LEGO Smart Creativity Contest

LEGOSmartCreativityContest

What it is: LEGO Education is looking for 10,000 contestants for its 2010 LEGO Smart Creativity Contest.  You can sign your classroom up to participate from now to July 2010, challenging your students to be LEGO Smart.  When you sign up, you will receive a free LEGO Smart kit to use for the contest.  Beginning in August 2010, your students will be challenged with a variety of activities that will encourage them to think creatively.

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How to integrate LEGO Smart Creativity Contest into the classroom: Take a look at the activities from last year, there are math, geography, science, collaboration, and social studies projects.  The activities are all a lot of fun.  The contest is a fantastic way to get your students thinking outside the box, in new and creative ways, while working together to accomplish tasks.  Your students will be working collaboratively, solving problems, and creating solutions.  Students will be demonstrating their understanding of technology, math, engineering, science and math.  I have yet to meet a child who doesn’t enjoy LEGOs.

Tips: For most of us, the contest won’t start until the next school year, sign up today and have some awesome activities ready for next year.

Please leave a comment and share how you are using LEGO Smart Creativity Contest in your classroom.

Fotobabble

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What it is: Fotobabble seems to be everywhere I am lately, and now that I have had a minute to play with it, I can see why.  Just upload a photo, record your voice, and send or embed away.  It is very simple to use and has really fun results!  The only downside for use in education are: 1. on the home page of Fotobabble you can see other members creations, at the time of writing they are all clean but I would hate to send my kids here without knowing exactly what content they would run into; 2. To use Fotobabble as a student, you must first sign up. This requires an email address 🙁 Which means that under the Children’s Online Privacy Protection Act, that children under the age of 13 cannot sign up for an account on the site for their own creations.  I would love to see Fotobabble create an education version that can be used by students under 13 if monitored and signed up by an adult, and without the other user generated content on the home page.  That being said, Fotobabble is a fantastic tool for the classroom.

How to integrate Fotobabble into the classroom: Fotobabble can be used in a variety of ways in the classroom.  For students over 13, it is a great creation tool.  Students could take pictures, or find creative commons images that illustrate vocabulary that they are learning and record themselves saying the definition and using the word in a sentence.  Students could collect and trade Fotobabble vocabulary with other students in the class and embed them in a blog or wiki to create their own visual talking dictionary.  If you teach students younger than 13, have teachers or parent helpers build audio visual dictionaries that can be added to throughout the year.  How neat would it be to have a talking, visual word wall?!  This would be helpful for math, science, social studies, history, and regular vocabulary words that students learn.  The format will be so valuable to your audio and visual learners.  Did you take pictures of that field trip? Upload them to Fotobabble and students can record thoughts, observations, and lessons they learned on the field trip.  Consider creating a class Fotobabble account that you (the teacher) are in charge of.  Upload student illustrations and record a story that they have written using their own voice.  This is the perfect type of project to share at parent teacher conference time.  Parents can get a good idea of their child’s writing, reading, and fine motor skills all in one spot.  If you complete a similar project several times through the year, both students and parents can see the growth and progress that has been made during the school year.  Fotobabbles are an outstanding way to send your young students on an Internet scavenger hunt.  Along the way, record directions with Fotobabble and embed on your class website, wiki, or blog.  Non-readers will be able to listen to, and follow directions for any assignment.   Upload a picture of a landmark or map and have students record fun facts that they have learned about the place.  Send special messages from your class home to parents in the weekly newsletter.  Take a picture of a project that the class has done, or of a fun activity from the week.  Students can record a message about upcoming events, fun highlights of the week in learning, and a list of helpers who have signed up for the week.  Parents will love hearing their kids give the news updates for the week!  Are you wracking your brain for a fun Mother’s/Father’s day activity?  Why not record the kids leaving a special message to their parent with a special picture made just for them? Now that is a keepsake!

Tips: Because younger students can’t sign up for their own Fotobabble account, consider creating a class account that you can be in control of.  For younger students, having a Fotobabble recording center set up on one of the classroom computers might be appropriate.  Since you will control the account, you will be in charge of what content is added by students.

Please leave a comment and share how you are using Fotobabble in your classroom.

