iKnow Social Learning

 

What it is:   Wow, I just spent two hours playing on and reviewing this site and could have spent the rest of my day here!  iKnow Social Learning is a social networking study tool created by Cerego in Japan.  The site brings social networking to studying and learning in a really inventive way.  Students (or you) sign up and are asked what languages you know, and what languages you want to learn.  Then you are led through a short questionnaire about your interests.  Study recommendations are made based on the questionnaire.  Courses are available to enroll in (all free) to help you study and learn.  The courses are created by Cerego and its partners or by other users.  After logging in and filling out the introductory information, you are taken to a personal homepage.  The homepage shows courses that you are enrolled in, your profile, friends, progress, a message center, and any items created by you.  Courses are personalized language learning tools.  Courses are geared for learning English and Japanese with more languages coming soon.   Current English courses created by Cerego include vocabulary development, and SAT study prep.  Courses created by users include everything from introduction to binary to the first presidential debate speech.  There are three modes of study options for each course.  The iKnow study section says the word aloud, gives the definition, and part of speech (if applicable to the course) and then uses the word in a sentence, and gives students the opportunity to practice spelling the word.  After the study session, students are quizzed on the vocabulary.  The next study section is called Dictation.  In this section a sentence using the vocabulary is said aloud, students type the sentence (using correct spelling) as it is said.  This is great for memorization, spelling, and those typing skills.  The last study section is called Flash Study and provides students with a beat the clock type game to improve speed and accuracy.  The current provided courses are appropriate for intermediate English language learners, and high school and college students.  However, iKnow allows for users to create courses (called lists).  With the ability to create lists, the iKnow study site could be used as early as second or third grade and up.   As a teacher, you can create lists for your students to study based on your curriculum.  The lists are very simple to create and you can attach sound, video, and images from Flickr Creative Commons (integrated) or upload your own images.   Students have access to all courses they have enrolled in, an online journal, and their study results.  Each course shows who created the course or list, the level of study, the number of items to learn in the course, the recommended length of study, and the privacy setting on the course.  After a student enrolls in the course, their progress is tracked to provide students with exactly the practice they need.  iKnow has the capability of connecting and integrating with other social networking platforms like Twitter, Skype, Delicious and Facebook (and a substantial list of others!)  The high school, college, and professional age group will appreciate the integration capabilities.  As you can tell by the length of this post, I am extraordinarily impressed with this site and the study options it opens up for students (and teachers!).  

 

How to integrate iKnow Social Learning into the classroom:  iKnow Social Learning is the best study tool I have seen in a while!  I love the way that it encourages students to study together, challenge each other, and create solid study habits.  iKnow Social Learning is an amazing way to learn and taps into multiple learning styles with each study session.  Auditory, visual, and kinesthetic learners will all benefit from this site!  Because teachers can create lists (courses) of study, you can create interactive study guides for your students based on your curriculum.  The current courses on iKnow Social Learning are too difficult for the elementary and middle school crowd.  I created a list of my own for third grade vocabulary, it was simple to put together and students would benefit from the properly leveled guide.  Younger students may not use the social aspect of the site as much, but the study options would be perfect for creating and setting up on a classroom computer,  as a center or to use with students in a computer lab setting, or even just to suggest for home use.  The layout of the study sessions makes it ideal for vocabulary words, math vocabulary (or expanded notation), history facts, spelling practice, learning a foreign language, and science vocabulary.  I think that iKnow Social Learning would also be a great place for PLN (professional learning networks) to challenge each other, collaborate, and learn.  Personally, I think with this setup I could know Italian by Christmas 🙂  This is a really incredible tool, I can’t say enough about it!

 

Tips:   Right now the language options for iKnow are English and Japanese but Cerego has just opened up development for 188 additional languages, many more language options will be available shortly.  Sign up for an account today (you can even sign in with your Google or Yahoo account) to check out my course called 3rd Grade Vocabulary.  You can also add me as a friend: ktenkely.  My warning to you, this is addictive learning!

Leave a comment and tell us how you are using iKnow Social Learning in your classroom.

Jump Start 3-D

 

What it is:   I got the tip off for Jump Start 3-D from a tweet by Kevin Jarrett (@kjarrett) the other night and have been having a great time exploring ever since.  Jump Start is the popular software title that makes educational home and school software for pre-k through 2nd grade.  Jump Start 3-D is a highly interactive virtual world for kids.  Each location within the Jump Start 3-D world offers fun learning adventures focused on math, reading, and critical thinking skills.  Students start out by creating a character avitar that represents them in the virtual world.  Registration is free on Jump Start 3-D for access to the basic world.  Membership for $7.99/ month has the added benefit of new games and activities added monthly, grows with students (as they get better at the games, new more challenging games are added).  I was very impressed with the free version!  

