Wiglington & Wenks Virtual World

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What it is: I absolutely love when I learn about a new site, especially those that I immediately know will be a winner with students.  You know the sites that have incredible graphics, are easy to use, and involve kids in the story (instead of just drill and practice).  Wiglington & Wenks is one such site.  One of the creators of the site @aldricchang alerted me to the new site today via Twitter.

Students are dropped into the middle of a story where they become world travelers to places around the real-world, meeting historical characters, playing brain games, building culture inspired houses, exploring secret locations, and solving ancient mysteries.  There are 100 educational real-world and imaginary places for students to visit from the past, present, and the future.  Wiglington and Wenks was originally a children story book series written by Johan Bittleston.  It has exploded into an online world where students can learn and explore.

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Wiglington and Wenks is so much more than your standard virtual world, it has a rich story line with well developed characters, plot, mystery, and quests.  Students are dropped into the story and invited to participate, learning through exploration, problem solving, and critical thinking.  The world highlights famous real-world landmarks, historical figures, inventions, culture, nature, and wildlife.  Students are motivated to learn more about each as they complete a series of quests.

The story behind the virtual world is about two water rats from England, Wiglington and Wenks, who are in search of a legacy left by Wiglington’s great explorer ancestor.  A series of magic maps guide them as they travel through time and space.  Through a series of events, a time portal was accidentally created that transported famous figures from the past to the future.  All of the historical figures seem to have forgotten who they are.  Students embark on a quest to help Wilington and Wenks find the famous missing characters and recover their lost memories.

Wilglington and Wenks are the main characters of the story.  They are the heroes. There are a host of other characters that further enchant students as they solve the mysteries of this virtual world.

Carto is the map creator who created the magic maps that keep track of geography, cultural evolution, and climate change over time.  Fragments of the map piece together to form a complete real-world map.

Sir Ordy Nace is the curator of the maps at the British Museum.

Filo rat is the head of the Traveling Academy in the town.  He is an inventor, code breaker, and skilled strategist- a genius in every way.  He loves a challenging game of sudoku or master mind.

Scuttle Butt is a search engine.  Ask him a question and he provides a useful list with the most relevant information at the top.  He is Filo Rat’s assistant. (This is an awesome way for students to familiarize themselves for using search engines to solve problems!)

Chacophonous is a crab who also happens to be a conductor.  He is reportedly connected by an ancestor to Beethoven.  He introduces students to classical music.

Walpole the whale makes cross-ocean transportation possible.  He has a terrible sense of direction so students have to give him directions and help guide him.

Every story needs a villain and the Count is the villain of this story.  He is known for using his knowledge of the magic maps for the destruction of the environment along with his side kick Warrior Wolf.

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Historical figures include Thomas Edison, Alexandar Graham Bell, Cleopatra, Confusious, Copernicus, Damo, Emperor Quin, Galileo Galilei, Issac Newton John, Marco Polo, John Rolfe, Nostra Damus, Pocahontas, Wilber Wright, Orville Wright, Vlad Dracula, and many more.

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How to integrate Wiglington & Wenks Virtual World into the classroom: The rich storyline alone makes this site one to bring into your classroom.  Students can do character studies, learn about plot, mystery, and suspense.  Use this site to teach your students about environmental issues such as global warming, forest preservation, protection of marine life, and endangered animals.  This is an immersive learning environment where your students will learn by doing.  As students travel the virtual world, they will learn geography, cultural differences, history, and inventions.  Students are encouraged to think creatively to solve the issues facing the world today.  Wiglington & Wenks would be a great site to introduce to students at the beginning of the year that is used throughout the year for learning.  Make it your goal to solve the mysteries of the magic maps before the end of the year.  Throughout the year students can visit the virtual world, learn about historical figures, famous inventions, and geography.  Hang up a world map in your classroom and keep track of the places that have been visited.  Encourage students to create character cards as they learn about new historical figures, and story characters.  Each student can have their own account but keep track of progress as a class.  Create PSA posters for the classroom as students learn about environmental issues.  Explore more about the inventors and inventions that students come across in the virtual world.  Have students keep a journal of discoveries (on or offline) as they discover new clues.  Have students write newspaper articles about the happenings of the virtual world and it’s characters.   This site can be tied into your curriculum for the year in a variety of ways.