Heifer International: Game for Change

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What it is: Heifer International works with communities to end hunger, poverty, and care for the earth.  Heifer International does not give hand-outs, they offer hand ups.  Transforming lives of hunger and poverty, into sustained lives of hope.  Using gifts of livestock and training, Heifer International helps families improve nutrition and generate sustainable income.  I have written about a program that Heifer International has before, called Read to Feed.  I highly recommend that you take a look at the Read to Feed program if you haven’t seen it before.  Heifer International has partnered with BeaconFire and ForgeFX to create an interactive 3D game that teaches students about hunger and poverty in a virtual world.  Through Heifer International: Game for Change, students will learn about real world conditions of poverty and how communities can create sustainable solutions.  Through game play, students will learn about sustainable options for help.  In the game, students take on the role of a 12 year old Nepalese girl in a village that struggles with poverty and hunger.  There are four tasks/missions that students must complete in the current (beta) version of the game.  Each task offers an activity that teaches a core principle.  One example is a task where students learn about deforestation that makes it more difficult to collect firewood used to cook dinner.  The lessons in the game mirror real-life happenings in Nepal with Heifer International’s partners.  The game is currently in Beta version and the creators are asking for suggestions here.  

How to integrate Heifer International: Game for Change into the classroom: Heifer International: Game for Change is an excellent way to offer your students global education, awareness, and encourage them to action.  Students will learn important lessons about issues like poverty and environmental degradation in a real, hands on, manner.  Start out with a geography lesson, encouraging students to find Nepal on a map or globe.  Use Google Earth or Scribble Maps to put a place marker on Nepal and a place marker where they live.  Talk with students about issues of poverty and hunger, exploring the Heifer International site for students where they can watch videos, do experiments, and play games.  Next, allow your students to step into the story by taking the role of a Nepalese girl living in an impoverished village.  Students should work to complete all 4 tasks in the game and keep a journal (online or off) of their thoughts as they complete the game.  Was it hard to find food, wood, water?  There are a lot of lessons packed in here, from geography and social studies, to reading and following directions and character education.

As an extension activity, students could create VoiceThreads or Animoto videos about Heifer International.  Tie in the Read to Feed program so that your students can get hands on with Heifer International.  Use their completed VoiceThreads or Animoto videos as “advertisements” for the Read to Feed program.

If your students are anything like mine, they will have definite opinions about the game.  Why not take advantage of that, and have them offer suggestions and praise that can be used by the creators?  Have students craft their ideas and send them here.

Tips: If you haven’t signed up for the Read to Feed program, it is an outstanding program.  It includes free DVD, leaders guide, poster, storybook (Beatrice’s Goat), brochures, bookmarks, student rewards, and standard based curriculum.  Get your students excited about reading and involved in their global community, it is never too early to get your students thinking about others!

Please leave a comment and share how you are using Heifer International: Game for Change in your classroom.

Scribble Maps

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What it is: Sometimes I use a website and recommend a website so often in my own corner of the world, that I forget to share it with all of you.  Scribble Maps is one of those websites.  Jonathan Wylie posted about Scribble Maps on his blog, Educational Technology Blog, last week and it made me wonder if I had ever posted here about it.  A quick search revealed I had not.  That sent me on a search through my blog of websites that I use most often with my students, and many of them have been overlooked here.  I guess I assume everyone knows about them because I use them so much.  You know what they say about people assuming things…  So, I will sprinkle in blog posts of some well known tools (in my classroom) as I realize they are absent!   Scribble Maps is a website that lets you scribble, draw, and annotate over Google maps.  Scribble Maps even lets you print your maps, save them, embed them on your website, blog, or wiki or save them as jpeg images to your computer.  Sweet, huh?!  In addition to annotating over maps, you can also add place markers with titles and descriptions, and add images to the map.  Maps can be viewed as regular maps, terrain maps, hybrid maps, or satellite maps making it pretty ideal for every classroom need.

