Picture a Story: Digital Storytelling

What it is: As I mentioned a few days ago, I am starting a virtual classroom/club for digital storytelling.  I have been on the lookout for great resources, I listed my favorites here, and now I am remembering a lot of tools I left off of my original list (like Toon Doo!).  Today as I was going through my Google Reader, I learned about this gem from Richard Byrne’s Free Tech for Teachers.  The Delaware Art Museum has provided a great website dedicated to storytelling.  The tagline is “bringing visual art to life through stories”.  On the site, students can picture a story, experience a story, or tell a story.  The Picture a Story was the most intriguing portion for me, as it provides a great tool for telling a digital story.  First, students choose a genre of story that they want to tell, next they choose a famous painting background for their story, students add characters (also from famous works of art), props, and then tell the story.  In the tell the story section, students type out the story.  If a microphone is available, students can even record the story in their own voice.  When students have completed their story, it can be shared via email.

How to integrate Picture a Story into your curriculum: Stories are powerful.  I love the way that Picture a Story weaves together famous works of art with story.  It teaches students to reflect on the art that they encounter and think about the stories that it represents. Picture a Story is a great way to discuss genre, characters, and parts of a story.  It is also a fantastic way to bring a little art history into your classroom.  It would be a neat class experiment to have students choose all the same genre, background, characters, and props and, without talking to others, write their story.  After students are finished they can share their stories with the class.  Students will learn about perspective, creativity, and voice as they listen to all the different stories that originated from the same picture.  If you don’t have access to a computer lab, this activity could be done with an interactive whiteboard or projector connected computer and students writing on paper.  Let your students experiment with story and share their finished pieces with each other.  Picture a story is ideal in a lab setting where each student has access to their own computer.  If that isn’t a possibility, you could also have students visit Picture a Story on classroom computers as a storytelling center.  The site is quick to navigate through and students can tell a story in a sentence or a few paragraphs making it a good center.  If students don’t have access to email or can’t email the finished product to you, have them take a screenshot of the story to save in a digital portfolio or to print out.

Tips: The teacher section of this site has some great lesson ideas for every grade level.

Please leave a comment and share how you are using Picture a Story in your classroom!

K12 Online Conference 2010: Free professional development!

What it is: K12 Online Conference is a completely FREE online conference for educators around the world.  The conference focuses on innovative ways that web 2.0 tools and technologies can be used to improve learning.  The conference is run by volunteers and open to everyone.  This year the theme of the conference is “Cultivating the Future”.  Yesterday was the kick off to the conference with a pre-conference keynote by Dean Shareski.  In the next two weeks (October 18 and October 25), 40 presentations will be posted online for participants to view, download and discuss.  Live events happen in the form of “Fireside Chats”, there are three live events this year.  The first Fireside Chat is scheduled for October 15 and will be hosted by Dean Shareski.  I have attended the k12 Online Conference every year since it started (2006) and each year I am inspired, and fueled with new ideas.  I am excited to see so many student voices and presenters this year, there is just nothing like hearing about education from the student perspective!  I am also excited to see so many familiar names from my PLN…there just isn’t anyone I would rather learn from!

How to integrate K12 Online Conference 2010 into your classroom: Check out the 2010 Schedule now and choose some sessions that you are most interested in.  Commit to viewing 2 or 3 (or if you are OCD like me, all of them!).  Take charge of your professional development and be inspired by fellow educators and students.  Make it fun and invite a friend to view some sessions with you.  Play sessions in the teacher’s lounge during lunch, take over a classroom with a projector and provide snacks, or invite a colleague over for PD and cocktails (for the record, that is the option I would choose!). Don’t keep all of this great learning to yourself!    In the past, I have found the student presentations to be inspiring not only for me, but also for my students.  Last year there was a presentation about applications called Wizard of Apps or Will they have an app for that or What we are loading (and learning) along the road presented by Joyce Kasman Valenza and students.  The presentation was a fun Wizard of Oz type play about different web 2.0 applications that they were using and learning with.  My students loved the idea of students putting together a play and teaching teachers.  If you are an administrator, be sure to let your staff know about this truly amazing professional development opportunity.  The line up of presenters is fantastic!  Then, encourage your staff to start building up a PLN (personal learning network) on Twitter.  They can start with the k12 Online presenters!

