Capzles Interactive Timeline Tutorial

Capzles is a site that I have written about and recommended many times (you can read one of my original posts about it below).  I am currently working with a school that has zero technology.  When I say zero, I mean they don’t even have over head projectors.  This is a NO tech school.  They recently enlisted my help in taking their eighth graders from no tech into a one-to-one environment.  Each of the students will be receiving a laptop to use during instruction.  The challenge: the computers aren’t all the same age, make, or model.  No problem, we will use web 2.0 tools!  The benefit of going from zero to fully immersed: no bad technology habits to break, we are staring from a clean slate!

Last week I met with the eighth grade teacher to talk about what learning is currently happening in the classroom and took a look at the scope and sequence of learning for the next semester.  I asked a LOT of questions and together we mapped out a plan for integrating technology that would support and enhance the learning that was already happening.  We decided to begin by adding technology into art, composer study, history, astronomy, poetry, and literature.  I thought about having the students create blogs or wikis to chart and reflect on learning, but in the end decided that Capzles was the best tool for this job.  Capzles lets students organize learning in the form of an interactive timeline.  Students can upload a variety of documents to the timeline including images, videos, documents, and slide shows.  They can also blog directly to the timeline (complete with comments!). The blog feature also provides a way for students to embed other web 2.0 creations.  For the learning that these students will be doing, the visual timeline makes the most sense.  Students can create multiple timelines or compile all of their learning into one timeline.  If students create these timelines based on actual historical dates, they will begin to see the overlap in history, astronomical discoveries, composers, and artists of the time.  This leads to a more complete understanding of how the world that they know has been shaped.

Students can also create a timeline based on their learning, each day adding learning to a virtual “journal” of events.

I have created weblists of the links these students will be using as a part of their learning over the next semester:

To Kill a Mockingbird

Poetry

Astronomy

Art

Composers

History

The tutorial above is a brief introduction to using Capzles, you will have to forgive the drowned rat look…that is what happens when you shovel snow in a blizzard 🙂

Original post from July 22, 2008:

What it is: Capzles is another interactive timeline maker. I really love all the little extras that Capzleshas! With Capzles teachers and students can add photos, videos, audio, and text to their timeline. Themes, colors, backgrounds, and background music can be added to the timeline making it unique and personalized. Capzles also provides options when sharing your Capzle, it can be private with a specific list of who can view the Capzle or made public for the world to see.

How to integrate Capzles into the classroom: Obviously Capzles is a great way for students to create timelines about any subject. The web 2.0 collaborative aspect of Capzles makes it very appealing to students. I think Capzles could also be very valuable in the primary classroom. Students probably won’t be creating their own timelines in Capzles at this age, parent helpers paired with students to create simple timelines would be appropriate. Because Capzles has the capability of adding audio, photos, and text, it would be the perfect place to record students reading throughout the year. As you assess student reading through reading records, record the students using a program such as GabcastGcast,Audacity, or Garageband. Take a digital picture of the student reading. Throughout the year, you can make a Capzle for each student. This is an excellent motivator for students, especially your struggling readers. Students can see their growth throughout the year in pictures, and hear their reading progress made throughout the year. You can share the Capzle with parents (they will go crazy for this keepsake!) and with the students future teacher. How much would you love getting a timeline of your students from the previous year? You would have a jump-start on their struggles and strengths in reading as you quickly flip through their timelines. Cool huh?!

Leave a comment and share how you are using Capzles in your classroom.

Waltee’s Quest: The Case of the Lost Art

What it is: The Walters Art Museum in Baltimore, Maryland has one of the most incredible site for students I have seen.  Waltee’s Quest is an interactive adventure where students help solve a mystery and discover a variety of art along the way.  Students begin their adventure by watching an introduction animation of the Walters Art Museum where inside curator Waltee is getting ready for an exhibit and preparing the museum for visitors.  While Waltee is preparing, lightning strikes, the elevator shakes, and a wild whirlwind takes all the museum treasures with it.  Students ride a magical elevator to travel to different worlds in an effort to find the lost art.  As students explore the different rooms, they discover treasures and learn about the real museum items. Students can click “Learn more” every time they discover a new item and the “Walteepedia” opens up with more information. This is truly one of the most engaging, interactive, sites I have seen.  I love that the site drops students in the middle of a story mystery and enlists their help to right the museum.  As students explore each room they learn more about history, see incredible artwork, and get an inside peek into being a museum curator.  The graphics and attention to detail are really amazing!

