Boy’s Life Comic Creator

What it is: Boy’s Life Magazine is a great place to reach those boys in your class that are reluctant readers or writers.  On the Boy’s Life site, you will find a Comic Creator where students can create a comic strip.  The Comic Creator is easy to use, offering enough tools for boys to really customize their comics but not SO many that they get lost in the forever search of pictures.  A great balance!

How to integrate Comic Creator into the classroom: The Boy’s Life Comic Creator is a great little tool to help your boys connect with writing and story telling in a way that they enjoy and understand.  The tool is simple enough to use as a writing station/center on classroom computers.  The comic does need to be created in one sitting, there is no way to save and come back to a comic later.  Completed comics can be printed off and shared.

The Comic Creator is a great entry point into writing but could also be useful in math for creating and solving story problems.  Students can create a short math comic strip that can be traded with other students to solve.

Students taking a foreign language class could practice new words by creating a comic strip story in Comic Creator.

Use Comic Creator the first week of school as a way for boys to tell all about themselves.  Each student can create a comic strip that stars them as the main character.  Invite other students to try to match the comic strip with the student as a fun interactive bulletin board activity (Think comics on one side, student pictures on the other and string to draw the “line” between matches).

Tips: I learned about the Boy’s Life Comic creator from The Book Chook, be sure to follow this GREAT kids lit blog!  The Boy’s Life website is packed full of goodies that your boys are sure to enjoy (there is even some reading that gets sneaked in there 🙂 ).

Please leave a comment and share how you are using Comic Creator in your classroom!

 

A Periodic Table of Visualization Methods

What it is: The Periodic Table of Visualization Methods is a brilliant collection of visualization methods for displaying, understanding and using information.  The periodic table is broken down into data visualization, information visualization, concept visualization, strategy visualization, metaphor visualization, and compound visualization.  Each “element” of the table includes information about the element such as if it is a process visualization or a structure visualization.  Each “element” also includes cues about what kind of thinking the visualization requires (divergent or convergent).  As you move your mouse over the table, an example of the “element” pops up.  As I said, brilliant!  The Periodic Table of Visualization is an excellent way to help students (and teachers) understand and explore visual literacy.

How to integrate A Periodic Table of Visualization Methods into the classroom: A Periodic Table of Visualization is a great place to start helping your students understand how to decode visual information as well as how to create visual representations of information.  I’m a HUGE fan of infographics, graphic organizers, charts, graphs, mind maps, etc.- definitely a visual learner!  Students often come across visual information graphics in their reading for the classroom.  Unfortunately, we don’t always spend time helping students understand that visual information because we are SO focused on the text.  The Periodic Table of Visualization gives you a one-stop-shop to discuss the different kinds of visual data, helping students understand how to “read” and decode that information.  These are great critical thinking activities because they ask students to process information in a different way.  Use the Periodic Table with an interactive whiteboard or projector-connected computer to expose students to examples of different types of visual information.  Talk about each one and how information is being conveyed.  If you have interactive whiteboard software, use the annotation feature to “stamp” or keep track of the different kinds of visual data students come across during the year in their reading.  Make it a year-long goal to find an example of each type of visualization.  This will keep your students looking for and engaging with visual literacy.

Take it a step further and encourage your students to create their own information graphics and visualizations.  After some learning that was completed, ask students to choose one of the “elements” from the table of visualization and create their own graphic or table.