Tips: You can view the archives of past k12 Online Conferences for 2006, 2007, 2008, and 2009.

Please leave a comment and share how you are using k12 online conference 2010 in your classroom!

31 of My Favorite Digital Storytelling Sites

I am working on starting a virtual classroom…actually when it is all said and done, it will look more like a virtual club.  I have opened up my virtual classroom to students in 3rd-8th grade.  My first offering is going to be digital storytelling.  In honor of that, I thought I would share the sites I am going to use with the students, as well as some other favorites for digital storytelling.

1. Google Search Stories Video Creator– This is a YouTube site that lets you create a digital story out of a series of Google Searches, you really have to check it out to get the full effect!

2. PicLits– This is an all time favorite of mine, PicLits lets students choose a picture and then draw from a word bank to create a sentence or story to accompany the picture.

3. Domo Animate- This is my favorite story animation tool.  It gives students so much flexibility and freedom in telling their story, the results are amazing!

4. StoryBird- This site lets students create stories based on beautiful illustrations by real artists; better yet, it lets students create stories collaboratively!

5. Animoto– The free version of Animoto lets students create 30 second videos that combine images, songs, and text. It combines them all for an impressive presentation without a lot of fuss.

6. ZooBurst- ZooBurst is one that I haven’t used with students yet but I am excited to.  ZooBurst is a new site that lets students create virtual 3D popup books.  Even better, it lets students print out a special marker and view their popup book augmented reality style as it comes to life using a webcam!

I couldn’t fit in all of my favorite digital storytelling tools into a 5 week class, here are some more favorites:

7. Myths and Legends

8. Shidonni– One of my students very favorite websites of all time, this one gets requested a lot!

9. Smile Box

10. Kerpoof– another student favorite!

11. Glogster

12. Creaza

13. Voice Thread

14. Graphic Novel Creator- Comic Master

15. Stage’d

16. ePub Bud– publish ebooks for ebook readers like the iPad

17. Virsona– a different kind of digital storytelling but neat none the less!

18. Zimmer Twins– one of my students very favorite ways to tell a story!

19. Fotobabble

20. Picture Book Maker

21. Nota– collaborative workspace

22. My Story Maker

23. Xtranormal

24. Do Ink

25. Piki Kids Comic Creator

26. Bubblr!

Sites to get students writing:

27. Lightening Bug

28. What-if questions for stories

29. The Story Starter Jr. -Created by my friend Joel Heffner!

30. The Story Starter- Also created by Joel!

31. PinBall-bounce ideas around

Lucky Star Game Show for SMART boards

What it is: Cyberchase is an animated math series on PBS Kids. Now, Cyberchase is making math even more fun with an interactive game show called Lucky Star.  The game show is a free download for the SMART Notebook software. Lucky Star was designed for kids in 3rd-5th grade.  The game show has kids competing for top scores while building important math skills.  Lucky Star has 150 questions that focus on problem solving, algebraic thinking, number and operations, geometry, measurement, and more.  The game show includes an on-screen think pad (a drop down area where students can work the problems with the pen.  The game show also includes some great virtual manipulatives that students can interact with on the interactive whiteboard.  Want more? Create your own questions tailored to your curriculum using the Cyberchase characters and props.  You can customize the game for your students needs.

How to integrate Lucky Star into your curriculum: Lucky Star is a fun way for your students to practice math. The ability to create your own questions that are tailored to your math curriculum means that this is game can be used all year. The game show makes for a great math warm up to get those brains thinking math.  Use Lucky Star as a fun class competition, split your students into teams for a little friendly math competition.  Your students will love the game show feel that Lucky Star has.  Any time I play games with my whole class, I really play it up.  Act the part of Game Show host and get into the game with your students.   Hold weekly competitions or semester long competitions to see who can get the top score.  Hold a fun math themed party for all of the “contestants” at the end of the competition.  When I taught second grade this meant bringing out all of the kids favorite math games and calling them by their class number all day instead of their names.  To mix it up, I might call on student number 10 by saying “I need 5+5 to line up third in line”.  It was a fun way to have fun with math and celebrate the hard work of all of my students.

