Arcademic Skill Builders

What it is:  Arcademic Skill Builders are educational games that help students learn basic academic math and literacy skills. The games are all research-based and standards-aligned.  This site blends the fun of arcade games and key educational skills into fun online games that engage, motivate, and teach students.  All games are free to play and have the option of multi-player or single player games.

 

How to integrate Arcademic Skill Builders into the classroom:   Arcademic Skill Builders has games that will help students practice addition, subtraction, multiplication, division, fractions, ratios, and language arts word skills.  These games can be used as a center in the classroom during math or literacy.  They can also be used with the whole class in a computer lab setting.  I look forward to the addition of the student tracking so that teachers can see trends in student learning and differentiate instruction and practice accordingly.  These games will help excite your students about learning while building important basic learning skills.

 

Tips:  Arcademic Skill Builders has plans to add features that will allow students to save records, teachers to differentiate instruction through the games, and pinpoint students problem areas.

Leave a comment and tell us how you are using Arcademic Skill Builders in your classroom.

Dweeber

 

What it is: Dweeber is a social networking site for students that encourages kids to get their homework done faster and with more understanding by working with their school friends online.  Dweeber was created to help students understand their strengths and talents, and help them work together more effectively with parents, mentors, and each other.  The goal is to get students working together to help them learn, study and do research.  Working together collaboratively this way is an important 21st century skill that we should be fostering in our classrooms.  Students can invite each other to study sessions where they can work in a collaborative whiteboard type space, chat with fellow students, post successes, and send friends thank you cards for helping out.  Students can learn about their unique learning style and will receive tips for working more effectively (SMART profile) these profiles can be shared among friends.  Students can also earn ‘guru’ points by sharing and voting on favorite websites, helping others get homework done, and pointing out successes of other students.

 

How to integrate Dweeber into the classroom:   I really like the idea behind Dweeber.  This site helps students to understand their own learning, and support fellow students in their learning.  I love the way in encourages students to work collaboratively outside the classroom and celebrate each other’s successes.  This site is easy to use and will make homework less painful.  It has the added bonus of preparing students for the real world where they won’t always be able to work with others face to face.  Encourage the use of this site in your classroom.  Using a site like Dweeber will build a community of learners in your classroom.  Students will support each other in learning and each will be able to shine in their areas of expertise.  Statistically, homework doesn’t generally increase learning.  Often it is a mindless practice that is easy for those who get it and painful for those who don’t.  Those who understood the concept probably didn’t need hours of extra practice and those who didn’t get it just practiced the wrong way for hours.  Why not allow students to collaborate and truly learn the material?  This is a great way to keep learning and discussions going outside of the classroom. 

 

Tips:  Dweeber is designed for students ages 13 to 18.  Students must be at least 13 according to the Dweeber terms of use to sign up for the service.

Leave a comment and tell us how you are using Dweeber in your classroom.

GeoEdu

 

What it is:  GeoEdu is a free software download for both Macs and PC’s.  The software contains two parts, the first is an atlas with interactive maps and details for each country including the capital, flag, land and water borders, length of the coasts, the population, official languages, internet and country code, currency, international organization membership, and more.  The second part of the software is a game offering more than 100,000 geography questions about worldwide geography.  The game lets players give an answer or choose to answer with clues or multiple choice.  After answering a question, students can view their score and look at detailed data for the territory.

 

How to integrate GeoEdu into the classroom:   I’m not sure why school supply stores still sell the pull down atlas, with all of the amazing atlas and map tools available for free, buying a map seems so last century!  GeoEdu is a bright and colorful interactive atlas with great details for each country.  This free software is perfect for use with an interactive whiteboard or projector.  The game included is a great way to increase student geography knowledge.  Play the game as a class during geography or any time you have a few extra minutes.  Keep a running score going throughout the year that can be added to easily.  GeoEdu is also a great download for classroom and library computers.  Use GeoEdu as a geography/atlas center where students can stop by and interact with maps and play the game.

 

Tips:   This site does require a download so be sure to add it to your wish list before the start of school.

Leave a comment and tell us how you are using GeoEdu in your classroom.

Number Nut

 

What it is:  Number Nut is a site all about math.  I love their  catch phrase: “enough math can make anyone nutty”.  This site certainly has enough math for that!  Topics on Number Nut include: shapes and colors, numbers and counting, addition, subtraction, multiplication, division, order of operations, dates and times, fractions, decimals, percent values, estimation and rounding, ratios, and money math.  There is something for every math class here!  Each topic gives an overview of the math concept (kind of like the break down students would find at the beginning of a new math chapter).  This is followed by two interactives where students can practice their new found knowledge. Number Nut is standard aligned and has a great math glossary.

