How to make a 2 computer classroom work for you: tech integration and classroom management

I often get asked how I managed to integrate technology into my classroom before I was a technology teacher teaching computer classes in a lab (with every child on a computer).  I must preface this post with: I am not an expert.  I taught second grade for one year and had two computers in my classroom and no computer lab for the school.  I used what I had and found a system that worked for me.  With that in mind here is how I made my 2 computer classroom work:

My goal as a teacher is to individualize instruction whenever possible.  I am very aware that each of my students comes with different strengths and weaknesses, learns differently, at different rates, and with different interests.  I remember looking at the curriculum I was provided with by the school and feeling a distinct disappointment in it.  I knew as I read through the lessons each week that some of my students just weren’t going to get it.  I knew that some of them would love the subject if it was approached in a different way. I knew that some would just need it at a different pace.  With this in mind, a few weeks into my first year, I decided to structure my class around centers.

My problem: space was an issue.  With 26 seven and eight year olds, supplies, and 26 desks, there was little room left for individual center areas.  Since I couldn’t have my students physically moving around from center to center, I decided that I would create a system where the centers came to them.  With 26 students and five days in a week, I split my students into five groups for each subject.  These groups were created by grouping students by similar ability levels.  Throughout the day the groupings would change (I used colors because it made sense to me).  For example: one student might be in the blue group for language arts/reading, red group for math, and green group for science.  I saw every single one of my students in their small group of 5 in what I would call my “conference” center for every subject, every week.

At the beginning of every week I would introduce the whole class to the concepts we would be learning over the course of the week.  I introduced students to their “tubs” (colored plastic tubs that were full of necessary supplies for each center) and we discussed the “big ideas” of the week.  I had 4 tubs (and my conference center) so that each day my student groups were working on a different task but by the end of the week all of my students had completed the learning for the week.  My desks were grouped into 5 clumps in the room.  Because the groupings changed, a group of desks didn’t necessarily equate to all of the group member sitting at the work space.  For each subject we usually started class as a whole group, we would play a game as a class, watch a video clip, do an experiment, or learning something new together.  After the initial introduction, I had a leader from each table pick up that table’s tub for the day.  I met with the fifth group in my conference center where I could work with students in a 5 to 1 grouping.  If you aren’t doing something like this, I HIGHLY recommend it. Meeting with my students in smaller groups several times throughout the week gave me huge insights into my students and made me a better teacher.

Tubs had a variety of activities and prompts in them.  All activities were designed for self-guided learning and flexibility.  I had a rule that unless someone was barfing or bleeding (the 2 b’s…if you’re in elementary you know what I am talking about) they were not allowed to disturb my conference group.  This cut down on the distractions and let students know it was okay to make mistakes in their learning.  One of my “tubs” always held instructions for a computer center.  With two computers and 5 students, this meant I could find activities that were short enough for each student to successfully complete them in the time they had, or I could find activities that they could complete together.  For skill building games and activities, students usually held a mini relay race.  The first student would complete a level or set number of problems and pass play to the next student.  This worked really well and kept students from getting too out of control because the wait time was minimal and they were “silent cheering” the other students on.  (I had “Go Team” signs that they could hold up next to each computer so they could cheer without disturbing anyone else).  For activities that needed to be completed by each individual student, I added a secondary game or activity to the tub that could be completed while students waited.  For example, if it was a skill building game or activity, I had students who weren’t at the computer play a file folder game together while they waited for their turn within their small group.

For writing activities or activities where students were going to use the computer to create something, I made another tub activity that would prepare them for their computer time.  For example, if they were going to create an animation on something like The Zimmer Twins, I would use another tub for them where they would prepare by writing a script and planning the storyboard.  Because of the way the tubs rotate, it was easy to ensure that every student had done the prep activity before the computer center.

My other tubs had a variety of activities in them, each one of them was flexible in the way it worked.  Students might perform an experiment and write/draw/discuss as a group, practice their spelling words in a way that made sense to them, play a math game, write, etc.  For each subject I had a standard tub where the activity didn’t really change from week to week.  For example, language arts had a spelling practice tub every single week.  Math had a fact practice tub every week.  In the standard tubs I included a Tic-Tac-Toe activity board where students could choose which activity they would complete to practice.  This let students practice basic skills in a way that was fun and made sense to them.