How to integrate Waltee’s Quest into the classroom: Waltee’s Quest was created with attention to detail.  When students begin their quest, they are asked to enter a name and passcode.  This combination can be used at a later time to access a saved game.  This makes it ideal for the classroom where students may not have time to complete the game in one sitting. Students can visit Waltee’s Quest as a center on classroom computers.  Because students can track their progress, they don’t have to complete the game in one sitting but could work on it in bits and pieces throughout the school year.  The quest allows students to get up-close and personal with a variety of art and history.  Students can use what they learn in Waltee’s quest as a launching point for art history or as inspiration for a creative writing piece.  Students can write a story about the art itself, about Waltee and his quest, or a mystery based on the game.

In the elementary classroom, Waltee’s Quest can be used to introduce students to the idea of mystery.  If you have a projector-connected computer or interactive whiteboard, students can work together to explore the museum and find treasures.  As students find clues, they can work together to solve the mystery.

Waltee’s Quest can also be used as a virtual trip to an art museum, if you can’t swing a trip to a local art museum as a class, this site will provide students with the next best option in a way that engages them in discovery.

Tips: Make sure that students know to write down the name and passcode they use to login, if they want to return to their game they will need this later!

Please leave a comment and share how you are using Waltee’s Quest in your classroom.

Google Art Project: Virtual Art Museums

What it is: Google never stops amazing me, this time they are amazing me in the form of a partnership with art museums around the world.  Art Project is an incredible collaborative project that is powered by Google to bring art museums into your classroom.  Art Project lets students discover and view more than a thousand pieces of art online in incredible detail with Google street view technology.  Students can virtually move around the museum’s galleries, zooming closer on works of art and navigating through interactive floor plans where they can learn more about the museum and explore.  Artwork view lets students view the art at high-resolution, expanding the information panel lets students read more about the art, find more art by the same artist and watch related YouTube videos.  Students can act as curator and create their own artwork collection by saving specific views of the art and build a personal collection.  Comments can be added to each piece of art and share with families and friends.

How to integrate Google Art Project into the classroom: Google Art Project brings art museums from around the world into your classroom.  Take a virtual field trip to the museums using a projector-connected computer or interactive whiteboard.  Let students take turns acting as a museum tour guide by clicking on the extra information and reading it out loud for students while they look at the artwork. After the class tour of the museum, students can use classroom computers or a lab to create their own collections.  Students can comment on each piece of art and share the collection they curated with family and friends.

Use Google Art Project for a compare and contrast activity. Students can compare and contrast the type of artwork they see in the various art museums, compare and contrast styles of art, or compare and contrast the work of different artists or time periods.

Use the artwork as the base of a creative writing activity, students can choose a piece of art and write a story about the artist, or about what is happening in the work of art.

Need help demonstrating a technique? Art Project lets students view artwork in such detail that the techniques are easy to point out and describe.

Tips: Due to copyrights, some pieces of art will appear a bit blurry when students zoom in.  The majority of the pieces can be seen in very high levels of detail.

Please leave a comment and share how you are using Google Art Project in your classroom.

