5 Best Virtual Field Trips

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5 BEST Virtual Field Trips

Kelly Tenkely | TheApple.com

Field trips can be amazing learning experiences.   They provide students with the opportunity to actively participate in education, offering learning possibilities that aren’t readily available in the classroom.  Unfortunately, it isn’t always practical or possible to take students on field trips.  Tight budgets, location, transportation, time, and resource restrictions can keep your students school-bound.  Virtual field trips can fill this void.  Virtual field trips have come a long way from the page of links they used to be.  Now students can explore the world with simulations that are so realistic, they will believe they have left the classroom.  Below are five of the best virtual field trips on the web:

Virtual Field Trip #1:
Smithsonian Museum

Not all cities have access to an incredible natural history museum like the Smithsonian.  This virtual tour is the next best thing to taking an actual field trip to the Smithsonian.

The Smithsonian Virtual Museum is truly remarkable.  Students can ‘step’ into the exhibits and take a tour through the entire museum in a 360 degree environment.  The virtual museum is made up of panoramic pictures of the actual exhibits inside the Smithsonian.  Using their mouse, students “walk” through the museum room by room. They can zoom in, look left and right, look up and down, and walk forward or backward.  Camera icons throughout the museum show students hot spots where they can get close to an exhibit panel.  As students explore the museum, they will see: the ocean hall, ancient seas, dinosaurs, early life, fossils, plants, mammals, African cultures, the Ice Age, Western cultures, reptiles, insects, butterflies, bones, geology, gems, and minerals.

Students can explore the various exhibits on individual computers in a computer lab setting or life size with an interactive whiteboard or a projector.  Split your students into groups and assign them an exhibit to explore and take notes on.  After students have explored and become the ‘expert’ on their exhibit, project the Virtual Smithsonian Museum on an interactive whiteboard/screen.  Explore the museum as a class. As you enter an exhibit, invite the group who explored the exhibit to act as tour guides.

Even if you have access to a natural history museum for field trips, the Smithsonian Virtual Museum is still incredibly useful.  Prepare for a field trip to your local history museum by visiting the virtual museum.  After the field trip, students can compare and contrast what they saw at the local museum with the Smithsonian.

Virtual Field Trip #2:
UPM Forest Life

A field trip to a forest is a wonderful way to learn about tree species, ecosystems, habitats, and animals.   The UPM Forest Life virtual field trip will have your students believing that they are actually in a forest smelling pine trees.

UPM Forest Life aims to teach about forest sustainability.  It does this by inviting students to take a virtual hike through a forest.  The forest is made up of panoramic pictures of an actual forest.  Students can zoom in, look up and down, left and right, and ‘walk’ through the forest with their mouse.  Students start their field trip with a virtual tour guide.  As students ‘hike’ through the forest, they will click on hot spots that reveal videos of forest life, pictures with information, and sounds.  Throughout the forest are opportunities for learning about forest planning, harvesting, regeneration, re-spacing, thinning, transport, recreation, training, berry picking, bird watching, hunting, fishing, natural forests, valuable habitats, deadwood, forest structure, water, native tree species, and the various animals that call a forest home.   This virtual field trip is impressive on individual computers and amazing when viewed as a whole class on an interactive whiteboard or with a projector.  Allow students to take turns acting as forest rangers. They can click on various videos, pictures, and information embedded in the forest.  Students can record their observations of the forest, trees, animals, and sounds they experience in an observation journal.

Virtual Field Trip #3:
Moon in Google Earth

The moon is no longer off limits for field trips!  Students can visit the moon virtually using Moon view in Google Earth.  Google Earth makes for excellent virtual trips around the world; in Google Earth 5.0 you can also take your students to the moon.

Moon in Google Earth makes it possible for students to take tours of Apollo missions to the moon, from takeoff to landing – all narrated by Apollo astronauts.  Students can explore 3-D models of landed spacecraft, zoom into 360-degree photos of astronaut footprints on the moon, watch rare TV footage of the Apollo missions, and, of course, explore the surface of the moon.   Take your virtual field trip to the moon as a class with an interactive whiteboard/projector, or send students on their own mission to the moon using student computers.  Assign groups of students to an Apollo mission to explore.  When the ‘astronauts’ return to earth, they can tell other students about their mission to the moon or write a newspaper article about their journey.

Virtual Field Trip #4:
Planet in Action

Real field trips don’t allow for adventures like a helicopter ride above the Grand Canyon, an expedition to Mount St. Helens, or a helicopter tour of Manhattan or Disneyland Paris.  Planet in Action makes all of these possible with the help of Google Earth.