I love the way that a Periodic Table collects and organizes information.  Currently I am working on the first unit of inquiry for students at Anastasis Academy.  From first through eighth grade, all of the units are focused around community.  I thought it might be fun to create our own periodic table of community.  Each student can add an “element” that makes up community.  Instead of just pictures popping up on our periodic table, I thought students could add video, photos, text, or audio.  Each student will add to the community periodic table and we will use this as part of our school code of conduct.  Here is what I am thinking: Each student will learn about community and choose a method of sharing what they learned (video, audio, text, photo).  They will create their “element” using their iPad and add it to their online portfolio at edu 2.0.  I can easily access all files from one place (edu 2.0) and add the projects to a periodic table of elements that I create on Wix.com.  I’ll link from the Table to the student projects and voila, a Periodic Table of Community.  I’ll let you know how it works in practice 🙂

Another related idea: create a Periodic Table of Students during the first weeks of schools.  Add each student’s picture to the periodic table along with their class room number and initials as their Element information.  This can be printed out and turned into a bulletin board for the classroom or shared on an interactive whiteboard or projector-connected computer with parents at back to school night.  If you have “star” students in your classroom (or VIP) you might add the student picture to the periodic table when it is their week to share and shine.

Tips: Thank you to my friend @artysteph26 for sharing this awesome resource on Twitter yesterday.  Thanks Steph!  **Reminder: if you don’t have a personal learning network on Twitter, I highly recommend spending some time on that this summer.  That small time investment is worth it’s weight in gold I tell ya!

Please leave a comment and share how you are using  A Periodic Table of Visualization Methods in your classroom!

Current.im: a private daily journal 140 characters at a time

What it is: Current.im is a site I learned about from @MZimmer557 on his excellent blog, The Weekly Pursuit of Technology Integration HappinessCurrent.im let’s students keep a private online journal 140 characters each day.  The journal couldn’t be easier to use, students login with a username and password that they create, and type their 140 characters for the day.  Current.im keeps a daily record of these bits of writing along with a time stamp.  The Current.im is truly private, this isn’t a social sharing site where students (or teachers) are writing for an audience.  It is a wonderfully simple tool created for one thing: recording daily thoughts.

How to integrate Current.im into the classroom: Current.im is an easy way to record writing daily.  The limit is 140 characters making it easy to keep up with and add to everyday without being overwhelmed by the blank sheet of paper.  Current.im can be used as a journal where students reflect on daily learning, a year-long creative writing project that students add to 140 characters at a time each day or a personal journal.  Because students are only responsible for 140 characters a day, this is a fast activity that could be completed as a center on classroom computers.  If your students don’t have access to computers where they can keep their own Current.im accounts, keep a class journal/story/reflection by compiling thoughts together using an interactive whiteboard or projector-connected computer.

One of my favorite year-long projects in the computer lab was having students take a picture of themselves using PhotoBooth every computer class.  At the end of the year, students took all of their pictures and created a stop-motion type video combining all of the pictures into a movie.  The result was a short movie where they could see themselves grow up that school year.  Current.im would be a fantastic addition to this project.  Students could start each class period with a picture of themselves and a quick 140 character update to go with the picture.  At the end of the year not only will they be able to see their growth, they will be able to read reflections and thoughts they had throughout the year.  This is great for one school year but can you imagine doing this EVERY year of school from k-12 as part of a digital portfolio?  How neat would that be?!  This is truly a 2 min. time commitment each day.  Easy.

As a teacher, Current.im can be used to reflect on teaching practice, to record daily classroom (or student) observations or to record daily success (we all need to record those!).  I always joked that I should write a book about funny student antics.  Of course I never wrote all of these funny stories down so alas, I have no book.  Had I known about Current.im, I could have recorded these stories everyday and had the book written for me by the end of the year!

Tips: Current.im doesn’t include any terms of service so I assume it is okay for all students to use.  Registration for an account does require an email address.  The email address doesn’t need to be confirmed so if you have students without email addresses, they can use an @tempinbox or @mailinator account (just add tempinbox or mailiator to the end of any word to instantly create an account).

Please leave a comment and share how you are using  Current.im in your classroom!

