boys included!

Knowledge Box

 

What it is: Knowledge Box has math, science, language arts, and social studies games and videos for primary elementary students. These games are interactive and very impressive. The math section includes a video about finding numerals, a cute “ballet” and song about patterns, a shape game called Space Shapes, and a subtraction game called Math Maze. The language arts section includes a great little video called When Two Vowels Go Walking, a folk tale called The Wise Old Women, a picture pick game based on the short “a”, and a folktale. The science section includes a video about the basics of electricity, a health video about organs (catchy songs), a physical science game about force and motion, and a young scientist virtual experiment on growing plants. The social studies section includes a video about the balance of nature, a video about storms, a game about different viewpoints, and a game to teach map and globe vocabulary.

How to integrate Knowledge Box into the classroom: Use Knowledge box as an introduction to an activity or unit. Students can use some of the interactive science games with the scientific method. Have students experiment in the online environment and record their hypothesis, test and results of their experiments. Use the videos to support your curriculum. Students can watch the videos in a center setting or all at once with the projector. These are content rich games and videos and will support any curriculum well!

Tips: Knowledge Box is a media rich website and will require a fairly quick Internet connection. Make sure that your connection speed is adequate before assigning games on Knowledge Box.

WordPress

What it is: You may have noticed that iLearn technology has a brand new look. In the past, I have used iWeb to create and update my blog. However, as I added more and more posts, my MacBook Pro started getting bogged down by the enormity of it. I needed a solution… enter WordPress. WordPress is a free online blogging tool that makes my life simpler because it is easy to use and can be edited and updated online. Now my blog is portable! I can update anywhere that the mood strikes (provided that I have Internet access). I also have some new features. Check out the categories! If you are looking for a specific technology idea, narrow it down by searching through the categories. My RSS feed is also working…finally! So much to celebrate. Check out WordPress for your own blogging needs.

How to integrate WordPress into the classroom: WordPress makes it easy to create your own classroom blog. Blog about your classroom. Parents will love to read a daily synopsis of what their child has been working on in class. Turn your weekly newsletter into a blog. Parents and students can access past newsletters quickly and easily with the WordPress categories. You can also use classroom blogs to blog about different themes and units you may be studying. Working on a space unit? Use the blog to continue classroom discussions. Students can leave comments right on your blog! Create a blog about a book that your class is reading together. You can write posts about different characters, genres, etc. and your students can leave their comments about each. This is web2.0 at its finest!

Tips: Don’t be discouraged if you have never blogged before. WordPress will guide you every step of the way with print outs and online tutorials and guides.

 

 

Privacy Playground

 

What it is: Privacy Playground- The First Adventure of the Three Cyber Pigs is a game designed for ages 8-10. In the game, the Cyber Pigs play on their favorite website and encounter marketing ploys, spam, and a close encounter with an unfriendly wolf. (Think the Three Little Pigs and the Big Bad Wolf in cyber space.)

How to integrate Privacy Playground into the classroom: The purpose of the Privacy Playground game is to teach kids how to spot online marketing strategies, protect their personal information and avoid online predators. This is a great game to use in the classroom to reinforce Internet safety. Use this game before students use the Internet extensively in class. Play the game throughout the year to remind students of important Internet safety rules.

Tips: The teacher’s guide explains how to play the game, gives background information on the issues of online marketing, spam, and children’s privacy and also provides activities and handouts for use in the classroom.

 

 

Knowledge Bears

What it is: Knowledge Bears (www.kbears.com) is a site dedicated to learning and fun for kids. It offers students information about animals, dinosaurs, geography, space, science fair projects, weather, farms, and underwater animals. This interactive site is a good place for learning to start!

How to integrate Knowledge Bears into your curriculum: Use Knowledge Bears to introduce a new concept…invite your students to fill out a graphic organizer such as a KWL chart while they explore. Knowledge Bears is also wonderful for teaching the basics of research. Primary elementary students can use knowledge bears for a research project. I play Knowledge Bear Jeopardy with my students when I am teaching them how to navigate the internet (use links). Separate your class into teams (each team needs a computer or group of computers, I use a projector for the Jeopardy game board) then play Jeopardy, the first team to find the answer on Knowledge Bears gets the point. The kids love this activity and it is a wonderful way to teach research skills.

Tips: Let kids explore this site on their own…they will love it! Download the Jeopardy activity from here: kbears jeopardy.ppt or kbears jeopardy.key.zip