Color in Motion- Exploring Color

What it is: Amazing really doesn’t do this site justice.  No really, this might be my favorite site of the month…that is saying something!  Regardless of if you teach about color or art, Color in Motion is a must see just for the creativity and brilliance of the site.  Color in motion is a wonderfully animated and interactive experience of color communication and color symbolism.  Have you ever looked at an art website and thought, “really, this is the best they could do? It is a site about art for crying out loud!”  No? Just me? 🙂 Color in Motion is not one of those sites. The minute you begin exploring you know that this isn’t just a site about color, it is a work of art.  There are three activities on  Color in Motion.  The Stars introduces students to the color stars (primary and secondary colors personified).  When students click on a color stars profile they learn about their blood (the color(s) that make them up), what the star is hired to represent (the feelings the color gives), the positive and negative traits, and what the color represents around the world.  In the movies, students can sit back and enjoy the show as they learn about the symbolism of each color in a fun animation.  In the Lab, students have the opportunity to interact with the different stars. Students can direct a scene acting as a movie director based on a word that represents the color choice.  In project 2, students are a color star manager. It is up to them to decide which production their star is going to participate in based on what they learned about color symbolism.  Project 3 is a kaleidoscope where students can just have fun and “play” with color in a virtual kaleidoscope.

How to integrate Color in Motion into the classroom: Color in Motion is a fantastic place for students to learn more about color in a highly interactive, engaging, and fun way.  Students learn about color through story.  They meet each of the colors as a different character being cast for a production.  The site is great for any art or design class but could be equally wonderful for a creative writing project.  After your students have had some time to explore the site and interact with the different characters, ask them to choose a character to write a story about.  Students should write the story based on the character traits they know about the color.

As a getting-to-know-you activity, students could choose a color that they feel best represents them personally.  Students can list all of the color attributes that they feel describe them.  Are they a mix of colors? Have students write down what the mix is and why.

Looking for a way to spice up spelling/vocabulary practice? Have students assign each word a color based on the word meaning and the color character traits that match.  Students can compare and contrast the colors they chose for the words with the colors other students chose for a light persuasive argument.

As students study historical and literary figures, they can assign each a color based on the matching character traits.  It would make a really neat bulletin board to have a color wheel with pictures of historical/literary characters on each color based on the similar character traits.  These types of activities help students draw parallels and think about history and literature in new ways.

Younger students can think about what color an animal would be if it was the color of its color character traits.  The creative possibilities with Color in Motion are endless.

Oh yeah, in addition to all of those “spin-off” ideas, there are great creative activities right on the site many of which would be great for whole class with a projector-connected computer or interactive whiteboard, for small groups in a center activity, or individually in a one to one computer situation.

Tips: Color in Motion can be viewed in both English and Spanish.  If you have students learning English or Spanish as a second language, the colors and adjectives on this site are wonderful!

Please leave a comment and share how you are using Color in Motion in your classroom.

Extreme Planet Makeover: make a planet

What it is: NASA has some really fantastic resources and activities for use in the classroom.  This week I am creating a customized integrated technology plan for a local elementary/middle school.  One of the subjects we are integrating tech into is astronomy.  NASA was, of course, my first stop for finding some resources we could use.  While I was there I came across Extreme Planet Makeover where students can try their hand at making their very own planet.  In this fun interactive, students can control the look and habitability of their own world.  Students use the controls available to adjust the planetary attributes.  They can change things like size, distance from star, star type, planet age, and even start their planet based on different presets.  As students are adjusting their extreme planet, they will start to understand the differences between earth and the other planets in our solar system.  When students are finished, they can download a picture of their custom world.

How to integrate Extreme Planet Makeover into the classroom: Extreme Planet Makeover is a neat simulation where students can design a custom planet.  As they create their own custom planet, they will begin to notice what makes a planet habitable or not, and the unique features that must be in place for life.  Extreme Planet Makeover can be used with the whole class using a projector-connected computer or interactive whiteboard.  Invite each student to make an adjustment to the planet. With each adjustment, students can describe the ways that the planet has changed.  The finished class planet can be used as the base for a creative writing prompt.

Set up Extreme Planet Makeover as a center activity where students can create a planet and download to save. The finished planets can be shared on a class photo stream, website, or blog where students can compare and contrast the features of each planet.

In a one to one or computer lab setting, students can each create a planet that they use for a compare/contrast to an actual planet in the solar system and as a creative writing prompt.  Who lives on this planet? What galaxy is their planet in? How do you get there?