At the end of every day, I would re-fill each tub with the necessary resources and supplies so that it was ready for the next day. On Friday afternoon I would fill all of the tubs up for the following week.  At the beginning of the year the tubs were extremely time-consuming to keep up with.  I got smart second semester and enlisted my students in helping me create the tubs for the following week on Friday afternoons.  (duh!)  By the end of the year it was part of our routine and didn’t require so much prep on my part.

Because I was working with second graders, I knew that not all of my students would be able to read directions for the tub or remember the directions from the beginning of the week.  For detailed tubs, I included a tape recorder (iPod, what was that?) with recorded audio instructions for the tub.  This helped tremendously when their were multiple steps involved.  Students knew where they could help themselves to extra supplies like paper, crayons, books, scissors, dictionaries, etc.

On Friday I spent some time at the end of the day to meet with each group so they could show me their mini portfolio of learning for the week.  This gave me a chance to do some formative assessment and plan any adjustments that were needed for the following week.

I didn’t have the luxury of a projector that first year of teaching.  If I had a projector, it would have opened up the learning opportunities greatly! I am a big believer in playing to learn and technology lends itself so nicely to both.  When I help teachers integrate technology into their lessons I often recommend creating a game where a game wasn’t meant to be played.  For example, when we were studying paleontology and dinosaurs, my students and I went on a virtual dinosaur dig.  I found a great virtual dig that we could do as a class.  We pretended to get in our jeeps and travel to the dig site. Each student received a “special” paleontologist journal where they could record observations.  Students took turns coming to the board during the dig and helping unearth the dinosaur.  The other students sketched what they saw and took careful notes so the dinosaur could be reassembled later.  This was a grand adventure for my students that made for a fun day (digging M&M’s out of cookies didn’t hurt either.)  I look for opportunities to play with my students whenever possible.  Even older students love this (anyone want to solve a forensic case as a class?).  Play and learning are closely connected. I am always looking for ways to make learning fun and engaging whether we are limited to a class of 26 and one projector, or 26 students and 2 computers.  You can do it!

Using the tub system meant that I got to spend a lot of time with my students. That conference time was so valuable. It let me meet all of my students exactly where they were at and provided the opportunity to work with them on a more individual basis.  As I said before, if you don’t have something like this in place, I highly recommend it!

After I developed my Bloom’s re-imagines, I started including them in the tubs.  As part of the tub work, students could talk about the learning they were doing and what categories it fell into in Bloom’s Taxonomy.  Back then my Bloom’s wasn’t as fancy as it is today, it was hand drawn and copied 🙂  My how times have changed!  I find that students learning is even richer when they are thinking about their learning. Bloom’s Taxonomy gives students a nice framework to do this in.

How about you all? What technology resources do you have available to you and how do you utilize them?

Phile: Create a crowdsource guide around any passion

What it is: Phile is a fantastic new way for communities to “create a useful, lasting body of knowledge just by talking about the stuff you love.”  Phile makes it easy for groups of people work together on building collections and discussions based on shared passions.  Phile turns knowledge, opinions, and discussion into useful websites.  Turn any passion into a community of collaborators by creating one place for them to gather.  Phile lets you structure your site to gather the information that matters to your community of learners. Phile does an outstanding job of keeping your site organized as people add to it.  Phile is truly as site all about conversation and sharing information.  Phile automatically keeps all information organized and easy to find.  A group creator creates and customizes the “stack” (site) design.  Group members add and edit pages in the stack. Members can share resources, discuss in forums, on stack pages, etc.  Recent activity is populated on the home page including new pages, reviews, comments, etc.  Phile is currently a free service, the plan is to keep a portion of the service free with ad support and a paid service that has additional functionality. For now, Phile is in beta and completely free.  Phile is fairly easy to navigate and has an intuitive interface. There are helpful hints and tips on ever page directing you in the use of Phile (great for those of us who are too busy to endlessly play!).  I created a Phile for edreform, feel free to join me in collecting resources, article, videos, etc. relevant to the education reform discussion!

How to integrate Phile into the classroom: Phile is a great way for teachers to collaborate and share information.  Phile could be used for starting a variety of groups that would help organize information in one, easy to access, place.  Phile could be used to start a Children’s Literature group where members submit children’s books along with reviews, ratings and comments (any book-a-day people want to jump in and create that?).

Older students could join the group and add their own reviews, ratings, and comments on the books they are reading.  This could become a place where teachers could quickly find literature that has been reviewed by other teachers, students, and parents.

Phile would make an excellent directory for ed conferences (and virtual conferences) held around the world.  Because many of these conferences happen year after year, it would be a great place for new teachers to learn what is available to them and for veteran teachers to continue conversations and learn which conferences are rated as the most worthwhile and why.