Tips: I couldn’t get the Lucky Star Game Show download to open in ActivInspire (for Promethean) even using the Smart Notebook option.  I also couldn’t get the download to open in SMART Notebook’s interactive viewer. If anyone has a trick or luck with either of these let me know and I’ll update the post accordingly!

Please leave a comment and share how you are using Lucky Star in your classroom!

Pinball: Bounce Ideas Around

What it is: Pinball is a neat site from the BBC that helps students kick-start new ideas to get thoughts flowing and develop creative talents. There are four tools that will help students brainstorm and bounce ideas around. Dot Dash is for firing out ideas, start with a main idea and branch out with connected ideas in a web.  Drop Zone is for making quick decisions, add ideas, name the zones, click “go”.  As ideas speed by, quickly make a decision and select a zone; analyze the results.  Snap Shot lets kids play with images; here they can upload an image or select a random image or word in “Lucky Dip” and then use the tools to play with the idea. Students can reflect, rotate, scale, bend, erase or cut an image or word to get different effects.  Wild Reels is for mixing up ideas.  Students can create reels of images and words, then they can label the reels.  When the ideas are all in, the ideas can be “spun” to see what combination comes up.  In each of the tools, the results can be “flipped” to another Pinball tool.  Each tool allows students to think about a subject and explore ideas they may have about the subject.

How to integrate Pinball into your curriculum: Pinball is a fantastic tool to help kids think through their ideas for writing, research, science hypothesis, making connections in their learning, brainstorming, and fleshing out ideas.  Each tool is designed to let students think visually in a way that lets their ideas flow freely.  The integration of one tool with another is really helpful for transferring loosely related thoughts into a more cohesive thought process.  Pinball can be used for whole class thinking with an interactive whiteboard or projector connected computer.  For example, as students read about a time period in history, and related events, they can use Dot Dash to show how the events and people are related.  Students can each add to the class understanding of the time period.  Drop Zone would be a great way for students to generate ideas for a creative writing, or journal project.  Students can enter the ideas they have and let Drop Zone help them decide which to write about.  Bookmark Pinball on classroom computers so that students can use them as an inspiration station center.  Any time your students need to bounce ideas around or think through their learning visually they can visit Pinball and work through their ideas.  Pinball would also be helpful for structuring thinking prior to a research report, or science experiment.  If you have access to a computer lab or 1-to-1 setting, allow your students time to think about their learning and connect new learning to knowledge frameworks they have already built.  The possibilities with these tools are endless.

Tips: Pinball offers links to additional thinking tools that are available on the web including Exploratree, Mind Tools, bubbl.us, Aviary, Mind 42, and Wisemapping.  Each of these tools is fantastic for mind mapping, creative thinking, brainstorming, and visualizing ideas.

Please leave a comment and share how you are using Pinball in your classroom!

Sumdog: Fun Math Practice Games

What it is: Sumdog math is a site with an outstanding collection of math games covering over 100 numeracy topics and split into 10 levels.  The games are free to play for home and school math practice.  Sumdog games can be used as an engaging anticipatory set for mental math, or to reinforce a specific math topic.  The games can be played individually or in multi-player mode.  Teachers can create school accounts and upload classes to the program.  For a low-cost school subscription you can also have detailed class and student reports, set up class competitions, and set a minimum level for a class.  The free features of this site are more than enough to get your class having fun interacting with math.  With 100 numeracy topics, you are bound to find games to help your students practice exactly the skill they are working on.  Topics range from ordering numbers, addition, subtraction, doubling, rounding, multiplication, and division, to positive and negative numbers, advanced number sequences, prime numbers, and adding and subtracting negative numbers.  Each game asks targeted questions based on the level chosen, provides immediate feedback to students based on their answers, allows students to review any questions they got wrong and lasts about a minute.  Multi-player games let students compete against their class or students online worldwide, and provide an option for playing solo or against the computer.  Students can play athletics where they sprint against players worldwide to get the most questions correct; Street Racer where they are head to head in a car race against other players to cross the finish line first, Alien Invaders where students compete against another player to see who can survive the longest against alien invasion; Penalty Shootout where students compete against another player in a soccer penalty shootout of math questions; Tennis Tie-break where students trade volleys with a real opponent; Talent Show where they answer questions correctly to please judges in a talent show (think American Idol); or Canal Clear Up where students clean up trash from a canal by matching questions to answers.