 

How to integrate Jump Start 3-D into the classroom:  Jump Start 3-D is really geared toward home use, however, I think it would make a great center in the one or two computer classroom.  The site is an awesome way to familiarize students with computer skills like mouse manipulation, clicking links, using arrow keys, etc.  As the students are playing in the virtual world they will also be building reading, math, and critical thinking skills…just what they need for a great 21st century literacy base.  

 

Tips:   Even if you don’t have room in your curriculum for the Jump Start 3-D virtual world in your classroom, be sure to let parents know about this fun site.  It is a great alternative to other video games that students may be playing at home because of all the learning skills packed in.  This site is highly interactive including video clips, highly interactive games, and sounds.  You will need a high speed connection for this site.  Jump Start 3-D does require an Internet plugin called Utility Web Player.dmg.  The install is very simple and fast directly from the Jump Start website.

Leave a comment and tell us how you are using Jump Start 3-D in your classroom.

Animalia

 

What it is: The Animalia website is based on the popular book and television series written and illustrated by Graeme Base. The website is just as impressive as the book with amazing illustrations and activities for students.  On the Animalia website, students are introduced to the characters of Animalia, the goal of the Animalia site, Animalia news, and games and activities.  The Animalia site brings students on a wonderful adventure where their goal is to collect all of the “core spores” to restore the Core of Animalia.  Students collect the core spores by going on several adventures where they will play learning games, discover, and follow directions.  Games and activities include logic puzzles, memory skills, code cracking, map reading, and listening skills.  The listening game is called Toucan Talk (which I learned about on Larry Ferrazlo’s blog) and  asks students to listen to a message in the wrong order, and change the order of words or sounds so that the message makes sense.  The site is extremely interactive.  Students will love becoming part of the adventure.

 

How to integrate Animalia into the classroom:   Animalia is like a giant online scavenger hunt where students solve problems to advance in the game.  This site would be a great one to use to teach following written and oral directions, logical thinking, and problem solving skills.  These aren’t skills that we generally focus on in isolation but the Animalia site does a wonderful job of weaving a story around a problem and inviting students along on an adventure to solve the problem.  Because students are problem solving, this would be an excellent site for students to work on collaboratively as a team.  Students can be split into teams to see who can collect all of the “core spores” first through problem solving.  What I love about watching my students interact with each other on this site, is the way that one team would solve a problem and then teach another team how they did it.  Nothing better than kids teaching kids!  For younger students, the game could be completed as a whole class with a projector or interactive whiteboard.  The clues and games will have to be more teacher directed but your students will quickly catch on and be ready to play!

 

Tips:   This site is highly interactive including video clips, highly interactive games, and sounds.  You will need a high speed connection for this site.  Bring on the bandwidth!

Leave a comment and tell us how you are using Animalia in your classroom.

Pocket Manila

 

What it is: Pocket Manila is a site that provides online notebooks that can be used as a journal, blog, idea bank, photo album, portfolio, group blog, ezine, story book, and more.  Pocket Manila is unique because it feels like a canvas-bound, manila paper journal.  Pocket Manila makes it feel like you are writing in a real notebook.  The pages turn, writing and pictures automatically flow to the next page and are sized correctly for the page.  Students can easily change the look of their notebooks with colors and themes.  The control panel is simple, streamlined and easy to use.  

 

How to integrate Pocket Manila into the classroom:    Use Pocket Manila in a creative writing classroom as a creative writing journal.  Students can work on their writing wherever they have an Internet connection without having to remember to tote their journals everywhere they go.  Pocket Manila’s sharing ability makes it wonderful for collaboration in writing classes.  Students can read and comment on each others writing, leaving constructive criticism right in their journals.  Pocket Manila is also great used in the science classroom as a place to take lab notes, record observations and the scientific method.  Teachers can use Pocket Manila as a place to collect and organize lesson plans, class notes, etc.  Younger students can use Pocket Manila to record thoughts about books they are reading, practice their writing.  Teachers can comment right in the student notebook.

 

Tips:   I love Pocket Manila because there is something special about having a notebook or writing journal of your own to record thoughts.  Those of us who didn’t grow up with the Internet appreciate simple pleasures like notebooks that feel like notebooks and day runners full of sticky notes and scribbled reminders!  Pocket Manila provides the nostalgia of a notebook and the convenience and cool factor of digital. 