Web 2.0 Library

What it is: Many of us are heading into the summer vacation months, a time when our non-education friends and family view us with envy over our “2 month break”.  I don’t know about you, but I NEVER had a summer where I wasn’t working on education in some capacity.  Summer is a time to prepare for the next school year, dream up new projects and explore all of those things we didn’t have time for during the school year.  Web 2.0 Library is a fun one to explore this summer for some new resources for your classroom tech tool box.  Find web tools that will help teachers and students connect, collaborate and create.  When you choose a topic, you will be taken to a login page.  Click “login as guest” to proceed.  Icons accompany each tool that offer additional understanding for each tool.  The i give more information about how to use the tool, the @ gives activities that can be done using the tool and the video icon includes a video that teaches more about the tool.

How to integrate Web 2.0 Library into the classroom: Web 2.0 Library is a great one-stop shop for Web 2.0 tools that can be used in the classroom.  These tools are well organized and the supporting information makes it a snap to find the perfect tool for your classroom.  Quickly get ideas for activities, get more information about the tool and view a video about the tool.  You are sure to find some new goodies that can make your classroom more connected and creative!

Tips: Don’t forget to login as “guest” to access all of the web 2.0 goodness.

Please leave a comment and share how you are using  Web 2.0 Library  in your classroom!

eduify: virtual writing coach making writing easier

What it is: eduify is an online tool that acts as a writing coach for students.  As students write they have immediate access to tutorials and writing examples, the built in ability to discover and cite sources automatically, the ability to verify citations and safeguard against plagiarism, the ability to store, share and edit documents online, and the ability to get help from friends and experts.  eduify takes all of the guess-work out of writing and puts the focus back on…well, writing.  Students can focus on getting their thoughts out and expressing learning, eduify helps take care of those little details that hang students up.  Students can even find quotes and additional sources for their writing directly within eduify.

How to integrate eduify into the classroom: eduify acts as another teacher in the writing classroom.  Because we don’t have the ability to work one on one with every student at once, eduify steps in and guides students until we can offer personal support.  Students don’t have to wait around for coaching, they can get help as they need it.  Students working on writing from home also have access to that support.  In my experience students are hindered in sharing their learning through writing by the writing “rules” and process itself.  They are so stuck on form that they lose the content and passion about a topic along the way.  eduify gets them out of the writing rut, giving them the freedom to focus on content and ideas first and form second.  Like a writing wingman.  Awesome. Where on earth was this when I was in school?

Use eduify as a writing platform in a one to one setting where every student has access to a computer.  Students can store their papers safely online for easy access both at school and home.  Papers can share their papers for review online with the teacher or with other students.  In a one or two computer classroom, set up computers as an eduify center that students can visit for writing support as an editing center.

Tips: eduify is in beta right now.  Students (and teachers) can request a beta invite code, mine came right away.

Please leave a comment and share how you are using  eduify  in your classroom!

19 Pencils

What it is: 19 Pencils is a beta site that provides teachers with a place to share websites, quizzes and video from one central, customizable location.  From 19 Pencils you can discover, organize, manage and share content with your students for learning.  19 Pencils is very easy to use and makes it fast to share collections of online material with students.  Collect and share websites, create and use ready-made quizzes and track student progress on that online content.  Teachers can share one link and students can access all online content for the classroom from one location.

How to integrate 19 Pencils into the classroom:19 Pencils makes it easy for teachers to collect and share resources with their students online.  Clear out all of those sticky notes and the bookmark bar crammed full of web addresses (or am I the only one that does that?) and compile them all in one place that is easy for everyone to access.  Add websites (complete with preview picture), teacher-created quizzes and video to your 19 Pencils classroom space.  Students can easily access all classroom materials from one URL on classroom computers, in the computer lab or at home.  This is a fantastically easy site to use!  Even the technology novice can put together a collection for students quickly.  Create 19 Pencils collections for units of learning, subjects or just as a collection of learning site recommendations for students.

I am a big fan of the site visual previews, this is SO helpful for young students who are just emerging as readers. No matter what age group you are working with, more learning is possible when students aren’t spending times typing in long urls.   19 Pencils also makes it easy to share with your colleagues!