How to integrate Sumdog into your curriculum: Sumdog is a fun way for your students to practice mental math.  The 60 second time limit of each game makes it a great math center activity.  If you have one or two computers in your classroom, students can sign into their account, choose their level and practice mental math for 60 seconds; when they are finished with the game, the next student can rotate into the center.  In a computer lab or 1-to-1 classroom setting, students can save and track their progress as they practice with a variety of games.  Sumdog is a welcome break from timed worksheet exercises and flash cards.  It lets students compete with kids around the world in a safe environment while helping them with faster number recall.

Tips: Don’t forget to tell parents about Sumdog, they are always looking for new ways to help their kids with math fact practice.

Please leave a comment and share how you are using Sumdog in your classroom!

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October Issue of Project PLN

It is October, which means the second issue of Project PLN!  In this issue, we asked educators to share their best practices for the start of the school year.  We got some great ideas, challenges, and suggestions from PLN members.  Take a look at the newest issue here or view the embedded version below.  I encourage you to get to know the contributing members of this month’s project PLN.  Connect with them via Twitter or through their blogs.   In the next issue we want to hear from administrators, what do you wish teachers knew about administration?  What suggestions do you have for teachers, parents, administration?  Give us an inside look at the world of the administrator.


projectpln10 – Project PLN Issue 2

Create Your OpenZine

Today’s Document: History through cartoons

What it is: Today’s Document is an awesome daily history site that I learned about from the Instructify blog written by Bill Ferris.  Today’s Document is based on the RSS feed from the National Archives. Jon White takes these daily documents from history and turns them into cartoons that illustrate the history.  Cartoons and drawings offer such an incredible and striking visual to accompany history.  They help flesh out what was happening and give students a way to connect to and characterize history.

How to integrate Today’s Document into your curriculum: This is, simply stated, an AWESOME site.  I have mentioned before that history was not my strength in school.  I struggled with finding the story in history.  For me it was a lot of facts, dates, names, and places that I couldn’t seem to get a handle on.  A site like Today’s Document would have done wonders for my understanding of history.  The visuals clearly connect the facts with a larger story.  Even better, White publishes the story behind each cartoon along side it.  Today’s Document makes an incredible e-textbook complete with daily updates, links to videos, articles, primary sources, and additional opportunities to learn more about each topic.  Today’s Document would make a fantastic discussion starter in any classroom.  It’s natural fit would be in the history or civics class but could really be used in many disciplines including literature, writing, and even science.  Because Today’s Document uses cartoons to tell history, the site can be used with a wide range of age groups.  Even young students can look at the cartoons and follow the story each day.  Each drawing is linked to the original primary source document on National Archives with an invitation to dig deeper.  Within the preamble describing the cartoon, White often includes links to outside videos and articles that reinforce the daily document.

Tips: I encourage you to take a look at White’s previous cartoons, you can do so by using the “previous” button or searching the archives by date.  He started this project in January 2010.

Please leave a comment and share how you are using Today’s Document in your classroom!

EdTech UNconference- Win a year of professional development!