Tips: One of the features I really appreciate about the Extreme Planet Makeover is the explanations that pop up over each planet attribute.  Students learn about how atmosphere, size, different stars, the distance from the star, and the age effect a planet.

Please leave a comment and share how you are using Extreme Planet Makeover in your classroom.

How to make a 2 computer classroom work for you: tech integration and classroom management

I often get asked how I managed to integrate technology into my classroom before I was a technology teacher teaching computer classes in a lab (with every child on a computer).  I must preface this post with: I am not an expert.  I taught second grade for one year and had two computers in my classroom and no computer lab for the school.  I used what I had and found a system that worked for me.  With that in mind here is how I made my 2 computer classroom work:

My goal as a teacher is to individualize instruction whenever possible.  I am very aware that each of my students comes with different strengths and weaknesses, learns differently, at different rates, and with different interests.  I remember looking at the curriculum I was provided with by the school and feeling a distinct disappointment in it.  I knew as I read through the lessons each week that some of my students just weren’t going to get it.  I knew that some of them would love the subject if it was approached in a different way. I knew that some would just need it at a different pace.  With this in mind, a few weeks into my first year, I decided to structure my class around centers.

My problem: space was an issue.  With 26 seven and eight year olds, supplies, and 26 desks, there was little room left for individual center areas.  Since I couldn’t have my students physically moving around from center to center, I decided that I would create a system where the centers came to them.  With 26 students and five days in a week, I split my students into five groups for each subject.  These groups were created by grouping students by similar ability levels.  Throughout the day the groupings would change (I used colors because it made sense to me).  For example: one student might be in the blue group for language arts/reading, red group for math, and green group for science.  I saw every single one of my students in their small group of 5 in what I would call my “conference” center for every subject, every week.

At the beginning of every week I would introduce the whole class to the concepts we would be learning over the course of the week.  I introduced students to their “tubs” (colored plastic tubs that were full of necessary supplies for each center) and we discussed the “big ideas” of the week.  I had 4 tubs (and my conference center) so that each day my student groups were working on a different task but by the end of the week all of my students had completed the learning for the week.  My desks were grouped into 5 clumps in the room.  Because the groupings changed, a group of desks didn’t necessarily equate to all of the group member sitting at the work space.  For each subject we usually started class as a whole group, we would play a game as a class, watch a video clip, do an experiment, or learning something new together.  After the initial introduction, I had a leader from each table pick up that table’s tub for the day.  I met with the fifth group in my conference center where I could work with students in a 5 to 1 grouping.  If you aren’t doing something like this, I HIGHLY recommend it. Meeting with my students in smaller groups several times throughout the week gave me huge insights into my students and made me a better teacher.

Tubs had a variety of activities and prompts in them.  All activities were designed for self-guided learning and flexibility.  I had a rule that unless someone was barfing or bleeding (the 2 b’s…if you’re in elementary you know what I am talking about) they were not allowed to disturb my conference group.  This cut down on the distractions and let students know it was okay to make mistakes in their learning.  One of my “tubs” always held instructions for a computer center.  With two computers and 5 students, this meant I could find activities that were short enough for each student to successfully complete them in the time they had, or I could find activities that they could complete together.  For skill building games and activities, students usually held a mini relay race.  The first student would complete a level or set number of problems and pass play to the next student.  This worked really well and kept students from getting too out of control because the wait time was minimal and they were “silent cheering” the other students on.  (I had “Go Team” signs that they could hold up next to each computer so they could cheer without disturbing anyone else).  For activities that needed to be completed by each individual student, I added a secondary game or activity to the tub that could be completed while students waited.  For example, if it was a skill building game or activity, I had students who weren’t at the computer play a file folder game together while they waited for their turn within their small group.

For writing activities or activities where students were going to use the computer to create something, I made another tub activity that would prepare them for their computer time.  For example, if they were going to create an animation on something like The Zimmer Twins, I would use another tub for them where they would prepare by writing a script and planning the storyboard.  Because of the way the tubs rotate, it was easy to ensure that every student had done the prep activity before the computer center.