How to integrate Scribble Maps into the classroom: The days of bulky pull down maps taking up space in your classroom are over.  If you have an interactive whiteboard or computer with projector, Scribble Maps is all you need.  (You couldn’t write on those expensive maps anyway!)  Scribble Maps is perfect for your every map need.  Whether it is a quick reference or an in depth geography lesson, Scribble Maps is easy to use, save, and print.  Use Scribble Maps in literature or history and drop place markers with descriptions on a map as students read.  Students will have a better idea of what is happening in story when they can visually see places mentioned marked out on a map.  Scribble Maps would be a great tool for those Flat Stanley projects that elementary classrooms across the country do each school year.  Create a map and plot all of the places that Stanley traveled, attach pictures of Stanley, with those he visited, on the map.  Play map games calling out geographical places and having students find them on the map and tag them with the information they know.

Scribble Maps lets you share maps via Facebook, in the high school classroom create a class page that students can become fans of and post homework help, links to educational websites, etc.

My Technology Tuesday tip of the week is for Scribble Maps.  Check out Quick Tip 14 here.

Tips: As a side note, if you are not reading Jonathan’s blog, it is one to add to your RSS reader!

Please leave a comment and share how you are using Scribble Maps in your classroom.

National Geographic Young Explorer

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What it is: National Geographic has fantastic resources for the classroom.  Their Young Explorer online content is not to be missed in the primary classroom.  This is an online magazine specifically for kindergarten and first grade student (I think second grade students would also benefit).  The site lets students listen and read the latest stories from National Geographic Young Explorer.  The photographs are breath taking and the reading is very accessible to beginning readers and English language learners.  Each portion of the text has a speaker next to it that allows students to listen to the text.  Click on the “More Issues” button to access past issues.  In the “For Teachers” section, you will find print versions of the teacher’s guides complete with lesson plans, discussion questions, accompanying worksheets, and more.  There is a very helpful story planner that gives you upcoming themes.  These may be helpful when planning upcoming lessons.  

How to integrate National Geographic Young Explorer into the classroom: It can be hard to find quality, accessible informational reading for primary students.  National Geographic has solved this problem with Young Explorer.  I am amazed that National Geographic is offering these online for free!  Struggling readers can listen to the text read to them and read along.  English language learners receive support for their reading of the text.  The photographs and images are nothing less than excellent.  The teacher materials that are included will help you to utilize the magazines and stories effectively.

Read and discuss Young Explorer stories as a class using a projector or interactive whiteboard.  Teach your students how to read informational text, and the comprehension strategies that will help them to understand what they are reading.  Set up Young Explorer on the classroom computers as a reading center for students to visit during reading time.  Take a look at the Young Explorer archives to see if any of the past issues will support the learning you are doing in the classroom.

Tips: In the “For Teachers” section, you will find a link to interactive whiteboard content.  This is a link to National Geographic’s premium content that can be found on Promethean Planet.  These flipcharts are fantastic and include a teachers guide, printable blackline masters, teaching notes, and offline materials.

Please leave a comment and share how you are using National Geographic Young Explorer in your classroom.

Google Street View Gallery

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What it is: Google Street Gallery is a must add bookmark for any classroom.  This is a collection of Google Street views of famous landmarks, buildings, and art, sport, and entertainment venues from around the world.  Landmarks includes places such as Big Ben, Tower Bridge, Golden Gate Bridge, Space Needle, Gateway Arch, CN Tower, Tokyo Tower, Plaza de Cibeles, Eiffel Tower, Arthur’s Seat, The Colosseum, Arc de Triomphe, and Chiang Kai-shek Memorial Hall.  In Famous Buildings students can see the street view of Westminster Abbey, City Hall, St. George’s Hall, Coventry Cathedral, Sydney Opera House, Sagrada Familia, Chateau de Chillon, Belem Tower, St. Peter’s Basilica, and Taipei 101.  In Art, sport and entertainment students can tour Angel of the North, Coronation Street, Trafalgar Square Fourth Plinth, Tate Britain, Wales Millennium Centre, Glasgow Gallery of Modern Art, Guggenheim Museum, and The Louvre Museum.  Not only can students explore the street view of all these places, they can also see users pictures embedded right in the street view.  Each place can be viewed on Google Maps with the click of a button.   Students can also quickly find more information about any of the landmarks by clicking “more information”.  Students are taken to a Google Search that shows the location on a Google map, gives details, photos, videos, reviews, tells about nearby places, and gives more information about the place.  