Phile would be a great place for teachers world-wide to share, collaborate, and rate lesson plans, websites, videos, etc. in their area of specialty.

Phile is ideal for sharing iDevice apps for education, with the built in rating system and excellent organization it would make sharing and finding educational apps a breeze!

How about creating Phile’s for the discussions that happen in our education chats on Twitter every week? The Phile could contain information and links about the chat, important ideas and information that was shared during the chat, and give us a place to expand the conversation beyond the 140 characters when it was over.  I’m imagining this for #edchat, it would be wonderful to have a place to send those who are new to #edchat to get a feel for the topics that we cover.

The possibilities with Phile are really endless, it is a fantastic platform that is like a mashup of a Ning and a wiki.  The interface is really well designed, it makes information so easy to find and sort through.

As I said above, I created a Phile for edreform to be a collection of resources, articles, links, and discussion.  Feel free to join and help me add to it.  A Phile is only as good as its community!

Tips: Phile does require an email address for sign-up, it may not be appropriate for use with elementary students unless you are accessing it as a class.

Please leave a comment and share ideas for how you might use Phile in education.  Anyone want to start a Children’s Literature Phile? I think it could be great! Let me know if you are interested and I will be happy to pass your name onto the developer of Phile.

BrainNook: Virtual Learning World for Elementary Students

What it is: BrainNook is a virtual world for kids where they can develop math and English skills while playing in the free online playground.  There are over a hundred education games packed into the BrainNook virtual world, all of them are based on foundational math, English, and grammar concepts.  The math games cover concepts from single digit addition to 3D spatial visualization.  English games cover everything from building simple sentences to counting syllables.  The games are all woven into a fun virtual world that students can explore and unlock.  BrainNook also strengthens students reading, reasoning, decision-making skills, analysis, and computer literacy.  Students choose a character (alien) and name, when they enter BrainNook for the first time, they are dropped onto Earth where their spaceship has crashed. They are greeted by an earthling named Bella who teaches them how to navigate the world, and earn stars by playing games. The stars that are earned can be used to buy back spaceship parts.   Students can travel to several locations within the virtual world that are based on real-life regions of the Earth  Students learn about each region through trivia, question popups, and local artifacts. In each world students can play math and English games with other players in the safe online environment. As they build up their skills, new worlds will be unlocked and they can buy items from the local market or work on assembling their spaceship by assembling puzzles.  The games in BrainNook are scaffolded so it adjusts to students ability level as they progress.  Games can be played individually or in head-to-head competition. Because this site is geared toward elementary students, no personal information or personal messages are included in the virtual world.

How to integrate BrainNook into the classroom: BrainNook is a brilliant virtual world for elementary students in first through fifth grade.  The virtual world allows students to learn and practice math and English skills at their own pace, and at their own unique level.  The games are great for building and reinforcing foundational learning skills.  Because the game progresses as students do, students could continue on in their virtual world throughout their elementary school experience.  BrainNook is ideal as a computer lab activity or in a 1 to 1 situation.  If you don’t have time to use BrainNook as a virtual world for each student, consider signing up for an account yourself that can be used as a class account.  Review the games that match up with skills students are learning in class and have the whole class play the games using an interactive whiteboard or on classroom computers as a center.  Make sure to tell parents about BrainNook, this is a fun way for students to get extra math and grammar practice at home.

Tips: If students sign up for an individual account, they will need a parent’s email address validated before play.  BrainNook also has a school account option that you can learn about here.

Please leave a comment and share how you are using BrainNook in your classroom.

SPILL! Virtual Team Challenge

What it is: Registration is now open for the Spring 2011 SPILL Virtual Team Challenge for North America.  The Virtual Team Challenge is a real-time, multi-user business simulation that is played over the course of several weeks by high school students in North America.  As a team, students will take on business tasks and challenges that simulate real-world experiences of professional services employees. Each student participant will fill one of the several roles offered on a simulated professional services team and compete against other high school teams to clean up an oil spill in the river of New York City.  When the challenge is complete, Deloitte will make a real donation to the United Way on behalf of the winning team.  Registration is open now and the competition takes place from February 14, 2011 to April 1, 2011.

How to integrate SPILL! Virtual Team Challenge into the classroom: The SPILL Virtual Team Challenge is an engaging, hands-on approach and competition to learn about business, math, and economics. Get your classroom involved in this great learning opportunity and challenge by registering your school, entering students’ names and assigning them roles and teams for the game, downloading the free game and installing it on the school computers, and playing through the tutorial. On February 14 the official competition and game launches. Students can play at their own pace to finish the three game tasks by April 1, 2011.  This is one game that is packed full of learning, provides a realistic experience, acts as a team building exercise, and has the great outcome of providing a donation to the United Way.