My other tubs had a variety of activities in them, each one of them was flexible in the way it worked.  Students might perform an experiment and write/draw/discuss as a group, practice their spelling words in a way that made sense to them, play a math game, write, etc.  For each subject I had a standard tub where the activity didn’t really change from week to week.  For example, language arts had a spelling practice tub every single week.  Math had a fact practice tub every week.  In the standard tubs I included a Tic-Tac-Toe activity board where students could choose which activity they would complete to practice.  This let students practice basic skills in a way that was fun and made sense to them.

At the end of every day, I would re-fill each tub with the necessary resources and supplies so that it was ready for the next day. On Friday afternoon I would fill all of the tubs up for the following week.  At the beginning of the year the tubs were extremely time-consuming to keep up with.  I got smart second semester and enlisted my students in helping me create the tubs for the following week on Friday afternoons.  (duh!)  By the end of the year it was part of our routine and didn’t require so much prep on my part.

Because I was working with second graders, I knew that not all of my students would be able to read directions for the tub or remember the directions from the beginning of the week.  For detailed tubs, I included a tape recorder (iPod, what was that?) with recorded audio instructions for the tub.  This helped tremendously when their were multiple steps involved.  Students knew where they could help themselves to extra supplies like paper, crayons, books, scissors, dictionaries, etc.

On Friday I spent some time at the end of the day to meet with each group so they could show me their mini portfolio of learning for the week.  This gave me a chance to do some formative assessment and plan any adjustments that were needed for the following week.

I didn’t have the luxury of a projector that first year of teaching.  If I had a projector, it would have opened up the learning opportunities greatly! I am a big believer in playing to learn and technology lends itself so nicely to both.  When I help teachers integrate technology into their lessons I often recommend creating a game where a game wasn’t meant to be played.  For example, when we were studying paleontology and dinosaurs, my students and I went on a virtual dinosaur dig.  I found a great virtual dig that we could do as a class.  We pretended to get in our jeeps and travel to the dig site. Each student received a “special” paleontologist journal where they could record observations.  Students took turns coming to the board during the dig and helping unearth the dinosaur.  The other students sketched what they saw and took careful notes so the dinosaur could be reassembled later.  This was a grand adventure for my students that made for a fun day (digging M&M’s out of cookies didn’t hurt either.)  I look for opportunities to play with my students whenever possible.  Even older students love this (anyone want to solve a forensic case as a class?).  Play and learning are closely connected. I am always looking for ways to make learning fun and engaging whether we are limited to a class of 26 and one projector, or 26 students and 2 computers.  You can do it!

Using the tub system meant that I got to spend a lot of time with my students. That conference time was so valuable. It let me meet all of my students exactly where they were at and provided the opportunity to work with them on a more individual basis.  As I said before, if you don’t have something like this in place, I highly recommend it!

After I developed my Bloom’s re-imagines, I started including them in the tubs.  As part of the tub work, students could talk about the learning they were doing and what categories it fell into in Bloom’s Taxonomy.  Back then my Bloom’s wasn’t as fancy as it is today, it was hand drawn and copied 🙂  My how times have changed!  I find that students learning is even richer when they are thinking about their learning. Bloom’s Taxonomy gives students a nice framework to do this in.

How about you all? What technology resources do you have available to you and how do you utilize them?