What it is: Recently I received a free year long pass to the EdTech UNconference from Simple K12 to review.  Not only did they offer me a free pass, they offered me a free pass to give away to a lucky reader, very generous!  After spending a few days learning and playing around in the EdTech UNconference, I am impressed!  The EdTech UN conference is a year long, 100% online all-inclusive resource to help educators learn about and use technology in an “UNintimidating” way.  It is professional development that works the way you need it to.  Teachers are some of the busiest people I know.  We constantly work, think about our students, and strive to make ourselves and our classrooms better.  The problem: because we are so busy, professional development can be an after thought or put off all together.  It isn’t convenient to leave your family and travel across the country for a 4 day conference…not to mention the expense.  The EdTech UNConference has a low admission fee $199.99 (or free for a lucky iLearn Technology reader), lasts 365 days, has a recording of ALL sessions, is online and on demand which means no travel, no sub plans, and no rearranging your schedule.  In addition to the great sessions, EdTech UnConference will send regular email updates, twitter updates, offers a private social networking site, 500+ hours of learning programs, and online support.  That is a lot of professional development for your school $$.  Learn about Internet safety, technology integration through podcasting, wikis, interactive whiteboards, Microsoft Office (for both Mac and Windows), iMovie, monthly live edtech sessions, live follow-up Q&A, ongoing collaboration with other educators from around the world, your own blog (so easy it is already set up!), 2 min. edtech talks (professional development in those spare 2 min!), and printable reports of training time that you can share with your supervisor.  And that is just the beginning 🙂  Presentations come from some of the best in education including Steven Anderson, Kyle Pace, Richard Byrne, Shervette Miller, Cory Plough, Adam Bellow, Kim Munoz, Steven Katz and more!  If some of those names seem familiar, they probably are, a few are members of the iLearn Technology Edublogger Alliance.  The kickoff session for the conference starts today, October 1.  Online Professional development is amazing, it is there when you need it, available any time, and in a manner that works for your schedule.  What can you learn in 365 days?

How to integrate EdTech UNconference into your classroom: The EdTech UNconference is sure to launch your classroom into the 21st century  with practical professional development that you can implement into your classroom right away.  One of the difficulties of a regular conference, is hearing a new idea, getting excited about it, only to have it fizzle out when you try to implement it because there is no one to talk to, no ongoing support when you hit a roadblock.  Not so with the EdTech UNconference.  This is professional development that you can really use.  The recorded sessions mean that you can review a topic as many times as you need to.  Still need some help, head over to the forum and get on demand help from other educators from around the world.  How cool is that?!

How to register to win the iLearn Technology EdTech UNconference pass: There are two ways to enter to win the iLearn Technology EdTech UNconference year-long pass.  1.  Tweet about why you need free professional development using the hash tag #iltUNcon or 2. Leave a comment below about how much you would love some free professional development.  You have until Oct. 4, 2010.  On Monday, I will put all of the entries into a Google Doc and use a random number generator to choose the winner.  Good luck!

Please leave a comment to enter the EdTech UNconference contest!

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Technology & Character Education: A Lesson in Empathy

Empathy is an important cornerstone in character education; developing empathy can help prevent negative social behaviors such as bullying, spitefulness, and alienation.  It is a key social emotion and when developed brings an awareness of ones own emotions as well as those of others.  Using Apple’s Photo Booth and Pages (or Seenly and Microsoft Word), students can make a “How are you feeling?” poster of emotions.  These posters teach students to recognize what their own emotions look like and help them to recognize them in others. If you don’t have access to built in cameras or web cams, digital cameras can be used in their place.  The completed posters can be used for various character education lessons throughout the year and make for a nice year-long bulletin board in the classroom. The posters are also useful when discussing literary characters and their feelings/emotions, as well as an aid in conflict resolution for younger students.  The Feelings posters are a helpful tool for autistic children as they help them recognize facial expressions and emotions in themselves and others.

The lessons in empathy is perfect for kindergarten through sixth grade.  Three templates are included in the lesson k-1 grade, 2-3 grade, and 4-6 grade.  As a computer teacher, I completed this lesson with my students every year from kindergarten-fifth grade.  By the fifth grade, students had a collection of 6 feelings posters that showcased each year of school.  Parents saved these posters as a keepsake.

This collection includes a lesson plan, templates, an emotions card game, and suggestions for sharing the template with student computers.  There are two options for download, one for use with Apple’s Pages and PhotoBooth (or digital camera) and one for use with Microsoft Word and Seenly (or digital camera).  The Pages option is for use with Macintosh only.  The Microsoft Word option is for use with Mac or PC. In this lesson students will practice using text boxes, drag and drop, mouse manipulation, inserting images, and resizing.  Click here to find the Feelings Poster Lesson in Empathy in the iLearn Technology store.

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