Tips: Want to create a comprehensive website for your classroom?  Check out Weebly, Wix or Bloust!

Please leave a comment and share how you are using  19 Pencils in your classroom!

Isle of Tune: Create a musical journey

What it is: Isle of Tune is a site that has just significantly impacted my productivity today- I can’t stop playing!  Thanks to @Matt_Arguello and @dancallahan for this share today on Twitter!  Isle of Tune lets students create musical journeys out of street layouts.  Roadside elements act as instruments and cars are the players.  Students can create whole islands of music by creating a street layout, adding objects that generate different sounds and adding cars to play the music.  Each object has an object panel where students can adjust the sound, volume or clone the object.  Students can determine when a sound will be played based on the ground lighting up when the car passes.  Junctions change the course of passing cars or can “loop” a sound.  It is easy for students to get started, they just click “Create a new island” and away they go.  Students can name their island anything and save to return to it later.  No need for registration, the Internet browser they are using just needs to have cookies enabled (this is a bit of a problem for shared classroom computers with a single account).

How to integrate Isle of Tune into the classroom: Isle of Tune is an enchanting place for creation.  The sky is the limit as students create music based on visual creation.  Aside from teaching some great music principles, Isle of Tune would be a fantastic way to teach students pattern.  Students can use Isle of Tune to construct patterns of objects and actually experience the connection between math and music as they “play” their pattern tune.

Isle of Tune would also be a fun place for students to learn about maps and ordinal directions and basic graphing.  Students can start with oral directions about where to lay their street “Four street squares North East, two street squares West”.  After directions are given, students can customize their islands with trees, houses, lamp posts, etc.  You can quickly tour the room for some formative assessment while students complete their island.  Let students take turns listening to each other’s Isle of Tune, noting similarities and differences based on the patterns made.

Use Isle of Tune as a creative writing prompt.  Students can create an island and tune and write an imaginative story about the island they created.  The saved island makes a nice visual-aid and soundtrack for their finished story.

Isle of Tune makes a great interactive whiteboard, or projector-connected computer activity.  Students can work together to create a giant island of tunes.  Use the annotate over the desktop feature to label directions, coordinates and patterns.

The shared songs are pretty incredible- many of the “top” shares are popular music that has been created using Isle of Tune.

Tips: Isle of Tune is currently available on the web, keep an eye out for the iPhone, iPod Touch and iPad versions coming soon!  If Isle of Tunes inspires your students to want to become architects or engineers, point them toward online CAD Drafting classes.

Please leave a comment and share how you are using  Isle of Tune in your classroom!

FlipSnack: Turn a PDF into an embeddable Flash Flip Book

What it is: FlipSnack lets students turn PDF documents into embeddable Flipbooks quickly and easily.  Students upload a PDF (or multiple PDFs) to be included in the book and FlipSnack instantly transforms it into an interactive flippable book.  In order to login to FlipSnack, students will need an email address (this can be a temporary email such as Tempinbox or Mailinator).  Students can also login using a Twitter account, Facebook connect, Google connect or MySpace connect.  FlipSnack has some neat options available that other pdf to embeddable book services like Issuu do not have.  Students can choose a template for their Flip including classic, hardcover, coil bound and interactive.  Student also have the ability to customize the background, size and buttons included in their embed.  Students can share their FlipSnack with a unique url, on social media sites and email, or embed it in another website.  The free version lets students embed the finished FlipSnack on a website or blog with a FlipSnack watermark.

How to integrate FlipSnack into the classroom: FlipSnack is a neat way for students (and teachers) to share pdf documents online.  Students can save their work as a PDF and upload into an interactive book that can be embedded on a blog, wiki or website.

Use your classroom computers as a student created library.  Students can upload original stories to a class FlipSnack account to create a library of student work.  During silent reading time, give students the opportunity to enjoy their peers as authors.  This is perfect for an elementary classroom that may not have the email addresses for each student to sign up for a separate account.