Phile: Create a crowdsource guide around any passion

What it is: Phile is a fantastic new way for communities to “create a useful, lasting body of knowledge just by talking about the stuff you love.”  Phile makes it easy for groups of people work together on building collections and discussions based on shared passions.  Phile turns knowledge, opinions, and discussion into useful websites.  Turn any passion into a community of collaborators by creating one place for them to gather.  Phile lets you structure your site to gather the information that matters to your community of learners. Phile does an outstanding job of keeping your site organized as people add to it.  Phile is truly as site all about conversation and sharing information.  Phile automatically keeps all information organized and easy to find.  A group creator creates and customizes the “stack” (site) design.  Group members add and edit pages in the stack. Members can share resources, discuss in forums, on stack pages, etc.  Recent activity is populated on the home page including new pages, reviews, comments, etc.  Phile is currently a free service, the plan is to keep a portion of the service free with ad support and a paid service that has additional functionality. For now, Phile is in beta and completely free.  Phile is fairly easy to navigate and has an intuitive interface. There are helpful hints and tips on ever page directing you in the use of Phile (great for those of us who are too busy to endlessly play!).  I created a Phile for edreform, feel free to join me in collecting resources, article, videos, etc. relevant to the education reform discussion!

How to integrate Phile into the classroom: Phile is a great way for teachers to collaborate and share information.  Phile could be used for starting a variety of groups that would help organize information in one, easy to access, place.  Phile could be used to start a Children’s Literature group where members submit children’s books along with reviews, ratings and comments (any book-a-day people want to jump in and create that?).

Older students could join the group and add their own reviews, ratings, and comments on the books they are reading.  This could become a place where teachers could quickly find literature that has been reviewed by other teachers, students, and parents.

Phile would make an excellent directory for ed conferences (and virtual conferences) held around the world.  Because many of these conferences happen year after year, it would be a great place for new teachers to learn what is available to them and for veteran teachers to continue conversations and learn which conferences are rated as the most worthwhile and why.

Phile would be a great place for teachers world-wide to share, collaborate, and rate lesson plans, websites, videos, etc. in their area of specialty.

Phile is ideal for sharing iDevice apps for education, with the built in rating system and excellent organization it would make sharing and finding educational apps a breeze!

How about creating Phile’s for the discussions that happen in our education chats on Twitter every week? The Phile could contain information and links about the chat, important ideas and information that was shared during the chat, and give us a place to expand the conversation beyond the 140 characters when it was over.  I’m imagining this for #edchat, it would be wonderful to have a place to send those who are new to #edchat to get a feel for the topics that we cover.

The possibilities with Phile are really endless, it is a fantastic platform that is like a mashup of a Ning and a wiki.  The interface is really well designed, it makes information so easy to find and sort through.

As I said above, I created a Phile for edreform to be a collection of resources, articles, links, and discussion.  Feel free to join and help me add to it.  A Phile is only as good as its community!

Tips: Phile does require an email address for sign-up, it may not be appropriate for use with elementary students unless you are accessing it as a class.

Please leave a comment and share ideas for how you might use Phile in education.  Anyone want to start a Children’s Literature Phile? I think it could be great! Let me know if you are interested and I will be happy to pass your name onto the developer of Phile.

Fold it: Solve Problems for Science and Change the World

What it is: Fold it is a puzzle game based on science that helps change the world.  Download the Fold It game and puzzles for free and contribute to the understanding of protein folding and amino acids. By playing this game, students take part in actually contributing to science.  The implications of the Fold It game are huge, playing this game helps scientists better understand protein structure prediction and protein design.  This means that by playing a little puzzle game, your students are contributing to better understanding of the role proteins play in diseases such as HIV, cancer, and Alzheimers, and even bio fuel technology.  Scientists collect data from the game to find out if humans pattern recognition abilities and puzzle solving abilities make them more efficient than computers at pattern folding tasks.  If it turns out that humans are more efficient, human strategies can be applied to computers to make the process even faster.

How to integrate Fold It into the classroom: If your students are currently learning about cells, proteins, amino acid, and biological make up, Fold It is an incredible way for them to really understand all of these working parts, while contributing to science.  The puzzle and pattern nature of this game should appeal to a wide range of students…who doesn’t enjoy a good exercise in pattern recognition and problem solving?  On the about page, your students can read the background “briefing” about the game and the science that they are contributing to by playing the game. There is also a Fold It wiki with great links for more in-depth learning and understanding.   Not only will your students be learning important science concepts (I’m talking the building blocks of life here!), they will also be actually contributing to science by playing.  How cool is that?!  There is a large collection of puzzles with new puzzles being released and completed puzzles expiring. Don’t know anything about biology? No problem, you can play the game without understanding the biology concepts behind it (although for me, knowing the background of what I am looking at makes it that much cooler!).  Check out the blog where you can read the results of how the game play has affected real science.