Planet in Action is an outstanding way to bring learning to life.  Students can take a guided tour of the Grand Canyon, Mount St. Helens, Manhattan, or Disneyland Paris or take control and explore on their own.  These journeys are incredibly lifelike on an interactive whiteboard/projector.  Take your whole class on a virtual helicopter ride above famous landmarks that they are learning about in class.  First, watch the recorded tour and discuss the different landmarks as you see them.  Then ‘hire’ a student helicopter ‘pilot’ who can navigate a trip for the class.  On individual computers, students can create postcards of their virtual field trip or create their own virtual tour that can be saved and shared with others or with Planet in Action.  As students fly above the landmarks, a Google Map will show them exactly where they are in the virtual tour.

Virtual Field Trip #5:
AR Sights

Most students probably won’t have the ability to travel to the pyramids or the Eiffel Tower for a field trip.

Augmented Reality makes it possible to see these landmarks, and more, using Google Earth in 3-D.

Augmented Reality requires a webcam, browser add-on, and a printout provided by the AR Sights website.

After a simple graphic is printed out, it is held up to a webcam.  Students will see a landmark spring to life right before their eyes on the computer screen.  As the printout is tilted, twisted, and moved the landmark moves accordingly.  Students can view the famous landmark in 360-degrees, 3-D, and up close.  It is truly incredible!

AR Sights makes it possible to view Google Earth right in a web browser and then zoom into places of interest, looking at them in 3-D with Augmented Reality.  Students can ‘fly’ around Google Earth, when they find a place of interest, they will hold the printout up to the camera and explore the landmark.  This is an amazing visual method for learning about geography and famous landmarks.  If you only have access to one webcam, use it with a computer connected to a projector or interactive whiteboard for whole class exploration.

Geography, budget, and time are no longer field trip restrictions.  With virtual field trips, students can explore the universe using a computer.  These simulations are so realistic that your students will believe they have traveled the universe, actively participating in their learning.



Geo Mysteries

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What it is: Geo-mysteries are fun interactive mysteries about rocks, fossils, and minerals from the Children’s Museum of Indianapolis.  Students can choose one of three Geo-mysteries to solve: The Mystery of the Floating Rock, The Mystery of the Broken Necklace, and The Mystery of the Golden Cube.  Students work to help Rex the dinosaur solve the geography mystery by watching a short video clip, and then going through simulated experiments to solve the mystery.  These are great short activities that will help your students understand properties of rocks, fossils, and minerals.  Kids will have fun working as a detective to solve the mysteries.

How to integrate Geo Mysteries into the classroom: Geo Mysteries is a fun twist to learning about rocks, minerals and fossils.  What I love about the site, is the way it makes students problem solvers and guides them through using clues and critical thinking to solve a mystery.  This is a good site to use as a center during science, two or three students could visit the center at a time working to solve a mystery.  After each group of students has been through the center, the whole class can come together and share their findings.  If you have access to a projector or an interactive whiteboard, you can complete the mystery as a whole class.  Invite students up to the board to interact with the material.   This is also a great site for students to work through individually in a computer lab setting.  In the computer lab setting, students can work through the material at their own pace.

Tips: The Geo Timeline on the Geo Mysteries site is fantastic, make sure to check it out and point it out for your students to explore.

Leave a comment and tell us how you are using Geo Mysteries in your classroom.

iPlay Math Games

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What it is: iPlay Math Games is an outstanding collection of printable math games for grades k-12.  Math games can be searched by grade level or skill.  These math games are printable pdf files and can be played with common items (dice, cards, and other manipulatives).  iPlay Math Games helps students build math skills such as addition, subtraction, multiplication, division, fractions, decimals, percents, algebra, long division, measurement, graphing and exponents, problem solving, puzzles and games, geometry, probability, reasoning, logic, numeration, patterns, and counting.

How to integrate iPlay Math Games into the classroom: iPlay Math Games is an excellent collection of printable math games that can be downloaded and printed out for the classroom.  Use these games as math center activities, and to reinforce math skills being learned.  These games are a great way for students to practice math skills sans worksheet.

Tips: iPlay Math Games has not always been a free resource, take advantage of the new free status!

Leave a comment and tell us how you are using iPlay Math Games in your classroom.

Free 1 year subscription to Smilebox (Teacher Box)

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What it is: I first blogged about Smilebox September of 2008Smilebox is offering a free 1 year subscription to educators!  Smilebox is a fun, easy way to send photos, videos, and information to students and parents securely.  Smilebox lets you create very impressive looking multimedia presentations quickly and easily.  The free subscription (a $39.99 value) gives you unlimited access to more than 900 Smilebox designs and lets you choose from thousands of music options (or upload your own).  Finished Smilebox creations can be emailed, blogged, printed, burned to a DVD, or saved as jpeg images.

How to integrate Smilebox (Teacher Box) into the classroom: Smilebox is a great way for you to communicate with parents.  Smilebox is perfect for newsletters, overviews of teaching units, performance and field trip recaps, classroom activities, school memory books, and more.  Smilebox will make you look like a superstar, the results are SO impressive!