Leave a comment and tell us how you are using Pocket Manila in your classroom.

Mrs. P’s Magic Library

 

What it is: I heard about this wonderful website from Larry Ferlazzo on his blog last week and have been exploring it ever since.  Mrs. P’s Magic Library is a free website for kids that celebrates reading and books.  Mrs. P is the librarian at the Magic Library, she brings story time to life with video stories and read-alongs.  Her library also features fun animated games and lots of crazy characters that students will love.   When students enter this virtual library they will have access to Mrs. P reading them a story, fun interactive games, and videos (lots more to explore!!).  The whole idea behind the library is to introduce students to great literature read to them in classic story-time style (not just listening to an audio book).  This virtual library is about as close as you can get to the real thing!  Your students will love Mrs. P.

 

How to integrate Mrs. P’s Magic Library into the classroom:    Mrs. P’s Magic Library is an outstanding addition to any classroom.  Use Mrs. P.com as a place to begin silent reading one day a week.  Use a projector and speakers so that Mrs. P can read to your class before they begin their silent reading time.  Mrs. P’s excellent storytelling abilities will have even your reluctant readers eager to read.  Tell parents about Mrs. P so that students can enjoy the virtual library from school or home.  Mrs. P’s Magic Library makes a great reading/ listening center and the options to read along or listen make it ideal for any students ability level.

 

Tips:   Mrs. P’s Magic Library requires high speed Internet access because of all the video and interactive games on the site.  This one may eat up some serious bandwidth in a computer lab setting!

 

Leave a comment and tell us how you are using Mrs. P’s Magic Library in your classroom.

Clicky Live

 

What it is:   Clicky Live is a free Internet safety webcast for kids being held on December 10, 2008.  Clicky is the NetSmartz kids robot and is an expert on Internet safety.  This year, Clicky wants to make sure kids ages 5-10 have all the tools they need to stay safe online.  The NetSmartz live webcast will engage kids in a dialogue about Internet safety through chat or call in features, allowing them to have an interactive experience with Clicky.  You can sign up individuals or a whole class for Clicky Live by RSVPing and submitting questions to Clicky for the show.  There is also a step-by-step guide to facilitating the Clicky Live show and accompanying NetSmartz activity pages.  

 

How to integrate Clicky Live into the classroom:   Clicky Live can be enjoyed by a group of students or individual students.  The Clicky Live event is held on December 10, 2008 at 5pm and 7pm EST, because most kids are out of school at this time, you can send fliers home to encourage students and parents to participate individually, hold an Internet safety night where parents and students can come back to school for a Clicky Live event, or use Clicky Live in an after school program.   Be sure to check out the step by step guide to facilitating the Clicky Live show for some great ideas.

 

Tips:   Offer extra credit to those students who participate in Clicky Live at home with their families.  

 

Leave a comment and tell us how you are using Clicky Live in your classroom.

Canvastic dot NET

 

What it is:   Canvastic dot NET is the online beta version of a drawing software program I have written a post about in the pastCanvastic is basically a Kid Pix type program without all the “toys” it lets students draw and write without being distracted by the ability to “blow things up” or “flush” their picture.  Canvastic dot NET is the FREE online version of the program.  The online version doesn’t have all the bells and whistle that the software version does but it is an excellent online drawing program that lets students save their work to a flash drive or computer and print out their work.  It also has a great replay button that lets them replay and watch the picture they just drew.  

 

How to integrate Canvastic dot NET into the classroom:   The online version of Canvastic is wonderful for those students who use software at school and wish they had it for home projects.  Canvastic can be used for all kinds of amazing classroom projects, some of the ideas included on the Canvastic website are:

abstract art
animations
bitmap art
books
brochures
cards
cartoons
characters
charts
conversations
covers
decorations
designs
diagrams
doodles
drawings
explanations
flow charts
flyers
graphs
illustrations
interviews
landscapes
letters
lists
logos
maps
math art
notes
pages
paragraphs
pictures
plans
plays
poems
portraits
posters
presentations
questions
quotes
reports
scenes
science reports
sentences
slide shows
stories
vector art
write-ups

The Canvastic replay button allows students to watch the process of a drawing.  Students could use the replay feature for a plant cycle unit.  Have students start out by drawing the plant cycle in order, when they replay their mini movie, it shows the plant cycle in action….very cool!

 

Tips:   Check out Canvastic.com to get great lesson ideas and resources for using Canvastic in your classroom!