Tips: The idea of building games to impact the real world is incredible to me, the first time I had considered this was when I watched this TED talk by Jane McGonigal.  If you haven’t seen it yet it is worth a watch!  You can read my original post about this TED talk here.

Please leave a comment and share how you are using Fold It in your classroom.

Google Science Fair: Registration open!

What it is: About a month ago I wrote a post about Google Science Fair… great news! Registration is now open 🙂 Google has partnered with NASA, CERN, National Geographic, Scientific American, and LEGO group to create a new global competition.  Students ages 13 to 18 can take part in the competition and compete for prizes including once-in-a-lifetime experiences, internships and scholarships.  Submissions will be accepted between January 11 and April 4, 2011.

From the Google Science Fair website:

Why Google Science Fair?

  • Digital — Students are immersed in a digital world and can be thought of as digital natives. Why not have them investigate, evaluate, analyze, synthesize, and publish their results using an electronic medium that is relevant for them? It is a cost–saving and greener alternative.
  • Global — This program’s reach goes far beyond that of any school site, district, region, or even state. Be among the schools around the world that will be sharing students’ findings with each other.
  • Collaborative — Google tools are all made to be collaborative whether students (and teachers) are in the same classroom or across the Atlantic. Students have the ability to work together anywhere, anytime to investigate a topic or question of interest.

How to integrate Google Science Fair into your curriculum: Google Science Fair is a fantastic opportunity for your students to connect with others globally and work on some scientific inquiry at the same time. Check out the website for full details about the competition and ways that you can integrate it into your classroom.

Tips: Sign up today to receive the Science Fair kit and get your students entered into the competition!

Tag Galaxy: Visual Word Relationships

What it is: Tag Galaxy is a neat little tool that helps students to explore relationships between words and ideas as well as view pictures related to that word.  Type in a word to search and immediately you are transferred to a galaxy with the original word at the center and the associated ideas orbiting around it.  When you click on the word in the center, a globe populates with pictures from Flickr that are tagged with that word. Click on one of the orbiting words and tags related to that word start to orbit.  Tag Galaxy is a very neat way to view information!

How to integrate Tag Galaxy into the classroom: Tag Galaxy is a brilliant way to visually  explore word relationships.  Students can use it to type in spelling or vocabulary words and discuss the relationship the related tags have to the original word.   Students can click on the original idea to get a visual understanding of the word in the form of a picture globe.  The connection with Flickr helps students to visualize words, ideas, and concepts by providing a variety of pictures that match the tag.  Tag Galaxy would make for a fun story starter.  Students can type in a word tag to get them started, view related words, and then click on the globe of pictures to spark creative writing ideas.  Tag Galaxy can be set up on classroom computers as a creative writing centers, or used for  whole class inspiration  with a projector-connected computer or interactive whiteboard.

Check out science, math, art, or geography vocabulary on Tag Galaxy, the resulting collection of images will help your students attach meaning to those tricky science concepts like my photosynthesis example above.

As a side note, Tag Galaxy also offers a pretty good visual aid for learning about orbit 🙂

Tips: ***Very important***  Whenever you are using tools that pull from other sites to populate, it is important to test out the words prior to using with students.  You never know how people will tag an image and the image might not be appropriate for all age groups.  When using Tag Galaxy with elementary students, have them suggest words that you test before using with the class.  In my classroom, whenever students wanted to do an image search, I had them fill out an “image wish list” first.  On the wish list students write down words they would like to search. I would do a quick test of the words and sign off on them.  This worked well as there were a lot of similar requests (i.e. animals!) 🙂

Please leave a comment and share how you are using Tag Galaxy in your classroom.