How to integrate Google Street View Gallery into the classroom: Google Street View Gallery makes it easy to whisk your students away on virtual adventures around the world.  Bring your geography, history, and social studies lessons to life by letting students take a virtual field trip with Google Street Views.  Using an interactive whiteboard or projector, your students will feel like they have visited landmarks around the world during class.  Allow students to be the “tour guides” and navigate the street view and pictures associated. Make sure to view the Google Maps so that students can get a sense of where each landmark is located and practice their map skills. Google Street views can be used during math to study architecture shapes, angles, etc. in real world settings.

Display a Google Street View on your projector or interactive whiteboard and ask students to imagine they have just visited this landmark or building and write a story about what happened there.  The street views make excellent writing prompts.

Tips: I love using Google Street Views with an interactive whiteboard.  Students really get the sense of what it is like to stand on the street in the middle of Prague or London and take a look around.  It is fun to imagine the stories that take place every day on those streets.

Google Street View Gallery is not a comprehensive collection of available Google Street Views, it is a great collection of famous landmarks and buildings, grouped together for easy access.

Please leave a comment and share how you are using Google Street View Gallery in your classroom.

Neo K12

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What it is: Neo K12 is an outstanding online collection of educational videos, lessons and games for students in grades k-12.  Neo K12 believes that “kids learn best by ‘seeing’ the real world.”  They have created this site with that belief in mind.  Neo K12 has cataloged the best free online educational videos from the Internet in one place.  Each video is watched and reviewed by k-12 educators to ensure their accuracy and appropriateness for students.  Subjects include physical science, life science, human body, earth and space, social studies, math, English (including phonics, stories, and grammar), and fun videos such as time lapse, slow motion, arts and crafts, learn magic, music lessons, and sports lessons.   In addition to videos, Neo K12 has Web 2.0 tools.  The  School Presentation tool is a mashup of Flickr and Wikipedia, and allows users to create and share presentations online. To create a presentation, students choose pictures for their presentation from Flickr, read and article about the subject from Wikipedia, and then add text to their presentation.   When the presentation is finished, it can be printed or viewed online as a slideshow.  Quizzes, games, and puzzles on Neo K12 are an interactive way to improve learning.  Teachers can create and share videos playlists complete with notes and instructions for their students. 

How to integrate Neo K12 into the classroom: Videos provide excellent opportunities for learning, they make it possible for kids to visualize and build a model in their minds.  This helps them to better understand key concepts and can stimulate curiosity in a subject.  When students or teachers search a subject, they are given a list of related videos, quizzes, games, and puzzles.  When a teacher creates an account, they can create a complete assignment within Neo K12 that includes instructions and notes for the students.  Students can complete the assignment by watching videos, playing related games and creating a School Presentation that shows understanding.  The presentations are easy enough for even young students to create.  Primary students can skip reading the Wikipedia article and just choose pictures and add some captions about facts they learned from a video they viewed.  These videos are a great way to introduce new learning, expand on previous learning, or to spark curiosity in a topic.

Many of the educational games and puzzles would be great for an interactive whiteboard as whole class activities.  They could, of course, also be used as classroom center activities, or completed individually in the computer lab. The jigsaw puzzles can be used as teasers to introduce a new topic.  The jigsaw puzzles use incredible images from Flickr.  Have students take turns coming up to the interactive whiteboard to put puzzle pieces together.  Students waiting at their seats can take guesses about what new learning you will be doing in class.

Tips: Create a free Neo K12 account, you will receive a dashboard where you can store videos, games, presentations, quizzes, and add notes and instructions.  You get a unique URL for your dashboard to share.

Please leave a comment and share how you are using Neo K12 in your classroom.

A Lifetime of Color

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What it is: A Lifetime of Color is a fun interactive environment where students can learn about, and study, art and artists.  in these “Art Edventures”, students will discover how great artists made their famous works and learn tips and techniques for create their own masterpieces.  A Lifetime of Color is split into activities for primary and intermediate students.  In the primary section, students will learn about line and shape, landscapes, color, architecture, industrial design, and portraits.  In the intermediate section, students will learn about the history of art, the art of crime detection, Leonardo, color theory, architecture, design and portraits.  In the study section of the Lifetime of Color site, students can explore a timeline, artists, and access a glossary.  The activities section includes technique demos, projects, and featured artists.  The lesson plans are cross curricular, combining art with science, social studies, math, and reading. 