 

Leave a comment and tell us how you are using Canvastic in your classroom.

Kid Thing

 

What it is:   I could have sworn that I had written a post about Kid Thing in the past, but after running several searches on my posts, I came up empty.  Kid Thing is a secure digital media player for kids in grades k-4.  Kid Thing accesses the Internet but is not a web browser.  It is more like an iTunes type environment designed specifically for kids.  There are no advertisements on Kid Thing and because it is not a web browser, there is no place to type a web address where students could inadvertently stumble on inappropriate content.  The Kid Thing player is free to download and they often have free downloads of learning and interactive activities for students.  There is also a Kid Thing store where additional books, videos, games, and creative arts can be downloaded to the Kid Thing player.  Everything in the store is very reasonably priced.  Right now Kid Thing is offering a free download in addition to the player, a 25 day Countdown to Christmas.  Each day students will get to open a new kid thing Surprise with a game to play.  After the game has been opened, it will stay on the Kid Thing player to be played over and over again.  

 

How to integrate Kid Thing into the classroom:   The Kid Thing player would make an excellent reading center, or learning center for phonics, language arts, and math.  The player is very user friendly for students.  Start each morning with the free Countdown for Christmas, let each student have a turn to be the one to open the Countdown for Christmas surprise.  Throughout the day, let students visit the Kid Thing center to complete the new activity for the day.  Kid Thing is great for the one or two classroom computers, a computer lab, a projector or interactive whiteboard, and for home use.  Encourage parents to download Kid Thing at home and add books and games that are appropriate for their child.

 

Tips:   At the moment Kid Thing only runs on PC’s running Window’s XP and Vista.  There is a Mac version in the works (hooray!!) and if you visit the download page you can sign up to be the first to know when the Mac version is available.  

 

Leave a comment and tell us how you are using Kid Thing in your classroom.

Picturing America Bookshelf

 

What it is:  I have written a few posts about Picturing America but I have to do another one!  Picturing America is now offering a free Bookshelf to k-12 libraries.  The Picturing America Bookshelf is a set of classic books for readers in kindergarten through twelfth grade.  Applications for the Picturing America Bookshelf are being accepted online now through Jan. 30, 2009.  All that is required of your school is that you would encourage young readers to explore the Picturing America books.  The great literature included in the Bookshelf can provide students with a window into our nation’s character, ideals, and goals.  The books will give students the chance to experience some of the most iconic times, people, places, and stories in American history.  The Bookshelf comes with the following titles:

 

Kindergarten to Grade 3: Walt Whitman: Words for America by Barbara Kerley; Harvesting Hope: The Story of Cesar Chavez by Kathleen Krull; Cosechando esperenza: La historia de César Chávaz by Kathleen Krull (translated by Alma Flor Ada and F. Isabel Campoy); The Midnight Ride of Paul Revere by Henry Wadsworth Longfellow; Sweet Music in Harlem by Debbie Taylor.

Grades 4 to 6: The Birchbark House by Louise Erdrich; American Tall Tales by Mary Pope Osborne; On the Wings of Heroes by Richard Peck; Forty Acres and Maybe a Mule by Harriette Gillem Robinet; The Captain’s Dog: My Journey with the Lewis and Clark Tribe by Roland Smith.

Grades 7 to 8: The Life and Death of Crazy Horse by Russell Freedman; The Legend of Sleepy Hollow by Washington Irving; La leyanda de Sleepy Hollow by Washington Irving (translated by Manual Broncano); Across America on an Emigrant Train by Jim Murphy; The Adventures of Tom Sawyer by Mark Twain.

Grades 9 to 12: Founding Brothers: The Revolutionary Generation by Joseph J. Ellis; Restless Spirit: The Life and Work of Dorothea Lange by Elizabeth Partridge; Travels with Charley in Search of America by John Steinbeck; Viajes Con Charley – En Busca de América by John Steinbeck (translated by José Manuel Alvarez Flórez); Democracy in America by Alexis de Tocqueville.
Bonus: Our White House: Looking In, Looking Out by The National Children’s Book and Literary Alliance; 1776: The Illustrated Edition by David McCullough.

 

These books would be excellent companions to the Picturing America art and curriculum!  Be sure to apply today, if the Picturing America art is any indication of the quality of the bookshelf, it will be amazing!

 


 

Tips:   Be sure to visit National Endowment for the Humanities site EDSITEment for sample lesson plans and resources to enhance the use of the  Bookshelf in your classroom or library.

 

Leave a comment and tell us how you are using Picturing America Bookshelf in your school.