I love the way this site encourages discovery of knowledge, teamwork, and critical thinking. This site will have your students excited about learning the whole year through.  Fridays would make a great day of discovery each week and give students something to look forward to.  Create a single class account and explore Wilington and Wenks as a class each week (or a little each day) using an interactive whiteboard or projector.  Give each student the opportunity to be the navigator of the world.  The other students can take observation notes in a journal about what they see and learn.  If you have classroom computers, cycle your students through the virtual world as a center activity.  In this model each student can have an account.  If you have access to a 1 to 1 environment (one computer for each child) or a computer lab setting on a regular basis, students can each have their own account and solve the mystery individually.  Form small groups where students can discuss their findings and give each other tips and tricks. (Hint: these groups will form whether or not you create them…it is that engaging!)

Wiglington and Wenks is the way that learning should be!



Tips: Read the Wiglington & Wenks books (Amazon link) as a class…the tie into the virtual world will have your students eager to read these books to learn more!

Your students will catch on to the virtual world environment quickly and know more about the characters, games, etc. than you could ever hope to learn.  There is a great guide that will clue you into everything the world offers so that you can keep up with your students. Check it out here.

Leave a comment and share how you are using Wiglington & Wenks Virtual World in your classroom.

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Carrot Sticks

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What it is: Carrot Sticks is another fun place for your students to practice math facts.  Carrot Sticks is a fantastic place where your students can practice their math facts (addition, subtraction, multiplication, and division) for FREE!  Students get to create their own Carrot Stick avatar to help them practice.  Then they practice addition facts against an online opponent of their choosing.  Carrot Sticks has students testing their math fact skills against other students from around the world in a completely safe environment (no personal information is shared and students can’t chat).  Students earn math achievement certificates for reaching various goals. Note: To get your FREE Carrot Sticks account (available to educators for school/classroom use only) email support@carrotsticks.com.


How to integrate Carrot Sticks into the classroom: Use  Carrot Sticks for addition, subtraction, multiplication, and division math fact practice.  Students love seeing how they stack up to their peers from around the world.  Carrot Sticks also offers individual goals for students to reach.  Not only are they competing against others, they are trying to improve their own best times.  Carrot Sticks is a nice alternative to flash card practice.  Students will enjoy the ability to create their own avatar and earn rewards for meeting goals.  Carrot Sticks would make a good addition math fact practice center for students on classroom computers.  Give students a set amount of time to practice their facts. Keep a running scoreboard by the center with the highest student score in 1 min, 2 min, or 5 min.  Carrot sticks reminds me of World Math Day (which my students go crazy for) why not offer the Carrot Sticks website as a “training center” to prepare for World Math Day?


Tips: Send this link home to parents, they are often looking for new ways to practice math facts at home.


Leave a comment and share how you are using Carrot Sticks in your classroom.

Math Snacks


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What it is: Math Snacks is my new favorite teaching resource for math!  Math Snacks are animated videos and games that help students understand math concepts.  Each “snack” offers a math concept that students can learn, review, and practice.  The snacks are available online or can be accessed for free on a mobile device like the iPhone or iPod.  The snacks focus on math concepts that are appropriate for 5th-8th grade.  Print materials are available that can be used to help students in applying their conceptual understanding to math problems.  Concepts on Math Snacks include ratios, proportions, scale, number line properties, equality and order on the number line, tables, graphs, measurement, and equations.


How to integrate Math Snacks into the classroom: Math Snacks is a fun way for students to visualize difficult to understand math concepts.  There are short humorous videos that demonstrate the math concept in action.  These videos can be viewed as an introduction to a new concept or as practice and review of learning.  The videos can be paused for class discussion about the concept and for solving of problems.  All videos are available for viewing online and can be downloaded to an iPod.  Some of the iPod downloads also include subtitles.  Each video also comes with a learner and teacher guide.  Print these guides to direct you in discussion throughout the video and activities.


Tips: A huge THANK YOU to @summersj who introduced me to Math Snacks via Twitter!


Leave a comment and share how you are using Math Snacks in your classroom.

iboard: A Day at the Park

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What it is: A Day at the Park asks students to position characters at a park and then construct sentences about their placement or movement.  Students can construct the statements by using a word bank, or the word bank can be hidden.  This is a great activity for students to practice describing words.