Tips: You can learn more about the game platform and Deloitte by visiting the Virtual Team Challenge website.

Please leave a comment and share how you are using SPILL! Virtual Team Challenge in your classroom.

Quicklyst: Note taking web app created by student

What it is: Senior in high school Shantanu Bala emailed me yesterday with a link to a new web application he built called Quicklyst. Quicklyst is a web application for note taking. Shantanu created Quicklyst to make taking and studying notes easier.  Quicklyst makes it easy to take notes, deliver notes to a Kindle device, look up topics in Wikipedia, and define words within notes automatically using the Merriam Webster Dictionary.  It is free and easy to use from any web connected computer. Students can quickly organize their notes into study guides and even create a study queue for important notes.  Notes can be searched by topic or subject.  Quicklysts can be delivered to a Kindle, printed, or downloaded as text files.  There is no need to register to create a Quicklyst, to save a Quicklyst, students will need to create a username (could be email address but doesn’t have to be) and password. While students take notes, they can instantly include definitions and search information in their notes.  Type a question mark followed by the word you want searched and Quicklyst will automatically add information from Wikipedia and DuckDuckGo. Type a colon followed by the word you want defined and Quicklyst will automatically insert the definition into the notes. Students can click on the + sign next to their notes to add the notes to their Study Queue.  The study queue is a place for students to save notes that they want to reference and study later.

How to integrate Quicklyst into the classroom: Quicklyst is a great addition to any student (or teacher) tool box. It makes note taking a breeze, quickly importing definitions and search information into the notes. In a one to one setting (where every student has access to a computer) Quicklyst could be used by students to take notes during discussion, lecture, or any type of whole class learning activity.  In the one or two computer classroom, Quicklyst could be assigned as a student job in your classroom. During the class, the student assigned can take notes that can later be downloaded and sent to students, or printed as a study guide.  The class job should be rotated so that each student has an opportunity to be class recorder.

Quicklyst is also excellent for teachers taking notes in staff meetings, professional development, or conferences.  It is such a simple tool to use and has just the right amount of extras (instant definitions) to make it really useful!

Use Quicklyst with younger students to create KWL (know, want to know, learn) type notes with students.  Using a projector-connected computer, interactive whiteboard, or classroom computer, students can begin the chart and fill it in as they learn more.  The simple built in search and definition make it ideal for this type of use.

Tips: Quicklyst is a fantastic example of student innovation, it once again begs the question are we providing opportunities for this kind of creativity in schools?  Shantanu created Quicklyst in his free time for fun, amazing! I asked Shantuanu where the idea for Quicklyst came about and how he learned how to program, here is his response: Mainly, notes were something I always had a problem with. I’d either lose them or forget them, or just use a textbook since my notes weren’t very good. Although my school doesn’t have laptops for every student, schools are slowly getting more and more computers for use directly in the classroom. I realized it might be interesting to create something that stores a person’s notes online and allows a person to search his or her notes easily. That solved my first problem of losing and forgetting my notes. But there was one thing I found missing when looking through some of my notes: structure. I’d try to continue my notes chronologically, but sometimes there’s a gap when a teacher stops teaching one subject and jumps to something else that’s more urgent. Other times, I’d miss a lesson, and I’d forget to copy someone else’s notes. On a computer, this process is much easier, and copying/moving things around can happen in a couple seconds. I also realized that notes feel very disconnected — there’s a wealth of information available online, and there’s only so much a teacher can fit into a class period that’s less than an hour. Providing that information to a student while they take their notes in class seems like the right direction. It encourages active learning by allowing a student to ask a lot of questions and find answers themselves.

Part of the reason I am really excited about the amount of information available online (and the quality of the information) is because I was able to teach myself how to code in the 6th grade. I just followed some tutorials online, and whenever I was confused I just asked a question on a forum and I’d get an answer pretty quickly. There are a ton of people who write excellent materials and answer questions completely in their free time. It’s really amazing. Once I got into high school, I found out that I could get credit by taking some community college courses in programming, so I took Java and C++ classes. But my favorite programming language is really the one I learned first — Python.

Thank you Shantanu for creating such a useful application and sharing it with all of us!

Leave a comment and share how you are using Quicklyst in your classroom.