Tips: Be sure to sign up for Smile Box (Teacher Box) today, space in this program is limited!

Leave a comment and tell us how you are using Smilebox in your classroom.

eField Trips

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What it is: eField Trips are a neat idea for students to ‘travel’ virtually to learn about the world.  These virtual eTrips are composed of 4 parts.  The first part is a pdf called the Trip Journal.  Teachers download and print out the trip journal to guide students on their journey and to give them a place to record what they are learning on their trip.  Second is the virtual visit, this is a flash video where students go on the actual trip at their own pace.  Generally trips take about 15 minutes to complete.  Third is a form where students can ask experts questions they have about the trip they took.  Actual experts will respond to the question in 1 to 2 days.  The fourth is a live chat.  These chats allow students to interact with the experts in a live session at a scheduled time.  Available eField Trips include: Pearl Harbor, bats, underwater ecosystems, brown vs. board of education, butterflies, western exploration, caves, climbing Denali, desert dwellers, Dred Scott, Earthquakes, mountains, and glaciers, fires roll in an ecosystem, Glacier Bay, Grand Tetons, invasive species, whales, renewable energy, sea turtles, mammals of Denali, manatee, reptiles and amphibians, wetlands, and more.  I would categorize eField Trips more like a webquest than a virtual field trip.  These are great webquests!

How to integrate eField Trips into the classroom: These eField Trips would be an excellent extension (or replacement) for text book reading.  Students can work through the eField Trip at their own pace in the computer lab setting.  I like the Trip Journals that guide students on their journey and keep them thinking critically about what they are encountering.  For younger students, take an eField Trip as a whole class using a projector or an interactive whiteboard.  Each student could still fill out a Trip Journal as the class goes on the journey.  Because the etrips require reading, struggling readers may be paired up with confident readers or a helper.  I really like the interaction that students get with experts after the field trip.  As students are going on their journey, they are bound to come up with additional questions.  Students always love sending and getting mail, eField Trips gives students the opportunity to do both.

Tips: One thing that I don’t love about this site, it is hard to navigate back to the homepage.  This isn’t a problem for students completing the trips, but it is a little frustrating as a teacher planning a trip.  

Leave a comment and tell us how you are using eField Trips in your classroom.

The Carbon Cycle Game

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What it is: The Carbon Cycle Game is a free online game that teaches students about how carbon cycles through the Earth system.  It is appropriate for 4th-9th grade students learning about the carbon cycle.  As students play the game, they will learn that carbon cycles naturally through living and non-living parts of the Earth system in a complex, non-linear way, that burning fossil fuels adds carbon to the cycle, the impact of additional carbon dioxide on global warming, and that carbon is essential for living things.  Students will travel around the game as a little carbon atom.  They will stop at key places on the game board and get a pop-up of information about the carbon cycle.  At any point students can click on key words in the pop-up and will be directed to a page with additional information.  Students will also land on question marks that pop-up questions testing students about what they have learned so far.  When students answer questions correctly they earn game points.

How to integrate The Carbon Cycle Game into the classroom: The Carbon Cycle Game would be best played individually in the computer lab setting or on classroom computers in groups of two.  The site says that this game is appropriate for grades 4th-9th but I found the vocabulary and reading to be a little advanced for fourth grade students.  If using the site with younger students, I would recommend visiting it in pairs of students or as a whole class using an interactive whiteboard.  If you play the Carbon Cycle Game as a whole class, split your students into two teams so that each team can take turns answering the questions in the game.  The Carbon Cycle Game is a good way for students to learn about the Carbon Cycle and the questions ensure that students are understanding the reading.

Tips: Check out the teacher section for some great lesson plan ideas using the Carbon Cycle Game.

Leave a comment and tell us how you are using The Carbon Cycle Game in your classroom.

Science Bob

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What it is: Science Bob is a great resource library for the elementary science classroom.  It is an excellent place for students to explore science concepts.  Students can get some fun science fair ideas, experiments (that can be done offline), research helpers, science questions/answers, and science videos.

How to integrate Science Bob into the classroom: Science Bob is a great anticipatory site to use with students.  Videos can be watched as a class to introduce a new science topic or just to build a little excitement in the science class.  Let students explore the experiment section and choose an experiment to perform.  Each student can choose a different experiment to test at home.  Hold a class science day where students can share the experiment with the class.  Let them be the science ‘expert’.  As students conduct experiments, they can practice going through the scientific method.  Science Bob is a great stop for parents and students looking for science fair projects.  Start each science class with a fun science fact in the science question and answer section.  This is a great site to get your students excited about science and ready to learn more.

Tips: The “research” section of Science Bob is packed full of other amazing science websites.  They are organized by topic for simple searching.