How to integrate iboard: A Day at the Park into the classroom: A Day at the Park was created to be used with an interactive whiteboard. To use it with an interactive whiteboard or projector, invite students up to manipulate the characters in the park scene.  Then ask other students to describe their positions and movements by constructing sentences below the scene.  This would also make an excellent literacy center activity.  Send students to the classroom computers in pairs where they can take turns placing characters and describing their positions.


Tips: iboard has a variety of activities for the interactive whiteboard that can be purchased. A Day at the Park is one of their freebie samples.


Leave a comment and share how you are using iboard: A Day at the Park in your classroom.

iboard: Deck Chairs

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What it is: Deck Chairs is an interactive activity from iboard that allows students to explore pattern and symmetry.  Students can create patterns with three different colors.  Then, they can test out their pattern to find out if it is symmetrical.


How to integrate iboard: Deck Chairs into the classroom: Deck Chairs is a simple interactive activity that lets students explore pattern and symmetry.  Deck Chairs was created for use with an interactive whiteboard but would be just as effective as a math center on classroom computers.  For use with an interactive whiteboard, create a pattern on half of the deck chair.  Invite students to the board to finish the pattern to make it symmetrical.  Test out the pattern to find out if it is symmetrical.  As a math center, send pairs of students to the classroom computers.  One student will create the initial pattern.  The second student will try to mirror the pattern to create a symmetrical design.  I like the way that this activity checks students progress and gives immediate feedback.  If the design is not symmetrical, the pair should try to solve the problem together.


Tips: iboard has a variety of activities for the interactive whiteboard that can be purchased. Deck Chairs is one of their freebie samples.


Leave a comment and share how you are using iboard: Deck Chairs in your classroom.

iboard: Alien Pairs to 10

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What it is: Alien Pairs to 10 is a fun warm up game for the primary math classroom.  Students are given 60 seconds to find as many pairs of 10 as they can.  The numbers students have to choose from are written on Aliens, with the target number (always 10) on the spaceship.  Students drag pairs of aliens into the spaceship and check the answer to find out how many pairs that equal 10 they can find.


How to integrate iboard: Alien Pairs to 10 into the classroom: Alien Pairs to 10 will bring out the inner competition in any student.    To use this site with an interactive whiteboard, split your students into teams.  Have students face off to find out who can find the most pairs of 10 before their 60 seconds are up.  This site was created with interactive whiteboards in mind but, to be honest,  I think this site is best suited for classroom computers as a math center activity.  Keep a running scoreboard next to your classroom computers where you post the high scores of the week.


Tips: iboard has a variety of activities for the interactive whiteboard that can be purchased.  Alien Pairs to 10 is one of their freebie samples.


Leave a comment and share how you are using iboard: Alien Pairs to 10 in your classroom.

iboard: Treasure Hunt

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What it is: Treasure Hunt is an interactive game where students practice following directions to coordinates on a grid.  Students are given a set of directions that they must follow to find a hidden treasure.  Directions are in the format of left, right, up, and down.


How to integrate Treasure Hunt into the classroom: Treasure Hunt gives students a platform to practice direction.  Students are given directions such as take 3 steps right, take 1 step down, take 4 steps left, dig.  If students have followed the directions correctly, they will reveal a hidden treasure.  Use Treasure Hunt for a whole class game.   Split students into two teams.  Have each team form a line at the interactive whiteboard.  Team one sends up their first player to follow the first direction, then the next player on team one takes a turn, etc.  If they correctly follow directions and dig up a treasure their team receives a point.  Repeat with team two.  Students could also practice coordinates at a math center on the classroom computers.


Tips: iboard has a variety of activities for the interactive whiteboard that can be purchased.  Treasure Hunt is one of their freebie samples.


Leave a comment and share how you are using iboard: Treasure Hunt in your classroom.

iboard: Crossing the Water

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What it is: Crossing the Water is a great logic game for the interactive whiteboard that encourages problem solving as students try to get a family across the water safely.  Teachers can set up the activity with a set number of adults and children, students guess how many trips will have to be made to get the whole family across the water.  If there is too much weight in the boat, it will sink.


How to integrate Crossing the Water into the classroom: Crossing the Water is a fun logic and problem solving activity for students to work out.   Use Crossing the Water as an introduction mind bending activity to begin math class.  Students can work individually or in small groups to work out their strategy.  Call groups up to the whiteboard to demonstrate their solution.  Compare the solution with the way that other groups solved the problem.  Because you can change the number of adults and children in the problem, each day can present a new challenge.  Crossing the Water could also be used as a math center activity on classroom computers.