Fold it: Solve Problems for Science and Change the World

What it is: Fold it is a puzzle game based on science that helps change the world.  Download the Fold It game and puzzles for free and contribute to the understanding of protein folding and amino acids. By playing this game, students take part in actually contributing to science.  The implications of the Fold It game are huge, playing this game helps scientists better understand protein structure prediction and protein design.  This means that by playing a little puzzle game, your students are contributing to better understanding of the role proteins play in diseases such as HIV, cancer, and Alzheimers, and even bio fuel technology.  Scientists collect data from the game to find out if humans pattern recognition abilities and puzzle solving abilities make them more efficient than computers at pattern folding tasks.  If it turns out that humans are more efficient, human strategies can be applied to computers to make the process even faster.

How to integrate Fold It into the classroom: If your students are currently learning about cells, proteins, amino acid, and biological make up, Fold It is an incredible way for them to really understand all of these working parts, while contributing to science.  The puzzle and pattern nature of this game should appeal to a wide range of students…who doesn’t enjoy a good exercise in pattern recognition and problem solving?  On the about page, your students can read the background “briefing” about the game and the science that they are contributing to by playing the game. There is also a Fold It wiki with great links for more in-depth learning and understanding.   Not only will your students be learning important science concepts (I’m talking the building blocks of life here!), they will also be actually contributing to science by playing.  How cool is that?!  There is a large collection of puzzles with new puzzles being released and completed puzzles expiring. Don’t know anything about biology? No problem, you can play the game without understanding the biology concepts behind it (although for me, knowing the background of what I am looking at makes it that much cooler!).  Check out the blog where you can read the results of how the game play has affected real science.

Tips: The idea of building games to impact the real world is incredible to me, the first time I had considered this was when I watched this TED talk by Jane McGonigal.  If you haven’t seen it yet it is worth a watch!  You can read my original post about this TED talk here.

Please leave a comment and share how you are using Fold It in your classroom.

Google Science Fair: Registration open!

What it is: About a month ago I wrote a post about Google Science Fair… great news! Registration is now open 🙂 Google has partnered with NASA, CERN, National Geographic, Scientific American, and LEGO group to create a new global competition.  Students ages 13 to 18 can take part in the competition and compete for prizes including once-in-a-lifetime experiences, internships and scholarships.  Submissions will be accepted between January 11 and April 4, 2011.

From the Google Science Fair website:

Why Google Science Fair?

  • Digital — Students are immersed in a digital world and can be thought of as digital natives. Why not have them investigate, evaluate, analyze, synthesize, and publish their results using an electronic medium that is relevant for them? It is a cost–saving and greener alternative.
  • Global — This program’s reach goes far beyond that of any school site, district, region, or even state. Be among the schools around the world that will be sharing students’ findings with each other.
  • Collaborative — Google tools are all made to be collaborative whether students (and teachers) are in the same classroom or across the Atlantic. Students have the ability to work together anywhere, anytime to investigate a topic or question of interest.

How to integrate Google Science Fair into your curriculum: Google Science Fair is a fantastic opportunity for your students to connect with others globally and work on some scientific inquiry at the same time. Check out the website for full details about the competition and ways that you can integrate it into your classroom.

Tips: Sign up today to receive the Science Fair kit and get your students entered into the competition!

Just Doodling: Making Math Relevant for Students

What it is: This has got to be one of my new favorite videos on YouTube.  I ran across this video and tweeted about it a few weeks ago, but felt that it deserved a blog post.  Doodling Stars (above) is a stream of conscious video about doodling in math class instead of  learning about factoring.  As the video unfolds, you quickly realize that she has learned all about factoring through her doodles.  I would have connected in some major ways to this video when I was in school (maybe that is why I like it so much now), it would have given me that “wait that was math?” moment.  Doodling Stars is a video by Vi Hart who has a blog where she has other great math videos.  Her other videos include: Binary Trees, Snakes + Graphs, Infinity Elephants, and sick number games. Explore the blog a little further and you learn that ViHart is serious about her math.  In addition to videos she has mathematical foods, ways to play with balloons as mathematical models, paper instruments (relating music to math), music boxes, bead work, and a variety of other math/music resources.  Vi describes herself as a mathemusician, dig into her blog and you will know why!