How to integrate A Lifetime of Color into the classroom: One of the saddest developments to come out of the budget crisis is the cutting of the arts from education.  The arts are so important to learning and development.  Art asks students to think differently, creatively, innovatively.  Art is a necessary focus in education.  A Lifetime of Color is an excellent site to integrate art into a variety of subjects.  With ideas for the science, social studies, math, and reading classroom, there are no excuses for not infusing your classroom with art.  The activities lead and guide students to look at the world in new ways, to consider detail, and to interpret what they are viewing.  This is an excellent site for the art classroom but has activities that will easily extend and enrich any classroom.  Use the activities with the whole class using an interactive whiteboard or projector or set up A Lifetime of Color as a center on your classroom computers for students to visit.

Tips: Make sure to take a look at the lesson plans for your grade level, there are some fantastic ideas for introducing art to your curriculum.

Please leave a comment and share how you are using A Lifetime of Color in your classroom.

World Math Day 2010

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What it is: Hooray!! It is World Math Day time!   This year World Math Day will be held on March 3, 2010.  For those of you who are unfamiliar with World Math Day, it is a day when students from around the world compete in an online environment in live games of mental arithmetic.  Each game lasts for 60 seconds and students can play as many as 500 games, earning points for every correct answer.  The students who answer the most questions show up in the Hall of Fame. This is an absolutely free event to take part in.  Students can train for World Math Day every day leading up to March 3rd by participating in arithmetic competition. For those of you home school readers, World Math Day is also open and free to you!  The competition is designed for students 5-18 years old.  This year has a little bit of a new format (the change is fantastic!) with multi-levels for all groups.  Teachers, parents and media are also invited to participate for the first time.  Last year 2 million students from 204 countries participated and correctly answered more than 4 million questions!!

How to integrate World Math Day into the classroom: World Math Day is a fun competition to involve your students in.  It helps build mental arithmetic and numeracy.  Students from around the world compete in this competition to find out which country has the top mathematicians.   Students have a great time working to get their country to the top (nothing like a little National pride!).  My students beg to be involved in World Math Day each year.  We spend extra time in the computer lab and on classroom computers preparing for the day.  Students answer mental math questions appropriate to their age level. This is a phenomenal way to get some fact practice in!

We make a big deal out of World Math Day and let students have an extended math period to compete on March 3rd.  You could use World Math Day as a Math Olympics for your class and have and opening and closing ceremony for your class, school, or representing your country.

Tie World Math Day into your social studies curriculum.  As students compete against other students from around the world, the other student is represented by a flag.  My students are always very curious to learn more about the other countries and cultures represented. It would also be fun to start a map in Google Earth where you put place markers on the countries that students have competed with.

The platform is open, register your students and start training today!

Tips: If you would like to find out more about past World Math Day competitions check out my posts 2009 here and 2008 here.  There are rumors of a World Math Day iPod App coming soon, check back with the official site for more information.

Please leave a comment and share how you are using World Math Day in your classroom.

The Eco Zoo

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What it is: The Eco Zoo is an impressive 3d environment where students can meet different “animals” that will give them some ideas about taking care of the environment.  Each of the critters has a virtual pop-up book that tells a little about the character.  Each character has an environmental quirk, like one who is always turning off the lights to save energy, and has a little story that will get your students thinking about the environment.   The site is available to view in both Japanese and English.

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How to integrate The Eco Zoo into the classroom: The Eco Zoo is a great site to travel through as a class when you are studying the environment, ecology, or eco-friendly solutions.   This site is ideal for an interactive whiteboard or projector connected computer.  As a class, travel up the tree, visiting each animal along the way.  Ask students to guess what environmental issue the animal is passionate about.  Have students brainstorm ideas of ways that they could be friendlier to the environment as it relates to each animal.  This would be a great site to guide classroom discussion and spark some new ideas.

The look of the site is very unique, students will love the virtual popup books!  Students can also explore this site on their own on classroom computers or in a computer lab setting.  As they view the different animals, students can create character cards about the animal, listing the environmental passion, and ideas of how they can be more environmentally friendly.


Tips: This site was created in Japan so some of the English is a little awkward, or the humor missed.

Leave a comment and share how you are using The Eco Zoo  in your classroom.