Tips: iboard has a variety of activities for the interactive whiteboard that can be purchased.  Crossing the Water is one of their freebie samples.


Leave a comment and share how you are using iboard: Crossing the Water in your classroom.

Liberty Kids

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What it is: Liberty Kids teaches about Colonial life in America through a variety of educational activities.  Students can explore the animated “Now and Then” segments which compare and contrast various lifestyles, cultural, technological, and health issues from the Revolutionary War period and life in the 21st century.  The Liberty News Maker lets students create newspapers that include headlines, stories, and pictures.  Students can engage in games and activities that allow them to discover important information about how the United States was founded.  The Revolution Archive allows students to learn more about historical figures of the Revolution.  Here students will find artists renderings and historical facts about important people, places, and events from the time period.  The site also includes a great teacher section that includes ideas for making the Colonial period relevant to your students, on and off line activities for students to complete, and scripts for short plays that students can perform where they will hear the voices of slaves and free men, American Indians, women, and a poor immigrant.


How to integrate Liberty Kids into the classroom: My 5th grade students LOVE Liberty Kids.  They especially enjoy watching the “Now and Then” video clips together as a class.  (In fact, their homeroom teacher has started using these clips as a reward in her classroom.)  This site bring history to a kid level and helps them understand history as it relates to them.  Students get a great view of what life was like during the Revolutionary War as well as learn about key events, people, and places of the Colonial period.  Use the play scripts to connect your students to the lesser known voices during the Revolutionary War.  Let them explore the site individually on classroom computers or explore as a class with an interactive whiteboard or with a projector.  The animated video clips and Revolution Archive can be used with the whole class but the games are best for students to play individually on their own computer.  After students have a good understanding of Colonial Life, they can create and print out a newspaper cover that they create.


Tips: There are some CBS advertisements on this site that will be very appealing to students. Make sure that they know which portions of the site are advertisements and which are part of the Liberty Kids website.  This is a great opportunity to teach students about how to spot an advertisement and why websites use advertising.

Leave a comment and share how you are using Liberty Kids  in your classroom.

Secret Builders Update

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What it is: I have reviewed Secret Builders virtual world before, but some new additions and features deserve another post.  Secret Builders is a virtual world for kids (8-12) that introduces them to fictional characters from history and literature.  Secret Builders has added a host of new historical characters that students can interact with including: Jane Austen, Bach, Alexander Bell, Emily Bronte, Confucius, Marie Curie, Thomas Edison, Hafez, Magellen, Omar Khxyam, Motzart, Issac Newton, Rumi, and Lao Tzu just to name a few.  Students can actually visit the historical figures house, learn more about them, interact with them by asking questions in a virtual chat (answered as the character would answer), and take a quiz to find out how much they know about the historical figure.  Secret Builders allows kids to get up close and personal with history in ways not previously possible.  It allows them to gain a better understanding of historical figures than a textbook offers.  Secret Builders has additional school friendly features like areas for students to write, collaboratively draw and share, and play educational puzzle games.  Secret Builders also has a great Internet safety quiz that tests students on their knowledge of what online behavior should look like.  Secret Builders has just added a Teacher’s Console where teachers can add and manage their students from one central location.  Teachers can also set up an online reward system for students where they can unlock special Secret Builder features by completing “quests” that you assign.  For example, you may be studying Thomas Edison in class.  You could send students on a quest to find and learn about Thomas Edison and give the reward to those students that correctly complete the quiz.


How to integrate Secret Builders into the classroom: Secret Builders is an excellent way to bring history to life for your students.  They will understand historical and literary figures better as they interact with them in this virtual world.  Secret Builders is best in a lab setting where every student has access to a computer.  Be sure to sign your class up under a teacher account where you can control and monitor what students are expected to do in Secret Builders.  Encourage students to interact and “interview” the historical figures that they encounter.  They can then write an article about the historical figure for the Secret Builders virtual newspaper.  Secret Builders is a great first stop for learning about important figures in history.  It will leave them wanting more and excited to learn more about these interesting people in history.


Tips: Secret Builders also has a program that is connected called “One for All” students can raise money for their school by answering math, logic, geography, and vocabulary questions.

Leave a comment and share how you are using Secret Builders  in your classroom.