How to integrate Doodling Videos into the classroom: Math shouldn’t be a subject confined to a textbook, seen only in terms of equations and functions.  I think I was in college before I figured out that math was all around me.  I had truly never made the connection to the formulas I was learning and their applications in real life.  Oh sure, there were the “If you left Denver at 1:05 pm driving an average speed of 63.2 miles per hour and arrived at another point 12 hours later how many miles have you traveled?” But really? That is not real world…I have NEVER calculated any sort of trip that way, and anyway, now there is an app that will give me all of that information if I really want to know.  If someone had told me that math was in my doodles, in the music I listened to, in patterns of nature?  Now that is something I want to explore more.  I’m sure you have students who have never made the connections between the formulas they are learning and the applications that are all around them.  These videos will have them visualizing math in a whole new way.  Dig a little deeper into Vi’s blog and share her math foods, balloons, and paper instruments.  See if your students don’t start viewing math differently!  Use Vi’s blog as inspiration for your next math lesson.  Use the videos to help introduce or reinforce concepts, or have students complete balloon math models.

Tips: If you can’t access YouTube at school, use a tool like Kick YouTube or Keepvid to download the video for offline viewing.

Please leave a comment and share how you are using Doodling in Math Class Videos in your classroom.

Tag Galaxy: Visual Word Relationships

What it is: Tag Galaxy is a neat little tool that helps students to explore relationships between words and ideas as well as view pictures related to that word.  Type in a word to search and immediately you are transferred to a galaxy with the original word at the center and the associated ideas orbiting around it.  When you click on the word in the center, a globe populates with pictures from Flickr that are tagged with that word. Click on one of the orbiting words and tags related to that word start to orbit.  Tag Galaxy is a very neat way to view information!

How to integrate Tag Galaxy into the classroom: Tag Galaxy is a brilliant way to visually  explore word relationships.  Students can use it to type in spelling or vocabulary words and discuss the relationship the related tags have to the original word.   Students can click on the original idea to get a visual understanding of the word in the form of a picture globe.  The connection with Flickr helps students to visualize words, ideas, and concepts by providing a variety of pictures that match the tag.  Tag Galaxy would make for a fun story starter.  Students can type in a word tag to get them started, view related words, and then click on the globe of pictures to spark creative writing ideas.  Tag Galaxy can be set up on classroom computers as a creative writing centers, or used for  whole class inspiration  with a projector-connected computer or interactive whiteboard.

Check out science, math, art, or geography vocabulary on Tag Galaxy, the resulting collection of images will help your students attach meaning to those tricky science concepts like my photosynthesis example above.

As a side note, Tag Galaxy also offers a pretty good visual aid for learning about orbit 🙂

Tips: ***Very important***  Whenever you are using tools that pull from other sites to populate, it is important to test out the words prior to using with students.  You never know how people will tag an image and the image might not be appropriate for all age groups.  When using Tag Galaxy with elementary students, have them suggest words that you test before using with the class.  In my classroom, whenever students wanted to do an image search, I had them fill out an “image wish list” first.  On the wish list students write down words they would like to search. I would do a quick test of the words and sign off on them.  This worked well as there were a lot of similar requests (i.e. animals!) 🙂

Please leave a comment and share how you are using Tag Galaxy in your classroom.

Corkboard: Classroom Collaboration

What it is: Corkboard is a neat little collaboration tool that I learned about on Twitter yesterday thanks to @Grade1. Corkboard reminds me a lot of Wallwisher (which has been a little unreliable lately). Best of all, it is literally a one step set up process.  Just type in the web address: http://corboard.me and it automatically creates a unique url for your corkboard.  Click to add a sticky note on the corkboard. Give students or other teachers the unique url so that they can add a sticky note. Easy!  Sticky notes can be as big or small as you like.  Click and hold down on a sticky note to move it around the corkboard.

How to integrate Corkboard into the classroom: Corkboard provides an easy to use platform for students to brainstorm, collaborate, and share ideas. Students can use Corkboard to brainstorm ideas for writing, research, and collaborating on group projects. Ask students to add their thoughts to any conversation on history, literature, science, phonics, or vocabulary corkboard.  Students could practice spelling by typing out their spelling words along with a sentence or synonyms on sticky notes. Students can share a board to discuss a book they are reading together, predictions for a class science experiment, and to share what they are learning in any subject or lecture. You could create a new corkboard each week where you post homework, resources, to-do items, etc. for your students. Students can add sticky notes to the board about what they are learning throughout the week. These Corkboards can be added to a Weblist.me so that there is a record of the whole year.

Tips: Looking for other alternatives to Wallwisher? Check out: Edistorm or Stixy. Each has a little different features!

Please leave a comment and share how you are using Corkboard in your classroom.