 

How to integrate Number Nut into the classroom:   Number Nut is truly like an interactive math textbook, there are multiple pages for each concept and each page is followed by two interactive practice areas.  I love this as an alternative to math textbooks because students get immediate feedback as they work.  They know whether they have mastered the concept or need to keep working at it.  With traditional math textbooks, a student doesn’t know if they understand a concept until they turn in their math worksheet and get it back a few days later full of red marks.  Number Nut is good for teaching new math concepts on an interactive whiteboard or with a projector.  Students can read along as you explain and demonstrate new math concepts.  Then, students can practice on their own.  Ideally, Number Nut would be used in a computer lab setting where every student is using a computer.  This would allow students to work at their own pace and on the skills they need the most practice on.  Number Nut could also be used as a math center where students take turns visiting and solving problems.

 

Tips:   I learned about Number Nut from a tweet by @kellyhines she is full of great classroom resources and one of my favorite education follows!  Number Nut does require flash so make sure that you have the appropriate flash plugins before using this site with your class.

Leave a comment and tell us how you are using Number Nut in your classroom.

3D Vinci

What it is: 3-D Vinci is a math website that has a great free resources page for math teachers.  The site has downloadable pdf lesson plans for using Google’s SketchUp to teach math concepts using designs such as tessilations.  For students in grades k-12 3D Vinci has puzzles and mosaics that can be printed and solved.  3D Vinci has a YouTube channel where students can watch several ModelMetricks projects.

How to integrate 3D Vinci into the classroom:   3D concepts can be hard to grasp through 2D methods of instruction.  Textbooks are especially difficult to learn 3D concepts in because there is no interaction.  3D Vinci is a great website for bringing 3D concepts to life for students.  Not only can they print and interact with math in 3D, they can also learn how to create in 3D using Google’s Sketchup.  This is a great way to grab students attention and excite them about math.  Using Google Sketchup gives students a real-world connection to math concepts that you are teaching in class.

 

Tips:   The site is set to add more resources sometime in June and will be co-managed with one of the leading online communities for math teachers.

Leave a comment and tell us how you are using 3D Vinci in your classroom.

Visuwords

What it is:  Another fantastic visual dictionary, Visuwords shows a graphical representation of words and word relationships.  Students can view word meanings and associations.  Search for any word and immediately get word connections, find out which words are similar, an instance of, a substance of, a part of, a member of, a verb group, an opposite, a causes, entails, and offers suggestions for other words to see.  Parts of speech are color coordinated so students can tell at a glance which part of speech the word is.  When students hover the mouse over a word the definition pops up on the word.

How to integrate Visuwords into the classroom:   Visuwords is a great way for students to learn vocabulary.  Leave Visuwords projected on an interactive whiteboard or on a projector during any whole class reading session.  As students come upon unfamiliar words, they can use Visiwords to look up the word.  Discuss the word relationships and meanings as a class.  Visuwords is a lot like Lexipedia, it may be more visually friendly for primary grades.  Set up Visuwords on classroom computers as a writing center.  During writing, students can visit the center and search for synonyms and antonyms that will enhance writing.  Visuwords can be used as an introduction to any new learning, type in key vocabulary from new learning.  Encourage students to guess what the new learning may be about based on the word connections. 

 

Tips:   Visuwords uses Prinston University’s WordNet, an opensource database.

Leave a comment and tell us how you are using Visuwords in your classroom.

Lexipedia

What it is:  Lexipedia is an amazing site for learning about words and word relationships.  Just type in a word to look it up on Lexipedia and in seconds you will have a web of words complete with definitions.  Lexipedia gives all nouns, verbs, adjectives, adverbs, fuzzynyms, synonyms, and antonyms for the word.  Students can choose to see all of these words at once or choose to show only one type of result.  When students hover their mouse over a word, the definition pops up over the word.  Students get an immediate visual of word relationships.

How to integrate Lexipedia into the classroom:   Lexipedia is the perfect site to use during any literacy lesson.  This site is an excellent resource to stretch and build student vocabulary.  Use Lexipedia with an interactive whiteboard or projector during reading.  When the class comes upon an unfamiliar word, invite a student to type the word into the search.  Read the definition as a class and look at the synonyms and word connections.  Bookmark Lexipedia on classroom computers for easy access.  During writing, students can use Lexipedia as a editing center where they enhance their writing with vivid verbs and adjectives.  Lexipedia is also an excellent place to start when learning a new science concept.  Type key vocabulary into Lexipedia and encourage students to guess what science concepts they will be learning based on the vocabulary and word connections.  This visual dictionary and thesaurus goes above and beyond and will increase your student’s vocabulary and word understanding exponentially! 