I am often asked where I learn about all of these educational websites.  I have a variety of sources (RSS feeds, searches, books) but my favorite source is my OUTSTANDING PLN on Twitter.  If you aren’t on Twitter, I highly recommend it.  I have created a page where you can see all of the wonderful people in my PLN on Twitter.  This is a great place to start your own Twitter powerhouse.

Leave a comment and tell us how you are using Science Bob in your classroom.

Meet Me at the Corner

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What it is: Meet Me at the Corner is an inventive site that seeks to take students on virtual field trips through videos created by students.  The site started with video podcasts of the history and people of New York City.  As the site grows through student submissions, people and events of other towns, cities, and nations will be highlighted.  Currently there are video podcasts from Colorado, California, North Carolina, Texas, and Maryland.  Through the Meet Me at the Corner videos, students can learn about people, jobs, and places around the country and soon around the world.  Students can also submit videos from their corner of the world.  Meet Me at the Corner also has video book reviews that can motivate students to read books they may not have considered.

How to integrate Meet Me at the Corner into the classroom: Meet Me at the Corner is a great new resource for introducing your students to the wider world.  Students can take a virtual field trip to different states through videos, learning about people, their jobs, and where they live.  These videos give your students a better understanding of the world they live in.  Meet Me at the Corner encourages student video submissions.  Consider creating a class video about your city/state/school to submit to Meet Me at the Corner.  It would be great for students to get a first hand look at schools and students from around the world.

Tips: Meet Me at the Corner has a contest section with contests that students can take part in.  These contests are updated regularly so be sure to check them out.

Leave a comment and tell us how you are using Meet Me at the Corner in your classroom.

Storybird

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What it is: Storybird is a fun new collaborative storytelling website.  Storybird makes it easy to create and tell stories digitally.  Students and teachers can create stories together by combining imaginative artwork and text.  The final product can be printed, watched on screen, played with like a toy, or shared in an online library with the world.  “Storybird promotes imagination, literacy, and self-confidence.”  Creating, sharing, and reading Storybird stories is free.

How to integrate Storybird into the classroom: Storybird is an excellent way to get your students enthusiastically writing.  The imaginative artwork will have your students creating stories in no time.  Storybird stories are meant to be collaborative.  Students can work together in teams to create stories.  This type of learning through play reminds me of the “lets pretend” stories that students create on the playground.  Students will feed off of each others ideas, creating more creative stories and learning together.  Storybird is also a fantastic place to create a classroom story, each student can contribute pages to the story.  The final product can be easily shared with families and friends in the online library.  Storybird can be used by teachers to make ‘special’ stories for students.  They can include students as characters, emphasize classroom themes or curriculum, and be created for specific reading levels.  Encourage your students to create and share their stories on Storybird, open up your classroom computer during DEAR time for students to read stories their classmates have created.

Tips: Storybird is currently in an open Beta version.  Right now all features on Storybird are free.  Storybird plans to keep story creation, reading, and sharing as free features.  Premium (pay-for) features will be added.

Leave a comment and tell us how you are using Storybird  in your classroom.

Math Mania Back to School Challenge

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What it is: Math Mania Back to School Challenge is a FREE 48 hour math competition hosted by Voyager.  Voyager also holds the World Math Day competition each year, Math Mania is a similar competition. Students compete against other students in real time using the Vmath Live math program.  This challenge is limited to 2nd through 8th grade students in Arkansas, Colorado, Kansas, Louisiana, Mississippi, Missouri, Nebraska, New Mexico, Oklahoma and Texas who are registered by September 14th.  Other Math Mania challenges will follow (different dates depending on US state) so if your school isn’t in a state listed above, check out the Math Mania website to find out when your challenge will take place.  Although the official competition is September 15-16, students can begin practicing on VmathLive as soon as they are registered.  Prizes include student and school trophies and plaques, on-site pizza parties, visits from Vbot, and a champion hall banner awarded to the top overall performing school.  Awards will be given to the top 10 students overall, the top 5 classes,  and the top 3 schools.

How to integrate Math Mania Back to School Challenge into the classroom: You have never seen students so excited to practice math facts!   Students face off with other students from around the world practicing their math facts.  The live competition with students from around the world is highly motivating and has students asking “can I play this at home?”  When have you ever had students ask to practice their math facts?!  Reserve a computer lab for September 15th and 16th so that your students can take part in the competition.  In the mean time, students can be practicing for the competition by playing on VmathLive in a computer lab setting or as a center activity on classroom computers.

Tips: If your state is not listed above, be sure to visit the VmathLive site to find out when your Math Mania challenge will be held.  Print out the fliers from the VmathLive and post around your school to raise interest and excitement about the competition.

Leave a comment and tell us how you are using Math Mania Back to School Challenge  in your classroom.