Create custom books for your students by combining PDF documents into one customized text-book.  These can be embedded on a class blog, website, or wiki for students to access from anywhere they have internet access.

Upload school handbooks, resources etc. to the classroom and school website for easy access by students and parents.

One of the features I enjoy about FlipSnack is the ability to view statistics for the flip books.  Find out how many views a Flip has had by day, month or all time.

Tips: I often use Issuu to share and embed PDFs.  It has been my go-to favorite for personal use.  I hesitated to use Issuu with students because of the collection of ALL user publications on the home page of the website.  Sometimes these were inappropriate for elementary students.  I like that FlipSnack doesn’t share user-created publications with little eyes.

Take a look at the FlipSnack I created for my new school, Anastasis Academy, embedded below:

 

Please leave a comment and let us know how you are using FlipSnack in your classroom!

Cyberkidz: games for math, literacy, geography, creativity and science

What it is: Cyberkidz is a great new website packed full of great learning practice games for kids age 4 to 11.  The games reinforce skills in a variety of disciplines including math, literacy, geography, creativity and science.

Math– amounts, pattern, scale, number recognition, counting, scale, sums to 10, sums to 20, weights, multiplication, telling time, money, measurement, calendar, volume, percentage, distance, division, mathmix, area

Literacy– letter recognition, alphabetical order, hangman, crosswords, typing, singular and plural words, sayings and quotes, learning Spanish, learning Dutch

Geography– America, state capitals, countries of the world, Asia, Africa, France, Spain, Portugal, Belgium, Switzerland, Austria, Italy, South Africa, Ireland, flags

Creative– painting, music, coloring, maze

Science– food for animals, skeletal system, body parts, animals, solar system, mammals, the eye

The games in each category are great for practice and skill building.

How to integrate Cyberkidz into the classroom: Cyberkidz is a fun place for students to work on the knowledge level of Bloom’s Taxonomy.  The music game is the only creative game that I would truly place in the “create” category of Bloom’s Taxonomy because it gives students free rein to explore music and create a recording.   The majority of the games are designed to help students build skills and remember key concepts that are a necessary foundation for other learning.  These are a nice alternative to worksheet skill practice.  Students will enjoy the game quality of these practice activities.  Each activity can be advanced through relatively quickly making them perfect as a center on classroom computers.  Students can visit the game as a math, literacy, geography or science “practice” center before advancing to put those newly honed skills to work in a higher order thinking center.

These practice activities could also be completed as a class using an interactive whiteboard or projector connected computer.  Split students into teams and rotate them up to the whiteboard for a class practice session.

Tips: On each game screen, students can scroll to the bottom for instructions on the game.  Most of the games are pretty self-explanatory and kids will figure them out quickly.

Please leave a comment and share how you are using  Cyberkidz in your classroom!

Using Angry Birds to teach math, history and science

This post has been generously sponsored by iTutorMaths – GCSE Maths Tutors in the UK

Yesterday instead of dutifully writing a blog post, I was having fun building catapults with kids.  I was playing with a transdisciplinary lesson using Angry Birds as my inspiration.  Yes, you read correctly-Angry Birds.

It doesn’t seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I’m a fan too), I started thinking about all of the learning that could be happening.  I have watched a two year old tell an older sister that “you have to pull down to go up higher”.  I have watched as kids master this game through trial and error.  Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base.

I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today.  This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come.  So what did I do? I got myself out of bed and went to work sketching out a super awesome plan.

Here is the embedded learning that I came up with:

  • Primary Math: positional math language (above, below, left, right, bottom, biggest, smallest), measurement (distance), angles, shapes
  • Intermediate Math: parabolas, velocity, angels, trajectory, acceleration, quadratic formulas
  • Science: simple machines (lever), mechanics, force, energy, velocity/speed
  • History: history of the catapult, changes made to catapult technology throughout history, modern-day inventions that use this technology
  • Music: Tie in with history, what music was popular in the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Art: Tie in with history, what era of art was happening during the middle ages when catapults were invented (give students a feel for the culture of the time).
  • Language Arts: reflection writing, reading text for information (non-fiction books and websites)
  • Learning: application of Angry Birds on students as learners, application of building a catapult on students as learners (I can’t claim this one it was all @stumpteacher with this blog post).