 

Tips:   I learned about this outstanding site from rmbyrne on his fantastic blog.  Such a great, useful find!

Leave a comment and tell us how you are using Lexipedia in your classroom.

Virtual Volcano

What it is:   Virtual Volcano is a Discovery Channel interactive where students learn about and test out volcanoes.  First students get information about plate boundaries, active volcanoes around the world, and tectonic plates.  They see all of this information on a 3-D rotating globe.  Next students can learn about the different types of volcanoes, they will discover the three most common categories and read about each categories profile and its association with types of magma.  Then students can take a journey inside the volcano.  Here they will learn about the vents and how the volcano works.  After students have learned some basic information about volcanoes, they can build their own volcano and watch it erupt.  Students can set the conditions for the volcanoes, changing the viscosity and gas.  When they are finished creating the volcano, they can test out it’s eruption.

How to integrate Virtual Volcano into the classroom:  Virtual Volcano goes beyond the vinegar and baking soda models.  This site really gives students an inside look at exactly how a volcano works.  Students can adjust the viscosity and gasses and get a real idea about what is going on when a volcano erupts.  This site would make an excellent experiment center on classroom computers while your students are learning about volcanoes.  The site is also perfect for whole class instruction with a projector or an interactive whiteboard.  Be sure to invite students up to adjust the conditions of the volcano and create their own eruption.  Discuss the type of volcano the class has created and make predictions about what the volcano will look like before erupting it. 

 

Tips:   In the upper right corner of the volcano simulator you will find a link to information about Pompeii.  Students can learn about Pompeii and take a quiz.  There is also an excellent video of a volcano eruption here.

Leave a comment and tell us how you are using Virtual Volcano in your classroom.

NASA Images

What it is:   NASA Images is a website where you can find amazing images of the universe, solar system, earth, aeronautics and astronauts.  In addition to images, you will find video and audio collections in this easily searchable digital library.  The site has a picture timeline of spaceflight, collections of images, audio, and video, and presentations created by users.  The content on NASA images is not under copyright so it can be used without express permission.  This means that you and your students can use the high quality images, HD video, and audio in slideshows, movies, classroom websites, blogs, and interactive whiteboard notebooks.

How to integrate NASA Images into the classroom:  This is an incredible collection of resources.  Students and teachers can use them to enhance any space unit.  This site will excite students and build interest around space exploration, aeronautics, and astronomy.  Create your own planetarium or journey through space and share with an interactive whiteboard or in a slide show presentation with a projector.  Students could create a blog or wiki all about their ‘travels’ through space for other students and parents to view.  NASA Images even offers the tools to build a presentation right on the site.  Presentations can then be embedded on other websites, wikis, or blogs.

 

Tips:  NASA Images is updated regularly, check back for the newest additions.

Leave a comment and tell us how you are using NASA Images in your classroom.

The Stock Market Game

What it is:  The Stock Market Game gives students the chance to practice hands on real-world math.  Each student gets the chance to invest a hypothetical $100,000 in an on-line portfolio.  While playing the game, students learn economic and financial concepts that they will use the rest of their lives.   The Stock Market Game is intended for students in 4-12 grades.  Teachers can register teams of 3 to 5 students.  Teachers can register for a FREE team, teachers who want to test out the game before using with their students can register for a FREE teacher team.  The cost for actually participating is $10 per team.  When teams register they will receive all game materials, state standards that are reached with the Stock Market Game, The math behind the market (units covering math concepts using the Stock Market Game), standards-based lesson plans using the local newspaper, two newspapers per team (Sunday, Wednesday, and Friday), daily accessiblity and support to the Stock Market Game coordinator and staff, an online learning resource center with teaching activities for various grade levels, and a free teacher team.  If you do decide to register students as a team, that $10 stretches far!

How to integrate Stock Market Game into the classroom:  Students constantly question how they will use math concepts in real life.  The Stock Market Game will give them a window into real-life use of mathematics.  Students will also gain valuable life skills that they can use outside of school, I wish that I had learned the basics of the stock market in the safety of the classroom using virtual money instead of actual money my first go round! 

 

Tips:   Prizes are awarded for winning teams, be sure to look into this soon if you plan on using in your classroom…there is some pre-preparation required.

Leave a comment and tell us how you are using The Stock Market Game in your classroom.