I set up 3 stations of learning and exploration.   In the first station students found Angry Birds on the iPads (now also available on the Internet in Chrome here), guiding questions, sticky notes and books on the history of catapults and simple machines.  Guiding questions were on chart paper and invited kids to join in the question asking by jotting down their own “wonders” on sticky notes and adding them to the chart questions.  At this station students “tested” Angry Birds and were asked to consider energy, force, acceleration, speed, angle and distance as they played.  Kids had fun with this, I anticipated that they would stick strictly to the  iPad and Angry birds but all of the kids looked through the books at some point.  There was a lot of talk about strategy, what they noticed about angle and how far to pull back on the different levels to get the bird to reach the target.

At Station 2 students found random materials that they could use to build their own catapult.  We included small blocks of wood, duct tape, string, rubber bands, paper clips, plastic cups, smaller dixie cups, paint stir sticks, popsicle sticks, plastic silverware,  markers, empty toilet paper rolls, clothes pins and of course the marshmallow to launch.  Students colored their marshmallow with sharpies to look like an Angry Bird (if doing this with kindergarten, be sure to mention that as soon as the marshmallow is colored, it is no longer food…we had a couple who were begging to eat the colored mallow!).  Next, students went to work constructing their catapults.  We offered no instructions and just let them go to town.  There was a lot of trial and error but all of the kids (kindergarten through eighth grade) made working catapults.  Students tested their catapult and experimented with speed, distance, accuracy, fulcrum, angle and force.  After launching the marshmallow bird they measured for distance and recorded.

As students tested we asked them:

  • What makes the catapult more accurate?
  • What makes the bird go the furthest?
  • Does mass affect the results?
  • How do objects move?
  • How do we calculate motion?
  • What is acceleration?
  • What is speed?
  • What are some forces that act on objects in motion?
  • How did the catapult set the marshmallow in motion?
  • Which challenge did your catapult meet best, accuracy or distance?
  • What helped the catapult?
  • What kind of energy did your catapult use?
  • What kind of force?
  • What are other kinds of levers?
  • What are simple machines?
  • What happens when the arm of a lever is shortened or the load is moved?
  • What happens to the force needed to make the load move?
  • What happens when you move the fulcrum?
  • What is the relationship between force and distance?
  • What happens when you adjust the angle?

Students had a fantastic time learning through trial and error and working together to reach our pig targets.  The collaboration among students was neat to watch, students would give each other ideas for fine-tuning the catapults to improve results.

In the third station, students had the opportunity to reflect on what they learned.  We asked them to reflect literally and figuratively.  Literally what did you learn about how a simple machine works, parabolas, measurement, etc.  What did you learn about catapults and how the technology is used today?  Then we asked them to think about the activity figuratively, what can Angry Birds teach them about life? What can it teach them about the learning process?

 

Older students looked at the math and science behind Angry Birds, using screen shots to determine if a bird would make it to the pigs based on parabolas.

Younger students labeled their catapult diagram with the language they learned about simple machines, force, and motion.  Students also labeled the Angry Birds diagram.

To wrap up we discussed the middle ages as a class and went through some of the texts together.  We read the history of the catapult and talked about why it was a necessary invention.  We connected all of this with how the technology is currently being used on air craft carriers (the boys really got into that discussion).

Who knew you could learn so much from a game of Angry Birds?

Here are some of the resources that we used during this lesson:

Projectile Motion simulation

Angry Birds Pig Target

Catapult guide for students

Myth Busters YouTube clip of tree catapult

The Physics of Angry Birds

Angry Birds Geogebra